The Forge Reference Project: Browse Threads

 

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From Day One


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5/15/2005 Dev: Rotating Dogs - does it work?
I'm lucky enough to have a few really good players that I'm itching to introduce to Dogs. Sweet! I also have quite a few friends who would be great for…
In lumpley games
Participants: Dev, Technocrat13, lumpley, ptikachu, nikola, urbanpagan, Simon Kamber.


4/7/2005 Dev: [cracked idea] SharePlay Magazine Manifesto
I had a silly idea, but I want to share it before we go back to NormalForge and I'm forced to back up my arguements with facts. Quickly! ==== SharePlay…
In Forge Birthday Forum
Participants: Dev, Brendan.


4/6/2005 Dev: Your Mom - Gamist, Simulationist or Narrativist?
Answers must be in the form of a yomama joke that is not affected at anyone's mother, but rather at the 2nd-person "mom". Go!
In Forge Birthday Forum
Participants: Dev, Doug Ruff, pete_darby, Victor Gijsbers, Matt Snyder, joshua neff, Jason L Blair, Ben Lehman, C. Edwards, Ron Edwards, Rob MacDougall, gobi, Frank T, daMoose_Neo, Gordon C. Landis, bluegargantua, Piers Brown, bcook1971, Walt Freitag, Andrew Morris, Zathreyel, Bankuei, droog, groundhog, beingfrank, Miskatonic.


4/5/2005 Dev: Websnark vs. In Nomine vs. Dead Inside vs. Nobilis
Check it out: http://www.websnark.com/archives/2005/04/the_aesthetics.html WebSnark (guy who's popular netwise for snarking on webcomics, occaisionally RPGs and other stuff) has this crazy idea of fusing Nobilis, In Nomine and Dead Inside…
In Forge Birthday Forum
Participants: Dev, Ben Lehman, Miskatonic.


3/20/2005 Dev: Enabling transcripts of play
Transcripts of play are very useful (for both Actual Play and Game Design scripting), but they can also be hard to read. I think we could really help folks by…
In Site Discussion
Participants: Dev, Jonathan Walton, jdagna, Mike Holmes.


3/16/2005 Dev: Marketing, Word-of-Mouth, and other buzzwords
I've seen some mention of "viral ads", "word-of-mouth" and other such things in relation to our industry, so I thought I'd way in. I have the pleasure of working at…
In Publishing
Participants: Dev, Ben Lehman, matthijs, abzu, Valamir, jdagna, Solly Brown, Domhnall, philreed, Ron Edwards, MatrixGamer, Allan.


3/16/2005 Dev: Security Advice (& other advice) for your Websites/Forum
I'm continuing from this (closed) thread in Site Discussion about advice for securing your own websites and forums. Rob Carriere had some excellent advice, which I'm reposting. A key part…
In Publishing
Participants: Dev, jdagna.


2/27/2005 Dev: [Dead Inside] Good use of advertising
Go check out the popular webcomic Something Positive, and you'll see the ad for Dead Inside there. This is awesome, because: It's the right market. (SP has in its…
In Publishing
Participants: Dev, Space Cowboy, Paul Czege, chadu.


2/23/2005 Dev: Report: Firefly LARP / Active Karma
[i]See also: [url=http://www.indie-rpgs.com/viewtopic.php?t=13866&highlight=firefly+larp]Active Karma system[/url], [url=http://www.indie-rpgs.com/viewtopic.php?t=13762&highlight=firefly+larp]Firefly LARP concepts[/url][/i] So, the Firefly LARP went well enough (and if you google for [url=http://www.google.com/search?q=firefly+larp]"firefly larp"[/url], my game comes up!). The problematic stuff going…
In Actual Play
Participants: Dev, Andrew Morris.


1/21/2005 Dev: New Fastlane Review
...by me. See! http://www.rpg.net/reviews/archive/10/10989.phtml
In Twisted Confessions
Participants: Dev, ejh, Lxndr, Eero Tuovinen, Wolfen.


1/12/2005 Dev: Fastlane - minisized play report (and questions!)
Played Fastlane with three friends, and had an excellent time! We played out the equivalent of a fun heist movie, and although the pace was a bit rushed, we finished…
In Twisted Confessions
Participants: Dev, Lxndr, Mike Holmes.


1/8/2005 Dev: The right kind of "try-before-you-buy" for product
"Quickstart PDFs" are one way of letting people have a look at the system (and possibly giving it a play through) before buying it. Another option could be releasing some…
In Publishing
Participants: Dev, chadu.


