The Forge Reference Project: Browse Threads

 

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From Day One


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9/21/2005 Vaettyr: [Crime] Rough draft needs input
Been working on designing games for a while, but I’ve finally got one I’m kind of groovin’ on. Before my questions though, here’s a quick rundown of the system. As…
In Indie Game Design
Participants: Vaettyr, Adam Dray.


9/21/2005 Wallwalker: Help me build up a good game
First of all, you've built an excellent site with high quality discussions and articles, two thumbs up. Now, since you seem to be an exceptionally knowledgeable group of people, maybe…
In Actual Play
Participants: Wallwalker, Bankuei, mutex, Pol Jackson, Ron Edwards, Tim Alexander, ffilz, Adam Dray, nikola, Ria, StalkingBlue, Rob Carriere, Noon.


9/21/2005 Bob Goat: [One Sheet] Muad'Dib!!!
I was watching the Sci-Fi channel version of Dune and Children of Dune today as was thinking that Sorcerer would be great to use to play the game.  This is…
In Adept Press
Participants: Bob Goat, Ron Edwards.


9/21/2005 Paka: At the Crossroads
[b]Sorcerers[/b] are people who went to the crossroads, met the devil and made a deal.  They got something from the deal and this is their demon. [b]Humanity[/b] is ? [b]Sorcery[/b]: …
In Adept Press
Participants: Paka, RobNJ, Jaik, MetalBard.


9/20/2005 J. Tuomas Harviainen: Parameters of the Social Contract
[quote author=Ron Edwards link=topic=16780.msg179427#msg179427 date=1127223890] Discussions of what Social Contract does and does not mean should be taken to new threads in the GNS forum. I'll be happy to explain…
In GNS Model Discussion
Participants: J. Tuomas Harviainen, Ron Edwards, aplappi, Halzebier.


9/20/2005 OddballE: My game called GUILDS
Here is an overview of my game called GUILDS.  You are a member of a guild in the great human city of Council Bluffs 1 year after a revolution gone…
In Indie Game Design
Participants: OddballE, Adam Dray, Joshua BishopRoby, unheilig studios, Graham Walmsley.


9/20/2005 Eric Minton: [Donjon] Healing Magic
How do you handle healing spells in Donjon?  It looks like you can keep casting healing spells between encounters until everyone is fully healed.  Moreover, the recommended method for resolving…
In CRN Games
Participants: Eric Minton, 1of3.


9/20/2005 Bandari: [Saint Sever] heroic-tragic conflict resolution
Hello all, I posted here a while ago regarding an iron age game I am starting up in a month or so. The question then was regarding the mechanics, and…
In Indie Game Design
Participants: Bandari, Spooky Fanboy, Justin Marx, Graham Walmsley, Arturo G., RedWick, Rusty, Ice Cream Emperor.


9/20/2005 MatrixGamer: Comparing and Contrasting Engle Matrix Games and Narrative RPGs (Long)
The following are two article I put out in my newly resurected newsletter "The Matrix Gamer". These are my thoughts on narrative RPGs. I'd like your thoughts on the subject.…
In RPG Theory
Participants: MatrixGamer, Halzebier, komradebob, Valamir, Sydney Freedberg, Noon, Ron Edwards.


9/20/2005 Thor Olavsrud: [With Great Power...] The Vigiles
I ran the first session of my With Great Power game last Friday (the next session is coming up this Friday), and I'd like to take this opportunity to share…
In Actual Play
Participants: Thor Olavsrud, Paul Czege, Michael S. Miller, Kat Miller.


9/20/2005 Technocrat13: [DitV] - A frozen town judged by cold-hearted Dogs.
The town of Five Crows is in the middle of a very hard winter.  And many of it's people want comfort in that hard winter despite the steward who wants…
In Actual Play
Participants: Technocrat13, jasonm, Nev the Deranged, Roger Eberhart.


9/20/2005 Lisa Padol: Getting Started
One of the games I want to get good at running over the next year is Sorcerer. (Josh was like, "Well, duh, of course it should be on your list.…
In Adept Press
Participants: Lisa Padol, Trevis Martin, Ron Edwards, John Harper, Andrew Norris, Paka, Peter Nordstrand, cvandelinde, James_Nostack, Valamir, droog, jburneko, avram, Nev the Deranged, angelfromanotherpin, joshua neff.


9/20/2005 JSDiamond: "All's quiet" playable draft
I loved the Thief pc games by looking glass and I've never agreed with how thieving is presented in tabletop RPGs --relying on a player's ability to continue to role-play…
In Indie Game Design
Participants: JSDiamond, mutex, Noon, Ron Edwards.


