Previous Topics 6/14/2005 Kenway: PTA episode flow I'm am a particpant in the 2 pbp games of PTA that DannyK has been discussing.
In the first game (a supernatural crime family) we sort of kind of got… In Dog Eared Designs Participants: Kenway, Alan, Danny_K.
6/14/2005 Doc Blue: [PtA] Storm Front My group and I just started a PrimeTime Adventures game. Since I had been informed during our last campaing that "I always end up running a Supers Game anyway" we… In Actual Play Participants: Doc Blue, Danny_K, demiurgeastaroth, ashmoo.
6/14/2005 Gaerik: [Andrew's Unnamed Game] Dice Mechanic In my playtest, one of the slightly off things I noticed was that keeping up with how many and what type of dice to roll from the beginning of a… In Indie Game Design Participants: Gaerik, Jasper, Walt Freitag, Everspinner.
6/14/2005 epweissengruber: Canadian National Gaming Expo (August 26-28) The Toronto Role Player's Association posted the address of a big gaming con in Toronto. There is interest among the players of Big Games like D&D or World of Darkness.… In Conventions Participants: epweissengruber, Blankshield, Brand_Robins, Allan.
6/14/2005 kalyptein: preparing for a first game of Charnel Gods Hi. I'm hoping to run a one-shot game of Charnel Gods at an upcoming yearly gathering of gaming friends. The ones I have in mind as players, upon being told… In Adept Press Participants: kalyptein, Old_Scratch, Ron Edwards, hardcoremoose, jagardner.
6/13/2005 Christopher Weeks: [Universalis] And the war raged on... Four of us from IndieMN (Steve, Larry, Shane and I) met yesterday and played Uni. We were an hour late getting started and I explained the rules from the two-page… In Actual Play Participants: Christopher Weeks, Grover, Miskatonic, Sydney Freedberg, Valamir, Mike Holmes, Trevis Martin, TonyLB, Tobias.
6/13/2005 GB Steve: [DitV]Fort Lemon Rides again! We played a first session of Fort Lemon tonight. We had the same players as the rather simpler Buffalo Run minus my wife who recuperating (from being ill, not from… In Actual Play Participants: GB Steve, jasonm.
6/13/2005 Old_Scratch: Sorcerer Inspiration: "Howl's Moving Castle" Having just watched Hayao Miyazaki’s movie version of “Howl’s Moving Castle”, I just thought I would recommend a good chunk of Miyazaki’s films as great source inspiration for Sorcerer, some… In Adept Press Participants: Old_Scratch.
6/13/2005 Harlequin: [Polaris] Captains Courageous - An Initiation Second session of our Polaris playtest took place on Friday, displaced from its nominal Wednesday due to scheduling conflicts. Similar conflicts will obstruct this week's session (or make us experiment… In Actual Play Participants: Harlequin, Ben Lehman.
6/13/2005 Andrew Morris: [Schrodinger's War] GroupDesign update Here's a document I created to help get interested posters up to speed on the GroupDesign project. I hope this makes it easier for people who haven't been involved to… In Indie Game Design Participants: Andrew Morris, Sydney Freedberg, ErrathofKosh, Troy_Costisick.
6/13/2005 Valamir: [Polaris] Key Phrases I've had this thought following a number of Polaris play posts. I haven't been able to study the game since the old outdated version, but the key phrases seem to… In Indie Game Design Participants: Valamir, Bob Goat, Emily Care, Blankshield, Harlequin, Ben Lehman, Noon, hardcoremoose, Mike Holmes.
6/13/2005 John Kim: Known Cause and Conflict Resolution OK, per Simon's request, I'm splitting this out of the recent thread Between-the-lines Conflict Resolution . What I'd like to talk about is the case of resolution which… In RPG Theory Participants: John Kim, Valamir, xenopulse, Sean, TonyLB, Silmenume, Mike Holmes.
6/13/2005 Matt Gwinn: New Cover for Kayfabe? A few people have recommended that I change the cover for the next print run of Kayfabe and possibly move back to the original cover.
Was just wondering what people… In Publishing Participants: Matt Gwinn, Andrew Morris, Valamir, Bob Goat, Yokiboy, jdagna, Ria, Trish2.
6/13/2005 demiurgeastaroth: [DitV] "Cool Applications Of Conflict Resolution" I have a couple of questions about this section of the rulebook (see subject title).
First an unrelated question, expect that it is a potentially cool application of conflict resolution.… In lumpley games Participants: demiurgeastaroth, nikola, lumpley, Blankshield, sirogit, Technocrat13.
