Previous Topics 4/8/2005 xenopulse: Markers, Currency, Character Ownership [long] I am designing a system for a court intrigue game. However, it could probably be used for pretty much anything. I'd like to get some feedback on the basic idea… In Indie Game Design Participants: xenopulse, Bill Masek, SPDuke.
4/6/2005 xenopulse: Will the Forum Still Be Accessible ... once it closes down?
For reading, I mean. There's a whole bunch of stuff in here that I'd love to keep reading over time.
Thanks. In Forge Birthday Forum Participants: xenopulse, Andy Kitkowski.
3/12/2005 xenopulse: [Legacy of Horutep] indie-informed freeform I just finished running my first session, as GM, of my new freeform chat game set in Ancient Egypt (or rather, a more mystical and sinister Alternate Ancient Egypt). Now,… In Actual Play Participants: xenopulse, Ron Edwards.
2/28/2005 xenopulse: Incoherence This is one of those posts about an "a-ha" moment that I think people will be able to relate to, and I understand the sticky to say that those kind… In Actual Play Participants: xenopulse, John Burdick, eef, Vaxalon, Ron Edwards, TonyLB, Miskatonic, contracycle, NN, Noon.
2/24/2005 xenopulse: [Power/Evil] Strategy-Gamist No-GM RPG Alright. So I've finally sat down and written up my Power/Evil rules. What is P/E? It's a pure Gamist game. It's all about the challenge. It has no GM. It… In Indie Game Design Participants: xenopulse, Jack Aidley, contracycle, komradebob, GaryTP.
2/9/2005 xenopulse: Freeform Roleplaying From the thread on “Nar Play with Sim Rules:”
An interesting thing about this is that while making the rules lighter can facilitate better Nar and Gam play relative to… In RPG Theory Participants: xenopulse, Sean, Emily Care, Noon, Wolfen.
2/7/2005 xenopulse: [torn] Conflict Resolution I've been working hard on writing up the first draft of the rules for torn. The Channeling mechanics are mostly set as they were before, but I've come up with… In Indie Game Design Participants: xenopulse.
1/26/2005 xenopulse: [Torn] First Steps I've been toying with the idea for a certain type of RPG for a while, but it wasn't until I got involved in the threads here that I realized what… In Indie Game Design Participants: xenopulse, Icel, Darcy Burgess, ivan23, Ron Edwards, Uccisore, Spooky Fanboy, Nathan P..
1/24/2005 xenopulse: Sorcerer: Bonus Dice for Action Descriptions Ron,
I have a question regarding bonus dice awarded for describing one's actions in Sorcerer. This is specifically in regards to combat (p. 106). Now, I was under the impression… In Adept Press Participants: xenopulse, Ron Edwards, Matt Wilson, sirogit, angelfromanotherpin.
1/6/2005 xenopulse: Game Theory -- Can it help Game Design? This post is inspired by an exchange I've had with Mike Holmes.
Game Theory is often taught in political science and business classes as one way of representing how actors… In RPG Theory Participants: xenopulse, Mike Holmes, Michael S. Miller, Tobias, CplFerro, Marco, Brendan, Roger, John Kim, Wormwood, Erick Wujcik.
12/28/2004 xenopulse: Action Point System Hi there,
I was wondering if anyone has created a good action point based system yet. I've tried searching through the posts in this forum, but haven't come across anything… In Indie Game Design Participants: xenopulse, anonymouse, jerry, Marco, IagainstI, Autocrat, smokewolf.
<< more previous topics | | Subsequent Topics 7/28/2005 xenopulse: GNS Dialectic Progression Ron,
In reading the recent threads on the social level of CA, a thought occured to me that suddenly made things much more clear for me (but beware, I tend… In GNS Model Discussion Participants: xenopulse, Ron Edwards, Bankuei.
8/8/2005 xenopulse: Complications Instead of Failure Due to several recent discussions, I realized that one of the things I really like about most conflict resolution mechanics (e.g., Primetime Adventures' system) is that you can have interesting… In RPG Theory Participants: xenopulse, ScottM, Silmenume, Ron Edwards, timfire, cruciel, M. J. Young, Balbinus, Joshua BishopRoby, ewilen.
8/9/2005 xenopulse: Resource Library I don't know if this has been brought to your attention yet, but when I try to access the resource library, no matter which group I click on, I always… In Site Discussion Participants: xenopulse, Clinton R. Nixon.
8/19/2005 xenopulse: Polaris is... ... everything that Werewolf: the Apocalypse should have been. And more.
It's also absolutely beautiful. In These Are Our Games Participants: xenopulse, Miskatonic, Eero Tuovinen, Ben Lehman, Rob Donoghue, Ron Edwards, Brand_Robins, sben, Nev the Deranged.
