The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

3/23/2005 ffilz: Thoughts on conflict resolution in D&D
I have some thoughts on Conflict Resolution and other Forgey things (l that don't relate to the actual play so I thought I'd open a discussion here. I…
In RPG Theory
Participants: ffilz, Bankuei, xenopulse, Gaerik, Valamir, JusticeZero.


3/20/2005 ffilz: GMless D20
I've lately been pretty frustrated at getting a game going (see my actual play posts if you're interested), and I'm thinking of going back to D20 for it's ease of…
In RPG Theory
Participants: ffilz, Bankuei, John Burdick, darrick, M. J. Young, Ron Edwards.


3/15/2005 ffilz: [Cold Iron] More Tekumel
I have some more Cold Iron play since the last post. I'm really starting to think this campaign just isn't going to fly. Our last session started late due to…
In Actual Play
Participants: ffilz, Ron Edwards, Stickman, Gaerik, JusticeZero.


2/16/2005 ffilz: [Cold Iron] The Roller Coaster
On Saturday we had our fourth session of Cold Iron (see First session of Tekumel campaign and Another Tekumel session for the previous writeups). The more I play this campaign,…
In Actual Play
Participants: ffilz, Ron Edwards, Valamir.


2/3/2005 ffilz: Let me see if I can articulate my problem with the Forge
I've really been struggling here. I understand there is a lot of cool theory, but it isn't presented in a digestible format. Sure, there are some essays, but from what…
In Site Discussion
Participants: ffilz, Ron Edwards, Bankuei, Paganini, Christopher Weeks, John Kim, crookedface, clehrich, greedo1379.


1/31/2005 ffilz: [Cold Iron] Another Tekumel session
We had our third session yesterday. Having been reminded that an event writeup isn't as useful as comments on the actual play, I'll try and deal more with actual play…
In Actual Play
Participants: ffilz, Tim Alexander, Sean, Ron Edwards, Valamir, drozdal.


1/27/2005 ffilz: Non-combat mechanics - design issues
In preparing to run my Cold Iron campaign, I have never been satisfied with how non-combat situations are resolved. First some description of the original system: The original game system…
In RPG Theory
Participants: ffilz, Sydney Freedberg, Roger, clehrich, NN, Grover, Ron Edwards.


1/9/2005 ffilz: [Cold Iron] First session of Tekumel campaign
I just started new Tekumel game using Cold Iron, my favorite system from college. thought I'd entertain you all with a writeup... The game started with our new heroes settling…
In Actual Play
Participants: ffilz, Christopher Weeks.


10/20/2004 ffilz: Question on read/unread marks work
I've recently noticed some quirks with how the Forge remembers what I have and have not read. This morning I found myself logged off, and when I logged back on,…
In Site Discussion
Participants: ffilz, Shreyas Sampat, clehrich, Mark Johnson.


10/17/2004 ffilz: More Bad Play Experiences
I've been trying to think about some of the play experiences that have led to my mostly refusing to be a normal player instead of GMing. I'm not sure what…
In Actual Play
Participants: ffilz, Precious Villain, NN, TonyLB, Ron Edwards, Ben Morgan, Noon.


10/12/2004 ffilz: Balancing story continuity against player participation
[url=http://p222.ezboard.com/fokayyourturnfrm9.showMessage?topicID=2821.topic]This thread[/url] on Monte Cook's EzBoard has got me thinking about how to balance continuity of story against player participation. Many of my experiences as a player (as opposed to…
In RPG Theory
Participants: ffilz, TonyLB, Thor Olavsrud, M. J. Young, Marco, bcook1971.


10/7/2004 ffilz: Marathon Play
Over in this thread LordSmurf asked about others experiences with marathon play. My most vidid marathon play example was back in college in a Cold Iron (home brew system…
In Actual Play
Participants: ffilz, C. Edwards, TonyLB, b_bankhead, Rob Carriere, nellist, Marco, jdagna, ErrathofKosh, bcook1971, beingfrank.


9/18/2004 ffilz: [Fudge] why I am reluctant to be a player
Sugar and spice, I thought I'd relate a bad gaming experience also. One of my players invited our gaming group to a Fudge playtest session with here room mates. The…
In Actual Play
Participants: ffilz, clehrich, jdagna, Ron Edwards, Marco.


