The Forge Reference Project: Browse Threads

 

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From Day One


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9/19/2005 Roger Eberhart: Question about Doom
After a character reaches Doom 6 the GM can bring about their final scene at any time. I assume you would work it into the plot at a convenient moment.…
In Bob Goat Press
Participants: Roger Eberhart, Bob Goat.


9/19/2005 David Laurence: [DitV] First game, Good Time Had
So, we played Dogs, and we liked it. First, a bit of background. There were two of us playing, me and my friend Brennan. Both guys, both 30-ish. I haven’t…
In Actual Play
Participants: David Laurence, ScottM.


9/19/2005 Christopher Weeks: [DitV] Two towns and no resolution
So, a few weeks ago I finally, finally ran a game of DitV.  I ran again today.  Each time we were down one player.  This wasn't a problem for the…
In Actual Play
Participants: Christopher Weeks, Miskatonic, TonyLB, Sydney Freedberg, Mark Woodhouse, Ron Edwards, lumpley.


9/18/2005 Wade Lahoda: [DitV] First Time Dogs, First Time Dogs GM
So, I've got my copy of Dogs now.  And I'm ready to give it a run through with an assortment of folks I game with on a regular basis -…
In Actual Play
Participants: Wade Lahoda, jasonm, bcook1971, lumpley, John Harper, Blankshield, Nev the Deranged, XAQ.


9/18/2005 MichaelCurry: [UtB] Typo?
I got my copy of  Under the Bed on Thursday!  Hurray! On the first quick readthrough though, I spotted a typo on page 30, so I thought I'd both point…
In glyphpress
Participants: MichaelCurry, nikola.


9/18/2005 Spooky Fanboy: Wacky alternate setting idea from RPGnet
I stumbled across this in an RPGnet thread about, of all things, Mage: the Awakening. Bruce Baugh dropped the original idea seed. I chimed in about how DitV would be…
In lumpley games
Participants: Spooky Fanboy, jasonm, Vaxalon.


9/18/2005 knicknevin: Giving Feedback
Hi, as a newbie who's volunteered to playtest a game with my weekly RPG group, is there any kind of standardised feedback you use? From my experience of training assessment…
In Actual Play
Participants: knicknevin, Rob Carriere, Wolfen, Dumirik.


9/18/2005 Wolfen: Rats in the Walls: First playtest notes
Game Available here: http://wolvesdenproductions.com/RitW.pdf Description Available here: http://www.wolvesdenproductions.com/phpBB2/viewforum.php?f=9&sid=e0c645d938aac6d0d69626b66c877de8 So! My first playtest session for Rats in the Walls went off tonight. I think there was a lot of socializing that…
In Actual Play
Participants: Wolfen, Lxndr, Ron Edwards.


9/18/2005 chris_moore: Polaris "advantage" question
Hi, I just got Polaris, and I'm BEGGING my friends to play it.  I have one question.  When does the Heart or the Mistaken "have the advantage"  during a conflict…
In These Are Our Games
Participants: chris_moore, Ben Lehman, Everspinner, Sydney Freedberg.


9/17/2005 Miskatonic: [DitV] Mormonism and drugs
So, as I understand it, Mormonism has a complete taboo on drugs, including "smart drugs" like caffeine. And drugs, of course, are bad because they alter your judgment. Gamers routinely…
In lumpley games
Participants: Miskatonic, Adam Dray, Meguey, TonyLB, Vaxalon, lumpley, Brand_Robins, nikola.


9/17/2005 jasonm: Small questions
Hi all, My friend and I sat down to try out Burning Wheel revised today and found it pretty frustrating.  Some small questions: If you are using the basic (non-scripted)…
In Burning Wheel
Participants: jasonm, rafial, Bankuei, Paka, abzu, MetalBard, Thor Olavsrud.


9/17/2005 rylen dreskin: My first MLWM session
I've put a record of my first MLWL session in Actual Play.  http://www.indie-rpgs.com/forum/index.php?topic=16871.0 Rylen
In Half Meme Press
Participants: rylen dreskin.


9/17/2005 rylen dreskin: [MLWM]My Life in Feudal Japan
‘lo folks Mixed results on my first session of My Life with Master.  I think I might have started things too quick out of the gate, and as a result,…
In Actual Play
Participants: rylen dreskin, ewilen, Michael S. Miller, Paul Czege.


9/17/2005 demiurgeastaroth: [PtA] More Scene Requests Questions
Leaving the thread http://www.indie-rpgs.com/forum/index.php?topic=16833.0 to focus on the question of narration & stakes, here's a couple of quick questions on scene requests. Scene Requests: how…
In Dog Eared Designs
Participants: demiurgeastaroth, Matt Wilson, John Harper, IMAGinES.


