The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&fromaround=15146

From Day One


Previous Topics

4/16/2005 daMoose_Neo: [Hunters: The Lost Colonies] Revival & Card playing
Multi-purpose thread! 1) Riviving my notes and design on my CCG/RPG Hybred 'Hunters', also found at these threads: http://www.indie-rpgs.com/viewtopic.php?t=13683 - Hunters base rules (Important read) http://www.indie-rpgs.com/viewtopic.php?t=13858 - "Distress Signal" Introductory…
In Indie Game Design
Participants: daMoose_Neo, ChrisJaxn, contracycle, Doug Ruff.


4/16/2005 Jonathan Walton: [Improv] Past Glories: Adventures in Ritual Lang.
So I got up this morning with a real hankering to play something, so I log on to IRC and try to recruit some folks for a pick-up game. I…
In Actual Play
Participants: Jonathan Walton, TonyLB, Paganini, Selene Tan.


4/16/2005 urbwar: A new printing of CoS?
Keith, I met Brennan Taylor from IPR last weekend at I-Con. He said something about you possibly doing a new printing of CoS that was smaller in size, and that…
In Bob Goat Press
Participants: urbwar, Bob Goat.


4/16/2005 Jason Newquist: [DitV] Crap vs. Meaningfulness, and Partial Crap?
Got a couple related topics on crap fer ya! Topic #1 One of the players in my DitV game, currently in chargen, proposed this: "Dog-eared, broken-spined, heavily-marked Book of Life…
In lumpley games
Participants: Jason Newquist, Simon Kamber, Technocrat13, Wolfen, CCW, Tobias, lumpley.


4/16/2005 daMoose_Neo: [Imp Game] Condiments & Casinos
Twilight is slowly but surely being supplanted by the Imp Game on our weekly game nights. For the first time, however, I'm noticing some potential issues with the game, and…
In Actual Play
Participants: daMoose_Neo.


4/16/2005 James_Nostack: [Capes] What Do I Take Pride In?
You've just been playing Capes with your friends, and the session has wrapped up. Let's say it was a blast, and you had a good time. What do you take…
In Muse of Fire Games
Participants: James_Nostack, Sydney Freedberg, TonyLB, Vaxalon.


4/16/2005 Nev the Deranged: The Melancholy (and funny) Adventures of Zebra Girl
One woman's quest to cope with being turned into a demon: www.zebragirl.keenspot.com I found this one while reading Wapsi Square (www.wapsisquare.com) which someone else on this forum suggested, because it…
In Adept Press
Participants: Nev the Deranged, erithromycin.


4/15/2005 TonyLB: "Thematic Causality": What, why and how?
In Why have Conflicts at all?... The choice itself is important, but without a pattern of what I'm going to call "thematic causality", it has no meaning. Capes is…
In Muse of Fire Games
Participants: TonyLB, xenopulse, John Harper, Vaxalon, Paganini, C. Edwards, Valamir, Miskatonic, Jinx.


4/15/2005 Roger: Solo (C)RPGs: A Thought Experiment
(inspired from Walt Frietag: the LP in Solo CRPGs?) Let's say that you've logged into a big old MMORPG and you're running around the system with thousands of other players,…
In RPG Theory
Participants: Roger, xenopulse, Gordon C. Landis, Bill Masek, Noon, Eva Deinum, Paul Hebble, Domhnall, Sabazius, M. J. Young.


4/15/2005 Emily Care: [shooting the moon] of mechanisms and fairy tales
The second of my games I got to playtest this weekend, thanks to Ben Lehman's help, was Shooting the Moon which is very much in development. This is the very…
In Indie Game Design
Participants: Emily Care, Andrew Morris, MatrixGamer.


4/15/2005 John Kim: Bad negotiating = Better character?
Hi, So I'm preparing for my first game of Dogs in the Vineyard, and I was wondering about an aspect of Fallout which caught my eye. So you have an…
In lumpley games
Participants: John Kim, Ben Lehman, Simon Kamber, nikola, Wolfen, cdr.


4/15/2005 jburneko: Squabling Over Color?
I've been following the Capes discussions fairly closely and the central complaint seems to be that there's no mechanics for controling narrative color. And quite frankly, it's one of my…
In Muse of Fire Games
Participants: jburneko, Gaerik, Valamir, TonyLB.