6/13/2005 Warren: Diceman: Initial Idea After seeing this thread over in RPG Theory, and recently having read "The Dice Man" by Luke Rhinehart, this idea came, unbidden, into my head. I don't know what it… In Indie Game Design Participants: Warren, Resonantg, Technocrat13, BigElvis.
6/13/2005 TonyLB: I want to roll more dice! You know what I've heard an awful lot? "Why would you roll dice to argue / manipulate / race / whatever if it's possible to resolve the same conflict between… In RPG Theory Participants: TonyLB, Gaerik, Matt Wilson, Warren, C. Edwards, Alan, John Kim, GB Steve, Noon, Remko, Sean, Technocrat13, ErrathofKosh, Andrew Norris, CCW, M. J. Young.
6/13/2005 jasonm: A n00b unleashed - My wife's first game I've always thought introducing a new person - particularly a family member - to gaming can be touchy. You want to be well prepared and use a good system that… In Actual Play Participants: jasonm, Kesher, Noon, Mike Holmes, MarkMeredith.
6/13/2005 Sean: Conflict v. Task Resolution: An Outmoded Distinction? I tend to think that it is lately. I'm happy to be smacked down though.
I think that they're just examples of different kinds of stakes-input into the resolution mechanics.… In RPG Theory Participants: Sean, GB Steve, Andrew Morris, Valamir, xenopulse, Bankuei, Emily Care, Gordon C. Landis.
6/13/2005 Gaerik: [Andrew's Little Game] First Playtest One of the normal players wasn't able to make it to play our regular D&D campaign this afternoon so I decided to whip out my game (which still doesn't have… In Actual Play Participants: Gaerik.
6/13/2005 Ron Edwards: [GenCon 2005] Current lineup Hi everybody,
Here is the current situation at the Forge booth, as of MY records. I am easily confused given all the stuff I have to keep juggling at all… In Conventions Participants: Ron Edwards, jrs, Matt Gwinn, daMoose_Neo, Ben Lehman, Bob Goat, Allan, Zachary The First, Malcolm, nikola, Lisa Padol.
<< more previous topics | | Subsequent Topics 6/14/2005 Technocrat13: [Origins] What's for sale? There's a slightly aged thread below about who's going to be at Origins, but with the event just two weeks away, I'm curious as to what indie games I'll be… In Conventions Participants: Technocrat13, Thor Olavsrud, MatrixGamer.
6/14/2005 Andrew Morris: Side thought on mainstreaming RPGs Sparked by the What is Main Stream gaming? Another Look. thread, I started wondering if the content is the only issue, or even the main one. Perhaps it's more a… In RPG Theory Participants: Andrew Morris, Technocrat13, Gaerik, Sean, Mike Holmes, contracycle.
6/14/2005 Alan: Show Issue and Screen Presence Here's an idea for the second edition:
Give the Show itself an "Issue" and Screen Presence rating. The show's SP deterined the Producer's base dice in a conflict. Show SP… In Dog Eared Designs Participants: Alan, Lord_Steelhand.
6/14/2005 mjstahl: To write as fiction, or as a manual. Hello again everyone,
I have been thinking about a lot of things since I started 'physically' working on Good Intentions, and one of them is how the text should be… In RPG Theory Participants: mjstahl, Mike Holmes, Brand_Robins, Alan, MarkMeredith, Troy_Costisick, Kriegsaffe No. 9, Eva Deinum, Danny_K.
6/14/2005 Sean: One More Mainstream Note I totally agree with the idea of bringing RPGs to new, underexplored mainstream areas, and selling RPGs to 'non-roleplayers' through mainstream venues. I think it's great that a lot of… In RPG Theory Participants: Sean, xenopulse, Andrew Morris, Brand_Robins, gsoylent, Andrew Norris.
6/14/2005 Technocrat13: I'll pay you to advertise your game at the cons. So, my wife Lisa and I are actively planning our trips to GenCon and Origins this year. And we're contemplating what we wanna wear. We've pretty well settled on 'investing'… In Conventions Participants: Technocrat13, xenopulse, Andy Kitkowski, Andrew Morris, Ron Edwards, greyorm.
6/14/2005 Kriegsaffe No. 9: [tHe bLood tRip] Is this idea new? First off, pleased to join the community.
Second: A recent 24 Hour RPG I did (I've done two successful and one failed), tHe bLood tRip (as I've dubbed it--long story,… In Indie Game Design Participants: Kriegsaffe No. 9, Troy_Costisick, GB Steve.
