Previous Topics 4/10/2005 Green: is CA game-dependent? I suppose I should just jump down into it. A note before I start: When I say "game," I mean it in the context of the actual play of the… In GNS Model Discussion Participants: Green, Ron Edwards.
4/10/2005 Bob the Fighter: One-shot sessions So I've come across a glut of really neat games lately, and I was wondering what I could do to try 'em all out in relatively rapid succession.
I'm thinking… In RPG Theory Participants: Bob the Fighter, bcook1971, Michael S. Miller, Troy_Costisick, Danny_K, Adam Dray, Valamir, Eva Deinum, hix, FzGhouL, Andrew Morris.
4/10/2005 Brown: [Codex] Precognitive Conflict Resolution Pre Conflict Resolution or Precognitive Resolution
Greetings,
Long time Reader, first time poster. The Forge has always been an inspiration to my attempts at writing.
This is something I am… In RPG Theory Participants: Brown, timfire.
4/10/2005 bcook1971: [DitV] Bitter Creek Wa-hoo! I got to run a one-shot of DitV for one of my meetup groups tonight. (See prep thread here.) Actually, I scheduled it as an event for a roleplayers… In Actual Play Participants: bcook1971, lumpley, Wolfen.
4/10/2005 matthijs: The creation of meaning At what point is a game imbued with meaning?
How can you design a system to ensure that players will breathe life into its dry bones?
In some RPG's -… In RPG Theory Participants: matthijs, WorldSaversInc, TonyLB, Ben Lehman, Noon, John Kim, Damballa.
4/10/2005 Asteele: Narrtivist mechanic in a simulist game. First post, so partial ignorance here.
I was hoping for advice for a way to add a narrtivist touch to a (basically sim) l5r game. What I was thinking was… In GNS Model Discussion Participants: Asteele, Shreyas Sampat, Bankuei, Jasper.
4/10/2005 daMoose_Neo: One system, many ways to play? Noticed the variations on MlwM and suddenly didn't feel so bad about my wandering mind.
My Imp Game (http://www.neoproductions.net/imp/) is wrapping up and my mind continues to wander, but I'm… In Indie Game Design Participants: daMoose_Neo, Jason L Blair, Bankuei.
4/10/2005 Valamir: Paging John Harper If anyone has an email address that they know is current for him and that he checks with some frequency please PM it to me. I've tried his Feng@shootingIron address… In Connections Participants: Valamir.
4/9/2005 nikola: Card games: how do you get the damn things printed? I've spoken to a couple of printers about my current project, Under the Bed. It uses unique cards, but they turn out to be very expensive to print. Currently, I'm… In Publishing Participants: nikola, timfire, daMoose_Neo, Shawn De Arment, Valamir, guildofblades, Polaris, Walt Freitag.
4/9/2005 Valamir: Universalis Sales Data In the Spirit of My Life with Master and Prime Time Adventures I offer:
Universalis Sales Chart
Most of the categories are self explanatory. The Distribution Sales are all through… In Universalis Participants: Valamir, MatrixGamer, Michael S. Miller, Bob Goat.
4/9/2005 JMendes: Guest Stars Hey, :)
Ok, we had another session of Heritage, last night, with the added plus that an extra friend popped in to look at the game. We decided it would… In Dog Eared Designs Participants: JMendes, Matt Wilson, Mike Holmes.
4/9/2005 Paka: Table & Text: Strange Bed-fellows I have been going through some of the threads from the Forge Birthday topic, Best Threads of the Year.
As a rabid writer of fiction and a rabid gamer, I… In RPG Theory Participants: Paka, groundhog, TonyLB, JMendes, John Kim, ScottM, Jason Mical, Paganini, bcook1971, Wolfen, Latigo, M. J. Young.
4/9/2005 Ron Edwards: Eastern bloc role-playing Hi everyone,
Due to the very exciting My life with RPG's thread, I am starting up a general discussion of role-playing as it arose and persisted in eastern bloc countries,… In RPG Theory Participants: Ron Edwards, James Holloway, ( o Y o ), mindwanders.
4/9/2005 gobi: The ransom is paid. Meatbot Massacre is released. Yup. Many months ahead of schedule, the full ransom for Meatbot Massacre has been paid and it's now available for download.
Previous threads about Meatbot Massacre and the Ransom Model… In Publishing Participants: gobi.
4/9/2005 GregStolze: The Ransom Model Worked. Five months earlier than deadline, Meatbot Massacre (http://www.danielsolis.com/meatbot/) has been paid for in full and is now free to all. Tell the people!
-G.
