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3/21/2002 rafael: fear and loathing
i am hoping for feedback and advice. please forgive me if i am vague, unclear, or mistaken. i'm still learning from you all. i am thinking that horror is a…
In Indie Game Design
Participants: rafael, Mike Holmes, Laurel, Paul Czege.


3/25/2002 rafael: demonology 101
i'm designing my first game. there. i said it. god help me. it's a horror game. the occult, flashlights, trembling hands, ancient texts, and the like. i want to do…
In Indie Game Design
Participants: rafael, Valamir, contracycle, hardcoremoose, Ron Edwards, Laurel, Ace, Walt Freitag, Mike Holmes, Sidhain, Jared A. Sorensen, Kenway, Paul Czege.


4/15/2002 rafael: Dread needs playtesters
Malignant Games needs playtesters for its role-playing game of modern horror, Dread. For information, visit the company site at www.dread-rpg.com, or send mail to info@dread-rpg.com. We're interested in your…
In Indie Game Design
Participants: rafael, Ben Morgan.


6/4/2002 rafael: Dread
I've been working on Dread for some time now. Playtesters have pointed out a bunch of flaws that I've tried to remedy, and I've also had some time to reflect…
In Indie Game Design
Participants: rafael, Clinton R. Nixon.


6/13/2002 rafael: Raleighwood Game Night: Paladin [6.12.02]
Raleighwood Game Night: Paladin My two gamers, Adam and Jon, are fairly new to gaming, and have only been exposed to a couple of games (one indie, one…
In Actual Play
Participants: rafael, Clinton R. Nixon, Valamir.


6/16/2002 rafael: Dread: Demons, Shotguns, and Black Magic
After some excellent critique on Actual Play by Clinton, Zak, and Chris (AKA Bankuei), as well as several pages of responses from various playtesters, I've redesigned Dread. * Removed scenario…
In Indie Game Design
Participants: rafael, Andrew Martin, jdrakeh, S.Lonergan.


6/21/2002 rafael: The book and the PDF
So I'm still not sure how long Dread will be when published, or how, exactly, it will be bound. However, I have made up my mind about one thing. Kinda.…
In Publishing
Participants: rafael, Jared A. Sorensen, Paul Czege, Matt Gwinn, Eugene Zee, Clay, Valamir, pigames.


6/25/2002 rafael: Marital Arts System
So the game I'm working on currently is extremely violent and dark and full of the angsty darkness of miserable violent deathness. Consequently, I'm devoting a little time to a…
In Indie Game Design
Participants: rafael, S.Lonergan, Mark D. Eddy, deidzoeb, J B Bell.


8/30/2002 rafael: username
um, i would also like to change my username. can i have it changed to rafael? thanks! -- rafael
In Site Discussion
Participants: rafael, Clinton R. Nixon.


9/16/2002 rafael: Computer problems
In a recent email exchange with Ron, he suggested that I post about a recent computer fiasco I had. Got it ironed out, and figured I'd toss out the scenario.…
In Publishing
Participants: rafael, S.Lonergan, Ron Edwards, Valamir, contracycle, GreatWolf, C. Edwards, greyorm, Clay, Tim Denee.


9/17/2002 rafael: Low-budget artwork: Make your own damn art
Can it be done? It can! Is it good? Let's not quibble! If you're publishing a game, and your art budget was blown on Fritos and beer, then you're going…
In Publishing
Participants: rafael, mahoux, C. Edwards, Clay, Arashi, talysman, Gold Rush Games.


10/2/2002 rafael: Finally published: Dread
Man, what a rush. Dread is finally in print. The project has evolved considerably from the initial conceit. Playtesting saw to that. Well, not so much playtesting as playing. I…
In Publishing
Participants: rafael, Demonspahn, hardcoremoose, Christoffer Lernö, Ron Edwards, Grex, Jared A. Sorensen, S.Lonergan.


10/10/2002 rafael: Dizzamn, I got mine
Finally. I ordered a copy from a very MFUFLGS, and after a few weeks, they told me, any day now. I said, come on. I said it like Deniro: "Come…
In Adept Press
Participants: rafael, Mike Holmes, Ron Edwards.


11/14/2002 rafael: Dread: The Second Coming
This is going to be a weekend of seconds for Dread. This is the second month that it's been in print, I just sold out of my first print run…
In Publishing
Participants: rafael, S.Lonergan, Demonspahn, xiombarg.


1/14/2003 rafael: Dread gets reviewed
If you're curious, you can check it out here: http://www.rpg.net/news+reviews/reviews/rev_7833.html I'm kind of enjoying the feedback that a review generates -- there's the review, then there's the responses to the…
In Publishing
Participants: rafael.


9/9/2006 rafael: Looking to hire an artist
Hey, everybody, I'm looking for an artist who can contribute black-and-white illustrations to a role-playing game of modern horror.  This is a paying job. If you're interested, or if you…
In Connections
Participants: rafael.


11/14/2006 rafael: [Dread: The First Book of Pandemonium] MACE 2006
[i]NOTE: I cross-posted this at Story Games.  Hope that's okay.  If not, please let me know.[/i] This past weekend, I ran four games of Dread: The First Book of Pandemonium…
In Actual Play
Participants: rafael, David Artman.


8/26/2007 rafael: [Dread: The First Book of Pandemonium] Fight Fire With Firepower
[b]FIGHT FIRE WITH FIREPOWER[/b] On August 23rd, I ran a game of [url=http://www.dread-rpg.com]Dread: The First Book Of Pandemonium[/url] with a bunch of total strangers. Well, except for one guy, this…
In Actual Play
Participants: rafael, Ron Edwards.


9/15/2007 rafael: [Dread: The First Book of Pandemonium] New edition, lessons learned
The first edition of Dread (Pandemonium) was published in 2002. The printer that I used charged me $1300 to print 100 copies, which I sold through my web site (mostly…
In Publishing
Participants: rafael.


9/16/2007 rafael: Fantasy Ballbreaker
Okay, I started working on my new game, which I've decided to call Fantasy Ballbreaker (FB). At least, for now. I'm hoping to get some criticism and feedback on this…
In First Thoughts
Participants: rafael, Chris_Chinn, Eero Tuovinen.


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