12/2/2005 xenopulse: [Beast Hunters of Chel'qhur] It's All About the Challenge Well, I just lost my long post on this because something closed my browser window. So this one will be shorter. I hope it'll still catch your interest, because I'm… In Indie Game Design Participants: xenopulse, Noon, Joshua BishopRoby, Clinton R. Nixon, jasonm.
12/29/2005 xenopulse: [AD&D] Fun in Preparations The following is an example of why I initially thought that the group I am currently playing with is Sim oriented (but it turned out that, when push comes to… In Actual Play Participants: xenopulse, Mark Woodhouse, ScottM, Noon, Vaxalon, Storn, Joshua BishopRoby, Miskatonic, Chris Geisel.
4/11/2006 xenopulse: Capes Questions on LJ Someone posted a few questions on Capes on the LJ Roleplayers Community. I figure you someone from around here who knows the rules well could hop in and help out.… In Muse of Fire Games Participants: xenopulse, Zamiel.
4/26/2006 xenopulse: [Purgatory] Silent Hill Knock-off Purgatory: Psychological Survival Horror
After watching the Silent Hill movie, I yearn for a game based on Silent Hill 2 (that’s right, the second and vastly superior installment in the… In First Thoughts Participants: xenopulse, sean2099, jburneko.
8/9/2006 xenopulse: [Beast Hunters] Artist(s) Needed I am in need of at least one artist to illustrate my upcoming game, Beast Hunters. The game is about an ancient group of tribal warriors who hunt down magical… In Connections Participants: xenopulse.
1/15/2007 xenopulse: [Beast Hunters] Ennead Game Night Last Saturday I ran Beast Hunters for a group of four players at the Ennead Game Night. We had about a dozen players who showed up ready to get their… In Playtesting Participants: xenopulse, Emily Care, Uruush, clam of god.
3/8/2007 xenopulse: Couple of Questions You will probably be able to point me to threads discussing this before, but I couldn't find them on my own.
Over on IWKFAM, you wrote:
the dice don't tell… In lumpley games Participants: xenopulse, lumpley.
3/11/2007 xenopulse: [SIS] Playtest Questions Hi Emily,
We played Sign in Stranger at the Go Play PDX II gathering yesterday. Great fun was had by all. I actually hadn't laughed that much in a while. … In Black and Green Games Participants: xenopulse, Emily Care, Alephnul, Jake Richmond.
3/31/2007 xenopulse: [Inspectres] Case of the Flaming Pussy Gamestorm 9 is going on this weekend in Portland. Last night, from 10 to 12, I played in a game of Inspectres. I've read about the game plenty of times,… In Actual Play Participants: xenopulse.
4/13/2007 xenopulse: [Beast Hunters] Tribal Warfare I ran Beast Hunters demos at the recent Gamestorm convention here in Portland. One of these games was a scenario I played with Chris and Lisa Goodwin.
They used two… In Actual Play Participants: xenopulse, Chris Goodwin, Noon.
5/2/2007 xenopulse: [Pentripolis] Answers to the Power 19 Before I get to the actual responses to the Power 19 about Pentripolis, let me point out that the game will give players several choices that influence the answer to… In First Thoughts Participants: xenopulse, Valamir, Troy_Costisick.
7/17/2007 xenopulse: A Strange Damage Progression I'm working on a tactical RPG. If you need to have some setting context, think of it as the unholy lovechild of Fist of the North Star and Vampire Hunter… In First Thoughts Participants: xenopulse, VoidDragon, Noon, Valamir, Justin Nichol - BFG, KickAssClown, BlackTerror, David Artman, Narmical, contracycle, FzGhouL.
7/20/2007 xenopulse: [sic] Tales of Vengeance This is my thread for the Setting In A Can challenge. I'm selecting Set A:
SET A
Setting: high fantasy.
Theme: revenge/treasure hunt story.
High fantasy, to me, means… In Endeavor Participants: xenopulse, Filip Luszczyk, ja-prozac, anders_larsen, Reprobus, Vulpinoid, Primordia.
9/13/2007 xenopulse: Beast Hunters - The First Six Months Hi there,
In the past, I've always greatly appreciated posts by indie publishers who've shared their experiences and numbers. It's helped me greatly to see how things are working out… In Publishing Participants: xenopulse, lighthouse, Artanis, oliof, Jake Richmond, iago.
1/6/2009 xenopulse: [Sorcerer] Berkeley 1968 I ran Sorcerer for the first time last night with my mostly-regular group consisting of Colin, David, and Matt. This comes on the heels of a whole season of Primetime… In Actual Play Participants: xenopulse, Ron Edwards, Christopher Kubasik, jburneko.
7/19/2011 xenopulse: [Game Chef 2011] Full Fathom Five Full fathom five thy father lies
Of his bones are coral made
those are pearls that were his eyes
Nothing of him that doth fade,
But doth suffer a sea-change… In Endeavor: Game Chef 2011 Participants: xenopulse, Hailen, Wilper, jasonm, hansel.
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