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From Day One


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9/12/2005 Shreyas Sampat: Polaris, uh, typos?
So, uh, there's an incomplete sentence on p78, two lines above And so it was...: "Finally, you must know what happens after" ...so, what should this text say?
In These Are Our Games
Participants: Shreyas Sampat, Rich Forest, Ben Lehman.


9/11/2005 Graham Walmsley: [Crazed and Feral] Reward system
I'm currently designing a werewolf-themed LARP to run at a convention (probably in November). The setting is a country pub, and the game will start on a sedate note, with…
In Indie Game Design
Participants: Graham Walmsley, jasonm, Dumirik, Andrew Morris, WhiteRat, c, knicknevin, KingOfFarPoint.


9/11/2005 Hatamalophep: The Damned Isle - Free web based MMORPG
Hi - i'm currently recruiting members for my web based RPG - it's free and beenin dev for just shy of a year so is pettys olid, and is always…
In Connections
Participants: Hatamalophep, Kynn, daMoose_Neo, Vaxalon, greyorm, Ron Edwards.


9/11/2005 Nev the Deranged: Just think...
This is totally offhand, but I was wondering what might have happened if they'd had a copy of Uni back in Lord Byron's infamous swiss chalet on that dark and…
In Universalis
Participants: Nev the Deranged, Mike Holmes, Arturo G..


9/11/2005 Ian Cooper: Railroading and Heroquests
Red Cow is a non-linear game using techniques like relationship maps (a big relationship map admittedly), bangs etc. So it becomes a litte jarring when we try and play out…
In HeroQuest
Participants: Ian Cooper, Donald, Ron Edwards, GB Steve, Peter Nordstrand, Mike Holmes, simon_hibbs, Jane, Web_Weaver, MarkAdri, Tim Ellis, Bryan_T, StalkingBlue, Neil the Wimp.


9/11/2005 knicknevin: [The Phenomenals] Getting a Hook
Hi, I've been kicking around a game concept for awhile, its pretty standard gamist with narrativist elements, most closely comparable to Inspectres I would say... anyway, the subject matter relates…
In Indie Game Design
Participants: knicknevin, Technocrat13, TonyLB, c, Kynn.


9/11/2005 c: [Outside] Need help with Conflict Resolution.
Hello Everyone, So I'm designing a game I'm calling Outside. I've got a good portion of the game done, but am stuck on conflict resolution. Lets take care of the…
In Indie Game Design
Participants: c, knicknevin, Technocrat13, Matt Wilson, Halzebier, Troy_Costisick, TonyLB, Simon W.


9/11/2005 Albert of Feh: [Mountain Witch] What a mountain!
I ran my first session of The Mountain Witch tonight, and I'm still feeling really jazzed up from it some two hours later. I was actually really worried about running…
In Actual Play
Participants: Albert of Feh, timfire, Ron Edwards, Nev the Deranged, jasonm, Zaldreon, Technocrat13.


9/11/2005 Gamskee: [Capes!] Future Force
This is my third times with Capes! proper and I have finally gotten a group of people to agree to a weekly game on Thursdays, though this week we interjected…
In Actual Play
Participants: Gamskee, Miskatonic.


9/11/2005 Issaries: Borderlands & Beyond reprint - adapting it for Heroquest
Hello all, As you may or may not have heard, the Borderlands & Beyond runequest reprint will soon be back from the printers. One of the thigs that I have…
In HeroQuest
Participants: Issaries, Jane, Ian Cooper, Mike Holmes, Lamorak33, droog, Mandacaru, epweissengruber, nellist, Ron Edwards.


9/11/2005 Smithy: [The Big House] Characters & Basic Mechanics
I am developing a game to play prison dramas--everything from "day in the life" games focused on just getting by to games focused on planning and executing an escape. My…
In Indie Game Design
Participants: Smithy, Blankshield, lumpley, Troy_Costisick.


9/10/2005 Eric Bennett: [Hearth] Opening remarks
Hello there, y'all. I've been lurking on this forum for a fair bit, having followed a link from (I think) 24 hour RPGs. I've had the idea for this game…
In Indie Game Design
Participants: Eric Bennett, Jasper, Graham Walmsley.


9/10/2005 John Peloquin: A Theory on Role, inspired by character class debates
First a little background: I've been lurking on these forums for about a month, reveling in the collection of knowledge available here. Yesterday I was running a search on threads…
In RPG Theory
Participants: John Peloquin, Halzebier, Troy_Costisick, J. Tuomas Harviainen, aplappi, Alan, Ron Edwards.


