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7/13/2005 Demonspahn: [Aware] mechanics feedback- longish
Hi everyone, A couple of years ago I started working on a game called Aware. It was basically a post apocalyptic setting where animals had gained human level intelligence. It's…
In Indie Game Design
Participants: Demonspahn, xenopulse.


7/12/2005 Demonspahn: looking for Sean Wipfli's Dead Meat .doc
Hi everyone, I wanted to run a Dead Meat game this weekend and was looking for a copy of the original .doc. The weblink was taken down some time ago…
In Connections
Participants: Demonspahn, Marhault.


2/25/2003 Demonspahn: Dread Actual Play - LONG post
Dread Actual Play OK, so I just joined a new gaming group a few months ago. We’ve been rotating GMs every month or so give or take a week as…
In Actual Play
Participants: Demonspahn, rafael, Ron Edwards.


11/26/2002 Demonspahn: "Dread"ing cut-scenes
Hi everyone. Recently Mike Holmes brought up the interesting use of cut scenes here to help with a game mechanic problem I've been having. Maybe because I have been…
In RPG Theory
Participants: Demonspahn, Andrew Martin, contracycle.


11/25/2002 Demonspahn: Need help with Aware "narrative" mechanic.
Hi everyone. Just thought I'd post this, looking for some fresh new ideas. I'm talking about my game Aware, where you play intelligent animals. I'm looking for what I can…
In Indie Game Design
Participants: Demonspahn, M. J. Young, Mike Holmes, Christoffer Lernö, Nathan.


11/21/2002 Demonspahn: Aware - 2nd playtest/another hideously self-serving post :)
OK, so playtest session #2 for Aware: Roleplaying in the Age of Reason is in the books. In case anyone’s interested, a slightly dated write up of the game and…
In Actual Play
Participants: Demonspahn, C. Edwards, Christoffer Lernö.


11/13/2002 Demonspahn: Aware; First Playtest and Post Session Musings (LONG)
First off, I want to say thanks to Chris Edwards and Christoffer Lerno (Pale Fire) for helping me out with this game. Chris played the infamous Colonel Horatio Bugger (the…
In Actual Play
Participants: Demonspahn, C. Edwards.


11/6/2002 Demonspahn: Chris made a clam
and Christoffer made a fox for the upcoming playtest of my new game about animals who gained human level intelligence and rose up against their masters, briefly outlined here,…
In Indie Game Design
Participants: Demonspahn, Le Joueur, Jonathan Walton, Christoffer Lernö, J B Bell, C. Edwards.


11/5/2002 Demonspahn: Dead Meat: Vacation Cruise Style!
Hi everyone, talking about Sean Wipfli’s Dead Meat: Ultima Carneficina Dello Zombie here! This post is ridiculously long, just so you know. OK, we had planned a session…
In Actual Play
Participants: Demonspahn, UnSub, Ron Edwards, rabidchyld, Alan.


11/4/2002 Demonspahn: Online playtesters needed for Intelligent Animal RPG
Hi everyone, I am looking to a playtest a new game where the players play PC animals after they gained human intelligence and rose up against the humans. The game…
In Connections
Participants: Demonspahn.


10/31/2002 Demonspahn: New Game, New Direction for me, any feedback helpful (Long)
Hi everyone. I would like some feedback on a new game I have been designing. I’ve been sitting on this idea for a while but last night I finally got…
In Indie Game Design
Participants: Demonspahn, Sylus Thane, Mike Holmes, Christoffer Lernö, Jake Norwood, Le Joueur, Ron Edwards, Evan Waters, unodiablo.


10/20/2002 Demonspahn: Woohoo! Dreamwalker PDF available and a question
Hi everyone, After much help from Brett M. Bernstein at/of Politically Incorrect Games in getting the file size down, Dreamwalker is now available as a PDF! I came up…
In Publishing
Participants: Demonspahn, Ron Edwards, Gold Rush Games.


9/30/2002 Demonspahn: PDF size?
Hi everyone. Just wondering what the typical and/or optimal size of a rulebook PDF is. Just got Dreamwalker converted and it measures a whopping 8.8 megs. I would guess that's…
In Publishing
Participants: Demonspahn, Adam, mahoux.


9/25/2002 Demonspahn: New promotion idea CYoA
Hi everyone, Just thought I would share this. I have an RPG that for various reasons very few people have heard about/have access to. In order to promote the game…
In Publishing
Participants: Demonspahn, Andrew Martin, Jonathan Walton, Clay, Alex Knapik.


9/17/2002 Demonspahn: Another post about combat systems, just to get an idea...
Am I the _only_ one that frequents this site that has a group that: a. Is still having fun after almost ten years of playing with the same group of…
In RPG Theory
Participants: Demonspahn, Mike Holmes, Walt Freitag, M. J. Young.


9/6/2002 Demonspahn: A thought on IRC
Hi everyone. It just occurred to me (while reading the Orx post among others) that this site would be ideal for soliciting players for online/IRC games---not thinking campaigns here but…
In Actual Play
Participants: Demonspahn.


8/13/2002 Demonspahn: Dead Meat in play
Hi everyone. Just wanted to let all you GenConners know that some of us on the other side played games this weekend as well. :) We had an unusual session…
In Destroy All Games
Participants: Demonspahn, Ron Edwards, unodiablo, Gordon C. Landis.


7/26/2002 Demonspahn: Played Dreamwalker with a first time GM (LONG)
Hi everyone. Just wanted to post some thoughts from a recent Dreamwalker session. This is a LONG post that covers some notes about my group as well as a run…
In Actual Play
Participants: Demonspahn.


7/25/2002 Demonspahn: Playing as Belief
I once came up with a idea for a game in which the characters played "imaginary friends", protecting children (their wards) as best they could. Now I'm thinking Drop Dead…
In Key 20 Publishing
Participants: Demonspahn, Comte.


7/25/2002 Demonspahn: Banner creation
Hi everyone. It seems that banners are a big marketing tool for RPG's, I have clicked on many banners at RPGnet, but I don't recall seeing too many banner-related threads.…
In Publishing
Participants: Demonspahn, Michael Hopcroft, Matt, Mike Holmes, Ron Edwards, hive.


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