Previous Topics 10/1/2005 knicknevin: [No Game} A Floating Rule I've read a few threads about games where the players not taking part in an action get to decide whether the player taking the action succeeds or nor, or at… In RPG Theory Participants: knicknevin, mutex, Vaxalon, Noon.
10/1/2005 ghoyle1: Stupid newbie question I have a question, but I'm not sure where to post it. I want some advice about writing an RPG scenario that I'll be running at an upcoming games day… In Actual Play Participants: ghoyle1, Lamorak33.
10/1/2005 Frank T: Fleshing out setting details So, I've finally read it. And wanna play it. Obviously, a lot of setting stuff has been deliberately left open for the players to flesh out. A little too much… In These Are Our Games Participants: Frank T, Shreyas Sampat, Ben Lehman, Valamir, GreatWolf, Ron Edwards.
10/1/2005 pekkok: Allegoric play [i]Note: The following text is the first of two parts - I've lopped of the second half since the text was getting fairly long, and its structure offered a place… In RPG Theory Participants: pekkok, M. J. Young.
10/1/2005 Norbert Matausch: Question regarding PC vs PC Hi all,
I have the first edition of PTA and thought that in case of a PC vs PC conflict, both players roll dice/draw cards to determine who wins. After… In Dog Eared Designs Participants: Norbert Matausch, Jonas Karlsson.
10/1/2005 Matt Gwinn: [Fragile Minds] My new Game Well, I finally motivated myself to start working on a new game. It's called Fragile Minds and it's a 2 player game about obsession. One player plays a Serial Killer… In Indie Game Design Participants: Matt Gwinn, Ben Lehman, WhiteRat, lumpley, Paul Czege.
10/1/2005 IMAGinES: Non-Action Issues Hi, folks,
As some of you have probably seen from this thread, I'm working on a Primetime Adventures show that myself, my wife and two friends will be playing online.… In Dog Eared Designs Participants: IMAGinES, Alan, Jonas Karlsson, Chris Goodwin, hix, ashmoo.
10/1/2005 Judaicdiablo: Serenity is what Firefly in the 'Verse should be Hi,
If this thread isn't appropriate, please kill it or let me know. Anyhow, I just want to encourage everyone out there to go to Serenity (like I really… In lumpley games Participants: Judaicdiablo, hix, John Harper, ivan23, lumpley, kanseg, tonyd, rafial, nikola.
10/1/2005 Heraldic Game Design: [PTA] Eat at Joe's - Series Creation Coming to the HGD Network! Its' the new Hit Comedy . . . EAT AT JOE'S!
We just finished the creation session for the series, and I thought I would… In Actual Play Participants: Heraldic Game Design, GreatWolf, Meguey, Matt Wilson, Paka.
10/1/2005 mutex: Dice Mechanics: Printable Paper Teetotums... really. So, I was reading Greg Costikyan's blog, and he was referring to some (I think) 19th century games that were played using a teetotum instead of dice. A teetotum is… In Indie Game Design Participants: mutex, JSDiamond, JakeVanDam, Graham Walmsley, Vaxalon, Joshua BishopRoby, Shreyas Sampat.
10/1/2005 JSDiamond: Alls quiet... 3rd draft I've high-lighted the new bits in green shadow boxes. The GM's use of special cards is finally set, as is the definitions of "types" of actions.
http://www.orbit-rpg.com/alls_quiet3.pdf In Indie Game Design Participants: JSDiamond.
10/1/2005 sean2099: Divinity: Asking for critique I have a website at http://agesgaming.bravehost.com
I am developing a game with a universal setting where players take on the role of minor deities or other beings with a similar… In Indie Game Design Participants: sean2099, Kynn.
9/30/2005 Paka: Torturing the Youngest in the Group's PC So, everyone else in the game has to be late and its just me and the youngest person in the group, Kolja. He's a junior in high school and we've… In Actual Play Participants: Paka, Chris Geisel, Technocrat13, Sydney Freedberg, Andy Kitkowski, majcher, Noon, Storn.
9/30/2005 Polaris: Building Brand Greetings,
I would like to open this thread to ask people to share their thoughts, experiences and ideas for advertising campaigns aimed at building a 'brand'.
I would like to… In Publishing Participants: Polaris, Joshua BishopRoby, Justin D. Jacobson, MatrixGamer.