9/19/2005 Eric J-D: Ideology and Games
Recently I have been thinking about whether much consideration has been given to the role that ideology might play in player satisfaction/dissatisfaction and, more generally, in issues of dysfunctional play. …
In RPG Theory
Participants: Eric J-D, Joshua BishopRoby, nikola, droog, timfire, lumpley, MatrixGamer, Blankshield, NN, Paka, demiurgeastaroth, Bandari, RedWick, Emily Care, ScottM, Jasper, tygertyger.


9/19/2005 Joshua BishopRoby: [FLFS] Reward System at last!
Thank you, Ben, for something you said two years ago.  I think I've got a reward system for Full Light, Full Steam. Context: Full Light, Full Steam is a game…
In Indie Game Design
Participants: Joshua BishopRoby, LordSmerf, xenopulse, mutex, Shreyas Sampat, John Harper, Sydney Freedberg, spaceanddeath, Thor, jasonm.


9/19/2005 Malcolm: [a|state] GenCon Demos
Well, it's been a while since GenCon, but as things have been fairly hectic since I got back, I'm only now drawing my thoughts together about the demo experience on…
In Actual Play
Participants: Malcolm, RobNJ, Ron Edwards, Paka, thelostgm.


9/19/2005 Brand_Robins: Descriptors, which are detailed later in the chapter....
Heya, Just reading over CoS, and loving it, but I have one minor concern. Repeatedly, through the "Creating the Cell" chapter it says "and each of must have…
In Bob Goat Press
Participants: Brand_Robins, Bob Goat.


9/19/2005 Sydney Freedberg: Alternative settings - why racist Dogs break the game
People have lots of fun pondering alternative settings for Dogs in the Vineyard, and given that the Faith in the game-as-written is quite deliberately at odds with modern, Western, liberal…
In lumpley games
Participants: Sydney Freedberg, nikola, TonyLB, Spooky Fanboy, Ben Lehman, Tobias, lumpley, John Harper, Wolfen, IMAGinES, Frank T, Vaxalon, JasperN., Sean, Iskander.


9/19/2005 Malcolm: [Dust Devils] The Hanged Man (sort of)
So, after being intrigued and impressed by Dust Devils at GenCon, I finally got round to running a game of it. The game used the introductory adventure 'The Hanged Man'…
In Actual Play
Participants: Malcolm, Ron Edwards, Gregor Hutton.


9/19/2005 ScottM: Membership Database
I finally scrolled all the way down and found "The Forge - Info Center", which contained (among other things like who's online) the Membership Database.  Unfortunately, the field that interests…
In Site Discussion
Participants: ScottM, Andrew Morris.


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Subsequent Topics

9/21/2005 natman: Deadworld Editor
  I need an editor.  Really bad.  If you like the art in the game: http://www.fullboresyndicate.com (big download--sorry) I would love to make an exchange... Since I am in Taiwan…
In Connections
Participants: natman, Adam Dray.


9/21/2005 coffeestain: LGS would like to start carrying indie games
Hello, After a few months of fighting the good fight at my local game store, Pegasus Games in Madison, WI, they've decided they'd really like to start an indie game…
In Publishing
Participants: coffeestain, abzu, Paul Czege, guildofblades.


9/21/2005 Ron Edwards: Trip to Berlin
Hello, I'm planning to visit Berlin for two weeks, the first half of December. This is part of my project Spione: Story Now in Cold War Berlin, which is not…
In Connections
Participants: Ron Edwards.


9/21/2005 gains: [Contract Work] Making a game of killing for money.
I've been kicking around a cyber-noir game for years, but never made any real headway. I've decided that the cyber parts are what're getting away from me, so I stripped…
In Indie Game Design
Participants: gains, knicknevin, Graham Walmsley, MikeSands, Vaxalon.


9/21/2005 Shreyas Sampat: Usability of Wiki-published Games?
[url=http://www.indie-rpgs.com/forum/index.php?topic=15495]This[/url] may be a good thread to refer to first. Anyway, with the help of the excellent Thomas Robertson, I've published a [i]Torchbearer[/i] [url=http://njyar.thesmerf.com/torchwiki.html/]ruleset-as-wiki[/url], and I am curious about whether…
In Publishing
Participants: Shreyas Sampat, Bob Goat, Joshua BishopRoby, Paul Czege, Vaxalon.


9/21/2005 Bill_White: [Ganakagok] Oanakak's Tale
I tried out the new version of Ganakagok last night with one player, a fellow named Kevin.  He teaches things like feature writing (at the school where my wife is…
In Actual Play
Participants: Bill_White, Andrew Morris, jasonm.


