The Forge Reference Project: Browse Threads

 

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From Day One


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11/3/2005 Frank T: Old group, new Creative Agenda?
This is a “help me cure my actual play” post. So I’m playing Pool and PtA and DitV and MLwM and (soon) Polaris with cool folks I know from the…
In Actual Play
Participants: Frank T, Eero Tuovinen, Gaerik, Scripty, Sydney Freedberg, CPXB, MetalBard, Joshua BishopRoby, Andrew Norris, JasperN., Ben Lehman, daMoose_Neo, oliof, Halzebier, Noon.


11/3/2005 foucalt: [Two Men Enter, One Man Leaves] First-ever RPG design
Ok, here's my first-ever RPG, done as a 24-hour RPG yesterday. I had a lot of fun putting it together, and help from a couple of buddies last night playtesting…
In Indie Game Design
Participants: foucalt, Graham Walmsley, Joshua BishopRoby.


11/3/2005 Eero Tuovinen: Planning a playtest?
Paul: you just dumped me on the forum here, so I don't know what plans you exactly have going forward. Should I, like, playtest Acts of Evil? Because I certainly…
In Acts of Evil Playtest Board
Participants: Eero Tuovinen, Paul Czege, Victor Gijsbers.


11/3/2005 Victor Gijsbers: How I plan to win the game in one round
I start the game with 1 Resistance, and no Used Capacity, as per the rules. When creating my occultist, I will put 12 dice in Ambition. When it's my turn,…
In Acts of Evil Playtest Board
Participants: Victor Gijsbers, Paul Czege, Eero Tuovinen.


11/3/2005 Asteele: First Sorcerer (victorian england)
Sorcerer Actual play. Ran my first game of sorcerer Tuesday, was me as GM and two players.  J and S.  This was meant to be a short series (2-3 game…
In Actual Play
Participants: Asteele, Justin Marx, Ron Edwards, Lamorak33.


11/3/2005 greyorm: Blank Printable Cards for your Card-based RPG
I know this subject come up on occassion around here, and so when I was browsing around today and stumbled across this site: http://www.plaincards.com/index.htm : I figured I should post…
In Connections
Participants: greyorm, Vaxalon, daMoose_Neo, Andy Kitkowski.


11/3/2005 ghashsnaga: Just got it
Well Burning Wheel arrived in the mail about a week and a half ago. I've been telling my gaming group about BW for nearly a month since I stumbled across…
In Burning Wheel
Participants: ghashsnaga, Thor Olavsrud, abzu, mobuttu, MetalBard, Negilent, Ice Cream Emperor, taepoong.


11/3/2005 Ron Edwards: [Material World] Ronnies feedback
Hello, This entry begins with a fantastic basic context, but halfway through it spins into Shadowrun ops for standard RPG goombahs, rather than corporate, conspiratorial villainy among a self-defined, arrogant…
In Indie Game Design
Participants: Ron Edwards, Joe Zeutenhorst, Sydney Freedberg.


11/2/2005 John Kim: Channeling and GNS
In his recent thread on Simulationism Aside, Mike Holmes talked about "channeling".  This was a topic often discussed in rgfa as well as in other forums such as Interactive Fantasy. …
In GNS Model Discussion
Participants: John Kim, Marco, Noon, Ron Edwards, ewilen.


11/2/2005 Andy Kitkowski: Possibility of increasing the number of threads per page?
I don't know if there's a huge server/db impact, but especially in Indie Design I think we definitely need more than 21 threads per page.  Just to get more exposure…
In Site Discussion
Participants: Andy Kitkowski.


11/2/2005 Kory Strickland: Introducing new games to old players
    Hello all, I'm a long time lurker here at the Forge, but this is my first post.  I'd like to get started running an RPG, but since none…
In RPG Theory
Participants: Kory Strickland, Joshua BishopRoby, timfire, brightstar, Blankshield, Trevis Martin, efindel, Halzebier.


11/2/2005 Vaxalon: Reward Cycle
[quote author=Ron Edwards link=topic=17346.msg184616#msg184616 date=1130766625] Hi Fred, The relevant time-unit for an "instance of play" is a reward cycle. In Dogs in the Vineyard, for example, conflicts arise, fallout is…
In GNS Model Discussion
Participants: Vaxalon, Ron Edwards, Mark Woodhouse, John Kim, cruciel, ffilz, Sean.


11/2/2005 Vaxalon: People and Furniture in DitV
The People/Furniture dichotomy has been big in Dogs discussion lately, and I'd like to discuss when a game person, place, or thing becomes a Person (that is, an entity with…
In lumpley games
Participants: Vaxalon, Brand_Robins, Joshua BishopRoby, Paka, jrs, Neal.


