Previous Topics 10/24/2005 Arturo G.: [MLwM] Humiliation: Another way to increase a minion's self-loathing.
In my first session of MLwM I was acting as The Master, an old-family lord in Galicia, the north-west region of Spain, a land of forgotted low-mountain-valleys, rain and myst.… In Actual Play Participants: Arturo G., TonyLB, Mike Holmes, Vaxalon.
10/24/2005 ffilz: [D20 Arcana Evolved] Great game starting to wrap up I've talked about this game before in:
How do I improve my reward cycle{/url]
The reward/hero point discussion{/url]
Engaging learning disabled players
I've also… In Actual Play Participants: ffilz, ScottM, MetalBard, Ron Edwards, Bankuei, Sean, John Harper.
10/24/2005 Ron Edwards: [Sphear] Ronnies feedback Hello,
I'll say it again. Jared was robbed, or very nearly robbed, of a Ronny. Even if the game wasn't as good as it is, there's his blatant and accurate… In Indie Game Design Participants: Ron Edwards, Jared A. Sorensen.
10/24/2005 Arturo G.: [Hierarchy] Splitting the SIS for a large group of players
Hi there!
I want to express a couple of thought about Hierarchy. One of the October Ronnies entries.
The game is designed for a large group of people (8-15 players).… In Indie Game Design Participants: Arturo G., Troy_Costisick, Ben Lehman, Blankshield, Ron Edwards.
10/24/2005 Ben Lehman: [This is my Blog] Technical assistance Hi --
I'm in serious need of some technical assistance for <a href="http://benlehman.blogspot.com/">This is my Blog</a> and I was hoping someone could lend a hand.
Here's the situation:
I'm shortly… In Connections Participants: Ben Lehman, Tim Alexander, Adam Dray, Selene Tan.
10/24/2005 e1ven: [Usus] System Design Good Morning,
I'm working on a system that I can use for two or more settings, both a Western-style game, as well as a Gritty city, Sin-City style.
In working… In Indie Game Design Participants: e1ven.
10/24/2005 Parsolamew: [PtA} Ohio: 4431 My group has just started getting past the toe-dipping stage of indie gaming, having played a moderate bit of DitV, trading off GM duties and such. I've been itching to… In Actual Play Participants: Parsolamew, James Holloway, Matt Wilson, lumpley, John Harper, pxib, thazdor, Alan, nikola.
10/24/2005 Sara Adyms: Webpage Novice available. I like designing things and I enjoy setting things up.
I'd be more than happy to create a simple to moderate webpage for anyone who needs it, although I do… In Connections Participants: Sara Adyms.
10/24/2005 Ron Edwards: [Cycle] Ronnies feedback Hello,
Hooray, a Mortal Kombat game! It's pretty strong for only four pages. Player-character creation is very neat, even exciting, with its colors. I really like the variety available in… In Indie Game Design Participants: Ron Edwards.
10/24/2005 Lisa Padol: Questions after looking at Quick Ref Nev very kindly sent me his Quick Ref. I emailed him a couple of questions, and he suggested I post them here, as he'd like to know the answers as… In Adept Press Participants: Lisa Padol, Ron Edwards.
10/24/2005 Ron Edwards: [3:16] Ronnies feedback Hello,
This one gets a full Ronny.
I'm taking a very different approach from Roger's Roger's analysis and review thread, although it's a fine discussion. My take is emphatically… In Indie Game Design Participants: Ron Edwards, Frank T, Ben Lehman, Gregor Hutton.
10/23/2005 OddballE: Website for GUILDS After months of trying to handle making my game and my full time job I have finally been able to get a website up and running. it is oddballe.com. The… In Indie Game Design Participants: OddballE, Bill Masek.
10/4/2005 ScottM: [GenCon Socal] Indie RPGs (split) Thursday is now the open gaming day, which makes it perfect for starting something without convention coordination.
I'm proposing a DitV game starting Thursday at… In Conventions Participants: ScottM, Ron Edwards.
10/23/2005 WhiteRat: [Design Patterns of RPGs] What's in a Diagram? Like many, I was impressed and intruiged by John Kirk's text Design Patterns of Successful Role-Playing Games. As a software engineer myself, I found the currency flow diagrams especially thought-provoking.… In RPG Theory Participants: WhiteRat, John Kirk, 1of3, talysman, Shreyas Sampat, RenjiKage, Roger.
