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From Day One


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9/1/2005 contracycle: distribution?
Two gaming stores in London have a single copy of the Monster burner each and no copies of the character burner.  One lot told me its very hard to get…
In Burning Wheel
Participants: contracycle, Matt, abzu, Jake Norwood.


7/15/2005 contracycle: Explicit Goals
A discussion of the use of expicit goals and steps, especially for gamist play. Original post: I agree with Noon's point. Thinking about things like Power/Evil has recently priompted this…
In RPG Theory
Participants: contracycle, Lord Shield, StalkingBlue, Noon, Nogusielkt, GB Steve.


4/13/2005 contracycle: Raph Koster: A Theory Of Fun For Game Design
This is mostly an FYI/Heads Up post. Raph Koster is the creative director behind StarWars Galaxies, and something of a Name in the world of MUD design. He has recently…
In RPG Theory
Participants: contracycle, C. Edwards.


2/24/2005 contracycle: Allan Kaprow and the Happening Game
I have come across something I find quite extraordinary and would like to propose it here for discussion, because I am not really qualified to examine this properly. I think…
In RPG Theory
Participants: contracycle, groundhog, J. Tuomas Harviainen, Revontuli.


2/24/2005 contracycle: MMRPG & Smiling Gator
This is a slightly odd post but is anyone here connected to a company called Smiling Gator in any capacity? They appear to be planning to release a MMRPG in…
In Connections
Participants: contracycle.


2/11/2005 contracycle: AMA/NLT
Here's another micro-mechanic for discussion. Its a Fortune device but with a kinda blurring of gamble and crunch. AMA/NLT stands for "As Much As" and "No Lower Than" and is…
In RPG Theory
Participants: contracycle, LordSmerf, Nathan P., Valamir, lumpley, Marco.


2/8/2005 contracycle: naval speculation
I'm raising this thread somewhat tentatively as an invitation to discuss abstract movement and combat systems for naval actions. I would hope the discusison would be fruitful because addressing such…
In RPG Theory
Participants: contracycle, Nathan P., komradebob, lumpley, Valamir, MikeSands, Piers Brown, Jules Morley, Ben Lehman, greedo1379.


10/29/2004 contracycle: the sword of damocles
This is a post sort of inspired by Shreyas Applied Design post and others. It's a notional mechanism offered for comment, and in this case aimed at a reinterpretation oof…
In RPG Theory
Participants: contracycle, TonyLB, Valamir, Technocrat13, Tobias, Walt Freitag, Shreyas Sampat, Mark Johnson, Precious Villain.


10/20/2004 contracycle: RPG sheet music?
I had an interesting thought while going over my previous ideas on Sitation & Tension. The general direction in which I was trying to head was toward constructing a tool…
In RPG Theory
Participants: contracycle.


9/17/2004 contracycle: Situation and Tension
I've been looking for a structural model of the RPG game again. Note, the actual game played at the table, not the rules text or anything else. So I mean…
In RPG Theory
Participants: contracycle, TonyLB, Marco, M. J. Young, John Kim.


7/19/2004 contracycle: proposition: background and foreground
This is an attempt to square the apparent circle in which setting, situation, and system have become confused. I want to propose some setting-specific terminology to clear up this mess.…
In RPG Theory
Participants: contracycle, Marco, efindel, lumpley, Noon, M. J. Young, ErrathofKosh, Ron Edwards, Valamir, Silmenume, Christopher Weeks, John Kim.


7/29/2003 contracycle: new fora?
So we are getting a lot of raw game idea's pitched lately. No problem with that, its just difficult to fiugure out where they go. In RPG theory, as in…
In Site Discussion
Participants: contracycle, iago, Mike Holmes, greyorm, Mark Johnson, Jeffrey Miller, cruciel.


3/19/2003 contracycle: Scaffolding
Well, this is tyhe design that I have recently been tinkering with and which Mike badgered me to see in December. Its not exactly finished... the intent is to have…
In Indie Game Design
Participants: contracycle, Christoffer Lernö, MoonHunter, Ron Edwards, Mike Holmes.


2/24/2003 contracycle: RPG as set text
I just wanted to canvass opinions on this thought, an approach to sim gaming. It's inspired by my current reading, The Isles: A History, by Norman Davies. Bity of a…
In RPG Theory
Participants: contracycle, clehrich, greyorm.


1/5/2003 contracycle: micro-system: initiative
Another little sub-system, one which might conceivebaly be used for some extant games in place of their initiative mechanics. Everybody gets a card, one per combatant or bystander or Other…
In Indie Game Design
Participants: contracycle, Henry Fitch, Rich Forest.


