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From Day One


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9/13/2005 nikola: Under the Bed Contest: I want your Actual Play!
I want to hear your Actual Play reports! To encourage you to do one, I'm offering a personally signed copy of Under The Bed to the person who writes the…
In glyphpress
Participants: nikola, Emily Care.


9/12/2005 Frank T: [KULT] 13 months and 3 sessions at Castle Hessenstein
[b]Session 1, January 2004[/b] Tinka is amazing. She is radiating energy as she plunges, head first, into her first time gamemastering KULT. One of her first times gamemastering at all.…
In Actual Play
Participants: Frank T, JasperN., xenopulse.


9/12/2005 knicknevin: [The Memory Cheats] Has this been done?
Another game that was on the backburner crystallized over the weekend... ironically, given the game's concept, I couldn't remember all of the original idea I had for it so I…
In Indie Game Design
Participants: knicknevin, Troy_Costisick, Mister Six, Artanis, nikola, Adam Dray, Sydney Freedberg, JakeVanDam.


9/12/2005 Emily Care: Breaking the Ice first run selling out
Hello, I'm a bit amazed to be able to announce that the first print run of Breaking the Ice is about to sell out.  It is minus a bunch given…
In Black and Green Games
Participants: Emily Care, Matt Wilson, TonyLB, Blankshield, coffeestain, JasperN., Bob Goat, Andrew Morris, Gregor Hutton, Ben Lehman, Shreyas Sampat, MatrixGamer, Andrew Norris, xenopulse.


9/12/2005 BlackSheep: Another alternate resolution system
Dominoes. Instead of rolling dice or flipping cards, draw dominoes. Each domino can be read in two ways.  The 2:3, for example, can be 23 or 32. Highest domino wins…
In Dog Eared Designs
Participants: BlackSheep.


9/12/2005 Jamfke: [Take1] New Idea?
Okay, this is my first post here at the forge.  I've lurked for some time now, and I have been working on my own game for years.  Well, I've had…
In Indie Game Design
Participants: Jamfke, Trevis Martin, Ron Edwards.


9/12/2005 Jamfke: [Take1] New Idea?
Okay, this is my first post here at the forge.  I've lurked for some time now, and I have been working on my own game for years.  Well, I've had…
In Indie Game Design
Participants: Jamfke, Shreyas Sampat, Rob Carriere, Gordon C. Landis, knicknevin, Ron Edwards, Certified.


9/12/2005 LordSmerf: Can you/do you write music? There may be money in it for you.
Okay, I've pretty much completed the design document for <i>Trust and Betrayal</i>.  I'm pretty excited about it all, but I've hit a little snag.  The game's pretty far out in…
In Connections
Participants: LordSmerf, devilbunny, xenopulse, gains, M. J. Young.


9/12/2005 bcook1971: [D&D v1.0] Expedition to Barrier Peaks
Alright, I can't stand it anymore. I have to post about last night's session with my regular group. We met at the place where I stay. I invited Kevin to…
In Actual Play
Participants: bcook1971, Jaycenn.


9/12/2005 Shreyas Sampat: Polaris, uh, typos?
So, uh, there's an incomplete sentence on p78, two lines above And so it was...: "Finally, you must know what happens after" ...so, what should this text say?
In These Are Our Games
Participants: Shreyas Sampat, Rich Forest, Ben Lehman.


9/11/2005 Graham Walmsley: [Crazed and Feral] Reward system
I'm currently designing a werewolf-themed LARP to run at a convention (probably in November). The setting is a country pub, and the game will start on a sedate note, with…
In Indie Game Design
Participants: Graham Walmsley, jasonm, Dumirik, Andrew Morris, WhiteRat, c, knicknevin, KingOfFarPoint.


9/11/2005 Hatamalophep: The Damned Isle - Free web based MMORPG
Hi - i'm currently recruiting members for my web based RPG - it's free and beenin dev for just shy of a year so is pettys olid, and is always…
In Connections
Participants: Hatamalophep, Kynn, daMoose_Neo, Vaxalon, greyorm, Ron Edwards.


9/11/2005 Nev the Deranged: Just think...
This is totally offhand, but I was wondering what might have happened if they'd had a copy of Uni back in Lord Byron's infamous swiss chalet on that dark and…
In Universalis
Participants: Nev the Deranged, Mike Holmes, Arturo G..