Who can't make his PayPal account… In Publishing Participants: GregStolze, gobi, Matt, Valamir, Vaxalon, daMoose_Neo, Troy_Costisick.
4/9/2005 Shreyas Sampat: Human Behaviour is Patterned So, I have been thinking about psychology.
Human behaviour is something that has observable patterns.
There are innumerable games which concern themselves solely with the emulation of observable patterns, and… In RPG Theory Participants: Shreyas Sampat, Bankuei, Paul Czege, Ron Edwards, efindel, JMendes, Eva Deinum, Sean, TonyLB, contracycle, Domhnall, beingfrank, James Holloway, Harlequin, John Kim, Bill Masek.
4/9/2005 ( o Y o ): My Life with RPG's! (long post) Hi everyone,
this is my first post ever in any forum! This is going to be long. So be patient with me. Thank you.
I am 29 years old and… In Actual Play Participants: ( o Y o ), Ron Edwards, Miskatonic, John Kim, JasperN., Brand_Robins, Paganini, Sean, NN, David Bapst, Frank T, Rob Carriere, drozdal, Bryan_T, olleolleolle.
4/9/2005 ExternalStudiosLLC: [Dreamscape] mechanics in action The Dreamscape development saga... err, cycle, continues! For those of you who are keeping track, Dreamscape is a card game introduced some time ago in this post. It's a cooperative… In Indie Game Design Participants: ExternalStudiosLLC, Victor Gijsbers.
4/9/2005 daMoose_Neo: [Imp Game] Hellfire, chaos, & cows You'd think this was a game of Diablo 2 going on!
Again, "Twilight" turned to "Imps!", which rocked.
Crew:
Myself, Jon, and Ian, a Twilight player new to Imps
Character… In Actual Play Participants: daMoose_Neo.
4/9/2005 TonyLB: How To: Interpret Charitably [i]... or 'How I learned to stop worrying and love the bomb.'[/i]
Capes gives all players tremendous freedom to contribute to the Shared Imaginary Space. Players don't have to justify… In Muse of Fire Games Participants: TonyLB, John Harper.
<< more previous topics | | Subsequent Topics 4/10/2005 Simon Kamber: Session length I recently played my first game of dogs so far. The session went great and was quite enjoyable. I've written an actual play post here, but I got caught in… In lumpley games Participants: Simon Kamber, Ron Edwards, nikola, jasonm, Paka, Bankuei, lumpley, Wolfen.
4/11/2005 furashgf: Kill Your Darlings I was hoping I could get some tips on simplifying the Donjon mechanics even further without doing violence to the spirit of the game.
I've already tried the D2 approach,… In CRN Games Participants: furashgf.
4/11/2005 Jonathan Walton: [FINAL] Arthouse Wuxia Here's Part 1 of my final draft. Hopefully I can get Part 2 done by the end of this week. I'm going to try to step up and get my… In Push Editorial Board Participants: Jonathan Walton, Eero Tuovinen.
4/11/2005 Hobbitboy: A twist in the tail. When it comes to entertainment I like nothing more than a good-old unexpected ending. How easy is it to do this sort of thing in ForgeQuest? ;)
Actually I should… In HeroQuest Participants: Hobbitboy, Bankuei, Mike Holmes, Different Games, Bryan_T, lightcastle.
4/11/2005 Kat Miller: side kicks! Mike has been developing a way to work out partnerships and sidekicks
which we tested out at Mepa con from the BUFFY "With Great Power..." game, he streamlined the story… In Incarnadine Press Participants: Kat Miller.
4/11/2005 pete_darby: The limits of cultural play...? In this thread,
When it comes right down to it, we have to recognize that in spite of all of our aspirations in this forum, when it comes right down… In RPG Theory Participants: pete_darby, Brendan, Bankuei, C. Edwards, Eva Deinum, lumpley, Comte, John Kim, contracycle, Sean, Domhnall.
4/11/2005 Gaerik: Goals and G/N and S Greetings,
I'm either about to have one of my "Duh!" moments or one of my "God, you missed the whole damn boat!" moments. So, please, bear with me (all you… In GNS Model Discussion Participants: Gaerik, contracycle, Troy_Costisick, Ron Edwards, JMendes, Bob the Fighter, daMoose_Neo, Rob MacDougall, Gordon C. Landis, Silmenume, bcook1971.
4/11/2005 Rorimack: [Restaurant of the Jade Dragon] - my first try at design Restaurant of the Jade Dragon
-or Uncle Jün-Li’s cooking exam-
0. Introduction
So one day I realized that I have written an rpg. An rpg I didn’t planned, or _wanted_… In Indie Game Design Participants: Rorimack, Bill Masek, daMoose_Neo.