9/21/2005 Tristana: Player/Character Relationship query
Hello!  I have been playing for about five years, as a player and Gm.  Though new to the Forge, I have used many of your articles in research on role-playing…
In RPG Theory
Participants: Tristana, Alan, J. Tuomas Harviainen, timfire, beingfrank.


9/22/2005 Eynowd: [PtA] I have a complete failure to grok...
I bought a copy of PtA at Gencon this year, after a friend of mine reported some very favourable gaming sessions with it. From the way he described it, it…
In Dog Eared Designs
Participants: Eynowd, Brand_Robins, Frank T, Michael S. Miller, Ron Edwards, John Harper, xenopulse, Andrew Norris, IMAGinES.


9/22/2005 abzu: [PtA] Execution of a Chump
Dro, Thor, Andy, Rich and I got together to play Primetime Adventures tonight. My agenda for the game was explicit: I wanted to play The Wire. Pure and simple. Of…
In Actual Play
Participants: abzu, Thor Olavsrud, Ben Lehman, Matt Wilson, John Harper, AndyAction, nikola, demiurgeastaroth, Sydney Freedberg, lin swimmer, Technocrat13, Mike Holmes.


9/22/2005 Jack Aidley: [Feng Shui (partly)] Uninvolved player problems
The Feng game I've been running stuttered to an end last night, and although much of it was fun, I'm feeling increasingly disillusioned with two of the players. Some background…
In Actual Play
Participants: Jack Aidley, Rob Carriere, Stickman, Noon.


9/22/2005 eruditus: [BW] Demo of The Sword
I ran a demo of the sword at Roundtable Games in Conshohaken, PA.  Check out the blow-by-blow here.
In Actual Play
Participants: eruditus.


9/22/2005 Pol Jackson: [Amber Diceless] Blood Hunt - 09/09/05 Session
[b]Amber: Blood Hunt[/b] [i]09/09/2005 Session [/i] Finally playing Amber again! I just recently re-started my Amber game, after about a year-and-a-half of hiatus. All the players are eager to pick…
In Actual Play
Participants: Pol Jackson, TonyLB, Rob Carriere.


9/22/2005 Michael S. Miller: Lots of Audience Pool, Few Players
I just started running PTA for three players. Wanting to make sure that there were enough chips in the Audience Pool so that everyone could start giving Fan Mail right…
In Dog Eared Designs
Participants: Michael S. Miller, TonyLB, John Harper, demiurgeastaroth, Andrew Norris, Matt Wilson, Jonas Karlsson, Vaxalon.


9/22/2005 GregStolze: Gamers Kidnap President -- for Charity
Those of you who've followed the successes of the Ransom model (the funding mode for Meatbot Massacre and ...in Spaaace! may be interested to know that a new game's in…
In Publishing
Participants: GregStolze, Bardsandsages, xenopulse, chadu, Andrew Morris, Paka.


9/22/2005 chris_moore: [Into the Pit]: situation toolbox
Into the Pit is a game where players create characters that are forced into group gladiatorial-type combat.  There are only two ways to escape from The Pit: to win or…
In Indie Game Design
Participants: chris_moore, jasonm, Adam Dray.


9/22/2005 Kat Miller: Villian Priming Players Strife
Hey I just thought of something after posting to Thor's Actual Play Thread About his WPG game in progress,  after Gming WGp at conventions this year, Ive had several…
In Incarnadine Press
Participants: Kat Miller, Michael S. Miller.


9/22/2005 Nathan P.: CDs as placeholders...
So it looks like I'm not going to be getting my hard copies of Timestream in time for Southern Exposure - live and learn. So here's my plan. Anyone who…
In Publishing
Participants: Nathan P., Joshua BishopRoby, Paul Czege, Shreyas Sampat, ukgpublishing, Graham Walmsley.


9/22/2005 Ruminator: [Paladin] - xhtml version
I couldn't leave well enough alone...I modified the html code behind Paladin to be xhtml compliant and updated the style sheet as well.  To let you know, the resulting file(s)…
In CRN Games
Participants: Ruminator, ScottM, John Harper, Clinton R. Nixon, Arturo G., tzunder.


9/22/2005 Ruminator: Resource Library working?
I haven't really been about to get past the first page of the Resource Library...Is there a reason for this?  I've tried in IE and Firefox.
In Site Discussion
Participants: Ruminator, ewilen, Jonathan Walton, Clinton R. Nixon, Troy_Costisick, Grex, Ron Edwards.


9/22/2005 Darcy Burgess: Towards a better Toolbox
Here's my idea, or more specifically, the genesis of my idea:  while driving in to work today, I was giving some thought to a couple of potential designs, and found…
In RPG Theory
Participants: Darcy Burgess, Paka, Joshua BishopRoby, timfire.


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