10/23/2005 Ron Edwards: [Left Coast] Ronnies feedback Hello,
Well, as announced, this game has won a $25 Ronny for October. From my notes: Oh god, talk about the 70s!! I'm getting Synanon flashbacks.
The subject matter works… In Indie Game Design Participants: Ron Edwards, hix, talysman, Graham Walmsley.
10/23/2005 Karasu: Intent of Action? I ran my first playtest of Dogs last night with two of my five players, and it went swimmingly. It started out as a short introduction to the conflict resolution… In lumpley games Participants: Karasu, demiurgeastaroth, lumpley.
10/23/2005 Lisa Padol: Is a Good Town a Good Idea? I had an idea for a town pop into my head, and I'm wondering how viable it would be.
Okay, I know 99% of the towns the Dogs visit should… In lumpley games Participants: Lisa Padol, Everspinner, Vaxalon, two_fishes, TonyLB, Wolfen, Pol Jackson, lumpley, Falc, Neal, Joshua BishopRoby, Ben Lehman, nikola, Andrew Morris, Brian Newman, Paka, dunlaing, Danny_K, Tindalos.
10/23/2005 Cyrus Marriner: [Adrift] Going beyond "Parlor Narration" This is about my Ronnies entry, Adrift, which can be found at http://www.spacklecube.com/press/adrift.pdf.
In the results, my entry was one of the ones categorized as Parlor Narration. From the … In Indie Game Design Participants: Cyrus Marriner, Graham Walmsley, Ron Edwards, greyorm, Noon, Gregor Hutton.
10/23/2005 Melciber: [Visions of Gaslight] I Cast Magic Missle! While working on material for VoG I noticed that Thaumaturgy was beginning to move too close to center stage, and this simply would not do.
While the game is meant… In Indie Game Design Participants: Melciber, Shreyas Sampat, Jack Aidley.
10/22/2005 daMoose_Neo: [Imp Game] Traps & Mishaps, Adventurers, Monsters & more Still plodding along!
Traps & Mishaps, a companion to my earlier released Mischief & Mayhem, is taking pretty solid shape right now and I have enough pieces of the puzzle… In Indie Game Design Participants: daMoose_Neo.
<< more previous topics | | Subsequent Topics 10/24/2005 Jonathan Hastings: [PTA] Moon Town--pitch and pilot So, basically, the substance of what I have to say about PTA is: "Wow. It works."
A little more detail.
The Players:
Me, Nick, and Bryan--see this Actual Play report… In Actual Play Participants: Jonathan Hastings, John Harper.
10/24/2005 Anders Gabrielsson: Actual Play I got my first chance to play today so I thought I'd jot down some notes while the session is still reasonably fresh in my mind.
I opted to explain… In Muse of Fire Games Participants: Anders Gabrielsson, Sydney Freedberg, Vaxalon, TonyLB.
10/25/2005 Andrew Morris: Designer looking for designers....yeah, that's right So, I don't know if anyone else has heard about this, but at DexCon 9 (July 2006), Dexposure is running an "Iron GM " contest. Basically, the deal is:
1)… In Connections Participants: Andrew Morris, TonyLB, Graham Walmsley, Michael S. Miller.
10/25/2005 nikola: Shock: playtest 0.1.0 thread Download <a href=http://glyphpress.com/playtest/Shock0.1.0.pdf>Shock: version 0.1.0</a> and play it!
Please post A.P. threads in Actual Play, but post questions about the system, typo reports, and other peripheral elements here!
As each… In glyphpress Participants: nikola, James_Nostack, Tim Alexander.
10/25/2005 Silmenume: "Situation Creation" mechanics - and Sim Hey Everyone!
The other day in my AP thread Vincent (Lumpley) made the following assertion in response to my claim –
Situation creation Mechanics… In RPG Theory Participants: Silmenume, Bankuei, Joshua BishopRoby, talysman, contracycle, Shreyas Sampat, lumpley, John Kim, cruciel, ewilen, Mike Holmes, Noon, timfire, Marco, M. J. Young, LordSmerf, Valamir, Supplanter.
10/25/2005 nikola: [Shock:] Request for feedback Shock: Social Science Fiction has just gotten to its coming out party at the tender age of 0.1.0.
You can download it here</a>. I should very much like feedback on… In Indie Game Design Participants: nikola, TonyLB, CSBone, Graham Walmsley, Paka, Everspinner, Jonathan Hastings, Spooky Fanboy, Negilent, Tim Alexander.
