Subsequent Topics 6/10/2005 Resonantg: Immersive vs. Immedeate Character Creation G'day people :c)
A question came up with the game I currently have in development regarding character creation (CC). The issue is whether gamers prefer Immersive (read as Long) processes,… In RPG Theory Participants: Resonantg, Jasper, Troy_Costisick, John Kim, Selene Tan, M. J. Young.
6/16/2005 Resonantg: [Orion's Arm] Too many skills? An issue that's been popping up in my game design for OA has been making me wonder if I'm in the minority. I just wanted to get a survey of… In RPG Theory Participants: Resonantg, Eero Tuovinen, Andrew Morris, Valamir, Troy_Costisick.
7/18/2005 Resonantg: Plagiarism (split) To quote a Tom Lehrer song "Nikolai Evonovitch Lubichevski" (I believe):
"Plagerize!
Let no one elses work
evade your eyes!
But please to call... research"
The point I'd make is… In Publishing Participants: Resonantg, Ron Edwards.
7/19/2005 Resonantg: <OA/RPG> Damage system complexity G'day people.
Preliminary playtesting on the GAMM-D combat system for Orion's Arm RPG has hit a hiccup that I'm having a hard time smoothing out. Basically, we are looking at… In Indie Game Design Participants: Resonantg, ADGBoss.
7/20/2005 Resonantg: How important is system complexity? G'day people;
My question may have been asked before, and if so, please refer me to any links I may have missed. :c)
During the development of my game, I've… In RPG Theory Participants: Resonantg, TonyLB, Alan, FzGhouL.
7/22/2005 Resonantg: Understanding GNS (split) The way I've understood GNS is this
Gamist: The game is a puzzle to be solved and won. Solving the puzzles and challenges is the goal.
Narrativist: The game is… In GNS Model Discussion Participants: Resonantg, Ron Edwards.
7/29/2005 Resonantg: Memetics in RPGs I'm not sure if this has been discussed before, but my searches on the site proved fruitless, so I'll bring it up.
In the game world I'm dealing with (Orion's… In RPG Theory Participants: Resonantg, Alan, Miskatonic, Vaxalon, Noon, contracycle, LogicaLunatic.
8/8/2005 Resonantg: Publishing sans budget? I have looked around and haven't found much in the way of referance on the Forge about this that answers directly to this topic. Sometimes, we game designers are completely… In Publishing Participants: Resonantg, timfire.
8/10/2005 Resonantg: <OA/RPG> Memetics in Orion's Arm Larry Lade suggested that I start another thread on the topic of Memetics here so specific discussions, pertinent to the gaming world could be discussed. Since Orion's Arm is a… In Indie Game Design Participants: Resonantg, xenopulse, James Holloway, Miskatonic, contracycle.
7/21/2007 Resonantg: [Open Call] Playtesters needed for new system/setting Hi All;
I am looking for people in the Twin Cities, MN area interested in playtesting a new system and setting. I am looking to start playtesting in 2-4 weeks… In Connections Participants: Resonantg.
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