4/15/2005 Emily Care: [breaking the ice] latest playtest
What a great weekend for playtesting! Breaking the Ice and Shooting the Moon with Ben, and Polaris with him, Meg & Vincent. Completely affirmed again for me the necessity of…
In Actual Play
Participants: Emily Care, Andrew Morris, Ben Lehman, Andrew Norris, Frank T, Victor Gijsbers, xenopulse, Christopher Weeks, Miskatonic, Valamir, MatrixGamer.


4/15/2005 Valamir: Communication
[quote="TonyLB"]Ralph, not to go all Alex Trebek on you, but would any of that have been difficult to phrase as a question? I believe that you're in this to try…
In Muse of Fire Games
Participants: Valamir, TonyLB.


4/15/2005 Miskatonic: Capes Target Demographics
EDIT: Unnecessary rant about "infernal hobby" I have a suspicion that Capes has done away with a number of RPG elements that are offputting to non-gamers. I just need to…
In Muse of Fire Games
Participants: Miskatonic, Valamir.


4/15/2005 Miskatonic: Deprecated Click-and-Locks
I see the new version of Capes Lite is on the site now. As I recall, the old version had a few Click-and-Locks that aren't in the full set. Insectoid…
In Muse of Fire Games
Participants: Miskatonic, TonyLB.


4/15/2005 TonyLB: Why have conflicts at all?
In Takes some getting used to, Andrew raised the following solid general question: Okay, I've been following this Capes thing very closely because I'm interested in the game. I'm…
In Muse of Fire Games
Participants: TonyLB, Gaerik, Miskatonic, Vaxalon, C. Edwards, John Harper, Valamir, inthisstyle.


4/15/2005 Simon Marks: What is Exploration?
I've read all the articles, and I have tried to read all the boards - but there is a lot here. My current stumbling block is "Exploration" and ... well,…
In GNS Model Discussion
Participants: Simon Marks, pete_darby, Alan, MatrixGamer, Ron Edwards.


4/14/2005 Simon Kamber: [DitV]West Cotton Fields Branch
I wrote this town as an introduction because the one I'd originally planned to run, Fall Valley Branch, ended up being more complex than I'd planned, and thus wouldn't work…
In lumpley games
Participants: Simon Kamber, Wolfen, ravenx99.


4/14/2005 Doug Ruff: [Brag, Boast and Screw] Playtest draft ready for critique
In the recent Forge Birthday calebrations, I made a couple of promises. One of these was to design and release at least two free PDF games before the next Forge…
In Indie Game Design
Participants: Doug Ruff, MatrixGamer, Tobias.


<< more previous topics

 

Subsequent Topics

4/16/2005 TonyLB: NJ Local: DexCon booth design
Okay, we're nattering away on a variety of issues over on the Indie Game Explosion 2 Forum, but booth design is clearly going to be a task. I know, for…
In Connections
Participants: TonyLB, Andrew Morris, RobNJ, Helvetian.


4/16/2005 Bryant: [DitV] Ephraim's Circle
So here's the town I'm thinking I'll use for my upcoming first Dogs game. I think I've got enough sticky. I've got people who want bad things to happen for…
In lumpley games
Participants: Bryant.


4/16/2005 TonyLB: Reciprocity of interest
[quote="Vaxalon"]Why do I get the impression, then, that you don't like it, that I feel that Capes is a great start, but needs a little work to be perfect?[/quote] I…
In Muse of Fire Games
Participants: TonyLB, Vaxalon, John Harper.


4/16/2005 Scrubilicous: Name for "Fight Scenes" or "Dramatic Moments&
Hi, I'm working on a game. The game has slightly different rules for combat and certain kinds of magic. Conceptually, its a bit like the "Brining Down the Pain" system…
In Indie Game Design
Participants: Scrubilicous, Bill Masek, contracycle, Troy_Costisick.


4/16/2005 John Kim: Role-playing Limits, or Do we need Molotov cocktails?
OK, so this is picking up from Walt Frietag: the LP in Solo CRPGs?. What I am curious about is a formulation of credibility which is inclusive of live-action…
In RPG Theory
Participants: John Kim, immlass, Alephnul, James Holloway, TonyLB, Wolfen, M. J. Young, Valamir, Mike Holmes.


4/16/2005 Duke: Creative control.
this is my first posting so please bear with me. I'm curious what the opions of this forum are on maintaining creative control. Mostly I'm curious about creative control of…
In Publishing
Participants: Duke, Eero Tuovinen.


