Previous Topics 7/11/2005 loki's wrangling: [FATE]Intrinsic Extras and what I learned of them I feel so stupid about this... I think I totally messed up with the intrinsic extra that one of the characters in my ongoing Fate campaign has. It looked good… In Actual Play Participants: loki's wrangling, Lord_Steelhand, Andrew Norris, Old_Scratch, Gaerik, Ron Edwards, Sean, Noon, Mike Holmes, iago, Rob Donoghue, lokis wrangling, joepub.
7/11/2005 Mike Holmes: Publication Control Concepts So, at Origins, I discovered a few interesting ideas that people have about publishing.
For one, let's start with White Wolf's announcement about licencing:
http://forums.white-wolf.com/viewtopic.php?t=19615
In brief, if you charge… In Publishing Participants: Mike Holmes, Bob Goat, Jack Aidley, MatrixGamer, Gaerik, xenopulse, ADGBoss, jdagna, Andrew Morris, abzu, Adam.
7/11/2005 Wednesday: Technology + Magic, Lots of Abilities/Skills I want to do some work on a setting idea I cooked up, and I also want to integrate another idea I've had for some time now.
The system I'll… In Indie Game Design Participants: Wednesday, Warren, Gaerik.
7/11/2005 indie guy: Free-Lance Illustrator for Hire Hi there,
I'm an interior illustrator. Black&White, Pen&Ink. I'm willing to work at affordable prices within an independant games budget. Click on the link below for a quick sample.
http://www.deviantart.com/view/20440139/… In Connections Participants: indie guy.
7/11/2005 James_Nostack: [Sorc] Idea for Setting Here is a loose idea for a Sorcerer setting. I am still trying to figure out...
1. What would Humanity be, in a game like this? and
2. Is it… In Adept Press Participants: James_Nostack, TonyLB, Sydney Freedberg.
7/10/2005 preludetotheend: I know what I want I just can't seem to get it. First I will explain my mechanic and then my problem that I am having.
For task resolution you must roll 5 d6+a number equal to the relative Turning Points value.… In Indie Game Design Participants: preludetotheend, GregStolze.
7/10/2005 Marhault: A pleasant surprise I finished reading the Monster Burner that I picked up at Origins today, and got a nice surprise. The Monster Burners are numbered just like the game, and my numbers… In Burning Wheel Participants: Marhault, abzu.
7/10/2005 Asen G: What kind of GM/player am I? I'd be really interested to know your opinion:). So, I enjoy...
Overplaying the other players-getting more XP, contributing more to the success and the athmosFEAR:), and so on... Gamist, right?… In GNS Model Discussion Participants: Asen G, Victor Gijsbers, Joe Dizzy, Trevis Martin, Ron Edwards, ewilen.
7/10/2005 Dantai: [Swansong] tarot based narrative game - playtest version Well, it's been a while since I was last here, been pretty quiet on the old roleplay front...sad days.
Anyway, I've finally got a playtest version of my game ready.… In Indie Game Design Participants: Dantai.
7/10/2005 leonidas300: Cursed Empire - Q & A's on game design Dear members and guests,
I'm posting to answer questions people may have on the Cursed Empire game as well as provide any assistance to other people out there who wish… In Publishing Participants: leonidas300, abzu, Polaris, Paka.
7/10/2005 leonidas300: Can anyone represent Cursed Empire at Gencon Indy? Dear gamers,
is anyone intetested in running Cursed Empire demos at Gencon Indy 05?
We cannot make this one sadly from the UK so any support would be more than… In Conventions Participants: leonidas300.
7/10/2005 Clinton R. Nixon: [The Shadow of Yesterday] Eating the Black This post is part Actual Play and part True Confessions.
So, I don't play the games I write. There it is. I play them before-hand, sure. I mean, I playtest,… In Actual Play Participants: Clinton R. Nixon, bcook1971, Sean, Victor Gijsbers.
7/10/2005 David Bapst: Shadows Well, this is a bigger project than what I've posted. It... started off as one of those challenges I take now and then to retool another system better... well, I… In Indie Game Design Participants: David Bapst.
7/10/2005 David Bapst: Tourism So, I've been messing around with some larger project lately, and this was sitting in a random folder. It's one of those "Have a sudden idea in Petrology lecture, rush… In Indie Game Design Participants: David Bapst, Resonantg.
