Previous Topics 2/10/2005 pete_darby: DitV Plot generator? http://motleyvision.blogspot.com/2005/02/idea-first-lines-for-mormon-fiction.html
My Favourites:
2. Elder Thatcher's companion strongly believed in the 'baptize 'em all -- let the branch president sort 'em out' school of missionary work.
5. It took 12… In lumpley games Participants: pete_darby.
6/1/2004 pete_darby: Exploring theme without addressing premise (split from here)
The idea of exploring theme without adressing premise: well, I'm falling into a state that I deplore in others, of having proposed a theoretical statement without an… In GNS Model Discussion Participants: pete_darby, C. Edwards, Ron Edwards, Landon Darkwood, Valamir, M. J. Young, Jack Spencer Jr.
3/17/2004 pete_darby: What is the text in rp theory? Well, a couple of tar-baby threads are rolling around, and they seem to be waiting for repsonse from various people before continuing, so I'm going to muddy the waters by… In RPG Theory Participants: pete_darby, Ron Edwards, Eero Tuovinen, Christopher Kubasik, John Kim, Valamir, Walt Freitag, clehrich, Gordon C. Landis, Caldis, Jonathan Walton.
2/3/2004 pete_darby: Gloranthan Genre conventions / tropes Okay, splitting off from this thread, I'm trying to compile a pretty basic list of the convetions of Glorantha as a genre, with the focus on being as helpful as… In HeroQuest Participants: pete_darby, soru, Christopher Kubasik, Brand_Robins, RaconteurX, contracycle, simon_hibbs, Wulf, Mike Holmes, Deacon Blues, Nick Brooke, Donald, Mac Logo, newsalor, Scripty, Shreyas Sampat, Paul Watson, Nysalor, Peter Nordstrand, Valamir.
1/20/2004 pete_darby: Fishing for Bangs... (serenwyn campaign Okay, it's another chapter in the Serenwyn game tonight... and, ladies and gentlemen, we are taking the training wheels off, and driving with bangs.
I've mailed out the prologue to… In HeroQuest Participants: pete_darby, Mike Holmes, buserian, Peter Nordstrand, Ian Cooper.
1/14/2004 pete_darby: Why people find it fun to be sick... [size=18px](This post has been rated 15 for language. And C-, must try harder, for content).[/size]
So, in a sleep deprived state, and somewhat pleased (though not totally satisfied) from the… In RPG Theory Participants: pete_darby, Loki, Noon, Ron Edwards, Wolfen, lumpley, Matt Wilson, M. J. Young, inthisstyle, Calithena, Valamir.
1/7/2004 pete_darby: [HQ] Applying the defib paddles to a HQ campaign (long) Well, given the problems with my Serenwyn campaign, I decided to post the following to my players, whcih I thought could be an interesting case study for re-negotiating a social… In Actual Play Participants: pete_darby.
11/13/2003 pete_darby: Another way that sim play is downright weird... [quote]I'd go as far as to say that player interest in the inability of characters to adequately address the premise is in itself a good indicator of narrativist play, just… In GNS Model Discussion Participants: pete_darby, Ron Edwards, Marco, Ian Charvill, Gordon C. Landis, jdagna, Jack Spencer Jr.
11/11/2003 pete_darby: Weak humour... ...brought to you by the "find and replace function" and his own early (flailing) attempts to understand GNS.
If I recall the exchanges went something like this....
The SIM Sketch… In GNS Model Discussion Participants: pete_darby.
9/25/2003 pete_darby: AGSCON, UK, Canterbury 18/10/03 Just a quick pimping for the local one day convention, the web site for which will be found here
I'll be running a HeroQuest game in the morning session: "Uzcape… In Conventions Participants: pete_darby.
9/24/2003 pete_darby: No Myth PC's A random paragraph from the article I'm working on for Matt, but I couldn't resist popping it in front of you guys: be warned, ths contains an idea that I'd… In RPG Theory Participants: pete_darby, Lxndr, Bob McNamee, Mike Holmes, Andrew Norris, Buddha Nature, deadpanbob, Walt Freitag.
8/28/2003 pete_darby: (mis?) Applying GNS to other game media... A UK computer magazine (Edge) has published a series of specials looking at the state of the various computer / console platforms. In the PC edition, there's an article on… In GNS Model Discussion Participants: pete_darby, contracycle, Wormwood, John Kim, Mike Holmes, WDFlores.
8/11/2003 pete_darby: "Bluff" mechanic in RPG's In This thread, I asked:
Question: has there been an RPG that uses a Perudo like device where you can "bluff" your results? Could there be?
(Thinks: Perduo Rune... time… In RPG Theory Participants: pete_darby, Mike Holmes, Walt Freitag, Michael S. Miller, iago.
8/1/2003 pete_darby: Mechanical framework for TV Medical Drama Game Yes, after the vague promises and grand hyperbole, I've spent some time getting together ideas for the mechanics of it, and I've got the bare bones of it here for… In Indie Game Design Participants: pete_darby, Mike Holmes, gobi.
7/17/2003 pete_darby: Ownership of FORGE derived works... This is probably displacement activity / an excuse not to write, but...
Following this thread, and this thread, which came from this thread, I'm farily raring to develop… In Publishing Participants: pete_darby, Ron Edwards.
7/10/2003 pete_darby: Approaching the mundanity levels of TV drama this is followoing on from the Laser Shark thread...
also references This RPG.net thread, which references a discussion on the Herow Wars mailing list, and a huge amount of fantastic… In RPG Theory Participants: pete_darby, Bruce Baugh, Ron Edwards, John Kim, gobi, Comte, M. J. Young, contracycle, James Holloway.
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