9/11/2005 Ian Cooper: Railroading and Heroquests
Red Cow is a non-linear game using techniques like relationship maps (a big relationship map admittedly), bangs etc. So it becomes a litte jarring when we try and play out…
In HeroQuest
Participants: Ian Cooper, Donald, Ron Edwards, GB Steve, Peter Nordstrand, Mike Holmes, simon_hibbs, Jane, Web_Weaver, MarkAdri, Tim Ellis, Bryan_T, StalkingBlue, Neil the Wimp.


9/11/2005 knicknevin: [The Phenomenals] Getting a Hook
Hi, I've been kicking around a game concept for awhile, its pretty standard gamist with narrativist elements, most closely comparable to Inspectres I would say... anyway, the subject matter relates…
In Indie Game Design
Participants: knicknevin, Technocrat13, TonyLB, c, Kynn.


9/11/2005 c: [Outside] Need help with Conflict Resolution.
Hello Everyone, So I'm designing a game I'm calling Outside. I've got a good portion of the game done, but am stuck on conflict resolution. Lets take care of the…
In Indie Game Design
Participants: c, knicknevin, Technocrat13, Matt Wilson, Halzebier, Troy_Costisick, TonyLB, Simon W.


9/11/2005 Albert of Feh: [Mountain Witch] What a mountain!
I ran my first session of The Mountain Witch tonight, and I'm still feeling really jazzed up from it some two hours later. I was actually really worried about running…
In Actual Play
Participants: Albert of Feh, timfire, Ron Edwards, Nev the Deranged, jasonm, Zaldreon, Technocrat13.


9/11/2005 Gamskee: [Capes!] Future Force
This is my third times with Capes! proper and I have finally gotten a group of people to agree to a weekly game on Thursdays, though this week we interjected…
In Actual Play
Participants: Gamskee, Miskatonic.


9/11/2005 Issaries: Borderlands & Beyond reprint - adapting it for Heroquest
Hello all, As you may or may not have heard, the Borderlands & Beyond runequest reprint will soon be back from the printers. One of the thigs that I have…
In HeroQuest
Participants: Issaries, Jane, Ian Cooper, Mike Holmes, Lamorak33, droog, Mandacaru, epweissengruber, nellist, Ron Edwards.


9/11/2005 Smithy: [The Big House] Characters & Basic Mechanics
I am developing a game to play prison dramas--everything from "day in the life" games focused on just getting by to games focused on planning and executing an escape. My…
In Indie Game Design
Participants: Smithy, Blankshield, lumpley, Troy_Costisick.


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Subsequent Topics

9/13/2005 John Kim: Report on Buffy at ConQuest 2005
This was the third Buffy game I had done using roughly the same characters.  I had originally created the series concept (Fifties Slayer reincarnated in modern-day Santa Cruz) and characters…
In Actual Play
Participants: John Kim.


9/13/2005 Vibilo: [Innkeep]On the right track?
This being my first real post on here forgive me if im missing some info in my post... I am currently working on a game that I am calling Innkeep…
In Indie Game Design
Participants: Vibilo, Jack Aidley, Stickman, Graham Walmsley, Jonas Karlsson, nsruf.


9/13/2005 Noon: [online game: Urban Dead] Wanting end game.
Okay, just a short one. I was playing an online game recently called urban dead. It's about zombies and has the rather interesting technique in play that death leads only…
In Actual Play
Participants: Noon, jasonm, chadu.


9/13/2005 nsruf: [Live by the Sword] A first draft...
Time for me to stop lurking and ask for opinions and advice on the RPG that so desperately wants me to design it right now;) The game is called 'Live…
In Indie Game Design
Participants: nsruf, LordSmerf.


9/13/2005 Victor Gijsbers: [MLwM] Die Leiden des jungen Werthers - with a twist
Last thursday, I unexpectedly had to master a one-shot for two players. So I took My Life with Master from my bookshelf, grabbed a handful of d4s, and off we…
In Half Meme Press
Participants: Victor Gijsbers, Paul Czege, Michael S. Miller.


9/13/2005 lumpley: Swords for Guns?
[quote author=Falc link=topic=16743.msg178443#msg178443 date=1126622081] I must say, it's indeed a bit unclear that the actual final step of escalation is weapons of any kind, and not just guns. That's not…
In lumpley games
Participants: lumpley, Falc, DamienNeil, Sean, nikola, Sydney Freedberg, cdr, epweissengruber, Trevis Martin.


9/13/2005 Troy_Costisick: Troy's Standard Rant #1
Heya, Never done a rant before, and not sure this really counts as one.  Don’t really care either.  I just have a point I want to make and then a…
In RPG Theory
Participants: Troy_Costisick, TonyLB, Gaerik, Arturo G., Halzebier, Jasper, WhiteRat, Joshua BishopRoby, demiurgeastaroth, Ben Lehman, c, timfire, Noon, Graham Walmsley, M. J. Young, Tony Irwin.