7/10/2005 mangaocid: Element - CCG Ok, so I mentioned making a game called "Element". This game uses pieces of the "duelist system", creating an extended play version.(See the "Supers" thread for more information).
Instead of… In Publishing Participants: mangaocid, Veritas Games.
7/9/2005 Shim: Codewars: This is just a test... Hello everyone.
I'll cut to the chase quick....
I need Codewarriors to test Codewars.
Don't worry, you won't have to learn how to program.
Codewars is played on IRC, so… In Connections Participants: Shim.
7/9/2005 Andy Kitkowski: 24 Hour RPG Project: Grand Act is Nigh! Hey all, sorry for the belated promo, but there's a weekend and a half left in the Grand Act for the 24 Hour RPG project. Feel free to join in… In Publishing Participants: Andy Kitkowski.
7/9/2005 Palaskar: My RPG is too wierd for most people to grasp Ok, I have a homebrew RPG I like (Signature.) But it's too wierd for most people to grasp -- for example, there is only one kind of statistic (Traits). No… In Indie Game Design Participants: Palaskar, TonyLB, Eero Tuovinen, Ron Edwards, Clinton R. Nixon, Alan.
7/9/2005 GregStolze: The Ransom Model is on NPR and ...in Spaaace! If you've downloaded Meatbot Massacre, you're probably familiar with how the Ransom Model for distribution works. If you haven't, head on over to http://www.danielsolis.com/meatbot/, get the game, read the theory.… In Publishing Participants: GregStolze, Veritas Games, Eero Tuovinen, komradebob.
7/9/2005 indie guy: No Hit Points? Hi this is my first post here, and I am overjoyed that a place like this exists!
I'm almost done with my 100th neurotic attempt at writing (yeah, it may… In Indie Game Design Participants: indie guy, Vaxalon, Clinton R. Nixon, Trevis Martin, Resonantg, Jake Richmond, Gaerik, xenopulse, Paganini, sayter, Michael S. Miller, quozl, Mike Holmes, Hereward The Wake, Frank T, Justin Marx.
<< more previous topics | | Subsequent Topics 7/11/2005 Jaik: Is Capes a GM Training Game? I was reading the lightbulb thread by Uzzah and was going to respond with something about how I thought Capes was totally narrativist, but it didn't seem pertinent enough to… In Muse of Fire Games Participants: Jaik, Andrew Morris, Uzzah, TonyLB, jburneko, Mike Holmes, Miskatonic, Technocrat13, Anders Gabrielsson.
7/11/2005 Andrew Morris: [Breaking the Ice]How does it relate to the Czege Principle? Lately, I've been wondering if Breaking the Ice helps support the Czege Principle ("When one person is the author of both the character's adversity and its resolution, play isn't fun."… In RPG Theory Participants: Andrew Morris, Gaerik, Paul Czege, Adam Dray, Ben Lehman, timfire, Emily Care, jaw6.
7/11/2005 Ron Edwards: [Primetime Adventures] The Heel, episode 3 Hello,
The story of Kimmy/Malevola continues! See The Heel and The Heel, episode 2.
Follow-up for Episode #2
Looking back over the second thread, I realized… In Actual Play Participants: Ron Edwards, jrs, Ben Lehman, Maura Byrne, John Harper, Matt Wilson, Alan, lumpley, Eero Tuovinen.
7/11/2005 TonyLB: [Capes] New Cover, complete rework Okay, so I needed some time to absorb the overall impression people had which was that my previous attempt at a new cover simply didn't pass muster. Ouch, but better… In Publishing Participants: TonyLB, Technocrat13, Andrew Morris, Valamir, Ron Edwards, unheilig studios, Resonantg, Jack Aidley, Gaerik, timfire, Ria.
7/11/2005 Valamir: Conflict Question This may just be a matter of my own personal preference, but I'm having a little trouble enjoying the multiple dogs in one conflict rules (assuming for this thread all… In lumpley games Participants: Valamir, Technocrat13, nikola, TonyLB, GreatWolf, Sean, lumpley, demiurgeastaroth.
7/11/2005 ewilen: Can GNS modes be identified outside of GNS conflict? Over in What kind of GM/Player Am I? I'm looking at this topic with great hesitation. I read a post on a blog not long ago that mourned the… In GNS Model Discussion Participants: ewilen, xenopulse, Bankuei, Ron Edwards, cruciel, Silmenume, John Kim.