9/17/2004 ffilz: [RuneQuest] a demo session
Earlier this summer I ran a RuneQuest demo session for two of my players to give them the opportunity to weigh in on their interest. I felt this session went…
In Actual Play
Participants: ffilz, Ron Edwards.


9/13/2004 ffilz: How to recruit players
Well, here I am back again... A couple weeks of thought, campaign prep, and "character creation session" and I've reached the conclusion that I really don't have a gaming group.…
In Actual Play
Participants: ffilz, jdagna, Christopher Weeks, Vaxalon, mindwanders, Madeline, Ron Edwards.


9/7/2004 ffilz: Crisis of faith in what I'm doing to prep for my campaign
So after spending a long weekend preparing for my Fudge Tekumel campaign, I've having a crisis of faith. I'm feeling like I'm doing the wrong thing. I'm not even sure…
In Actual Play
Participants: ffilz, Alan, jdagna.


9/3/2004 ffilz: Questions and thoughts about Aspects in FATE
Cool - glad to see a place to discuss FATE on the Forge... I will be starting a Fudge campaign, and have been looking at FATE. I was just about…
In Evilhat Productions
Participants: ffilz, inky, Dev, iago, Yokiboy, Mike Holmes.


9/2/2004 ffilz: Interesting and possibly unique probability mechanic
Chris Weeks has suggested I post this here to offer it up for thought. A friend in college had an interesting fortune mechanic. He came up with a simple method…
In RPG Theory
Participants: ffilz, rafial, M. J. Young, Vaxalon, Christopher Weeks, Walt Freitag, Lee Short.


8/27/2004 ffilz: How to describe my play style
I'm not sure if this is the right forum for this...If it isn't and a moderator wants to move it, or whatever, please feel free to do so... I've been…
In Actual Play
Participants: ffilz, TonyLB, Ron Edwards, Christopher Weeks, Sean.


<< more previous topics

 

Subsequent Topics

4/6/2005 ffilz: [Sweet20] (and [TSOY] also I guess) question on keys
I've been reading Sweet20:Experience and TSOY. Many of the keys mention things per adventure. What is the definition of adventure? Looking at the Wiki, I see per session (and maybe…
In CRN Games
Participants: ffilz, Chris Geisel, Yokiboy, Clinton R. Nixon.


8/26/2005 ffilz: [D20 Arcana Evolved] How do I improve my reward cycle
I have been running a new D20 campaign since April and things are going pretty well. The players: D&A: the young couple from my previous campaign S: a new player…
In Actual Play
Participants: ffilz, Christopher Weeks, StalkingBlue, Eero Tuovinen, Gaerik, iago, Sean, Bankuei, Chris Geisel, Jasper Polane, Mike Holmes, jaw6, James_Nostack.


8/29/2005 ffilz: Engaging learning disabled players
In this thread (and in past threads), I have mentioned that I have two learning disabled players, one of whom is very hard to engage in the game. She is…
In Actual Play
Participants: ffilz, Christopher Weeks, jasonm, Ron Edwards, mutex.


8/31/2005 ffilz: [D20 Arcana Evolved] The reward/hero point discussion
We had another session last night. After a somewhat long social time (partly because I was cooking dinner for myself - note to self - I really need to work…
In Actual Play
Participants: ffilz, Gaerik, Sean, Eric J., cruciel, Pol Jackson.


10/24/2005 ffilz: [D20 Arcana Evolved] Great game starting to wrap up
I've talked about this game before in: How do I improve my reward cycle{/url] The reward/hero point discussion{/url] Engaging learning disabled players I've also…
In Actual Play
Participants: ffilz, ScottM, MetalBard, Ron Edwards, Bankuei, Sean, John Harper.


11/1/2005 ffilz: My experiences with running Rune Quest
Ok, I was about to post on this subject when Rob Alexander referenced this thread. I am again at a crossroads of trying to decide whether to run Rune Quest…
In Actual Play
Participants: ffilz, CPXB, Christopher Weeks.