9/30/2005 Kynn: [publishing] Getting Art I have no pictures in my Wandering Monsters High School.
Ideally there should be pictures.
How do you go about finding artists, and how much money will you likely be… In Publishing Participants: Kynn, Andrew Morris, ejh, Adam Dray, Nathan P., Michael S. Miller, Bob Goat, Erskin, daMoose_Neo, nikola, talysman, timfire, Ron Edwards, Jake Richmond.
9/30/2005 James_Nostack: [Sorc Combat] This is another thread in the long-running, "James is an idiot who keeps getting flummoxed by combat in Sorcerer" series. In today's episode, he wonders about sucking up the hit… In Adept Press Participants: James_Nostack, Valamir, Nev the Deranged, ScottM, Lisa Padol, Ron Edwards, jburneko.
9/30/2005 chris_moore: [pulp heroes] How will our hero...? Have you ever watched a movie / read a book where you know that the hero is going to win/escape/whatever, but there's a moment in there where you think, "HOW… In Indie Game Design Participants: chris_moore, Tobaselly, Joshua BishopRoby, Noon, TonyLB.
9/30/2005 Vaxalon: Relationships die? I've got a character who has a relationship that's basically an old romantic affair that has been cut off, years ago. I'm thinking it would be appropriate to represent that… In lumpley games Participants: Vaxalon, lumpley.
9/30/2005 Meguey: Art imitates life imitates art I was looking over a recent issue of Entertainment Weekly, detailing the fall line-up of TV shows returnign and new. I think someone's been reading PTA actual play threads, 'cause… In Dog Eared Designs Participants: Meguey, Andrew Morris.
9/30/2005 Brand_Robins: So I finally bought this stupid game. I knew I did not need Burning Wheel. I have a very little interest in fantasy RPGs these days, and what focus I do have for them is well tended… In Burning Wheel Participants: Brand_Robins, Bob Goat, Valamir, rafial, abzu, Jake Norwood, MetalBard, Kevin_Brennan.
<< more previous topics | | Subsequent Topics 10/1/2005 WyldKarde: Design Theories behind Action RPG's While not a fixture, I am ever a disciple of the design theories put forth here. Mostly because my own means lie along the lines of exploiting the internet for… In RPG Theory Participants: WyldKarde, Alan, ghoyle1, Shreyas Sampat, Joshua BishopRoby, gsoylent.
10/1/2005 ghoyle1: Running a one-shot game at a convention I'm going to be running a one-shot Risus adventure at a local games day in Arlington, TX, later this month (if you're going, you may want to avoid this message).… In Actual Play Participants: ghoyle1, Graham Walmsley, Mike Holmes, Ruminator, Madeline.
10/1/2005 John Kirk: RPG Design Patterns License I recently started a thread here soliciting feedback on a book I am writing: “Design Patterns of Successful Role-Playing Games”, which you can download in a rough draft form from… In Publishing Participants: John Kirk, resistor.
10/1/2005 John Kirk: Is Alignment an Anti-pattern? I recently started a thread here soliciting feedback on a book I am writing: “Design Patterns of Successful Role-Playing Games”, which you can download in a rough draft form from… In RPG Theory Participants: John Kirk, 1of3, Artanis, resistor, Bankuei, Jasper Polane, Adam Dray, Arturo G., Shreyas Sampat, c, SicaVolate, Blankshield, Sydney Freedberg, Kintara, M. J. Young, Mike Holmes, Shimeran, brightstar, alejandro.
10/2/2005 IMAGinES: Dogs in the Voice Chat We were all keyed up to play some Primetime Adventures last night, when two things happned. The first was a sudden and serious lack of confidence in the idea we'd… In Actual Play Participants: IMAGinES, Vaxalon, lumpley.
10/2/2005 Ron Edwards: [The End of the World] Ronnies feedback Hello,
Wow - Nick Wedig's The End of the World is a fantastic blend of Dead Meat, Otherkind, and The Mountain Witch - neat! It speaks directly to a lot… In Indie Game Design Participants: Ron Edwards, mrteapot, majcher, Jason Petrasko.
10/2/2005 Ron Edwards: [Get Out Get Away Get Wise Get Back Get Even] Ronnies feedback Hello,
Unfortunately, both "suburb" and "hatred" are the weakest elements of Graham Walmsley's Get Out Get Away Get Wise Get Back Get Even - otherwise, it'd be a winner.
