Previous Topics 9/13/2005 nikola: Under the Bed Contest: I want your Actual Play! I want to hear your Actual Play reports! To encourage you to do one, I'm offering a personally signed copy of Under The Bed to the person who writes the… In glyphpress Participants: nikola, Emily Care.
9/12/2005 Frank T: [KULT] 13 months and 3 sessions at Castle Hessenstein [b]Session 1, January 2004[/b]
Tinka is amazing. She is radiating energy as she plunges, head first, into her first time gamemastering KULT. One of her first times gamemastering at all.… In Actual Play Participants: Frank T, JasperN., xenopulse.
9/12/2005 knicknevin: [The Memory Cheats] Has this been done? Another game that was on the backburner crystallized over the weekend... ironically, given the game's concept, I couldn't remember all of the original idea I had for it so I… In Indie Game Design Participants: knicknevin, Troy_Costisick, Mister Six, Artanis, nikola, Adam Dray, Sydney Freedberg, JakeVanDam.
9/12/2005 Emily Care: Breaking the Ice first run selling out Hello,
I'm a bit amazed to be able to announce that the first print run of Breaking the Ice is about to sell out. It is minus a bunch given… In Black and Green Games Participants: Emily Care, Matt Wilson, TonyLB, Blankshield, coffeestain, JasperN., Bob Goat, Andrew Morris, Gregor Hutton, Ben Lehman, Shreyas Sampat, MatrixGamer, Andrew Norris, xenopulse.
9/12/2005 BlackSheep: Another alternate resolution system Dominoes.
Instead of rolling dice or flipping cards, draw dominoes.
Each domino can be read in two ways. The 2:3, for example, can be 23 or 32.
Highest domino wins… In Dog Eared Designs Participants: BlackSheep.
9/12/2005 Jamfke: [Take1] New Idea? Okay, this is my first post here at the forge. I've lurked for some time now, and I have been working on my own game for years. Well, I've had… In Indie Game Design Participants: Jamfke, Trevis Martin, Ron Edwards.
9/12/2005 Jamfke: [Take1] New Idea? Okay, this is my first post here at the forge. I've lurked for some time now, and I have been working on my own game for years. Well, I've had… In Indie Game Design Participants: Jamfke, Shreyas Sampat, Rob Carriere, Gordon C. Landis, knicknevin, Ron Edwards, Certified.
9/12/2005 LordSmerf: Can you/do you write music? There may be money in it for you. Okay, I've pretty much completed the design document for <i>Trust and Betrayal</i>. I'm pretty excited about it all, but I've hit a little snag. The game's pretty far out in… In Connections Participants: LordSmerf, devilbunny, xenopulse, gains, M. J. Young.
9/12/2005 bcook1971: [D&D v1.0] Expedition to Barrier Peaks Alright, I can't stand it anymore. I have to post about last night's session with my regular group.
We met at the place where I stay. I invited Kevin to… In Actual Play Participants: bcook1971, Jaycenn.
9/12/2005 Shreyas Sampat: Polaris, uh, typos? So, uh, there's an incomplete sentence on p78, two lines above And so it was...: "Finally, you must know what happens after"
...so, what should this text say? In These Are Our Games Participants: Shreyas Sampat, Rich Forest, Ben Lehman.
9/11/2005 Graham Walmsley: [Crazed and Feral] Reward system I'm currently designing a werewolf-themed LARP to run at a convention (probably in November). The setting is a country pub, and the game will start on a sedate note, with… In Indie Game Design Participants: Graham Walmsley, jasonm, Dumirik, Andrew Morris, WhiteRat, c, knicknevin, KingOfFarPoint.
9/11/2005 Hatamalophep: The Damned Isle - Free web based MMORPG Hi - i'm currently recruiting members for my web based RPG - it's free and beenin dev for just shy of a year so is pettys olid, and is always… In Connections Participants: Hatamalophep, Kynn, daMoose_Neo, Vaxalon, greyorm, Ron Edwards.
9/11/2005 Nev the Deranged: Just think...
This is totally offhand, but I was wondering what might have happened if they'd had a copy of Uni back in Lord Byron's infamous swiss chalet on that dark and… In Universalis Participants: Nev the Deranged, Mike Holmes, Arturo G..