11/30/2005 ffilz: [D20 Arcana Evolved] Campaign wrapup
I don't think I ever posted here on this... I was reminded by Meg and Emiliy's blog. As I mentioned way back here, we decided to wrap up the Arcana…
In Actual Play
Participants: ffilz.


11/30/2005 ffilz: [Cold Iron] New Campaign
Back here I was talking about starting a new campaign. We ended up settling on Cold Iron after some hashing around between Cold Iron and RuneQuest. The players weren't really…
In Actual Play
Participants: ffilz.


12/21/2005 ffilz: [Cold Iron] Applying "know what you're rolling for before you pick up the dice"
We had another session of Cold Iron last night, and I got to apply some new rules I've been hashing out. Cold Iron has a perception attribute, Alertness, which has…
In Actual Play
Participants: ffilz, Bankuei.


1/27/2006 ffilz: [Cold Iron] Applying lessons learned
My Cold Iron campaign has been steaming along pretty well. I've really been enjoying not having to prep for hours before the game, though I have sometimes not done prep…
In Actual Play
Participants: ffilz, Ron Edwards.


2/2/2006 ffilz: [Troll Slayer] Power 19 exercise
Troll Slayer is the working name for a game I'm working on inspired by Cold Iron and other games I've played. Currently, I am using my blog Welcome to Franks…
In Indie Game Design
Participants: ffilz.


2/3/2006 ffilz: [Cold Iron] Recent Play
My recent Cold Iron play has me really thinking about the system, and really thinking about Troll Slayer (working name for my own game). Out last session was interesting in…
In Actual Play
Participants: ffilz.


2/5/2006 ffilz: [DiTV] First Session - chargen and initiation
A local group has gotten together to play Dogs (yay Find Play!). Joe is GMing, Paul, Jeremy,myself, and one other fellow whose name I've already forgotten are playing. We chatted…
In Actual Play
Participants: ffilz, Joe Zeutenhorst.


2/7/2006 ffilz: [Troll Slayer] The role of spell caster characters
Troll Slayer is about killing things in tactical miniatures style combats. Magic is part of the concept. I'm trying to settle on just what the role of spell casting characters…
In Indie Game Design
Participants: ffilz, dindenver, TonyLB, Joshua BishopRoby, Ramidel, Troy_Costisick, Dantai, joepub, Jack Aidley.


2/10/2006 ffilz: [Troll Slayer] Characters and attributes
First off, why attributes? Troll Slayer will have a combination of attributes and skills. I like this combination because of the differentiation in characters it provides. Attributes as relatively fixed…
In Indie Game Design
Participants: ffilz.


2/16/2006 ffilz: [Troll Slayer] Player and GM power divide
First a confession inspired by the brain damage thread - when I GM games like D&D and Cold Iron, I almost always include an NPC in the party that is…
In Indie Game Design
Participants: ffilz, c, joepub, Dantai, Troy_Costisick, TonyLB, Noon, dindenver.


2/17/2006 ffilz: [DitV] Portland Independent RPG play
Joe has named our group the Portland Independent RPG players... We got to our first town last night. I forgot to bring my notes to work with me, so I'll…
In Actual Play
Participants: ffilz, ScottM, Barlennan.


2/24/2006 ffilz: [DitV] I'm gonna run Dogs tommorow - need suggestion for a short town
I'm going to run Dogs tommorow for a couple of my players. I'm hoping to be able to get through chargen, initiation, and run a small town. Any suggestions (the…
In lumpley games
Participants: ffilz, jasonm, cdr, Andrew Morris, Supplanter, fmac.


2/24/2006 ffilz: [DitV] A few questions
Looking back over my one play session, I have some questions: First, in that session, we had a conflict on the way to town. The conflict was cool and all…
In lumpley games
Participants: ffilz, Vaxalon, Joe Zeutenhorst, Eero Tuovinen, lumpley.


2/25/2006 ffilz: [DitV] Tower Creek Branch in Beaverton
I introduced the young couple in my gaming group to Dogs this evening. I had decided to invite just the two of them so I would be able to really…
In Actual Play
Participants: ffilz.


more subsequent topics >>