12/13/2002 contracycle: finally got it
So, I FINALLY got a copy of TROS. Just thought I'd share my opinion now that I can see the real beast. I've not read all of it yet. I…
In The Riddle of Steel
Participants: contracycle, Jake Norwood, Brian Leybourne, Ron Edwards, Valamir, Mokkurkalfe.


11/1/2002 contracycle: combined or singular design
A questiom about the way we are doing things here; not a serious challenge to the status quo, just a thought. The prevailing tendency, reinforced by the "creator owned" concern,…
In RPG Theory
Participants: contracycle, Ron Edwards, Jonathan Walton, Mike Holmes, simon_hibbs.


9/28/2002 contracycle: micro-mechanic opinion
Hi, I came across a wargame emchanic I want to steal but am curious to know what the statisticians think of it. It is a penalty die added to a…
In RPG Theory
Participants: contracycle, Bailywolf, Christoffer Lernö, Bob McNamee, mahoux, Mike Holmes, Walt Freitag, Sparky.


9/16/2002 contracycle: Yet Another Context Free Mechanic
So, this is an outline of my latest tinkering. Its a system aimed at swordplay, as it happens, rather than generic resolution. Its intended to exploit HW's concept of deferred…
In RPG Theory
Participants: contracycle, Ron Edwards, Walt Freitag, Jeremy Cole, Colin the Riot, Mike Holmes, Garbanzo, M. J. Young.


8/28/2002 contracycle: the scottish play
Somehow I came across this thought while pondering Rons breakdown of classes - there is a link here somewhere with how character presage, bring about, their own actions as it…
In RPG Theory
Participants: contracycle, Mike Holmes, Le Joueur, Demonspahn, M. J. Young, xiombarg, simon_hibbs, GB Steve.


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Subsequent Topics

6/28/2006 contracycle: Women lead rush to mobile gaming
[quote][b]Women lead rush to mobile gaming[/b] The casual nature of mobile games appeals to women.  Women players are responsible for two-thirds of the sales of mobile phone games, a US…
In Publishing
Participants: contracycle.


8/8/2006 contracycle: The raid on the Bank Nationale de Paris
The raid on the Bank Nationale de Paris I have been asked to provide an account of a heavily stylised, storngly directorial game that I have GM'd succesfully, and have…
In Actual Play
Participants: contracycle, Paul T, Sydney Freedberg, Ron Edwards.


12/20/2006 contracycle: Card games: hand sizes
I'm as wondering if there was anyone out there with encough familiarity with the CCG and similar line of things to help me with the following. I want to know…
In First Thoughts
Participants: contracycle, IntentionallyWrong.


12/20/2006 contracycle: [The Duellists]
The Duellists This is intended to be an RPG microgame, an RPG which executes exactly one scene, and then ends.  In this case, the scene is a duel between a…
In First Thoughts
Participants: contracycle, IntentionallyWrong, Valamir, Hereward The Wake.


7/2/2007 contracycle: Play prep and NPC's
I was asked to discuss the kind of prep I do and had some thoughts on the prior thread about NPC's which I wanted to mention. I thought I had…
In Actual Play
Participants: contracycle, Sydney Freedberg, Rob Alexander, Noon, FredGarber, Ron Edwards.


8/22/2007 contracycle: status of external properties
I would like to request some clarity/ruling on the extent to which we can discuss game ideas for a existing property held by someone else, your typical sort of movie…
In Site Discussion
Participants: contracycle, Eero Tuovinen, Ron Edwards.


9/15/2007 contracycle: SW D6 Dogfights: Chase-Catch-Kill
SW D6 Dogfights: Chase-Catch-Kill This is a system designed to resolve small group dogfights in the original D6 version of the Star Wars RPG.  I have never liked the existing…
In Actual Play
Participants: contracycle, Valamir.


11/21/2007 contracycle: stupid thread locks
The stupid and counterproductive practice of closing threads because, allegedly, they contain "multiple topics", continues apace.  I wonder if it might be possible to indicate to we mere mortals what…
In Site Discussion
Participants: contracycle, Eero Tuovinen, Ron Edwards, shark087, Gregor Hutton, Wolfen, Peter Nordstrand, Noclue, lumpley, Eliarhiman6.


3/11/2011 contracycle: No investigations?
I find myself really puzzled by a statement Ron makes in the Air Patrol Ronnies thread: Let's talk about investigations as game processes. More blunt facts: players don't investigate anything,…
In Actual Play
Participants: contracycle, davidberg, stefoid, Noon, dreamborn, Caldis, simon_hibbs, Ron Edwards, Roger.


11/5/2011 contracycle: character intros
Per Kyle's request, a little discussion on the character intro vignettes I used. So, as mentioned, this was inspired by the problem that players often "lose visualisation", as it were,…
In Actual Play
Participants: contracycle, kvanpelt, davidberg, Ron Edwards, knudsone.


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