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From Day One


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10/13/2005 JSDiamond: "All's quiet..." draft 5
Slowly but surely... getting it all worked out.  This time taking a cue from the earliest posts about environment modifier values.  Got them dialed in good --hopefully you will think…
In Indie Game Design
Participants: JSDiamond, JasonPalenske, Noon, mutex.


10/8/2005 JSDiamond: All's quiet...
Using everyone's posts as a goldmine of tweaks and new ideas, here is version 4.  This is the most complete edit thus far with darn near everything in it except…
In Indie Game Design
Participants: JSDiamond, Ron Edwards.


10/1/2005 JSDiamond: Alls quiet... 3rd draft
I've high-lighted the new bits in green shadow boxes.  The GM's use of special cards is finally set, as is the definitions of "types" of actions. http://www.orbit-rpg.com/alls_quiet3.pdf
In Indie Game Design
Participants: JSDiamond.


9/29/2005 JSDiamond: All's quiet... second draft pdf
Here is the second draft with the suggestions by Ron and Callan.  I've yet to work out the modifier value tweaks. http://www.orbit-rpg.com/alls_quiet2.pdf  
In Indie Game Design
Participants: JSDiamond, Selene Tan.


9/20/2005 JSDiamond: "All's quiet" playable draft
I loved the Thief pc games by looking glass and I've never agreed with how thieving is presented in tabletop RPGs --relying on a player's ability to continue to role-play…
In Indie Game Design
Participants: JSDiamond, mutex, Noon, Ron Edwards.


6/29/2005 JSDiamond: In-game character death resolution
I'm thinking of something like this for resolving character death in the "fantasy heartbreaker" I'm making. I think I might even add it to my existing opus. Here's the rules.…
In Indie Game Design
Participants: JSDiamond, Andrew Morris, TonyLB, Doug Ruff, Resonantg, Valamir, Nogusielkt, Justin Marx, daMoose_Neo, Jack Aidley, Master Marx, Stickman.


11/8/2003 JSDiamond: Hell Comes to Frogtown - free rpg
Apologies to anyone with taste. http://www.orbit-rpg.com/froggy.pdf
In Indie Game Design
Participants: JSDiamond, gabby2600, Lxndr, C. Edwards, greyorm, Mike Holmes, Phillip.


10/24/2003 JSDiamond: SUPER GREEN!
Inspired by Ruby Rod. Check it out on the 'Other Projects' page. In pdf. http://www.orbit-rpg.com
In Indie Game Design
Participants: JSDiamond, gobi, Spooky Fanboy, Andrew Martin.


10/23/2003 JSDiamond: Trust me, artwork helps
This isn't a question thread as much as an idea-for-promotion thread. I recently decided to put up a gallery page separate from my main site so that people can see…
In Publishing
Participants: JSDiamond, busling.


10/16/2003 JSDiamond: STEEL yourself!
Here's a quicky run & gun system. Just visit the site and go to the Other Projects page. In PDF. Click on the STEEL logo. http://www.orbit-rpg.com
In Indie Game Design
Participants: JSDiamond, ethan_greer.


9/19/2003 JSDiamond: Orbit is 99% mistake free! And now...
Not too serious, but here's the other 1% On page 118 the armor table is missing the center column that shows the armor ratings for each type of armor. I've…
In Orbit
Participants: JSDiamond.


9/16/2003 JSDiamond: ORBIT is here!
I received my books back from the printer today! They look awesome. Aside from a few production problems I encountered along the way, I must say that Central Plains Book…
In Orbit
Participants: JSDiamond, Valamir.


9/15/2003 JSDiamond: Orbit shipping TODAY!
That's it, Orbit is finished! The books are on their way as of this morning. 272 pages of planet hopping, alien hottie, boozing, gun-fighting goodness!
In Orbit
Participants: JSDiamond, Mike Holmes, Catalyst.


9/8/2003 JSDiamond: Orbit is ON SCHEDULE!
It's a GO! The printers just emailed to assure me that Orbit is on schedule to roll off the presses on the 10th, this Wednesday!
In Orbit
Participants: JSDiamond, Ron Edwards, Catalyst.


9/4/2003 JSDiamond: Fight the Nazis as a reckless daring 1940's spy
"Rhinegart Station-South" is a noir, pulp action style rpg set in 1940 Europe. Just a bit of fun I'm working on. You can download it from my site's main page,…
In Indie Game Design
Participants: JSDiamond, Ron Edwards, Mike Holmes.


