Previous Topics 7/15/2005 contracycle: Explicit Goals A discussion of the use of expicit goals and steps, especially for gamist play. Original post:
I agree with Noon's point. Thinking about things like Power/Evil has recently priompted this… In RPG Theory Participants: contracycle, Lord Shield, StalkingBlue, Noon, Nogusielkt, GB Steve.
4/13/2005 contracycle: Raph Koster: A Theory Of Fun For Game Design This is mostly an FYI/Heads Up post. Raph Koster is the creative director behind StarWars Galaxies, and something of a Name in the world of MUD design. He has recently… In RPG Theory Participants: contracycle, C. Edwards.
2/24/2005 contracycle: Allan Kaprow and the Happening Game I have come across something I find quite extraordinary and would like to propose it here for discussion, because I am not really qualified to examine this properly. I think… In RPG Theory Participants: contracycle, groundhog, J. Tuomas Harviainen, Revontuli.
2/24/2005 contracycle: MMRPG & Smiling Gator This is a slightly odd post but is anyone here connected to a company called Smiling Gator in any capacity?
They appear to be planning to release a MMRPG in… In Connections Participants: contracycle.
2/11/2005 contracycle: AMA/NLT Here's another micro-mechanic for discussion. Its a Fortune device but with a kinda blurring of gamble and crunch.
AMA/NLT stands for "As Much As" and "No Lower Than" and is… In RPG Theory Participants: contracycle, LordSmerf, Nathan P., Valamir, lumpley, Marco.
2/8/2005 contracycle: naval speculation I'm raising this thread somewhat tentatively as an invitation to discuss abstract movement and combat systems for naval actions.
I would hope the discusison would be fruitful because addressing such… In RPG Theory Participants: contracycle, Nathan P., komradebob, lumpley, Valamir, MikeSands, Piers Brown, Jules Morley, Ben Lehman, greedo1379.
10/29/2004 contracycle: the sword of damocles This is a post sort of inspired by Shreyas Applied Design post and others. It's a notional mechanism offered for comment, and in this case aimed at a reinterpretation oof… In RPG Theory Participants: contracycle, TonyLB, Valamir, Technocrat13, Tobias, Walt Freitag, Shreyas Sampat, Mark Johnson, Precious Villain.
10/20/2004 contracycle: RPG sheet music? I had an interesting thought while going over my previous ideas on Sitation & Tension.
The general direction in which I was trying to head was toward constructing a tool… In RPG Theory Participants: contracycle.
9/17/2004 contracycle: Situation and Tension I've been looking for a structural model of the RPG game again. Note, the actual game played at the table, not the rules text or anything else. So I mean… In RPG Theory Participants: contracycle, TonyLB, Marco, M. J. Young, John Kim.
7/19/2004 contracycle: proposition: background and foreground This is an attempt to square the apparent circle in which setting, situation, and system have become confused. I want to propose some setting-specific terminology to clear up this mess.… In RPG Theory Participants: contracycle, Marco, efindel, lumpley, Noon, M. J. Young, ErrathofKosh, Ron Edwards, Valamir, Silmenume, Christopher Weeks, John Kim.
7/29/2003 contracycle: new fora? So we are getting a lot of raw game idea's pitched lately. No problem with that, its just difficult to fiugure out where they go. In RPG theory, as in… In Site Discussion Participants: contracycle, iago, Mike Holmes, greyorm, Mark Johnson, Jeffrey Miller, cruciel.
3/19/2003 contracycle: Scaffolding Well, this is tyhe design that I have recently been tinkering with and which Mike badgered me to see in December. Its not exactly finished... the intent is to have… In Indie Game Design Participants: contracycle, Christoffer Lernö, MoonHunter, Ron Edwards, Mike Holmes.
2/24/2003 contracycle: RPG as set text I just wanted to canvass opinions on this thought, an approach to sim gaming. It's inspired by my current reading, The Isles: A History, by Norman Davies. Bity of a… In RPG Theory Participants: contracycle, clehrich, greyorm.
1/5/2003 contracycle: micro-system: initiative Another little sub-system, one which might conceivebaly be used for some extant games in place of their initiative mechanics.
Everybody gets a card, one per combatant or bystander or Other… In Indie Game Design Participants: contracycle, Henry Fitch, Rich Forest.
12/13/2002 contracycle: finally got it So, I FINALLY got a copy of TROS. Just thought I'd share my opinion now that I can see the real beast. I've not read all of it yet.
I… In The Riddle of Steel Participants: contracycle, Jake Norwood, Brian Leybourne, Ron Edwards, Valamir, Mokkurkalfe.
11/1/2002 contracycle: combined or singular design A questiom about the way we are doing things here; not a serious challenge to the status quo, just a thought.
The prevailing tendency, reinforced by the "creator owned" concern,… In RPG Theory Participants: contracycle, Ron Edwards, Jonathan Walton, Mike Holmes, simon_hibbs.
