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From Day One


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7/9/2005 Victor Gijsbers: On rape in roleplaying games
[b]Introduction[/b] As is briefly related in [url=http://www.indie-rpgs.com/viewtopic.php?t=15911]this thread[/url], I recently had a very uncomfortable moment when the character I played was in the verge of being raped. I spoke out…
In Actual Play
Participants: Victor Gijsbers, Wolfen, Eero Tuovinen, Bankuei, TonyLB, Trevis Martin, Tobias, Jeroen, Ron Edwards, Sean, Asen G, StalkingBlue, Brand_Robins, Noon, cruciel, S'mon, contracycle, LandonSuffered, TheTris.


7/9/2005 Eero Tuovinen: Dust Devils got translated
For those of you who've been wondering what I've been up to lately, here's the scoop: with gracious cooperation from Matt (who's apparently on a trip somewhere right now), Arkenstone…
In Chimera Creative
Participants: Eero Tuovinen, joshua neff.


7/9/2005 Uzzah: A lightbulb moment...
I've been reading and pouring over all the topics about SIS in Capes, trying to see both sides of the discussion. It was hard in the begining because as a…
In Muse of Fire Games
Participants: Uzzah, TonyLB.


7/8/2005 TonyLB: DexCon!
In case you haven't heard, Capes is going to have a major, major presence at DexCon (July 13-17, East Brunswick, NJ). So far I'm getting absolutely nothing but good vibes…
In Muse of Fire Games
Participants: TonyLB, Paka, JimTheFly.


7/8/2005 TonyLB: Convention Trifold up for critique
As we enter my summer convention season, I want as many ways as possible to spread the word about Capes. My preferred mode of contact, of course, is to get…
In Muse of Fire Games
Participants: TonyLB, Technocrat13, urbanpagan, Valamir, Sydney Freedberg.


7/8/2005 Henri: [Burnign Wheel] - Arcanum
Yesterday I started a new campaign of Burning Wheel using the setting of the computer game Arcanum, an anachronistic fantasy steam punk game. I've been interested in Burning Wheel for…
In Actual Play
Participants: Henri, Tobias, abzu, bcook1971.


7/8/2005 Tobias: [DitV] King's Perch
In the lumpley forum you will find a writeup of King's Perch - my self-made town. Yesterday evening I played it with 3 players, only one of which I'd seen…
In Actual Play
Participants: Tobias, Remko, Victor Gijsbers, Rimke, coffeestain, Warren, demiurgeastaroth, Wolfen, lumpley.


7/8/2005 ADGBoss: Combat: Holy Grail or Sick Obsession
This essay has been in my head for sometime but was kind of brought to the forefront by this thread over in Indie Game Design. - SMH Combat:…
In RPG Theory
Participants: ADGBoss, Nogusielkt, Vaxalon, Ian Charvill, TonyLB, bcook1971, Miskatonic, Thor Olavsrud, Gaerik, Noon, Asen G, John Kim, ewilen, Adam Dray, contracycle, Kaltros, Ria, NN, komradebob, Resonantg, Andrew Norris, Rob Carriere, M. J. Young, Justin Marx.


7/8/2005 Shim: Codewars? Don't be so cryptic...
I do not know if my project (Herein refered to as Codewars) counts as a traditional RPG, but it is a game. Codewars uses the wonderful medium of the internet…
In Indie Game Design
Participants: Shim, architect, Adam Dray.


7/8/2005 Lxndr: [Fastlane] Thems That Kill Supers
This past Saturday was the first of several sessions I'm to be running of Fastlane. Before the game started, I pulled out Lunch Money and Beer Money, mixed 'em up,…
In Actual Play
Participants: Lxndr, Wolfen.


7/8/2005 Trevis Martin: Universalis wiki game starting
A new universalis wiki game is getting started on my site I think we've accepted that we will not get the ever growing wiki uber universalis game. That…
In Universalis
Participants: Trevis Martin.


7/7/2005 John Kim: Harnies play Dogs in the Vineyard
(Note: I don't have a big question here with this play report, but since a lot of people around here are interested in DitV, I thought I'd post it. I'm…
In Actual Play
Participants: John Kim, Ian Charvill, Albert of Feh, Paul Czege, Sean.