10/25/2005 Demonspahn: [Zombie] Request for Feedback Zombie
You are a zombie. You travel around and eat people. That’s the basic setup of the game. What follows are some thoughts and ideas on how I hope to… In First Thoughts Participants: Demonspahn, Graham Walmsley, J Tolson.
10/25/2005 Dumirik: [The Inquisition] Not fruitful, just wierd. This thread is directly related to the discussion currently going on at Lumpley's pad here: http://www.lumpley.com/comment.php?entry=119
Also, for newcomers, you will want to check out the previous thread related to… In Indie Game Design Participants: Dumirik, knicknevin, Joshua BishopRoby, Noon.
10/25/2005 Shreyas Sampat: Mere Sapnon ki Rani: Conflict System Queries I talked about this game some time ago on my blog. I'm trying to work out the way that its conflict procedure works.
The system proceeds like this: (I like… In Indie Game Design Participants: Shreyas Sampat, Tim Alexander, jasonm, Bill Masek.
10/25/2005 KingOfFarPoint: Do players have absolute say over belongings on their sheet. To what extent was I breaking the rules by doing the following:
Two Dogs were arguing with an npc about whether she was allowed to commit suicide and whether they… In lumpley games Participants: KingOfFarPoint, Vaxalon, Neal, Andrew Morris, lumpley, nikola.
10/25/2005 Neal: Relationships with Belongings? Has anyone here discussed a character's relationships to his or her belongings? I mean relationships as in Relationships. I'm not advocating, mind you; just asking. I don't see in the… In lumpley games Participants: Neal, lumpley, Vaxalon, Wolfen, nikola.
10/25/2005 Jack Aidley: [Chanter] Rules for the things that matter Lately I've returned to Chanter and been working on turning it into a complete and finished game. To be honest, when I first wrote the game I didn't really think… In Indie Game Design Participants: Jack Aidley, Darcy Burgess, Bankuei, Bill Masek.
10/25/2005 emaise: [Sorcerer] Setting Concept: Inner Demons I'm working on a Sorcerer setting. It's not ready yet, but I thought I'd share some of my thoughts as I work on it.
I'm getting back into gaming after… In Adept Press Participants: emaise, MetalBard, Lisa Padol, jagardner, Ron Edwards.
10/25/2005 MatrixGamer: Unspoken rules - boardgames to miniatures to role play games A quote by Vincent got me thinking about implied rules.
Over time, repetition makes a body of informal procedures, mere hit-or-miss guesses, into an unspoken and… In RPG Theory Participants: MatrixGamer, Sydney Freedberg, Mike Holmes.
10/25/2005 jrs: [DitV] NPC's as improvised belongings Following up on my post here in "Relationships Determine What Conflicts Will Be About" , I have a question:
There is this conflict between a Dog and the town… In lumpley games Participants: jrs, Vaxalon, lumpley.
10/25/2005 Tim Alexander: Finally making good, what should I be sure to do? Hey Folks,
I owe Joshua some actual play that I said I'd give him weeks ago, but next week I'm going to make good and we'll be giving the game… In glyphpress Participants: Tim Alexander, nikola.
10/25/2005 Palaskar: [SIgnature 8.0] Need playtest groups(s) Hi there, my name is Michael Mendoza, and I'm another one of those starry-eyed game designers fulfilling his dream of creating an RPG. In this case, it's "Signature" a rules-light… In Indie Game Design Participants: Palaskar, Adam Dray, Spooky Fanboy, darrick.
10/25/2005 Wormwood: Play: Content, Controls, Constraints (PCon3) - Overview As a central aspect of all RPGs play behavior is surprisingly unexamined in the context of RPG theory. About three years ago I started trying to piece together a theory… In RPG Theory Participants: Wormwood, MatrixGamer, HenryT, Mike Holmes.
10/25/2005 Trevis Martin: Universalis, Entropy and the Fall of the Uniwiki After a fourth and fifth try, our attempts at playing Universalis by Wiki have come to an anticlimactic end.
I think Mike's original idea, way back when we started thinking… In Actual Play Participants: Trevis Martin, ScottM, Valamir, Mike Holmes, nijineko, nilsderondeau, greyorm, Christopher Weeks, CPXB, Noon, Ron Edwards.
10/25/2005 JasonPalenske: The Impossible Design The Impossible Design
Over the last week or so I've noticed a profound change in the Forge. I say this as it comes from actually not being present on the… In RPG Theory Participants: JasonPalenske, WhiteRat, Nogusielkt, greyorm, Ben Lehman, Ron Edwards.
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