The Forge Reference Project: Browse Threads

 

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From Day One


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5/7/2005 Jason Petrasko: Classifying general classes of goals for conflict resolution
Alright, so I've finally made the jump from task based resolution to conflict based resolution. Now I'm trying to classify the types of goals (the intent) of PCs seek out.…
In RPG Theory
Participants: Jason Petrasko, TonyLB, MatrixGamer, contracycle.


5/6/2005 James_Nostack: [Donjon] Streamlining Combat for IRC?
Three characters fight three monsters. Let's assume that for each of these 6 characters, their (Level + Discernment + initiative abilities) give 6 actions per flurry. For each of these…
In CRN Games
Participants: James_Nostack, Selene Tan.


5/6/2005 Andy Kitkowski: Game (Iron) Chef Contest: It's back! (May 21-29)
Hey all, just wanted to drop this bomb: Been working with Mike H and Ralph to bring back the Game Chef: This time, a little bigger, a little prettier, and…
In Publishing
Participants: Andy Kitkowski, Eero Tuovinen, Andrew Morris, Asrogoth, Valamir, BrennaLaRosa, Mike Holmes, ADGBoss, Paul Czege, PlotDevice.


5/6/2005 Matt Snyder: Look up in the sky! It's SUPER DAEDALUS!
[b][url=http://www.chimera.info/daedalus]Super Daedalus is now online![/url][/b] This special issue for spring 2005 features: [list][*]Darkpages, a new supernatural superheroes game by Jared Sorensen [*]A Q&A with Michael S. Miller, creator of With…
In Connections
Participants: Matt Snyder, Harlequin, Emily Care, rafial, Miskatonic, Marhault.


5/6/2005 M. J. Young: Character, Sheet, and Play Revisited
In The relationship between character, sheet, and play Fred (Vaxalon) wrote of character secrets not being part of the shared imagined space. I disagree. I'm very sorry I missed this…
In RPG Theory
Participants: M. J. Young, Troy_Costisick, 1of3, MatrixGamer, Valamir, pete_darby, Mike Holmes, John Kim, C. Edwards, xenopulse, contracycle.


5/6/2005 paulkdad: When do you change your prices?
Over in this thread Valamir said: If I had it to do over again, honestly, I'd probably sell Uni at $18.00 instead of $15. And while I understand the "if…
In Publishing
Participants: paulkdad, TonyLB, philreed, Andrew Morris, daMoose_Neo, jdagna, Ron Edwards, MatrixGamer, LloydBrown, guildofblades.


5/6/2005 Bailywolf: [Terminal Velocity] Rules, Fic, and Riffs
I've been incubating a stupid violent little game over on rpg.net for a month or so, but beyond the initial riff I’m not getting any kind of decent feedback on…
In Indie Game Design
Participants: Bailywolf, BrennaLaRosa, FzGhouL, Jason E Leigh, Spooky Fanboy.


5/6/2005 btrc: GenCon lodging
I mailed this privately and got no response from the primary booth people, so I'm asking the forgies at large: Before you go gonzo on room reservations, let me point…
In Conventions
Participants: btrc, Allan.


5/6/2005 hix: Using Uni to write scripts
Hi gang, In the Solo Uni thread, Chris asked what I'd have to teach people in order to use Universalis as a script-writing tool. Well, we're about to have the…
In Universalis
Participants: hix, Valamir, Christopher Weeks, Mike Holmes.


5/6/2005 Paka: Using the Proto-NPC's
I haven't re-read the DitV rules in a while, so forgive me if this is spelled out Alright, when an NPC makes an appearance I roll and get a blank…
In lumpley games
Participants: Paka, nikola, demiurgeastaroth.


5/5/2005 pasoliati: Tabula Rasa (was Destiny Denied)
What if the only thing written to stone is your future? I stand in the ancient throne room of the high king in the great city Altar. Gathered with me…
In Indie Game Design
Participants: pasoliati.


5/5/2005 immlass: [DitV] Too-effective Dogs?
In this thread (http://www.indie-rpgs.com/viewtopic.php?t=15320) Vincent said: There's this thing that happens sometimes when people see Dogs. They go "holy FUCK, the characters are effective! I gotta put a stop to…
In lumpley games
Participants: immlass, Bankuei, xenopulse, lumpley, Harlequin, ptikachu, demiurgeastaroth, nikola.


5/5/2005 aplath: [TSOY] Troops
Hello all, I was discussing TSOY with a friend and we came up with an interpretation of the rules that we think is cool but we'd like to have a…
In CRN Games
Participants: aplath, Clinton R. Nixon, timfire, Bob Goat, Clay, James_Nostack, RedPissLegion.