9/10/2005 preludetotheend: Novel/supplement.
I was wondering if any one has heard of some one writing a novel to support a game setting and then in the back of the novel adding source material…
In Publishing
Participants: preludetotheend, jdagna, Bob Goat, Polaris, daMoose_Neo, Andrew Morris, LloydBrown, Joshua BishopRoby, Paka, Clay, Bardsandsages, pells.


9/10/2005 cruciel: Technique Discussions
I've seen it come up a couple times now that people are having trouble finding design tools - talk about specific Techniques.  I know such discussions are all over this…
In RPG Theory
Participants: cruciel, M. J. Young.


9/10/2005 Spooky Fanboy: Regulators in the Neo-Utopia (alternate setting)
[b]Now[/b] I have the PDF, soon to be the official PDF with the upgraded rules. I will play this game as is, post-haste, I promise, so as to get a…
In lumpley games
Participants: Spooky Fanboy, lumpley.


9/10/2005 Halzebier: [Fastlane]Hypothetical Play (yeah, I know)
Hi again! I'm still having a hard time getting my head around Fastlane, so I created a test character to play around with (i.e., I was the croupier and the…
In Twisted Confessions
Participants: Halzebier, Lxndr, GB Steve, Wolfen, Ron Edwards, Tim Alexander.


9/10/2005 Kynn: [WMHS] Readers/Playtesters wanted for 24h game
Hi folks -- Earlier this year, I wrote up a 24 hour game, Wandering Monsters High School.  The premise is:  What if fantasy adventure monsters went to high school?  And…
In Connections
Participants: Kynn, c, JakeVanDam.


9/10/2005 Noon: Complete games with unguided resource assignment
Just a quick question or three: What is the take of people here on RPG's which ask for users to assign mechanical resources without system guidance? Say, like a game…
In RPG Theory
Participants: Noon, TonyLB, Shreyas Sampat, Gordon C. Landis, Kynn, Sean, LordSmerf, Joshua BishopRoby, Vaxalon, RPGnut, John Kim.


9/10/2005 jaw6: Life path sort order?
How are the life paths organized within settings? I'm having trouble understanding... It doesn't seem to be alphabetical, for example, but maybe I'm missing something...
In Burning Wheel
Participants: jaw6, abzu, Ron Edwards.


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Subsequent Topics

9/12/2005 LordSmerf: Can you/do you write music? There may be money in it for you.
Okay, I've pretty much completed the design document for <i>Trust and Betrayal</i>.  I'm pretty excited about it all, but I've hit a little snag.  The game's pretty far out in…
In Connections
Participants: LordSmerf, devilbunny, xenopulse, gains, M. J. Young.


9/12/2005 Jamfke: [Take1] New Idea?
Okay, this is my first post here at the forge.  I've lurked for some time now, and I have been working on my own game for years.  Well, I've had…
In Indie Game Design
Participants: Jamfke, Shreyas Sampat, Rob Carriere, Gordon C. Landis, knicknevin, Ron Edwards, Certified.


9/12/2005 Jamfke: [Take1] New Idea?
Okay, this is my first post here at the forge.  I've lurked for some time now, and I have been working on my own game for years.  Well, I've had…
In Indie Game Design
Participants: Jamfke, Trevis Martin, Ron Edwards.


9/12/2005 BlackSheep: Another alternate resolution system
Dominoes. Instead of rolling dice or flipping cards, draw dominoes. Each domino can be read in two ways.  The 2:3, for example, can be 23 or 32. Highest domino wins…
In Dog Eared Designs
Participants: BlackSheep.


9/12/2005 Emily Care: Breaking the Ice first run selling out
Hello, I'm a bit amazed to be able to announce that the first print run of Breaking the Ice is about to sell out.  It is minus a bunch given…
In Black and Green Games
Participants: Emily Care, Matt Wilson, TonyLB, Blankshield, coffeestain, JasperN., Bob Goat, Andrew Morris, Gregor Hutton, Ben Lehman, Shreyas Sampat, MatrixGamer, Andrew Norris, xenopulse.


9/12/2005 knicknevin: [The Memory Cheats] Has this been done?
Another game that was on the backburner crystallized over the weekend... ironically, given the game's concept, I couldn't remember all of the original idea I had for it so I…
In Indie Game Design
Participants: knicknevin, Troy_Costisick, Mister Six, Artanis, nikola, Adam Dray, Sydney Freedberg, JakeVanDam.


