Previous Topics 4/9/2005 gobi: The ransom is paid. Meatbot Massacre is released. Yup. Many months ahead of schedule, the full ransom for Meatbot Massacre has been paid and it's now available for download.
Previous threads about Meatbot Massacre and the Ransom Model… In Publishing Participants: gobi.
4/9/2005 GregStolze: The Ransom Model Worked. Five months earlier than deadline, Meatbot Massacre (http://www.danielsolis.com/meatbot/) has been paid for in full and is now free to all. Tell the people!
-G.
Who can't make his PayPal account… In Publishing Participants: GregStolze, gobi, Matt, Valamir, Vaxalon, daMoose_Neo, Troy_Costisick.
4/9/2005 Shreyas Sampat: Human Behaviour is Patterned So, I have been thinking about psychology.
Human behaviour is something that has observable patterns.
There are innumerable games which concern themselves solely with the emulation of observable patterns, and… In RPG Theory Participants: Shreyas Sampat, Bankuei, Paul Czege, Ron Edwards, efindel, JMendes, Eva Deinum, Sean, TonyLB, contracycle, Domhnall, beingfrank, James Holloway, Harlequin, John Kim, Bill Masek.
4/9/2005 ( o Y o ): My Life with RPG's! (long post) Hi everyone,
this is my first post ever in any forum! This is going to be long. So be patient with me. Thank you.
I am 29 years old and… In Actual Play Participants: ( o Y o ), Ron Edwards, Miskatonic, John Kim, JasperN., Brand_Robins, Paganini, Sean, NN, David Bapst, Frank T, Rob Carriere, drozdal, Bryan_T, olleolleolle.
4/9/2005 ExternalStudiosLLC: [Dreamscape] mechanics in action The Dreamscape development saga... err, cycle, continues! For those of you who are keeping track, Dreamscape is a card game introduced some time ago in this post. It's a cooperative… In Indie Game Design Participants: ExternalStudiosLLC, Victor Gijsbers.
4/9/2005 daMoose_Neo: [Imp Game] Hellfire, chaos, & cows You'd think this was a game of Diablo 2 going on!
Again, "Twilight" turned to "Imps!", which rocked.
Crew:
Myself, Jon, and Ian, a Twilight player new to Imps
Character… In Actual Play Participants: daMoose_Neo.
4/9/2005 TonyLB: How To: Interpret Charitably [i]... or 'How I learned to stop worrying and love the bomb.'[/i]
Capes gives all players tremendous freedom to contribute to the Shared Imaginary Space. Players don't have to justify… In Muse of Fire Games Participants: TonyLB, John Harper.
4/9/2005 Silmenume: Humble thank you This is a humble thank you for all those who helped me in myriads of ways beyond the understanding role-play.
I have learned think more analytically.
I have learned to… In Forge Birthday Forum Participants: Silmenume.
4/9/2005 Dave Panchyk: If Ralph can do it, so can I! Kick-ass art by Eric Lofgren for the cover of my Souls of Ice & Steel player's book:
http://www.mandrakegames.com/ice/i&s.jpg In Forge Birthday Forum Participants: Dave Panchyk.
4/8/2005 Doug Ruff: Good night, and thanks... It's already 9th April here, and when I wake up in the morning this forum will be closed for another year.
It's been a real privilege to be able to… In Forge Birthday Forum Participants: Doug Ruff, joshua neff, Shreyas Sampat, nikola, TonyLB, Chris Goodwin.
4/8/2005 Andy Kitkowski: Where is that general online design chat on irc? I can't find it- I could have sworn it was at Magicstar... but I can only find the Indie Netgaming stuff there. Wasn't there another online server/irc channel that people… In Forge Birthday Forum Participants: Andy Kitkowski, LordSmerf, Doug Ruff, Jeffrey Straszheim.
4/8/2005 Adam Dray: [MLwM] The Evil Artifact of Dr. Forrester I ran a game of My Life with Master last Saturday. It went well and we had a lot of fun. This was the first time anyone of us had… In Actual Play Participants: Adam Dray, Danny_K, GB Steve, Paul Czege.
4/8/2005 Ron Edwards: Dealing with recent spam Hiya,
Check out this profile: vismaior1411.
This guy has been pretty cunning. He posts comments like "Valamir I totally agree with you" with a big sig to his obnoxious website.… In Site Discussion Participants: Ron Edwards.