Fixing… In Indie Game Design Participants: Ron Edwards, Graham Walmsley, Sydney Freedberg.
10/2/2005 Kynn: [Wandering Monsters HS] Generalizing Conflict As currently written, the Wandering Monsters High School rules allow students to attack each other physically, or with spells.
These are resolved as opposed checks of the relevant "grade" (WMHS-speak… In Indie Game Design Participants: Kynn, 1of3.
10/2/2005 lumpley: Serenity Policy THE LUMPLEY GAMES FORUM SERENITY POLICY
Discussing Serenity is, as you'd guess, on-topic for this forum.
However, it's impossible to discuss a movie without casually revealing details of what happens… In lumpley games Participants: lumpley.
10/2/2005 Frank T: [BARBAREN!] The Attribute Thread Alright, better late than never. This ist he BARBAREN! Attribute Thread. In this playtest report, Ron suggested that the Attribtes existence is forfeit. Ben said as much when he visited… In Indie Game Design Participants: Frank T, Ron Edwards, 1of3, Sean.
10/2/2005 Frank T: German translation of important terms and phrases I have translated some of the most important terms and phrases from Polaris into German to hand out to the players. I thought others might want to use this, too.… In These Are Our Games Participants: Frank T, Ben Lehman, Artanis, Victor Gijsbers, Arturo G..
10/2/2005 daMoose_Neo: Translational assistance on a web article? On occasion I go poking around the web, see where my games are talked about, what folks are saying and I've come across one I *think* is swedish, I don't… In Connections Participants: daMoose_Neo, Ben Lehman, pfischer, Yokiboy.
10/2/2005 Vaxalon: Players want freedom AND engaging content In a flash of enlightenment, Callan quoth...
...the players want freedom AND engaging content. Essentially two mutually exclusive goals. ....
...and yea, verily, I was enlightened.… In RPG Theory Participants: Vaxalon, Alan, Marco, Joshua BishopRoby, bcook1971, Noon, contracycle, nikola, Mike Holmes, Shreyas Sampat, John Kim.
10/2/2005 Ron Edwards: [One Can Have Her] Ronnies feedback Hello,
I've always wanted to see a role-playing game wrapped around a pure example of the Prisoner's Dilemma. Jonas Karlsson's One Can Have Her nails it, specifically the iterated version,… In Indie Game Design Participants: Ron Edwards, Graham Walmsley, Jonas Karlsson.
10/2/2005 Ron Edwards: [Darling Grove] Ronnies feedback Hello,
John Laviolette's Darling Grove was a very strong candidate, one of the best examples of using the stated key terms. It also offers the only positive version of this… In Indie Game Design Participants: Ron Edwards, talysman.
10/2/2005 Ron Edwards: [Sloat & Larkin] Ronnies feedback Hello,
Nick Moffitt's Sloat and Larkin was one of the few entries that make me go, "Hey, that's a really neat and unexpected use of the terms." It starts with… In Indie Game Design Participants: Ron Edwards, tygertyger.
10/2/2005 ghoyle1: How do you draw out a relationship map? How do you draw out a relationship map? Are there some examples online somewhere?
Guy (Hoyle) In RPG Theory Participants: ghoyle1, Peter Nordstrand, Joshua BishopRoby, MatrixGamer, Sydney Freedberg, Ron Edwards.
10/2/2005 Ron Edwards: [Attack of the Giant Rats] Ronnies feedback Hello,
Moving right along! Here are my comments on Attack of the Giant Rats by Manu Saxena, again, pretty much just my notes.
This is Planet of the Rats, Simulationist-style,… In Indie Game Design Participants: Ron Edwards.
10/2/2005 Particle_Man: On removing homosexuality and violating gender roles as sins... I have looked over the infamous "Racist Nazi Dogs" thread and want a DotV game in which homosexual relations are not sinful and in which women are not limited to… In lumpley games Participants: Particle_Man, lumpley, Darcy Burgess, TonyLB, Ron Edwards, ejh, Eero Tuovinen, Bankuei, demiurgeastaroth, James Holloway.
10/2/2005 jdrakeh: Own Miscellaneous Debris! Seriously. Here's the deal - Miscellaneous Debris is closing its doors forever. I'll transfer all of the main site files and copyrights to the first individual who convinces me that… In Connections Participants: jdrakeh, ejh.
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