9/17/2005 gsoylent: [In Spaaace] Ace Reporters!
This is my account of our first In Spaaace game. It may be of interest as it's the report of three people first experience with Forge-like games and ideas (…
In Actual Play
Participants: gsoylent.


9/17/2005 jasonm: [Shab-al-Hiri Roach] PC Death
My recent playtest exposed the rules about PC death as problematic and I want to fix them, or get rid of them.  The good:  It is deliciously appropriate in theme…
In Indie Game Design
Participants: jasonm, Artanis, Graham Walmsley, Dumirik, Jeph, Jack Aidley, Ron Edwards.


9/17/2005 ewilen: Breaking out bass playing, or credibility distribution sub-classified
Basically, this is an effort at disambiguation, or classifying different gaming styles so as to note their existence and distinguish them from each other. (It may also be worth emphasizing…
In RPG Theory
Participants: ewilen, Marco, Joshua BishopRoby, timfire, John Kim.


9/16/2005 droog: Planning for Charnel Gods
Hi all I'm starting a new game of Charnel Gods soon, and I have some ideas I'd really like to throw around. The characters are: Sorum - an ancient sorcerer…
In Actual Play
Participants: droog, Paka, hardcoremoose, Paul Czege, hix, Chris Geisel.


9/16/2005 Kesher: Contingent rpgs
I have two purposes with this post.  First, I'd like to find out if anyone knows of other examples of what I'm calling a contingent rpg (defined below); second, I'd…
In RPG Theory
Participants: Kesher, Joshua BishopRoby, ewilen, Noon, Paul Czege.


9/16/2005 Palaskar: [Signature] Need quick a "tagline"
Ok, this may not be the correct place to ask for it, but I couldn't think of a better place. I'm basically done with my generic RPG, Signature -- but…
In Publishing
Participants: Palaskar, Joshua BishopRoby, Ron Edwards.


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Subsequent Topics

9/19/2005 mutex: The Dungeon of 1000 Blank White Cards
So, to kind of spur myself out of some writer's block, I put together this quick hack as a kind of tribute to an old board game version of D&D…
In Indie Game Design
Participants: mutex, Adam Dray, daMoose_Neo.


9/19/2005 skyla: finding capes games (seattle)
I picked up the Capes at Gencon, and didn't have time to get the demo.  Now I'm thinking of trying it out in my gaming group, but I'd rather do…
In Muse of Fire Games
Participants: skyla.


9/19/2005 natman: ammature game\ first draft Deadworld
Okay, I've finnished my first draft of an ammature game for my friends, but I'm wondering if I should try to take it to the next level.  Here is a…
In Publishing
Participants: natman, matthijs, Ron Edwards, jerry, abzu.


9/19/2005 dyjoots: [Scourge] A first, rough draft (long post)
I've been really inspired recently, and I've gotten a really rough draft of a game down.  I plan on developing this and probably publishing in one form or another within…
In Indie Game Design
Participants: dyjoots, Troy_Costisick, Spooky Fanboy.


9/19/2005 TonyLB: Orthogonal Preparation
So I love the town creation setup in Dogs in the Vineyard, because it lets me know exactly what to do while preparing.  It's a structure for preparation.  That rocks.…
In RPG Theory
Participants: TonyLB, Joshua BishopRoby, nikola, Emily Care, Sydney Freedberg, TonyPace.


9/19/2005 natman: ammature first draft Deadworld--sorry for the screw up
  Okay, I was very nicely informed that I posted this in the wrong area.  So I'll try this again.  I just finnished a first draft of a survival- horror…
In Indie Game Design
Participants: natman, Andrew Morris, Sydney Freedberg, jerry.


9/19/2005 nikola: The role of fortune
Why do we care about Fortune mechanics? Why does it matter that randomness has an effect on our games? What if it doesn't? For instance, Polaris has indeterminacy without randomness.…
In RPG Theory
Participants: nikola, TonyLB, MrSandman666, Andrew Morris, lumpley, HenryT, Bob Goat, LordSmerf, xenopulse, Green, Emily Care, Halzebier, Mudlock, contracycle, cruciel, simon_hibbs, Valamir, Joshua BishopRoby, talysman, ewilen, jmac, Marco, Garg, Doug Ruff, M. J. Young.


9/19/2005 Bob Goat: CoS: Companion PDF now Available
This is mainly for those folks overseas who don't dig crazy shipping costs to get books and the few nut-jobs who like reading shit on the screen of their computer. …
In Bob Goat Press
Participants: Bob Goat, demiurgeastaroth, Dom, Keith Senkowski.