4/8/2005 Andy Kitkowski: Wow, now THAT takes me back... Just found this on Tony's RPG archive:
Age of Heroes v4.0 by Brian Gleichman, Bryan Harsh, Terri Gleichman
Old URL "http://home.earthlink.net/~bgleichman/"
Keywords: genre fantasy long
A detailed fantasy-genre system. It… In Forge Birthday Forum Participants: Andy Kitkowski, Jason L Blair, inthisstyle, Gordon C. Landis, C. Edwards, Asrogoth, John Kim, GB Steve.
4/8/2005 TonyLB: [Capes] Let's get conflicted! I got the great pleasure of running Capes at TerpCon (thanks Josh!) out at U-MD last weekend. It was a hoot.
Publishers: Do not let yourself get trapped… In Actual Play Participants: TonyLB, Noon, Piers Brown, Sydney Freedberg.
4/8/2005 vismaior1411: D&D play (split - point about spam) Clinton R. Nixon I agree with you. In Actual Play Participants: vismaior1411, James Holloway, Bankuei, Matt Wilson, Ron Edwards.
4/8/2005 Jason Mical: [Crescent City - Tarot RPG] First Draft - Comments Please One of the things that has always left me a little dissatisfied with RPGs is that the random element of rolling dice, flipping coins, using random number tables (thank you,… In Indie Game Design Participants: Jason Mical, jasonm, Bill Masek, Paul Czege.
4/8/2005 xenopulse: Markers, Currency, Character Ownership [long] I am designing a system for a court intrigue game. However, it could probably be used for pretty much anything. I'd like to get some feedback on the basic idea… In Indie Game Design Participants: xenopulse, Bill Masek, SPDuke.
4/8/2005 Solly Brown: Amazon worth getting an ISBN for I'm toying with the idea of getting an Isbn from Lulu so that I can sell Dog Town: Core Rules on Amazon.
They offer the basic at $34.95 and a… In Publishing Participants: Solly Brown, Paul Czege, jdagna, MisterPoppet, Bob Goat, Roger, Bardsandsages, Eero Tuovinen, viktor_haag, daMoose_Neo, Brendan.
4/8/2005 Bob the Fighter: Damage Control: When Crime-Fighting Gets Messy (long) Hello!
I'm working on an RPG called Damage Control. The theme of the game is exploring personal responsibility and the repercussions of one's actions. The mechanics support this by creating… In Indie Game Design Participants: Bob the Fighter, TonyLB, MatrixGamer, daMoose_Neo.
<< more previous topics | | Subsequent Topics 4/9/2005 Paka: Table & Text: Strange Bed-fellows I have been going through some of the threads from the Forge Birthday topic, Best Threads of the Year.
As a rabid writer of fiction and a rabid gamer, I… In RPG Theory Participants: Paka, groundhog, TonyLB, JMendes, John Kim, ScottM, Jason Mical, Paganini, bcook1971, Wolfen, Latigo, M. J. Young.
4/9/2005 JMendes: Guest Stars Hey, :)
Ok, we had another session of Heritage, last night, with the added plus that an extra friend popped in to look at the game. We decided it would… In Dog Eared Designs Participants: JMendes, Matt Wilson, Mike Holmes.
4/9/2005 Valamir: Universalis Sales Data In the Spirit of My Life with Master and Prime Time Adventures I offer:
Universalis Sales Chart
Most of the categories are self explanatory. The Distribution Sales are all through… In Universalis Participants: Valamir, MatrixGamer, Michael S. Miller, Bob Goat.
4/9/2005 nikola: Card games: how do you get the damn things printed? I've spoken to a couple of printers about my current project, Under the Bed. It uses unique cards, but they turn out to be very expensive to print. Currently, I'm… In Publishing Participants: nikola, timfire, daMoose_Neo, Shawn De Arment, Valamir, guildofblades, Polaris, Walt Freitag.
4/10/2005 Valamir: Paging John Harper If anyone has an email address that they know is current for him and that he checks with some frequency please PM it to me. I've tried his Feng@shootingIron address… In Connections Participants: Valamir.
4/10/2005 daMoose_Neo: One system, many ways to play? Noticed the variations on MlwM and suddenly didn't feel so bad about my wandering mind.
My Imp Game (http://www.neoproductions.net/imp/) is wrapping up and my mind continues to wander, but I'm… In Indie Game Design Participants: daMoose_Neo, Jason L Blair, Bankuei.