8/18/2003 JSDiamond: ORBIT release date
It's official. The printers tell me September 10th. After many problems they promised me a galley proof by this Friday, and after my 'okay' the presses are turned on and…
In Orbit
Participants: JSDiamond, Valamir, Catalyst.


7/14/2003 JSDiamond: ORBIT now!
As of 12:35 a.m. Sunday July 13, 2003 I have plugged in the last .tif image and Orbit is finished! It's press time (finally) and after much inspiration and thought…
In Indie Game Design
Participants: JSDiamond.


7/9/2003 Bailywolf: Orbit by July's end
What else can one say? BOO-YAA!
In Orbit
Participants: Bailywolf, Ron Edwards, Catalyst, JSDiamond.


4/18/2003 JSDiamond: Site referrals
Forgites, My rpg Orbit will have a page or two devoted to "must visit" sites. If you want to have your site listed in this book, email me with the…
In Publishing
Participants: JSDiamond.


2/12/2003 JSDiamond: 2nd Print run
Matt, I know that Gencon is still a while yet, but have you decided on whether to do another print run? I love the preview and I'd really…
In Errant Knight Games
Participants: JSDiamond, Matt Gwinn.


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Subsequent Topics

10/18/2005 JSDiamond: All's quiet... excerpt of player stance
Here is an excerpt from the main rules about understanding the character's relationship to the setting and system. http://www.orbit-rpg.com/alls_key.pdf I hope this clarifies the Player's role better. 
In Indie Game Design
Participants: JSDiamond, Noon, mutex, EllePepper.


10/21/2005 JSDiamond: Debris: A Guide to the city of Ruin --setting info for All's quiet...
Here is a draft for the setting info for the All's quiet... thieving rpg.  Although it is setting material (flavor text, etc.) there are also guidelines for role-playing in this…
In Indie Game Design
Participants: JSDiamond, mutex.


10/26/2005 JSDiamond: All's quiet... final draft for core rules
With help from everyone who posted comments, here is what I hope will be the final draft. http://www.orbit-rpg.com/Alls_Quiet_rules.pdf Changes made to: Modifier values Number of mods Character and Player relationship…
In Indie Game Design
Participants: JSDiamond.


11/12/2005 JSDiamond: The Other --playtest version 1.0 ready
The Other is ready for a first playtest.  It's inspired by movies like V, The Thing, and Invasion of the Body Snatchers --to name but a few.  Anything with a…
In Indie Game Design
Participants: JSDiamond.


11/14/2005 JSDiamond: The Other --beta version playtesters needed
See my thread on the design forum for info on the game itself. I'll have actual hardcopies for playtesters willing to actually play my game the Other  The booklets will…
In Connections
Participants: JSDiamond.


12/3/2005 JSDiamond: All's quiet --bag o' drafts
Here are the drafts for all three booklets in pdf form.  Try them out if you like. Just remember that they are rough drafts.  All feedback appreciated. http://www.orbit-rpg.com/alls_Quiet_rules.pdf  --this is…
In Indie Game Design
Participants: JSDiamond.


2/3/2006 JSDiamond: All's quiet... alpha-beta test
I have stripped down the die-rolling and rules a bit for my low-fantasy thieving rpg.  If you would like to critique, playest and otherwise try to wring the life essence…
In Connections
Participants: JSDiamond.


3/2/2006 JSDiamond: All's quiet... version 3
I've smoothed the system down, doing the following: ::Using 3d4 ::Condensing the modifiers to a range of  +0 to +3 ::Condensing the environments down to a range of 4 (down…
In First Thoughts
Participants: JSDiamond, TonyLB.


12/3/2006 JSDiamond: Playtesters wanted
For "the Other" a survival horror/action rpg.  Alien dopplegangers.  Uses trust mechanic between players to boost character power (or reduce it). Email if interested.  I'll send you a PDF.   …
In Connections
Participants: JSDiamond.


12/13/2006 JSDiamond: Want to try "Sea of Fate" ?
Here is a link to the pdf. Card based, simple.  Don't know if it's been done before.  Any feedback on how it works in play is appreciated.  I have tried…
In Connections
Participants: JSDiamond.


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