1/6/2005 Dev: PDF Publishing Wishlist
I started this thread to share (and gather) some "wishes" that I had for PDF products, and I'd like both some additional request, and also responses to how these are/aren't…
In Publishing
Participants: Dev, madelf, JimLotFP, Yokiboy, Ed Cha, klapton, rpghost, axonrg, Tav_Behemoth.


1/5/2005 Dev: Active Karma - a LARP system
This is part of my development of the aforementioned Firefly LARP, although the system should be applicable in a variety of conditions. (If I'm doing my job right, it could…
In Indie Game Design
Participants: Dev, Andrew Morris, daMoose_Neo, Tim Alexander, Bill Masek, MrSalt, HereticalFaction.


12/29/2004 Dev: Fastlane - minor rules explanations
Firstly, the handicap: how important is that really, in the balance of things? I'd feel more aesthetically pleased if I didn't have to bother with that. Secondly, would things still…
In Twisted Confessions
Participants: Dev, Lxndr.


12/21/2004 Dev: A Firefly LARP in the making: What do they want?
(This fits better here, rather that in Game Design, due to the IP content and also because I'm talking more about expectations rather than mechanics here. Mechanics later!) I'm slated…
In RPG Theory
Participants: Dev, randomling, Sydney Freedberg, Black Iris Dancer, TonyLB.


12/14/2004 Dev: VeriCon 2005
[i]See also [url=http://www.indie-rpgs.com/viewtopic.php?t=9595&highlight=vericon]Vericon 2005 wrapup[/url].[/i] So, VeriCon 2005 is happening, Jan. 28 (Friday) - Jan. 30 (Sunday). This year, I'm the contact person for RPGs, and I would like to…
In Conventions
Participants: Dev.


10/8/2004 Dev: [PUNK] try some PUNK via IRC?
I posted to indie-netgaming about a oneshot (playtest? drivethru?) of gobi's excellent game, PUNK; I thought I'd mention it here too, since may folks took a shine to the game.…
In Connections
Participants: Dev, b_bankhead, Shreyas Sampat, gobi, Lathan, Ron Edwards.


9/1/2004 Dev: Only Mechanics that Matter
Dan Bayn was working on Karmic Cycle, and mentioned the following: I've noticed that my last two game ideas basically take an add-on mechanic found in other games and removing…
In RPG Theory
Participants: Dev, Ron Edwards.


8/28/2004 Dev: First reading: fast thoughts
I'm moving, so I can't elaborate, but here's an email I gave to Ben recently after a first read. I'll break it up and elaborate more when I have net…
In Polaris Playtest Forum
Participants: Dev, Ben Lehman, Eero Tuovinen.


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Subsequent Topics

10/21/2005 Dev: Interesting Jedi article on Star Wars and gender (among other things)
I'm always impressed by <i>Strange Horizons</i>, but I really liked this article on Revenge of the Seth: We Must Love One Another or Die. The article takes a lot of…
In lumpley games
Participants: Dev, Sydney Freedberg, Brand_Robins.


10/21/2005 Dev: [PTA] Maximum number of participants?
What's the highest number of active players that have ever worked in a PTA game? How many more audience members (a la those audience rules) could fit in?
In Dog Eared Designs
Participants: Dev, Blankshield, Ben Lehman.


11/6/2005 Dev: VeriCon 2006 in Cambridge
Unlike previous years, I really have not been involved with the planning of VeriCon (being that I graduated and all). Much to my pleasant surprise, it seems like we Luke,…
In Conventions
Participants: Dev, Mr Darran Sims, abzu, Shreyas Sampat, Jared A. Sorensen.


12/3/2005 Dev: Changes at Pandemonium Books (Cambridge, MA)
Many of you stock your games with Pandemonium Books in Cambridge, MA. (I've picked up quite a few independent titles there over the least few years.) I just heard today…
In Publishing
Participants: Dev, abzu, nikola, Mike Sugarbaker, Ron Edwards.


12/6/2005 Dev: Dogs: A new crew, and New Dust Creek
I recently started up a new game of Dogs with a veritable dreamteam of local friends/players. We've had two sessions so far, one for character creation and one for our…
In lumpley games
Participants: Dev, Danny_K, ScottM, rrr.