7/7/2005 John Kim: Harnies play Dogs in the Vineyard
(Note: I don't have a big question here with this play report, but since a lot of people around here are interested in DitV, I thought I'd post it. I'm…
In Actual Play
Participants: John Kim.


7/7/2005 architect: Living between the [Walls.] --Long Post--
[i]"All and all you're just another brick in the [b]wall.[/b]"[/i] [i]-Pink Floyd[/i] Between the cracks of reality that this world affords you, exist the vanishing places. Within your home, your…
In Indie Game Design
Participants: architect, Andrew Morris, sayter, unheilig studios, Tobias.


7/7/2005 Allan: [Indy GenCon '05] getting books to the con
Hey, I'm looking for some help or advice getting my books to Indianapolis. My GenCon books are going to be printed in Camas, Washington, but I'm flying into Indianapolis from…
In Conventions
Participants: Allan, Michael S. Miller.


7/7/2005 architect: Layout and Design
I'm great at layout/design and graphic arts. I can illustrate my own rulebooks etc. The problem is... I need program recommendations. I'm sure this has been covered in a million…
In Connections
Participants: architect, Jasper.


7/7/2005 Andrew Morris: What are "kewl powerz?"
Since the discussion over in the What is the function of Kewl Powerz thread seems to be devolving into a discussion of exactly what "kewl powerz" means, I decided to…
In RPG Theory
Participants: Andrew Morris, Mike Holmes, xenopulse, TonyLB, M. J. Young, Miskatonic, indie guy, Marco, cruciel, Remko, Ria, ffilz, Bob McNamee, Adam Dray.


7/7/2005 xenopulse: Setting and Player Hints
This is a little revelation I had after our recent discussions here about Setting and how it relates to actual play. In my AD&D group, the GM (along with the…
In Actual Play
Participants: xenopulse, TonyLB.


7/7/2005 TonyLB: [DitV] Kettle Lake
If'n you reckon you might be over DexCon-way on wednesday, and be hankerin' to play in this here game I'm running then reading this post will give you loads of…
In lumpley games
Participants: TonyLB, lumpley, jasonm, ironick, Technocrat13, Uzzah, Ben Lehman.


7/7/2005 Bankuei: [MLWM] Prep for the Clockwork Nightmare
Hi everyone, I'm prepping for a short run with MLWM. We haven't had a chance to all sit down collectively (bad, bad) but will be doing so next week. Sadly…
In Actual Play
Participants: Bankuei.


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Subsequent Topics

7/9/2005 GregStolze: The Ransom Model is on NPR and ...in Spaaace!
If you've downloaded Meatbot Massacre, you're probably familiar with how the Ransom Model for distribution works. If you haven't, head on over to http://www.danielsolis.com/meatbot/, get the game, read the theory.…
In Publishing
Participants: GregStolze, Veritas Games, Eero Tuovinen, komradebob.


7/9/2005 Palaskar: My RPG is too wierd for most people to grasp
Ok, I have a homebrew RPG I like (Signature.) But it's too wierd for most people to grasp -- for example, there is only one kind of statistic (Traits). No…
In Indie Game Design
Participants: Palaskar, TonyLB, Eero Tuovinen, Ron Edwards, Clinton R. Nixon, Alan.


7/9/2005 Andy Kitkowski: 24 Hour RPG Project: Grand Act is Nigh!
Hey all, sorry for the belated promo, but there's a weekend and a half left in the Grand Act for the 24 Hour RPG project. Feel free to join in…
In Publishing
Participants: Andy Kitkowski.


7/9/2005 Shim: Codewars: This is just a test...
Hello everyone. I'll cut to the chase quick.... I need Codewarriors to test Codewars. Don't worry, you won't have to learn how to program. Codewars is played on IRC, so…
In Connections
Participants: Shim.


7/10/2005 mangaocid: Element - CCG
Ok, so I mentioned making a game called "Element". This game uses pieces of the "duelist system", creating an extended play version.(See the "Supers" thread for more information). Instead of…
In Publishing
Participants: mangaocid, Veritas Games.


7/10/2005 David Bapst: Tourism
So, I've been messing around with some larger project lately, and this was sitting in a random folder. It's one of those "Have a sudden idea in Petrology lecture, rush…
In Indie Game Design
Participants: David Bapst, Resonantg.


7/10/2005 David Bapst: Shadows
Well, this is a bigger project than what I've posted. It... started off as one of those challenges I take now and then to retool another system better... well, I…
In Indie Game Design
Participants: David Bapst.