5/5/2005 Kit: [Option] The core mechanics and basic idea.
Finally, and mostly thanks to Doug it must be said, I've managed to hack out a tentative base set of rules for Option. They still need a lot of elaboration…
In Indie Game Design
Participants: Kit, 1of3.


5/5/2005 demiurgeastaroth: [DitV] Relationship Dice
In this old thread: http://www.indie-rpgs.com/viewtopic.php?t=10953 Vincent suggests a rule for replenishing Relationship Dice over time. Between towns, choose 3 dice, roll 'em, 1-3 you get it, as above. To be…
In lumpley games
Participants: demiurgeastaroth, lumpley, Valamir, cdr, nikola, Technocrat13, TonyLB, ptikachu, Ben Lehman.


5/5/2005 DrDNA: A very basic question....
I have a very basic question regarding the "play-out" of each scene. Do players truly make things up as they go along? For example, Bob, a player, requests and acts…
In Dog Eared Designs
Participants: DrDNA, Matt Wilson, Alan, Jasper Polane, TonyLB, Mike Holmes.


5/5/2005 BrennaLaRosa: Giant Transforming Robo-Team, Go! (sentai)
I came up with this game after reading BESM d20 and finding it horribly mucked up (bring back me Tri-stat, ye bloody sassenachs!) I am a rabid Sentai Team Nut,…
In Indie Game Design
Participants: BrennaLaRosa, Ben Lehman, ADGBoss, ironick, WhiteRat, TonyLB, Tony Irwin.


5/4/2005 Paganini: Resources
So, I been working my way through Burning Wheel Revised and really digging it. Made a character and everything (she's up on my blog). But, then I got to the…
In Burning Wheel
Participants: Paganini, Thor Olavsrud, abzu, Bankuei, Mulciber, Yokiboy, Angaros, taepoong, xenopulse.


5/4/2005 Harlequin: [A Swiftly Tilting City] Prisoner's Dilemma mechanics
Since I've never posted here about A Swiftly Tilting City before, I'll start with a little background for context. Background: ASTC was my winning first-round submission to the in-person Iron…
In Indie Game Design
Participants: Harlequin, Jason E Leigh, Bill_White, Jasper, Mike Holmes, Dev.


5/4/2005 demiurgeastaroth: [DitV] Raw Deal for Complicated History
Look at the Strong History and Strong Community backgrounds: Background:--- Str. Comm.---|Str. Hist. Traits:------------1d4 3d6 2d8 |3d6 4d8 3d10 Relationships:--4d6 4d8 3d10|1d4 3d6 2d8 Notice how similar they are -…
In lumpley games
Participants: demiurgeastaroth, lumpley.


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Subsequent Topics

5/7/2005 Trevis Martin: PTA - The Cards Option
Okay, my group played a little session of this gem of a game and I really like it. The question I have is that I've seen it mentioned around these…
In Dog Eared Designs
Participants: Trevis Martin, Alan, Eero Tuovinen, Frank T, Matt Wilson, Kenway, John Harper, Rob Donoghue, rafial.


5/7/2005 Blankshield: [DITV] When Stewards go bad...
...their town looks like this one. (Harlequin, stop reading.) Complications arising from a wedding rehersal and work and children meant a much abbreviated evening for Dogs today, so I whipped…
In lumpley games
Participants: Blankshield.


5/7/2005 Zachary The First: The FATE Interview
Hey all, Fred Hicks and Rob Donoghue of Fate and the upcoming Dresden Files RPG were nice enough to do a little (long) Q&A with me. They had some interesting…
In Connections
Participants: Zachary The First, 16CBH.


5/7/2005 Simon Kamber: [DitV]West Cotton Fields Branch
[b]Pre-game[/b] I ran [url=http://www.indie-rpgs.com/viewtopic.php?t=15127]West Cotton Field Branch[/url] for a group of four players yesterday. Only one of the players had played Dogs before, as a gm in [url=http://www.indie-rpgs.com/viewtopic.php?t=14894]our previous game.[/url]…
In Actual Play
Participants: Simon Kamber.


5/7/2005 Silmenume: Strategicon - Los Angeles
I am going to be giving a "seminar" on role-play theory at the up coming Strategicon in Los Angeles over the Memorial Day Weekend. I have several questions to ask.…
In Conventions
Participants: Silmenume, Mike Holmes, Trish2.