12/6/2005 Dev: [Dogs] Hurting third-parties in a confict
Is there a recommended way to frame conflicts where there's a chance of harm to be done/prevented by a third party? Examples: Lous tries to shoot up Mark. How…
In lumpley games
Participants: Dev, Joshua BishopRoby, lumpley, avram, cpeterso, Particle_Man, nikola, Warren, Vaxalon, Brendan, Simon Kamber.


12/20/2005 Dev: Questions from recent play
First, the more mechanical questions that came out of the system. (1) Conflicts without clear opposition: the 1st ed. text seemed to say this is a flat 4d6 + Demonic…
In lumpley games
Participants: Dev, Vaxalon, Warren.


1/31/2006 Dev: More Granular House Rules?
Are there any house rules for "more granular" conflict resolution within PTA? He liked Dogs' system by which new elements were introduced into the conflict in play, changing the conflict.…
In Dog Eared Designs
Participants: Dev.


2/6/2006 Dev: Rule Suggestion: Musical Cues!
Here's my rule suggestion: Players will give the GM songs that they feel are appropriate for their character or the setting. Once per session, in a conflict, the player may…
In lumpley games
Participants: Dev, Vaxalon, lumpley.


3/7/2006 Dev: [Dogs] On The Ethical Nature of Kneecapping
I have a player who is great at gunplay, and does raises like "Raise 12: I shoot Mob NPC in the knees/legs." He's specifically trying to avoid killing wounds, when…
In lumpley games
Participants: Dev, coffeestain, Vaxalon, Warren, Wolfen, ffilz, jlarke, lumpley, demiurgeastaroth, dunlaing.


4/14/2006 Dev: [Sorceror Remix] Trying a single-die mechanic
I came up with an alternate mechanic for Sorceror the other day and posted about it at StoryGames; that evening I playtested it with a friend Henri, to great effect!…
In First Thoughts
Participants: Dev, Ron Edwards.


4/14/2006 Dev: [Sorceror Remix] Damned Harvard! New Rules at the Old School
Henri and I got together to try out the alternate Sorceror mechanics I'd been playing with. We've both gamed together a lot, and I played in a previous Sorceror camapign…
In Playtesting
Participants: Dev, Ron Edwards.


4/23/2006 Dev: [Dance and Dawn] Healthy Competition in Speed-Dating
About two years ago, The Dance and The Dawn came out of the IGC. I’m getting it together for a revision now. You can see the rules at the link,…
In First Thoughts
Participants: Dev, Ben Lehman.


6/7/2006 Dev: [Dust Devils] Low-card narration
Has there been discussion of letting the player with the low card be the narrator, as opposed to the high-card? Has anyone tried it out? I vaguely recall such discussions…
In Chimera Creative
Participants: Dev, Matt Snyder.


6/28/2006 Dev: [Agora] Examing an problematic playtest
Over on SG, Caledonian described an unsuccesful play of Agora, and I thought it would be worth re-examining some of the suggestions in that thread, and offer my thoughts. *…
In Playtesting
Participants: Dev, Joshua BishopRoby.


8/27/2006 Dev: [Dust Devils] Texas Hold Em mechanic for consideration
More than a few times, people asked for a Dust Devils mechanic that works with Texas Hold 'em, in part to help ameilorate the problem of running out of cards…
In Chimera Creative
Participants: Dev, Matt Snyder, Hans, Nathan P..


12/17/2006 Dev: [Crime and Punishment] Freakin' Ivory Tower, man...
We played Moyra Turkington’s C&P at a recent SG Boston night, and it was great - in fact, a perfect fit for the style of these nights, which have mostly…
In Playtesting
Participants: Dev, spaceanddeath.


1/10/2007 Dev: Rules questions: minutae, antag credits
* Minutae: if you have multiple players offering minutae (and an effect on the conflict), is there a specific way of deciding which one to use, or should that just…
In glyphpress
Participants: Dev, nikola.


12/6/2007 Dev: [Mechaton] Compliments and rules questions
We played the short version of the game and had a great time of it! The first team to rush the satellite actually managed to hang on to it, but…
In lumpley games
Participants: Dev, lumpley, JCunkle.


4/12/2012 Dev: A Narrativist Wargame / A Walk Through The Forge
I'm going go for using all four of my Forge threads as my inspirations, and will build a <b>Narrative Wargame</b> of some sort. If you're a bit tl;dr, my very…
In Last Chance Game Chef
Participants: Dev, Jason Pitre.


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