7/10/2005 Clinton R. Nixon: [The Shadow of Yesterday] Eating the Black
This post is part Actual Play and part True Confessions. So, I don't play the games I write. There it is. I play them before-hand, sure. I mean, I playtest,…
In Actual Play
Participants: Clinton R. Nixon, bcook1971, Sean, Victor Gijsbers.


7/10/2005 leonidas300: Can anyone represent Cursed Empire at Gencon Indy?
Dear gamers, is anyone intetested in running Cursed Empire demos at Gencon Indy 05? We cannot make this one sadly from the UK so any support would be more than…
In Conventions
Participants: leonidas300.


7/10/2005 leonidas300: Cursed Empire - Q & A's on game design
Dear members and guests, I'm posting to answer questions people may have on the Cursed Empire game as well as provide any assistance to other people out there who wish…
In Publishing
Participants: leonidas300, abzu, Polaris, Paka.


7/10/2005 Dantai: [Swansong] tarot based narrative game - playtest version
Well, it's been a while since I was last here, been pretty quiet on the old roleplay front...sad days. Anyway, I've finally got a playtest version of my game ready.…
In Indie Game Design
Participants: Dantai.


7/10/2005 Asen G: What kind of GM/player am I?
I'd be really interested to know your opinion:). So, I enjoy... Overplaying the other players-getting more XP, contributing more to the success and the athmosFEAR:), and so on... Gamist, right?…
In GNS Model Discussion
Participants: Asen G, Victor Gijsbers, Joe Dizzy, Trevis Martin, Ron Edwards, ewilen.


7/10/2005 Marhault: A pleasant surprise
I finished reading the Monster Burner that I picked up at Origins today, and got a nice surprise. The Monster Burners are numbered just like the game, and my numbers…
In Burning Wheel
Participants: Marhault, abzu.


7/10/2005 preludetotheend: I know what I want I just can't seem to get it.
First I will explain my mechanic and then my problem that I am having. For task resolution you must roll 5 d6+a number equal to the relative Turning Points value.…
In Indie Game Design
Participants: preludetotheend, GregStolze.


7/11/2005 James_Nostack: [Sorc] Idea for Setting
Here is a loose idea for a Sorcerer setting. I am still trying to figure out... 1. What would Humanity be, in a game like this? and 2. Is it…
In Adept Press
Participants: James_Nostack, TonyLB, Sydney Freedberg.


7/11/2005 indie guy: Free-Lance Illustrator for Hire
Hi there, I'm an interior illustrator. Black&White, Pen&Ink. I'm willing to work at affordable prices within an independant games budget. Click on the link below for a quick sample. http://www.deviantart.com/view/20440139/…
In Connections
Participants: indie guy.


7/11/2005 Wednesday: Technology + Magic, Lots of Abilities/Skills
I want to do some work on a setting idea I cooked up, and I also want to integrate another idea I've had for some time now. The system I'll…
In Indie Game Design
Participants: Wednesday, Warren, Gaerik.


7/11/2005 Mike Holmes: Publication Control Concepts
So, at Origins, I discovered a few interesting ideas that people have about publishing. For one, let's start with White Wolf's announcement about licencing: http://forums.white-wolf.com/viewtopic.php?t=19615 In brief, if you charge…
In Publishing
Participants: Mike Holmes, Bob Goat, Jack Aidley, MatrixGamer, Gaerik, xenopulse, ADGBoss, jdagna, Andrew Morris, abzu, Adam.


7/11/2005 loki's wrangling: [FATE]Intrinsic Extras and what I learned of them
I feel so stupid about this... I think I totally messed up with the intrinsic extra that one of the characters in my ongoing Fate campaign has. It looked good…
In Actual Play
Participants: loki's wrangling, Lord_Steelhand, Andrew Norris, Old_Scratch, Gaerik, Ron Edwards, Sean, Noon, Mike Holmes, iago, Rob Donoghue, lokis wrangling, joepub.


7/11/2005 loki's wrangling: [Risus]Compelling Cliches a la Fate?
So I'm planning a one-shot space opera, rather like a single episode of Star Trek. Risus, with its ultra-simple character generation, seems a perfect system with which to run one-shots…
In RPG Theory
Participants: loki's wrangling.


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