7/12/2005 GregStolze: What I'm doing... in Spaaace! The game I'm currently experimenting with publishing, ...in Spaaace!, has a setting inspired directly by Futurama, and Douglas Adams. But more interestingly, perhaps, the mechanics were marginally inspired by Dr.… In Indie Game Design Participants: GregStolze, Gaerik, Matt, WhiteRat, Andrew Morris, xenopulse, indie guy.
7/12/2005 Demonspahn: looking for Sean Wipfli's Dead Meat .doc Hi everyone,
I wanted to run a Dead Meat game this weekend and was looking for a copy of the original .doc. The weblink was taken down some time ago… In Connections Participants: Demonspahn, Marhault.
7/12/2005 James_Nostack: [TSOY] The Mini-Campaign of Mologn This is an Actual Play thread from the player's point of view, and it covers maybe six game sessions set in the World of Near. Characters and a few logs… In Actual Play Participants: James_Nostack, Vaxalon.
7/12/2005 Martin: My Game [Viva Wallach!] Hello everyone! I'm currently working on a spaghetti western Indie RPG called "Viva Wallach!" Basically it's aimed at fans of the genre and just about anyone who's ever watched a… In Indie Game Design Participants: Martin.
7/12/2005 abzu: Disempowerment/Overempowerment [url=http://forum.rpg.net/showthread.php?t=204249&page=1&pp=10] That Would Never Happen! [/url]
This is a tremendously interesting thread on rpg.net. On the surface, it appears to be yet another bitch session full of anecdotal evidence.
But… In Actual Play Participants: abzu, Rob Carriere, Bankuei, Marco.
7/12/2005 Wednesday: Solo Game of Mythic This is an account of a solo game of mythic I played this evening over a period of one and a half hours. Preperation time included stealing some weapon stats… In Actual Play Participants: Wednesday.
7/12/2005 brand: Underbelly Sorry if this is not in the right place...
As not native english speaker, I am having hard times to understand this term.
Underbelly
A Technique of preparation and… In GNS Model Discussion Participants: brand, Paul Czege, contracycle.
7/12/2005 ephemere: new system needs plagiarism check hello, all. I'm yet another aspiring writer, whose game is nearing completion -- or, at least nearing the stage where I can show it to people. but before that happens,… In Indie Game Design Participants: ephemere, Eero Tuovinen, Remko, Doug Ruff, Heraldic Game Design.
7/12/2005 gruk: First game, Project Unnamed So, in March-or-so, I decided that Project Unnamed was about as finished as it'd be.
It's a game set in the late 21st century, featuring a world fractioned into (many)… In Indie Game Design Participants: gruk, TonyLB, rrr.
7/13/2005 jaw6: Pool/Donjon Hybrid for D&Ders ? Not sure where to put this… Short-but-intense-time lurker, first-time poster… etc. And I do tend to ramble.
I'm new at this Narrativist thing - actually, I think I've always been… In Actual Play Participants: jaw6, ashmoo.
7/13/2005 ewilen: Highs and Lows from an old campaign Over in a thread I started about distinguishing GNS modes, Ron suggested I post some actual play experiences. (Original thread here)
By way of introduction, I've been gaming off and… In Actual Play Participants: ewilen, TonyLB, bcook1971, Ron Edwards.
7/13/2005 Demonspahn: [Aware] mechanics feedback- longish Hi everyone,
A couple of years ago I started working on a game called Aware. It was basically a post apocalyptic setting where animals had gained human level intelligence. It's… In Indie Game Design Participants: Demonspahn, xenopulse.
7/13/2005 smokewolf: Seeking local Con support Hello everyone, long time no hear from me. Hope those from GenCon 04 remember me. Thought I would see if anyone is interested here.
Just seeing if anyone wants their… In Conventions Participants: smokewolf, TonyLB.
7/13/2005 Solamasa: Regarding blood, iron, and rotting dead elk (Solamasa's wife here)
Several weeks ago we played a game of Otherkind that wound up spanning two sessions. These are the notes from the first session.
(Yes yes, they're too… In lumpley games Participants: Solamasa, lumpley, Ron Edwards, FruitSmack!, ironick.
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