11/2/2005 Joshua BishopRoby: [DitV] Knights of the (Blue) Rose
So I keep thinking of using the Dogs rules in the Blue Rose setting, with the PCs as Knights of the Rose, spreading compassion, temperance, and understanding throughout Aldea.  I'm…
In lumpley games
Participants: Joshua BishopRoby, Vaxalon, Brand_Robins, oliof, Neal, preludetotheend.


11/2/2005 Ron Edwards: [In the Beginning] Ronnies feedback
Hello, This one's a bit like Cosmos. For some reason, this round of Ronnies tended to produce games in pairs - two boxing games, two LARP-ish games, two Dante games,…
In Indie Game Design
Participants: Ron Edwards, Tim Alexander.


11/2/2005 Ron Edwards: [Dirty Fucking Freaks] Ronnies feedback
Hello, My primary question for this entry, which would permit me simply to consider it eligible or not, is whether there is a role-playing experience within the LARP. For those…
In Indie Game Design
Participants: Ron Edwards, J. Tuomas Harviainen, Graham Walmsley.


11/2/2005 Ron Edwards: [Monotheism] Tony Pace
Hello, This game reminds me a bit of the last scenario in Pantheon, the one that just says, "The cosmos begins, go," or something similar. A pretty good use of…
In Indie Game Design
Participants: Ron Edwards, TonyPace.


11/2/2005 Alex Fradera: Conflict issues
Hi Forge people, my name's Alex, and I am hoping to GM a session of DitV sometime in the run-up to Christmas. I suspect I may post here again before/after…
In lumpley games
Participants: Alex Fradera, demiurgeastaroth, Joshua BishopRoby, foucalt, Brand_Robins, Neal, Tim Alexander.


11/2/2005 Neal: Fiddler's Hollow
I ran this town last night, and it was a hit.  Only two players could make the game, but I had some other NPCs in mind to help them out…
In lumpley games
Participants: Neal, Mark Woodhouse.


11/2/2005 James_Nostack: Science Fiction vs. Fantasy
[Ed.'s note: this is split from the [url=http://www.indie-rpgs.com/forum/index.php?topic=17373.0]Shock 0.1.0 Playtest Thread[/url] and pared down by me. -Joshua] 11.  Why is this necessarily [b]science[/b]-fiction, as opposed to say, socially conscious fantasy…
In glyphpress
Participants: James_Nostack, nikola, Turbo, Nev the Deranged, TempvsMortis, surecool73.


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Subsequent Topics

11/3/2005 timfire: [In a Land Called] Personalities, Skill sets, & Tragedies
Past threads: Console RPGs done timfire's way Now with Flow Chart! My new game is inspired by console-style CRPGs, in particular the…
In Indie Game Design
Participants: timfire, Eero Tuovinen, Arturo G., Mike Sugarbaker, Justin A Hamilton.


11/3/2005 Neal: Advice with Town: Olive Grove Branch
I'm putting together a town for my game this Tuesday.  I'll give the outline in a moment.  My concerns are twofold: first, I'm worried I might have too many named…
In lumpley games
Participants: Neal, ScottM, Paka, foucalt, jasonm, Tindalos, philaros.


11/3/2005 M Jason Parent: [Junk Dreams] split
When the CIA began testing drugs on soldiers and other Americans, the goal was to discover a means to control and contain them - to turn the drugs into part…
In Indie Game Design
Participants: M Jason Parent, Ron Edwards, Spooky Fanboy, Noon.


9/3/2005 M Jason Parent: [Junk Dreams] split II
The following is mostly stream of consciousness as I've been mulling over systems and mechanics for the past two days. This is mostly archival. I've stalled temporarily in the development…
In Indie Game Design
Participants: M Jason Parent.


11/3/2005 Spooky Fanboy: [Junk Dreams] split II
Okay...so the Control Machines are fighting each other as well as the junkies? Or are individual junkies Control Machines themselves, and it's all against everyone else? I'm not sure, based…
In Indie Game Design
Participants: Spooky Fanboy, Ron Edwards.


11/3/2005 dazzler96: Court to rule on polygamy
This thread may not have much to do with gaming itself but here in Australia we don't get many stories about Mormons and especially polygamy.  While watching the news this…
In lumpley games
Participants: dazzler96, Vaxalon, James Holloway, foucalt, TonyLB, lumpley, Neal.