9/12/2005 Frank T: [KULT] 13 months and 3 sessions at Castle Hessenstein
[b]Session 1, January 2004[/b] Tinka is amazing. She is radiating energy as she plunges, head first, into her first time gamemastering KULT. One of her first times gamemastering at all.…
In Actual Play
Participants: Frank T, JasperN., xenopulse.


9/13/2005 nikola: Under the Bed Contest: I want your Actual Play!
I want to hear your Actual Play reports! To encourage you to do one, I'm offering a personally signed copy of Under The Bed to the person who writes the…
In glyphpress
Participants: nikola, Emily Care.


9/13/2005 John Kim: [DitV] Dogs at ConQuest 2005 Report
Though I've run many games at conventions and played a number of indie games, this was my first time gamemastering a Forge-style indie game at a convention.  It went pretty…
In Actual Play
Participants: John Kim, GB Steve, lumpley, cdr, Emily Care, John Harper.


9/13/2005 John Kim: Report on Buffy at ConQuest 2005
This was the third Buffy game I had done using roughly the same characters.  I had originally created the series concept (Fifties Slayer reincarnated in modern-day Santa Cruz) and characters…
In Actual Play
Participants: John Kim.


9/13/2005 Vibilo: [Innkeep]On the right track?
This being my first real post on here forgive me if im missing some info in my post... I am currently working on a game that I am calling Innkeep…
In Indie Game Design
Participants: Vibilo, Jack Aidley, Stickman, Graham Walmsley, Jonas Karlsson, nsruf.


9/13/2005 Noon: [online game: Urban Dead] Wanting end game.
Okay, just a short one. I was playing an online game recently called urban dead. It's about zombies and has the rather interesting technique in play that death leads only…
In Actual Play
Participants: Noon, jasonm, chadu.


9/13/2005 nsruf: [Live by the Sword] A first draft...
Time for me to stop lurking and ask for opinions and advice on the RPG that so desperately wants me to design it right now;) The game is called 'Live…
In Indie Game Design
Participants: nsruf, LordSmerf.


9/13/2005 Victor Gijsbers: [MLwM] Die Leiden des jungen Werthers - with a twist
Last thursday, I unexpectedly had to master a one-shot for two players. So I took My Life with Master from my bookshelf, grabbed a handful of d4s, and off we…
In Half Meme Press
Participants: Victor Gijsbers, Paul Czege, Michael S. Miller.


9/13/2005 lumpley: Swords for Guns?
[quote author=Falc link=topic=16743.msg178443#msg178443 date=1126622081] I must say, it's indeed a bit unclear that the actual final step of escalation is weapons of any kind, and not just guns. That's not…
In lumpley games
Participants: lumpley, Falc, DamienNeil, Sean, nikola, Sydney Freedberg, cdr, epweissengruber, Trevis Martin.


9/13/2005 Troy_Costisick: Troy's Standard Rant #1
Heya, Never done a rant before, and not sure this really counts as one.  Don’t really care either.  I just have a point I want to make and then a…
In RPG Theory
Participants: Troy_Costisick, TonyLB, Gaerik, Arturo G., Halzebier, Jasper, WhiteRat, Joshua BishopRoby, demiurgeastaroth, Ben Lehman, c, timfire, Noon, Graham Walmsley, M. J. Young, Tony Irwin.


9/13/2005 Darcy Burgess: Humanity Eureka
It was one of those moments.  Driving back from groceries, singing "If you're happy and you know it" with my son. And I finally fucking got it.  Swerved, smacked the…
In Adept Press
Participants: Darcy Burgess, Ron Edwards, Fabrice G..


9/13/2005 Bill_White: [Ganakagok] New Draft
This is I think pretty close to the final draft of Ganakagok.  In this game, you're a man living in a dark and icy world--imagine quasi-Inuit hunters on a gigantic…
In Indie Game Design
Participants: Bill_White, jasonm, Technocrat13, Andrew Morris, 1of3, nikola, Mike Holmes.


9/13/2005 Ron Edwards: Using this forum
Hello, The Connections forum is for offering and asking for services. Exception: if you have a game in design and seek playtesting, then post in First Thoughts with substantive discussion…
In Connections
Participants: Ron Edwards, heironymous, Paul Czege, Thunder_God, shays, phasmaphobic, Gaerik, amul, M. J. Young, apeiron, Roose.


9/13/2005 ubergeek2012: [Sorcerer] Heartless Void, a science fiction Sorcerer setting
This is a first draft for a science fiction setting I've been working on.  It started as an attempt to write a one-sheet for a game but quickly grew beyond…
In Adept Press
Participants: ubergeek2012, Ron Edwards.


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