9/11/2005 Ian Cooper: Railroading and Heroquests Red Cow is a non-linear game using techniques like relationship maps (a big relationship map admittedly), bangs etc. So it becomes a litte jarring when we try and play out… In HeroQuest Participants: Ian Cooper, Donald, Ron Edwards, GB Steve, Peter Nordstrand, Mike Holmes, simon_hibbs, Jane, Web_Weaver, MarkAdri, Tim Ellis, Bryan_T, StalkingBlue, Neil the Wimp.
9/11/2005 knicknevin: [The Phenomenals] Getting a Hook Hi, I've been kicking around a game concept for awhile, its pretty standard gamist with narrativist elements, most closely comparable to Inspectres I would say... anyway, the subject matter relates… In Indie Game Design Participants: knicknevin, Technocrat13, TonyLB, c, Kynn.
9/11/2005 c: [Outside] Need help with Conflict Resolution. Hello Everyone,
So I'm designing a game I'm calling Outside. I've got a good portion of the game done, but am stuck on conflict resolution. Lets take care of the… In Indie Game Design Participants: c, knicknevin, Technocrat13, Matt Wilson, Halzebier, Troy_Costisick, TonyLB, Simon W.
9/11/2005 Albert of Feh: [Mountain Witch] What a mountain! I ran my first session of The Mountain Witch tonight, and I'm still feeling really jazzed up from it some two hours later. I was actually really worried about running… In Actual Play Participants: Albert of Feh, timfire, Ron Edwards, Nev the Deranged, jasonm, Zaldreon, Technocrat13.
9/11/2005 Gamskee: [Capes!] Future Force
This is my third times with Capes! proper and I have finally gotten a group of people to agree to a weekly game on Thursdays, though this week we interjected… In Actual Play Participants: Gamskee, Miskatonic.
9/11/2005 Issaries: Borderlands & Beyond reprint - adapting it for Heroquest Hello all,
As you may or may not have heard, the Borderlands & Beyond runequest reprint
will soon be back from the printers. One of the thigs that I have… In HeroQuest Participants: Issaries, Jane, Ian Cooper, Mike Holmes, Lamorak33, droog, Mandacaru, epweissengruber, nellist, Ron Edwards.
9/11/2005 Smithy: [The Big House] Characters & Basic Mechanics I am developing a game to play prison dramas--everything from "day in the life" games focused on just getting by to games focused on planning and executing an escape. My… In Indie Game Design Participants: Smithy, Blankshield, lumpley, Troy_Costisick.
<< more previous topics | | Subsequent Topics 9/13/2005 John Kim: Report on Buffy at ConQuest 2005 This was the third Buffy game I had done using roughly the same characters. I had originally created the series concept (Fifties Slayer reincarnated in modern-day Santa Cruz) and characters… In Actual Play Participants: John Kim.
9/13/2005 Vibilo: [Innkeep]On the right track? This being my first real post on here forgive me if im missing some info in my post...
I am currently working on a game that I am calling Innkeep… In Indie Game Design Participants: Vibilo, Jack Aidley, Stickman, Graham Walmsley, Jonas Karlsson, nsruf.
9/13/2005 Noon: [online game: Urban Dead] Wanting end game. Okay, just a short one. I was playing an online game recently called urban dead. It's about zombies and has the rather interesting technique in play that death leads only… In Actual Play Participants: Noon, jasonm, chadu.
9/13/2005 nsruf: [Live by the Sword] A first draft... Time for me to stop lurking and ask for opinions and advice on the RPG that so desperately wants me to design it right now;)
The game is called 'Live… In Indie Game Design Participants: nsruf, LordSmerf.
9/13/2005 Victor Gijsbers: [MLwM] Die Leiden des jungen Werthers - with a twist Last thursday, I unexpectedly had to master a one-shot for two players. So I took My Life with Master from my bookshelf, grabbed a handful of d4s, and off we… In Half Meme Press Participants: Victor Gijsbers, Paul Czege, Michael S. Miller.
9/13/2005 lumpley: Swords for Guns? [quote author=Falc link=topic=16743.msg178443#msg178443 date=1126622081]
I must say, it's indeed a bit unclear that the actual final step of escalation is weapons of any kind, and not just guns. That's not… In lumpley games Participants: lumpley, Falc, DamienNeil, Sean, nikola, Sydney Freedberg, cdr, epweissengruber, Trevis Martin.
9/13/2005 Troy_Costisick: Troy's Standard Rant #1 Heya,
Never done a rant before, and not sure this really counts as one. Don’t really care either. I just have a point I want to make and then a… In RPG Theory Participants: Troy_Costisick, TonyLB, Gaerik, Arturo G., Halzebier, Jasper, WhiteRat, Joshua BishopRoby, demiurgeastaroth, Ben Lehman, c, timfire, Noon, Graham Walmsley, M. J. Young, Tony Irwin.