5/7/2005 matthijs: [We all had names] The story of one family in the Holocaust
This is based on ideas from an earlier game, electrified spikes through the soles of your feet. I keep writing these games when I'm badly hung over; brings out the…
In Indie Game Design
Participants: matthijs, Adam Dray, Sydney Freedberg, Ben Lehman, Eero Tuovinen, Miskatonic, Sean, Bill Masek, Emily Care, Walt Freitag, Valamir, daMoose_Neo.


5/7/2005 Technocrat13: [DitV] Dry Canyon Crossing
Hiya fellow Dogs-addicts. At the last minute, two of my fellow players decided to call me on my bragging that Dogs was easy and quick to set up. We're getting…
In lumpley games
Participants: Technocrat13, TonyLB.


5/8/2005 Mulciber: +1D due to high Reflexes comparison question in Fight!
Let's say A and B and C get together to have a fight. A's Reflexes are 3, B's are 4, and C's are 4. (If it matters, A and B…
In Burning Wheel
Participants: Mulciber, abzu, taepoong.


5/8/2005 sirogit: [DitV] Town creation - White Stone
Here's my next DitV town: White Stone. The most notable feature of the town is the steward, Arim, a converted mountain person, charismatic and utterly devoted to the Faith, and…
In lumpley games
Participants: sirogit, Simon Kamber.


5/8/2005 daMoose_Neo: Anyone want to do an Imp Game Review?
Hmmkay! After some work with Jasper, I have the Imp Game PDF ready and rearin to go! Setting up an RPGNow account and doing some spiffy advertising this week, but…
In Connections
Participants: daMoose_Neo, Zachary The First.


5/8/2005 Paka: Post Burning Wheel NYC Gathering
I have slept 2 hours all weekend. I am going to post my first impression thoughts, crash and hope that others who were there can fill in the holes: Wow,…
In Actual Play
Participants: Paka, Thor Olavsrud.


5/8/2005 TonyLB: [InSpectres] Threw me for a loop
So I got to run people through some fun in InSpectres last night. Good stuff, but with lots of places where I felt I could do better. We had a…
In Actual Play
Participants: TonyLB, Ron Edwards, Eero Tuovinen, Jared A. Sorensen, hix, Noon, Michael S. Miller.


5/8/2005 BrennaLaRosa: Giant Transforming Robo-Team, GO! Lite (Playtest Rules)
Giant Tranforming Robo-Team, GO! Lite: All the Sugar and None of the Finesse A Sentai Team Roleplaying Game Beta By Brenna “La Rosa” Beattie The mayor’s daughter has been kidnapped…
In Indie Game Design
Participants: BrennaLaRosa.


5/8/2005 Orin: [The Five Transformations]a conflict resolution mechanic
Recently I have been seduced by all the tasty FiTM stuff the Forge and started experimenting, using Blades & Blossoms, my Asian fantasy setting in the spirit of Croushing Tiger,…
In Indie Game Design
Participants: Orin, matthijs, Technocrat13, Mike Holmes, Selene Tan, BrennaLaRosa.


5/8/2005 neoknocker: Living from the game
Hi everyone, I'm seriously considering of starting my RPG company and publish my first game. I used to work for a small RPG company, for a brief moment, and the…
In Publishing
Participants: neoknocker, Eero Tuovinen, jdagna, philreed, MatrixGamer, guildofblades.


5/8/2005 Kit: [Rage] If you can't beat `em...
... what am I talking about?! Of COURSE you can beat `em. That's what that great big club you're carrying is for! As those of you who have seen Option…
In Indie Game Design
Participants: Kit, Eero Tuovinen.


5/9/2005 Bret Gillan: Uses for Mark
I was wondering what uses for the demonic power Mark have (pg. 54) have arisen in the course of gameplay in your campaigns. I think it's an interesting power, but…
In Adept Press
Participants: Bret Gillan, Ron Edwards.


5/9/2005 Bret Gillan: Increased Power Through Contact Successes
Short question: Using the option to add exta Power to a Demon for successes gained on a Contact roll (pg. 92) should you use the modified power for the subsequent…
In Adept Press
Participants: Bret Gillan, Ron Edwards, Michael S. Miller.


5/9/2005 lin swimmer: Just finished my first session
Hey all. Long time listener, first time caller. My mind is still swimming. My group just finished a marathon session. I felt really lucky to get the chance to GM…
In lumpley games
Participants: lin swimmer, jasonm.


5/9/2005 rrr: Differing perceptions of what the Social Contract is..?
I have a nasty feeling I sort of broke the social contract last session. And I don't know how to fix it. I think one of my players feels like…
In Actual Play
Participants: rrr, TonyLB, Miskatonic, Ron Edwards, Sydney Freedberg, Bankuei, Eero Tuovinen, BrennaLaRosa, Noon, hyphz, jdagna.


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