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4/19/2004 Garbanzo: Quantification of Metagame Power
The Forge Birthday forum was a great success for me - xiombarg, Mark Johnson, Shreyas and I ended up meeting in the back room of a seedy strip joint (ok,…
In Indie Game Design
Participants: Garbanzo, Asrogoth, Shreyas Sampat, Mark Johnson.


10/23/2003 Garbanzo: Presentation of Light Setting
Forge: I'm working on Ashen (Previous threads: on the premise/ race mechanics and on the card mechanics), & I'm heading into that part of the process where I convert my…
In Indie Game Design
Participants: Garbanzo, Ron Edwards, Minx.


9/22/2003 Garbanzo: [Ashen] Card Mechanics - any authorities in the house?
Forge: I just posted a first draft of Ashen with downloads available from this site, and maybe by direct link. A previous thread discusses the basic thrust of things and,…
In Indie Game Design
Participants: Garbanzo.


9/18/2003 Garbanzo: Ashen first draft. Comments on my race mechanics?
Forge: I've got a quick web site up which should get you a first draft of Ashen. For purposes of this thread, I'm looking for some feedback on the…
In Indie Game Design
Participants: Garbanzo, contracycle, taalyn, Mulciber, Shreyas Sampat.


9/5/2003 Garbanzo: Shades?
Hey, all. Over in the thread called Ken Hite Reviews Burning Wheel, I was really surprised there was no mention of how Shades contribute to character building and advancement.…
In Burning Wheel
Participants: Garbanzo, Valamir, Tony Irwin, taepoong, abzu, Lxndr.


4/27/2003 Garbanzo: SWM iso unopposed one-roll = one-exchange systems
All- I'm looking for systems to reference as I plow ahead with mine own game. Desired: Games with all-unopposed resolution where that one roll covers an exchange, not a swing.…
In RPG Theory
Participants: Garbanzo, greyorm, Thomas Tamblyn, Bob McNamee.


4/17/2003 Garbanzo: A Deck a' Cards: $?
I think I remember a post talking about the price to print a custom deck of cards. I even think I remember points like, "Depends on the number of cards…
In Publishing
Participants: Garbanzo, greyorm, Chris Passeno, clehrich, ethan_greer, ThreeGee, Andy Kitkowski, Mike Holmes, Walt Freitag, anonymouse.


3/3/2003 Garbanzo: Ashen: Concerns about handling time
I’m knee-deep into a design (Ashen). I‘ve got mechanics that support my premise, but I’m wishing there was less handling time involved. Specifically, any total comes from adding two attributes,…
In Indie Game Design
Participants: Garbanzo, Mike Holmes, Matt Gwinn, szilard, Palaskar.


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