6/14/2005 MarkMeredith: Base Attributes Okay, I'm looking at designing a D100 game (Roll low) but I need some names for Base Attributes. I don't want to pull a STR DEX CON INT WIS CHA… In Indie Game Design Participants: MarkMeredith, TonyLB, Technocrat13, indie guy, Jake Richmond, Resonantg.
6/14/2005 Trish2: Exploring the relationship between character and player Hey guys,
In my IRC Trek game, our characters are playing in a holonovel. Part of play for this group is to write a "log" of your character's experience of… In Actual Play Participants: Trish2, contracycle, James_Nostack, Miskatonic, TonyLB, demiurgeastaroth, Masada.
6/14/2005 CCW: Goals-based rewards--actual play. This thread is a follow up from PBEM HP Distribution
OK, we had a go at using goals for experience.
I outlined the system simply, I hope:
* Each… In HeroQuest Participants: CCW, SumSum, Brand_Robins, Mike Holmes, Christopher Weeks, KingOfFarPoint.
6/15/2005 MarkMeredith: [New Game, New Designer] My first steps into the pool Hey all. I'm new here. I've got a game system concept, and coming up with any way to flesh it out.
Basic Mechanic: D100, roll low. Percentile system style.
You'd… In Indie Game Design Participants: MarkMeredith, TonyLB, Andrew Morris, Technocrat13, Trevis Martin, ErrathofKosh, Sydney Freedberg, ffilz, dalek_of_god, xenopulse, Valamir, Thespian, Harlequin, Remko.
6/15/2005 MarkMeredith: Hey, check out this thing I play... Okay, this may be the wrong forum to post this in. Sorry if it is.
How many of you have taken one of your Non-Gamer friends, and slowly, ever so… In Actual Play Participants: MarkMeredith, Allan, Ron Edwards, LandonSuffered, FarFromUnique, Sacha.
6/15/2005 Victor Gijsbers: Narrativism and Judgement [b]Introduction[/b]
Shirley Hawthorn has little contact with her two sisters and even less with her dying father, who was overly critical and quite unsympathetic to her during her youth. Now,… In GNS Model Discussion Participants: Victor Gijsbers, TonyLB, Gaerik, Sean, pete_darby, John Kim, Troy_Costisick, Eva Deinum, Remko, Artanis, M. J. Young.
6/15/2005 dunlaing: Ordering from Key 20 Direct To others who have ordered from Key20 Direct: does the Order Information update to indicate when it has shipped and what the tracking number is (if any)?
I ordered on… In Burning Wheel Participants: dunlaing, Valamir, xenopulse, Thor Olavsrud, JasonV, jasonm.
6/15/2005 ErrathofKosh: Conflict Resolution + Task Resolution Recently I've be considering a mechanic that uses fortune to resolve conflicts, but then goes back and uses drama to fill out the details or "tasks" of that conflict. This… In Indie Game Design Participants: ErrathofKosh, Gaerik, Andrew Morris, xenopulse.
6/15/2005 lumpley: Website Back! Now with comment previews! And searching!
www.lumpley.com
-Vincent In lumpley games Participants: lumpley, ScottM.
6/15/2005 Lord_Steelhand: PTA - Guest Players Idea I have read several posts where there was some question on how to include guests in on a PTA game without setting them up with permanent characters. The preferred solution… In Dog Eared Designs Participants: Lord_Steelhand.
6/16/2005 Resonantg: [Orion's Arm] Too many skills? An issue that's been popping up in my game design for OA has been making me wonder if I'm in the minority. I just wanted to get a survey of… In RPG Theory Participants: Resonantg, Eero Tuovinen, Andrew Morris, Valamir, Troy_Costisick.
6/16/2005 Frank T: [Breaking the Ice] Getting earnest Yesterday, Nicolas (Crost) and I played our first session of Breaking the Ice in IRC. We used Emily’s newest playtest version. The session lasted for three hours in which we… In Actual Play Participants: Frank T, Tobias, Christopher Weeks, Andrew Morris, Brand_Robins, Emily Care.
6/16/2005 Darcy Burgess: Strong Foundations: Good games where PCs are v.similar I'm trauling for some ideas, sounds pretty theoretical to me.
I'm currently wrestling with finding a way to make a game "interesting" when all of the PCs are essentially identical… In RPG Theory Participants: Darcy Burgess, GB Steve, TonyLB, timfire, Andrew Morris, gsoylent, Jasper, Troy_Costisick, Harlequin, Chad Sonderberg.
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