9/13/2005 Darcy Burgess: Humanity Eureka
It was one of those moments.  Driving back from groceries, singing "If you're happy and you know it" with my son. And I finally fucking got it.  Swerved, smacked the…
In Adept Press
Participants: Darcy Burgess, Ron Edwards, Fabrice G..


9/13/2005 Bill_White: [Ganakagok] New Draft
This is I think pretty close to the final draft of Ganakagok.  In this game, you're a man living in a dark and icy world--imagine quasi-Inuit hunters on a gigantic…
In Indie Game Design
Participants: Bill_White, jasonm, Technocrat13, Andrew Morris, 1of3, nikola, Mike Holmes.


9/13/2005 Ron Edwards: Using this forum
Hello, The Connections forum is for offering and asking for services. Exception: if you have a game in design and seek playtesting, then post in First Thoughts with substantive discussion…
In Connections
Participants: Ron Edwards, heironymous, Paul Czege, Thunder_God, shays, phasmaphobic, Gaerik, amul, M. J. Young, apeiron, Roose.


9/13/2005 ubergeek2012: [Sorcerer] Heartless Void, a science fiction Sorcerer setting
This is a first draft for a science fiction setting I've been working on.  It started as an attempt to write a one-sheet for a game but quickly grew beyond…
In Adept Press
Participants: ubergeek2012, Ron Edwards.


9/13/2005 two_fishes: [DitV] Longview Branch
I made and ran my first Dogs game the other day. It went well, but I could have made it better. I thought I'd post the town. Victor wrote in…
In lumpley games
Participants: two_fishes.


9/13/2005 Ignotus: The Branch at Scutter's Folly
I'm busy gearing up to run DitV for the first time.  I met Vince at Gencon briefly (I played in a DitV demo with some friends), and he suggested I…
In lumpley games
Participants: Ignotus, DamienNeil, Trevis Martin, Andrew Morris, lumpley.


9/13/2005 Joshua BishopRoby: GenCon SoCal?
GenCon GenCon GenCon!... Indy.  Soooo many threads about the Midwest convention. I'm going to GenCon SoCal this winter -- mostly because it's in my back pocket two cities over.  The…
In Conventions
Participants: Joshua BishopRoby, cdr, Ron Edwards.


9/13/2005 ScottM: [GenCon Socal] Indie RPGs
I've been considering Southern California's version of GenCon (since it's within driving distance), but a quick look at the listings doesn't indicate many Indie RPGs at all. Are any Forge…
In Conventions
Participants: ScottM, Joshua BishopRoby, abzu, Ron Edwards, Jared A. Sorensen.


9/13/2005 timfire: [In a Land Called] Now with Flow Chart!
Hi y'all, A couple days ago, I was sitting really bored in the middle of my computer Assembly language class, when I was reminded of Gareth (contracycle) saying how he…
In Indie Game Design
Participants: timfire, David Bapst, Eric Bennett, Yeleth, MisterPoppet.


9/14/2005 TickTock Man: Developing Ceremonies in Alternate Settings
Greetings! I am pretty new to DitV though I have played a little bit in the Dogs setting, and in a Lovecraftian setting I am working on.  I have a…
In lumpley games
Participants: TickTock Man, lumpley, Blankshield, cdr, nikola, DamienNeil, Ignotus.


9/14/2005 Sara Adyms: Games of the Geek...Why we play.
Alright. I've more or less stalked this website forum for nearly a year now and haven't said a word, but last night, I got it in my thick head to…
In RPG Theory
Participants: Sara Adyms, TonyLB, Trevis Martin, Rob Carriere, Michael S. Miller, Meguey, M. J. Young, nikola, Damballa, Blankshield, Bardsandsages.


9/14/2005 Matt Snyder: Nine Worlds: Aristeia Edition PDF now available!
The upgraded Nine Worlds PDF is finally available! The "Aristeia Edition" includes: 1) A completely rewritten, easier to understand rules chapter 2) Expanded rules, including "end game" mechanics called Aristeia…
In Chimera Creative
Participants: Matt Snyder, Pilgrim, Rob Donoghue.


9/14/2005 Frank T: [Under Pressure] Exploring Extreme Situations
I really should be working on BARBAREN!. Really should. But that’s just when I get the best ideas about new projects. Here’s one game I’d really like to write. The…
In Indie Game Design
Participants: Frank T, nsruf, Simon W, Graham Walmsley.


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