4/11/2005 TonyLB: What are the tools of pacing? Okay, first off, what this question is not. I am not asking what tools a GM can use in order to effect changes in pacing. I'm asking why one effects… In RPG Theory Participants: TonyLB, Shreyas Sampat, C. Edwards, xenopulse, Harlequin, Gaerik, Bankuei, matthijs, timfire, MatrixGamer, Bill Masek, John Kim, Marco, Alan.
4/11/2005 abzu: I-CON Aftermath Just back from ICON in Stony Brook, NY -- about 90 minutes east of NYC in infamous Long Island.
The con is held on a sprawling suburban university. One of… In Conventions Participants: abzu, inthisstyle, Helvetian, Thor Olavsrud, Michael S. Miller, Jared A. Sorensen, Dregg, DarkForcePrime, DQG_Neal.
4/11/2005 Andy Kitkowski: Indie RPG Awards: Need Your Help (Quickie)! Hey all, I'm pretty sure that you all know about the Indie RPG Awards by now.
What I need you (as Small-Press RPG consumers) to do for me is this:… In Connections Participants: Andy Kitkowski.
4/11/2005 MatrixGamer: Matrix Games: Gamist, Narrativist, and Sim I've never posted a topic before but here goes.
Since 1988 I've been working on Matrix Games. The basic rules mechanism is VERY simple. Each turn players say what they… In GNS Model Discussion Participants: MatrixGamer, Shreyas Sampat, Ron Edwards, contracycle, Valamir, Grover, Emily Care.
4/11/2005 TonyLB: April get-together in DC We organized a Forgite Dinner in DC, way back when, and people wanted another incarnation.
It's happening this Saturday, April 16th, starting at 7p.m. in Alexandria, Virginia, just across the… In Connections Participants: TonyLB, Sydney Freedberg, xiombarg, Vaxalon, Nathan.
4/11/2005 nikola: Graphic Designers Who are the graphic designers of the Forge? Are your services for sale to other Forgies?
I'm one such designer and have worked with Lumpley and Timfire on their books.… In Publishing Participants: nikola, TonyLB, Matt Snyder, jdagna, Jasper, abzu, greyorm, MisterPoppet, Jonathan Walton, Valamir, Bob Goat, Paul Czege.
4/12/2005 sirogit: Hostage situations and other ways of introducing Stakes. Here's a problem I reached in DitV:
A dog has just told the owner of burlesque house, Cyrus, to close up shop and move along. He doesn't want to, on… In lumpley games Participants: sirogit, Trevis Martin, lumpley.
4/12/2005 James_Nostack: [Capes] Takes Some Getting Used To So: my first session of Capes Lite, kindly run by Vaxalon with some help from Lxndr. I do not own Capes itself.
* Vax ran his energy-blaster hero, Kozmik Ray… In Actual Play Participants: James_Nostack, TonyLB, Vaxalon, Doug Ruff, Miskatonic, Sydney Freedberg, Noon, Valamir, John Kim, hyphz, John Harper, Gaerik, C. Edwards.
4/12/2005 daMoose_Neo: Pimp the Imps, get a prize! I suddenly have visions of warm summer evenings, the scent of popcorn, and an obnoxious man in pinstripes...
I'm wrapping up work on my first RPG book, the Imp Game:… In Connections Participants: daMoose_Neo.
4/12/2005 sirogit: Charmed and Harry-Potter online free-form roleplayers This always stumped me. Why is it when ever I put the words "roleplaying" into a search engine or livejournal, a very large number of the results are about freeform… In RPG Theory Participants: sirogit, Vaxalon, Valamir, Librisia, inthisstyle, daMoose_Neo, Danny_K, James Holloway, b_bankhead, Andrew Morris, Brendan, John Kim, Alephnul, SK, David Bapst, Mike Holmes, Andrew Norris, John Burdick, komradebob, Selene Tan, contracycle.
4/12/2005 Bob Goat: In the Interest of Sharing Data... So in the effort of sharing info with others in the wet and wild world of publishing I give to you these numbers. I can only guarantee to their accuracy,… In Bob Goat Press Participants: Bob Goat.
4/12/2005 Chris Geisel: [TSOY] Better scene framing, but conflict still lacking... [url=http://indie-rpgs.com/viewtopic.php?t=14926]Here[/url] is the AP of our first IRC session of TSOY.
Tonight's session went a lot better, from my perspective, and I owe that to the suggestions for more aggro… In Actual Play Participants: Chris Geisel, Ron Edwards, Brand_Robins, gregkcubed.
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