9/19/2005 ScottM: Membership Database
I finally scrolled all the way down and found "The Forge - Info Center", which contained (among other things like who's online) the Membership Database.  Unfortunately, the field that interests…
In Site Discussion
Participants: ScottM, Andrew Morris.


9/19/2005 Malcolm: [Dust Devils] The Hanged Man (sort of)
So, after being intrigued and impressed by Dust Devils at GenCon, I finally got round to running a game of it. The game used the introductory adventure 'The Hanged Man'…
In Actual Play
Participants: Malcolm, Ron Edwards, Gregor Hutton.


9/19/2005 Sydney Freedberg: Alternative settings - why racist Dogs break the game
People have lots of fun pondering alternative settings for Dogs in the Vineyard, and given that the Faith in the game-as-written is quite deliberately at odds with modern, Western, liberal…
In lumpley games
Participants: Sydney Freedberg, nikola, TonyLB, Spooky Fanboy, Ben Lehman, Tobias, lumpley, John Harper, Wolfen, IMAGinES, Frank T, Vaxalon, JasperN., Sean, Iskander.


9/19/2005 Brand_Robins: Descriptors, which are detailed later in the chapter....
Heya, Just reading over CoS, and loving it, but I have one minor concern. Repeatedly, through the "Creating the Cell" chapter it says "and each of must have…
In Bob Goat Press
Participants: Brand_Robins, Bob Goat.


9/19/2005 Malcolm: [a|state] GenCon Demos
Well, it's been a while since GenCon, but as things have been fairly hectic since I got back, I'm only now drawing my thoughts together about the demo experience on…
In Actual Play
Participants: Malcolm, RobNJ, Ron Edwards, Paka, thelostgm.


9/19/2005 Joshua BishopRoby: [FLFS] Reward System at last!
Thank you, Ben, for something you said two years ago.  I think I've got a reward system for Full Light, Full Steam. Context: Full Light, Full Steam is a game…
In Indie Game Design
Participants: Joshua BishopRoby, LordSmerf, xenopulse, mutex, Shreyas Sampat, John Harper, Sydney Freedberg, spaceanddeath, Thor, jasonm.


9/19/2005 Eric J-D: Ideology and Games
Recently I have been thinking about whether much consideration has been given to the role that ideology might play in player satisfaction/dissatisfaction and, more generally, in issues of dysfunctional play. …
In RPG Theory
Participants: Eric J-D, Joshua BishopRoby, nikola, droog, timfire, lumpley, MatrixGamer, Blankshield, NN, Paka, demiurgeastaroth, Bandari, RedWick, Emily Care, ScottM, Jasper, tygertyger.


9/20/2005 JSDiamond: "All's quiet" playable draft
I loved the Thief pc games by looking glass and I've never agreed with how thieving is presented in tabletop RPGs --relying on a player's ability to continue to role-play…
In Indie Game Design
Participants: JSDiamond, mutex, Noon, Ron Edwards.


9/20/2005 Lisa Padol: Getting Started
One of the games I want to get good at running over the next year is Sorcerer. (Josh was like, "Well, duh, of course it should be on your list.…
In Adept Press
Participants: Lisa Padol, Trevis Martin, Ron Edwards, John Harper, Andrew Norris, Paka, Peter Nordstrand, cvandelinde, James_Nostack, Valamir, droog, jburneko, avram, Nev the Deranged, angelfromanotherpin, joshua neff.


9/20/2005 Technocrat13: [DitV] - A frozen town judged by cold-hearted Dogs.
The town of Five Crows is in the middle of a very hard winter.  And many of it's people want comfort in that hard winter despite the steward who wants…
In Actual Play
Participants: Technocrat13, jasonm, Nev the Deranged, Roger Eberhart.


9/20/2005 Thor Olavsrud: [With Great Power...] The Vigiles
I ran the first session of my With Great Power game last Friday (the next session is coming up this Friday), and I'd like to take this opportunity to share…
In Actual Play
Participants: Thor Olavsrud, Paul Czege, Michael S. Miller, Kat Miller.


9/20/2005 MatrixGamer: Comparing and Contrasting Engle Matrix Games and Narrative RPGs (Long)
The following are two article I put out in my newly resurected newsletter "The Matrix Gamer". These are my thoughts on narrative RPGs. I'd like your thoughts on the subject.…
In RPG Theory
Participants: MatrixGamer, Halzebier, komradebob, Valamir, Sydney Freedberg, Noon, Ron Edwards.


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