11/3/2005 M. J. Young: Reward Cycle II: Cycle Sans System
There were some excellent points made in the recent thread Reward Cycle; as I read it, though, I was brought back in my thinking to the problem that I've had…
In GNS Model Discussion
Participants: M. J. Young, Vaxalon, timfire, talysman, Frank T, Mike Holmes, Ron Edwards.


11/4/2005 daMoose_Neo: PDF sales & distro sites...
I'm looking around to see what vendors deal with PDF sales & distribution. I could go the site route and sell right through myself via Paypal, but I don't have…
In Publishing
Participants: daMoose_Neo, davidJ, philreed, smokewolf, jeremycoatney, Ben Lehman, Dantai, Trevis Martin, LloydBrown, madelf, Emmett.


11/4/2005 Montola: Thesis: The Role of Detection in Rule Enforcement
From Role-playing in academia thread. I didn't this thesis useful. A review in my reading diary. Best, - Markus PS. When was it published?
In RPG Theory
Participants: Montola, Blankshield, Bankuei, Vaxalon, 1of3.


11/4/2005 ejh: "fetishizing"
I could use more detail on "fetishizing" your character.  I think I have some intuitive grasp of what it means but I'm not sure.  The example given in the text…
In Acts of Evil Playtest Board
Participants: ejh, Paul Czege.


11/4/2005 Malcolm: [Cold City] - Character Creation (revised) & Consequences
Following on from this thread: http://www.indie-rpgs.com/forum/index.php?topic=17325.0 I've re-jigged the character creation process somewhat, taking into accout comments, feddback and ideas from a number of people. I certainly feel that characters…
In Indie Game Design
Participants: Malcolm, Graham Walmsley, mutex, Roger, JSDiamond.


11/4/2005 Ron Edwards: [Starblade Echoes] Ronnies feedback
Hello, I think this entry, of the many space-ranger ones, provides an opportunity to make a pretty harsh point - that composition and content have to integrated. I've said many…
In Indie Game Design
Participants: Ron Edwards, Bankuei.


11/4/2005 Wormwood: Methods of Play Content Analysis (PCon3)
PCon3 is presented here: http://www.indie-rpgs.com/forum/index.php?topic=17387.0 One of the advantages of examining the whole of play content is that active content can be classified in multiple ways, without dependence on the…
In RPG Theory
Participants: Wormwood.


11/4/2005 Paul Czege: storing/protecting the cards
My Under the Bed cards and rules are currently in an envelope. I've looked at dollar stores and hobby stores and art supply stores for a nice plastic box or…
In glyphpress
Participants: Paul Czege, nikola, TonyLB, Eero Tuovinen.


11/4/2005 Andrew Morris: Great store policy, Vincent
I just wanted to take a moment and say how much I appreciate the fact that Vincent offers a less expensive upgrade to the new version of Dogs in the…
In lumpley games
Participants: Andrew Morris, lumpley.


11/4/2005 Victor Gijsbers: [Utrecht Evil] First session
We played our first session of Acts of Evil yesterday evening, using the first beta draft. How did it go? Well enough to say: this game has potential! Badly enough…
In Acts of Evil Playtest Board
Participants: Victor Gijsbers, Paul Czege, Eero Tuovinen.


11/4/2005 Karasu: Reflection and Experience Fallout
I'll be running my first session of Dogs this evening and I have to admit I'm a tad bit confused as to how Reflection Fallout works. As I understand it,…
In lumpley games
Participants: Karasu, lumpley.


11/5/2005 Alan: Introducing Traditional players to PTA
Hi, This coming Monday, I'm slated to present PTA to a mixed bag of players I don't know very well.  They're members of the wider Seattle community that meet once…
In Dog Eared Designs
Participants: Alan, TonyLB, Jasper Polane, demiurgeastaroth, Paka, Landon Darkwood, Matt Wilson, Frank T.


11/5/2005 Ron Edwards: November Ronnies! Start your engines for the 6th
Hello! Here are the dates for the November Ronnies: 12:00 AM (beginning) of November 6, 12:00 PM (ending) of November 16. I feel bad about the Octobers, because I'm still…
In Publishing
Participants: Ron Edwards, Eero Tuovinen, Gregor Hutton, talysman, greyorm, JakeVanDam, James Holloway, Rob MacDougall, Remko, TonyPace, Halzebier, Dantai, Tobias, Victor Gijsbers, Dumirik, Sydney Freedberg.


11/5/2005 Paka: [P.T.A.] Bounty...Hunters
We sat down, six people who had never gamed before and had a splendid game. Well, okay, a few had gamed together but only a few.  I put out an…
In Actual Play
Participants: Paka, Bret Gillan, Matt Wilson.


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