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6/16/2005 Justin Marx: [7W] Quantifying fate and player power in a Gamist world
Hi everyone, Am fairly new here, but I suppose I wouldn't be browsing these forums if I wasn't trying to write a damn RPG like everyone else. In any case,…
In Indie Game Design
Participants: Justin Marx, Troy_Costisick, PlotDevice.


7/23/2005 Justin Marx: Need a programmer - not sure if feasible
The title says it all - I was wondering what the opinions are (it seems there are some IT folk round these here parts) for writing up a DB chargen…
In Connections
Participants: Justin Marx, Gaerik.


7/24/2005 Justin Marx: GMless play seems to only work where everyone is a GM?
I have a tentative idea, which combines some of my thoughts that have emerged from other threads. I have noticed that playing styles which advocate a large degree of narrative…
In RPG Theory
Participants: Justin Marx, TonyLB, Vaxalon, Andrew Norris, komradebob.


7/26/2005 Justin Marx: [7W] Looking for similarly themed games for analysis
Hi, going from one of Mike's Standard Rants (Concept's are a Dime a Dozen) it struck me I really want to know possible answers to this question but I have…
In Indie Game Design
Participants: Justin Marx, Sydney Freedberg, PlotDevice, erithromycin, Gaerik.


8/6/2005 Justin Marx: Capes and PBEM?
Hi there everyone, Maybe a redundant question, but if it aint, then this is the place to ask it. After reading some examples of actual play (the one with Major…
In Muse of Fire Games
Participants: Justin Marx, TonyLB, Stickman.


9/16/2005 Justin Marx: [7W] Dice mechanics, need sound math advice
Hi there, I am having some problems with figuring out the probability curves when trying to work this dice mechanic for my game Seven Worlds. This is the basic dice…
In Indie Game Design
Participants: Justin Marx, Artanis, nsruf, Rob Carriere, Kynn, Joshua BishopRoby.


10/27/2005 Justin Marx: [7W] Player-GM negotiation without slowing play
Hi, I've posted once or twice about this here game I'm writing called Seven Worlds (I know the name is similar to other games, long story...) and essentially the gameplay…
In Indie Game Design
Participants: Justin Marx, Mark Johnson, Bill Masek, Noon.


12/20/2005 Justin Marx: [7W] Getting Theurgy to work
Hi, Seven Worlds (generic working title, long story) was a sci-fi/fantasy hybrid that is starting to look, more and more, like space fantasy. That's OK, but it ignores the premise…
In Indie Game Design
Participants: Justin Marx, WhiteRat, dindenver, Joshua BishopRoby, Ethesis, jimmeh.


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