9/13/2005 Darcy Burgess: Humanity Eureka It was one of those moments. Driving back from groceries, singing "If you're happy and you know it" with my son.
And I finally fucking got it. Swerved, smacked the… In Adept Press Participants: Darcy Burgess, Ron Edwards, Fabrice G..
9/13/2005 Bill_White: [Ganakagok] New Draft This is I think pretty close to the final draft of Ganakagok. In this game, you're a man living in a dark and icy world--imagine quasi-Inuit hunters on a gigantic… In Indie Game Design Participants: Bill_White, jasonm, Technocrat13, Andrew Morris, 1of3, nikola, Mike Holmes.
9/13/2005 Ron Edwards: Using this forum Hello,
The Connections forum is for offering and asking for services.
Exception: if you have a game in design and seek playtesting, then post in First Thoughts with substantive discussion… In Connections Participants: Ron Edwards, heironymous, Paul Czege, Thunder_God, shays, phasmaphobic, Gaerik, amul, M. J. Young, apeiron, Roose.
9/13/2005 ubergeek2012: [Sorcerer] Heartless Void, a science fiction Sorcerer setting This is a first draft for a science fiction setting I've been working on. It started as an attempt to write a one-sheet for a game but quickly grew beyond… In Adept Press Participants: ubergeek2012, Ron Edwards.
9/13/2005 two_fishes: [DitV] Longview Branch I made and ran my first Dogs game the other day. It went well, but I could have made it better. I thought I'd post the town.
Victor wrote in… In lumpley games Participants: two_fishes.
9/13/2005 Ignotus: The Branch at Scutter's Folly I'm busy gearing up to run DitV for the first time. I met Vince at Gencon briefly (I played in a DitV demo with some friends), and he suggested I… In lumpley games Participants: Ignotus, DamienNeil, Trevis Martin, Andrew Morris, lumpley.
9/13/2005 Joshua BishopRoby: GenCon SoCal? GenCon GenCon GenCon!... Indy. Soooo many threads about the Midwest convention.
I'm going to GenCon SoCal this winter -- mostly because it's in my back pocket two cities over. The… In Conventions Participants: Joshua BishopRoby, cdr, Ron Edwards.
9/13/2005 ScottM: [GenCon Socal] Indie RPGs I've been considering Southern California's version of GenCon (since it's within driving distance), but a quick look at the listings doesn't indicate many Indie RPGs at all.
Are any Forge… In Conventions Participants: ScottM, Joshua BishopRoby, abzu, Ron Edwards, Jared A. Sorensen.
9/13/2005 timfire: [In a Land Called] Now with Flow Chart! Hi y'all,
A couple days ago, I was sitting really bored in the middle of my computer Assembly language class, when I was reminded of Gareth (contracycle) saying how he… In Indie Game Design Participants: timfire, David Bapst, Eric Bennett, Yeleth, MisterPoppet.
9/14/2005 TickTock Man: Developing Ceremonies in Alternate Settings Greetings!
I am pretty new to DitV though I have played a little bit in the Dogs setting, and in a Lovecraftian setting I am working on. I have a… In lumpley games Participants: TickTock Man, lumpley, Blankshield, cdr, nikola, DamienNeil, Ignotus.
9/14/2005 Sara Adyms: Games of the Geek...Why we play. Alright.
I've more or less stalked this website forum for nearly a year now and haven't said a word, but last night, I got it in my thick head to… In RPG Theory Participants: Sara Adyms, TonyLB, Trevis Martin, Rob Carriere, Michael S. Miller, Meguey, M. J. Young, nikola, Damballa, Blankshield, Bardsandsages.
9/14/2005 Matt Snyder: Nine Worlds: Aristeia Edition PDF now available! The upgraded Nine Worlds PDF is finally available!
The "Aristeia Edition" includes:
1) A completely rewritten, easier to understand rules chapter
2) Expanded rules, including "end game" mechanics called Aristeia… In Chimera Creative Participants: Matt Snyder, Pilgrim, Rob Donoghue.
9/14/2005 Frank T: [Under Pressure] Exploring Extreme Situations I really should be working on BARBAREN!. Really should. But that’s just when I get the best ideas about new projects. Here’s one game I’d really like to write. The… In Indie Game Design Participants: Frank T, nsruf, Simon W, Graham Walmsley.
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