9/28/2002 contracycle: micro-mechanic opinion Hi, I came across a wargame emchanic I want to steal but am curious to know what the statisticians think of it.
It is a penalty die added to a… In RPG Theory Participants: contracycle, Bailywolf, Christoffer Lernö, Bob McNamee, mahoux, Mike Holmes, Walt Freitag, Sparky.
9/16/2002 contracycle: Yet Another Context Free Mechanic So, this is an outline of my latest tinkering. Its a system aimed at swordplay, as it happens, rather than generic resolution. Its intended to exploit HW's concept of deferred… In RPG Theory Participants: contracycle, Ron Edwards, Walt Freitag, Jeremy Cole, Colin the Riot, Mike Holmes, Garbanzo, M. J. Young.
8/28/2002 contracycle: the scottish play Somehow I came across this thought while pondering Rons breakdown of classes - there is a link here somewhere with how character presage, bring about, their own actions as it… In RPG Theory Participants: contracycle, Mike Holmes, Le Joueur, Demonspahn, M. J. Young, xiombarg, simon_hibbs, GB Steve.
8/28/2002 contracycle: Polearms Well, I went to visit Warwick castle last weekend, and quite entertaining it was too. There was a brief bit of jousting and so forth, and more interestingly, a short… In The Riddle of Steel Participants: contracycle, ShaneNINE, Jasper, Mike Holmes, GhostShip Blue, Lyrax, Wolfen, Durgil, Mokkurkalfe, Valamir.
<< more previous topics | | Subsequent Topics 9/9/2005 contracycle: Payoffs Ron Edwards wrote:
This is foul.
Gareth, you have a choice.
Either the reasons you're here are paying off, for you and others, or they're not. If not, then… In Site Discussion Participants: contracycle, Andrew Norris, greyorm, joshua neff, cruciel.
6/28/2006 contracycle:
Women lead rush to mobile gaming [quote][b]Women lead rush to mobile gaming[/b]
The casual nature of mobile games appeals to women. Women players are responsible for two-thirds of the sales of mobile phone games, a US… In Publishing Participants: contracycle.
8/8/2006 contracycle: The raid on the Bank Nationale de Paris The raid on the Bank Nationale de Paris
I have been asked to provide an account of a heavily stylised, storngly directorial game that I have GM'd succesfully, and have… In Actual Play Participants: contracycle, Paul T, Sydney Freedberg, Ron Edwards.
12/20/2006 contracycle: Card games: hand sizes I'm as wondering if there was anyone out there with encough familiarity with the CCG and similar line of things to help me with the following.
I want to know… In First Thoughts Participants: contracycle, IntentionallyWrong.
12/20/2006 contracycle: [The Duellists] The Duellists
This is intended to be an RPG microgame, an RPG which executes exactly one scene, and then ends. In this case, the scene is a duel between a… In First Thoughts Participants: contracycle, IntentionallyWrong, Valamir, Hereward The Wake.
7/2/2007 contracycle: Play prep and NPC's I was asked to discuss the kind of prep I do and had some thoughts on the prior thread about NPC's which I wanted to mention.
I thought I had… In Actual Play Participants: contracycle, Sydney Freedberg, Rob Alexander, Noon, FredGarber, Ron Edwards.
8/22/2007 contracycle: status of external properties I would like to request some clarity/ruling on the extent to which we can discuss game ideas for a existing property held by someone else, your typical sort of movie… In Site Discussion Participants: contracycle, Eero Tuovinen, Ron Edwards.
9/15/2007 contracycle: SW D6 Dogfights: Chase-Catch-Kill SW D6 Dogfights: Chase-Catch-Kill
This is a system designed to resolve small group dogfights in the original D6 version of the Star Wars RPG. I have never liked the existing… In Actual Play Participants: contracycle, Valamir.
11/21/2007 contracycle: stupid thread locks The stupid and counterproductive practice of closing threads because, allegedly, they contain "multiple topics", continues apace. I wonder if it might be possible to indicate to we mere mortals what… In Site Discussion Participants: contracycle, Eero Tuovinen, Ron Edwards, shark087, Gregor Hutton, Wolfen, Peter Nordstrand, Noclue, lumpley, Eliarhiman6.
3/11/2011 contracycle: No investigations? I find myself really puzzled by a statement Ron makes in the Air Patrol Ronnies thread:
Let's talk about investigations as game processes. More blunt facts: players don't investigate anything,… In Actual Play Participants: contracycle, davidberg, stefoid, Noon, dreamborn, Caldis, simon_hibbs, Ron Edwards, Roger.
11/5/2011 contracycle: character intros Per Kyle's request, a little discussion on the character intro vignettes I used.
So, as mentioned, this was inspired by the problem that players often "lose visualisation", as it were,… In Actual Play Participants: contracycle, kvanpelt, davidberg, Ron Edwards, knudsone.
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