4/10/2005 Asteele: Narrtivist mechanic in a simulist game. First post, so partial ignorance here.
I was hoping for advice for a way to add a narrtivist touch to a (basically sim) l5r game. What I was thinking was… In GNS Model Discussion Participants: Asteele, Shreyas Sampat, Bankuei, Jasper.
4/10/2005 matthijs: The creation of meaning At what point is a game imbued with meaning?
How can you design a system to ensure that players will breathe life into its dry bones?
In some RPG's -… In RPG Theory Participants: matthijs, WorldSaversInc, TonyLB, Ben Lehman, Noon, John Kim, Damballa.
4/10/2005 bcook1971: [DitV] Bitter Creek Wa-hoo! I got to run a one-shot of DitV for one of my meetup groups tonight. (See prep thread here.) Actually, I scheduled it as an event for a roleplayers… In Actual Play Participants: bcook1971, lumpley, Wolfen.
4/10/2005 Brown: [Codex] Precognitive Conflict Resolution Pre Conflict Resolution or Precognitive Resolution
Greetings,
Long time Reader, first time poster. The Forge has always been an inspiration to my attempts at writing.
This is something I am… In RPG Theory Participants: Brown, timfire.
4/10/2005 Bob the Fighter: One-shot sessions So I've come across a glut of really neat games lately, and I was wondering what I could do to try 'em all out in relatively rapid succession.
I'm thinking… In RPG Theory Participants: Bob the Fighter, bcook1971, Michael S. Miller, Troy_Costisick, Danny_K, Adam Dray, Valamir, Eva Deinum, hix, FzGhouL, Andrew Morris.
4/10/2005 Green: is CA game-dependent? I suppose I should just jump down into it. A note before I start: When I say "game," I mean it in the context of the actual play of the… In GNS Model Discussion Participants: Green, Ron Edwards.
4/10/2005 Simon Kamber: [DitV]Fall Valley Branch (First a note to my potential players. Since I'm not sure yet who I'll be running this town for: If you know me, don't read this)
The town of fall… In lumpley games Participants: Simon Kamber, jasonm, Wolfen.
4/10/2005 Simon Kamber: Session length I recently played my first game of dogs so far. The session went great and was quite enjoyable. I've written an actual play post here, but I got caught in… In lumpley games Participants: Simon Kamber, Ron Edwards, nikola, jasonm, Paka, Bankuei, lumpley, Wolfen.
4/11/2005 furashgf: Kill Your Darlings I was hoping I could get some tips on simplifying the Donjon mechanics even further without doing violence to the spirit of the game.
I've already tried the D2 approach,… In CRN Games Participants: furashgf.
4/11/2005 Jonathan Walton: [FINAL] Arthouse Wuxia Here's Part 1 of my final draft. Hopefully I can get Part 2 done by the end of this week. I'm going to try to step up and get my… In Push Editorial Board Participants: Jonathan Walton, Eero Tuovinen.
4/11/2005 Hobbitboy: A twist in the tail. When it comes to entertainment I like nothing more than a good-old unexpected ending. How easy is it to do this sort of thing in ForgeQuest? ;)
Actually I should… In HeroQuest Participants: Hobbitboy, Bankuei, Mike Holmes, Different Games, Bryan_T, lightcastle.
4/11/2005 Kat Miller: side kicks! Mike has been developing a way to work out partnerships and sidekicks
which we tested out at Mepa con from the BUFFY "With Great Power..." game, he streamlined the story… In Incarnadine Press Participants: Kat Miller.
4/11/2005 pete_darby: The limits of cultural play...? In this thread,
When it comes right down to it, we have to recognize that in spite of all of our aspirations in this forum, when it comes right down… In RPG Theory Participants: pete_darby, Brendan, Bankuei, C. Edwards, Eva Deinum, lumpley, Comte, John Kim, contracycle, Sean, Domhnall.
4/11/2005 Gaerik: Goals and G/N and S Greetings,
I'm either about to have one of my "Duh!" moments or one of my "God, you missed the whole damn boat!" moments. So, please, bear with me (all you… In GNS Model Discussion Participants: Gaerik, contracycle, Troy_Costisick, Ron Edwards, JMendes, Bob the Fighter, daMoose_Neo, Rob MacDougall, Gordon C. Landis, Silmenume, bcook1971.
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