Previous Topics 3/11/2005 coxcomb: [DitV] Character creation My group got together last night to play Dogs in the Vineyard for the first time. We took the whole session to make characters and get them through their accomplishments,… In Actual Play Participants: coxcomb, ScottM, Jason Newquist, ironick, Wolfen.
3/2/2005 coxcomb: Dogs summary for the reading impaired? So I've convinced my group that playing a couple of sessions of Dogs will be a good thing in preparation for playtesting my own current project. I think (from reading… In lumpley games Participants: coxcomb, Dev, lumpley.
2/25/2005 coxcomb: [Capes!] Artifact of power Our first session is written up here.
This time, Lyle was out sick.
Mike started off the session with a scene in the offices of Archer Robotics (the creators of… In Actual Play Participants: coxcomb, TonyLB.
2/23/2005 coxcomb: [Musha Shugyo] Honor mechanics (For a high-level overview of Musha Shugyo, see this thread.)
An integral part of Musha Shugyo is the notion that characters can lose their honor. The struggle of the ronin… In Indie Game Design Participants: coxcomb, daMoose_Neo, JMendes, Stickman, Ron Edwards, timfire, Dauntless.
2/23/2005 coxcomb: [Musha Shugyo] Quick Overview This is a brief overview post intended to give context to future posts about my game, Musha Shugyo. There is no specific question associated with this post, but feel free… In Indie Game Design Participants: coxcomb.
2/18/2005 coxcomb: [Capes!] The first session So my first try of Capes! took place on Tuesday.
It was me and three other players:
* Lyle, who has many years of roleplaying experience under his belt
*… In Actual Play Participants: coxcomb, TonyLB, Miskatonic.
2/17/2005 coxcomb: Introducing new characters in play The rules say that players can bring additional characters into play at the beginning of the scene by paying a story token for each.
In the example of play, a… In Muse of Fire Games Participants: coxcomb, TonyLB.
2/17/2005 coxcomb: When is a character finished? I played my first Capes game on Tuesday. I'll go into the session on a separate Actual Play thread, but I gots questions. Two have already been answered (when the… In Muse of Fire Games Participants: coxcomb, TonyLB, Vaxalon.
2/13/2005 coxcomb: Does anyone ever have reliable stats about the "industr So I regularly read the news at Hero Games, and recently they announced that they are tightening belts for the future.
Among the usual reasons they cite the general downturn… In Publishing Participants: coxcomb, b_bankhead, Tav_Behemoth, Vaxalon, MisterPoppet, ffilz.
2/11/2005 coxcomb: Credibility of the rules as written Over on this thread we started getting into a discussion about the intrinsic credibility of the rules as written. That was veering off topic, so here's one dedicated to that… In RPG Theory Participants: coxcomb, Brendan, lumpley, Bankuei, matthijs, TonyLB, clehrich, Doctor Xero, Valamir, Ron Edwards, Vaxalon, Noon, bcook1971, ffilz, Marco, John Kim, M. J. Young.
2/10/2005 coxcomb: Help with dice statistics I know there are people on this forum who are gifted with advanced math skills. Any help is appreciated!
So the end result of every roll is 3d6, each die… In Indie Game Design Participants: coxcomb, Brendan, Eero Tuovinen, shaheddy, Walt Freitag, Grand_Commander13.
2/10/2005 coxcomb: Indie game club in Seattle? In another thread, Luke said:
Talk to ... Wilhelm (rafael) about his game club in Seattle
I looked up rafael and it doesn't look like he even lives in Seattle.… In Connections Participants: coxcomb, Matt Wilson, jdagna, Kedamono.
2/9/2005 coxcomb: Question about inspirations First, let me say that I read through Capes yesterday and it rocked my world! The whole thing is chock full-o-goodness.
My only question so far has to do with… In Muse of Fire Games Participants: coxcomb, TonyLB, Jonas Karlsson, Vaxalon.
5/25/2004 coxcomb: "Save vs. X": Gamist? So, my recent experience with d20 brought a number of things home to me about my personal play style. It also got me to wondering about the creative agendas of… In GNS Model Discussion Participants: coxcomb, Eero Tuovinen, Noon, Ron Edwards, Halzebier, iambenlehman, Sean, hanschristianandersen, M. J. Young.
5/24/2004 coxcomb: [DD3.5E] Dragon Must Die (light bulb comes on) Even though I dislike D&D, I played a game this weekend as part of a birthday party for a friend. One shot, pregenerated characters, how bad could it be, right?… In Actual Play Participants: coxcomb, John Harper, Zak Arntson, b_bankhead, cognizantchance, Ron Edwards, Sean, Jinx, Tav_Behemoth.
4/23/2004 coxcomb: [Gallant] Hubbub at the Royal Hole (play) This is a continuation of the character generation post for the latest test of my game, Gallant.
So we’re all done with characters and ready to go.
Part of the… In Actual Play Participants: coxcomb, Zak Arntson, jdagna, trechriron.
4/20/2004 coxcomb: [Gallant] Hubbub at the Royal Hole (chargen) We got together last Saturday to try a second run of my game, Gallant. I have yet to make any rule postings here, but Zak wrote an actual play entry… In Actual Play Participants: coxcomb, Zak Arntson, jdagna.
3/31/2004 coxcomb: Should character control hurt? I broke this off from Zak's Survey, as I don't want to inject my own query into his thread.
Here are some highlights to get us started:
Something that I… In RPG Theory Participants: coxcomb, Jasper, Alan, Technocrat13, Bankuei, John Kim, pete_darby, Ian Charvill, HMT, TonyLB, Garbanzo.
3/27/2004 coxcomb: What is system? I have committed a crime. It is a crime that I am certain is common among long-time role-players such as myself. I have judged games on a brief look at… In RPG Theory Participants: coxcomb, clehrich, Jack Spencer Jr, matthijs, Tomas HVM, Noon, Ron Edwards, WDFlores, John Kim, Umberhulk, M. J. Young, Ravien.
3/27/2004 coxcomb: [Trollbabe] A first adventure Yesterday my play group was missing the key player for our in-progress adventure, so I suggested we give Trollbabe a try. I had read through the rules, and was excited… In Actual Play Participants: coxcomb, Ron Edwards.
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