4/17/2005 Eva Deinum: Afterlife - when to break the game's secrets?
Hi, A wile ago I GMed a game I'd call "Afterlife", though it had never been writen down and named properly. Not everything went well, but I really like the…
In Actual Play
Participants: Eva Deinum, Alan, Victor Gijsbers, Mike Holmes, Zoilus, Noon, Ron Edwards, John Burdick, Eric Minton.


4/17/2005 Silmenume: Apostrophes showing up as Question marks.
So I'm reading through the Provisional Glossary and I'm noticing something rather curious. Certain symbols aren't being displayed properly on my computer. For Example - Whiff FactorThe effect of a…
In Site Discussion
Participants: Silmenume, J B Bell.


4/17/2005 hix: Solo Uni
I’ve played Uni solo twice over the last couple of years; both times as a tool to kickstart some storylining ideas for a TV show pilot. Going in, I typically…
In Universalis
Participants: hix, Valamir, Tony Irwin, Christopher Weeks.


4/17/2005 xiombarg: Unsung Ready
Wahoo! I have my second commercial role-playing game entirely laid out at this point, in the form of a text-only beta. You can download a copy here: http://xiombrag.tripod.com/unsung.pdf If you…
In Publishing
Participants: xiombarg, Jasper, matthijs, paulkdad.


4/17/2005 xiombarg: Advertisement Swaps
As I mentioned elsewhere, I'm going to be publishing Unsung soon. I'd like to do an ad swap. Ads submitted to me for inclusion in the game would have to…
In Connections
Participants: xiombarg, daMoose_Neo.


4/17/2005 MatrixGamer: Playing Matrix Games - Making it up as you go along!
There is a thread on the Gamist, Narrativeist, Simulationist forum about how Matrix Games http://www.io.com/~hamster fit into this paradigm. It has been suggested that the topic has drifted into a…
In Actual Play
Participants: MatrixGamer, rafial, komradebob.


4/17/2005 hix: A simple Gift of Dice question
Hey there, just finished first session of a TSoY game (set in WW's Changeling universe). The Gift of Dice is fantastic ... but one question I just wanted to ask:…
In CRN Games
Participants: hix, rafial.


4/17/2005 b_bankhead: A Home for Horror: Locale and Situation in Eldritch Tales
HP Lovecraft set his fiction in an evironment increasing familiarity,body of lore, imagery and organization created a multlayered tapestrie that was a whole greater than the sum of the stories.…
In Indie Game Design
Participants: b_bankhead, Ron Edwards, Darcy Burgess, MatrixGamer.


4/17/2005 THowell: [DitV] Question about Relationships
Hello all. I'm new around here, and just recently purchased a copy of DitV. Good stuff! I have a question about relationships - they seem to me to be something…
In lumpley games
Participants: THowell, TonyLB, Wolfen, Simon Kamber, joshua neff, Bankuei, cdr, lumpley, Ul, nikola, Mike Holmes, Yokiboy, sirogit, Brand_Robins, Jinx, Technocrat13.


4/17/2005 Vaxalon: Has anyone ever encoutered "cursed" dice?
I must just be a little too rational for this... http://www.kayliansden.com/cursed.shtml
In Actual Play
Participants: Vaxalon, Halzebier, Ben Morgan, ironick, Ben Lehman, Ron Edwards.


4/17/2005 Vaxalon: [MLWM] Quotes
This thread probably isn't serious enough for the Forge, but dammit, this place could use some comic relief from time to time. Here's a list of quotes from last night's…
In Actual Play
Participants: Vaxalon.


4/17/2005 TonyLB: [MLWM] The minions of Otto von Kubir
I got a chance to run a four-hour session of My Life With Master last night. It was a blast to be the Master... but I know that I only…
In Actual Play
Participants: TonyLB, Sydney Freedberg, Miskatonic, Ron Edwards, GB Steve, Paul Czege, Victor Gijsbers, Adam Dray.


4/17/2005 simonf: Single-player mystery RPGs?
Hi, Apologies if it's a bad forum - please relocate this to the appropriate place if necessary. I'm looking for single-person RPGs and adventures to run for my girlfriend. The…
In RPG Theory
Participants: simonf, MatrixGamer.


4/18/2005 cdr: [DitV] Fun with Fallout
In yesterday's game we tried a mix of applying fallout dice to NPCs and rolling them over into a followup conflict. By the rules you would do one or the…
In lumpley games
Participants: cdr.


more subsequent topics >>