Previous Topics 12/2/2005 dindenver: [LoL] New name round 2 Hi!
I guess since there is a Legends of Alyria game, here's a new round of naming suggestions, please tell me which you think is cooler:
Legends of Lore… In Indie Game Design Participants: dindenver, Ben Lehman, Malcolm, Troy_Costisick, GreatWolf.
12/2/2005 xenopulse: [Beast Hunters of Chel'qhur] It's All About the Challenge Well, I just lost my long post on this because something closed my browser window. So this one will be shorter. I hope it'll still catch your interest, because I'm… In Indie Game Design Participants: xenopulse, Noon, Joshua BishopRoby, Clinton R. Nixon, jasonm.
12/2/2005 StrongBadMun: Designer looking for work I'm an independent designer/writer looking for work, just like the topic says. I've done lots of work on my own projects (which aren't anything but documents on my hard drive… In Connections Participants: StrongBadMun, Andrew Morris, Ron Edwards.
12/2/2005 Joshua BishopRoby: [FLFS] Scrip Format This is continuing in the vein of Reward System At Last! and partially triggered by Eetu's comments in I'm Surprised.
System in question in short: Every character has… In Indie Game Design Participants: Joshua BishopRoby, TonyLB, LordSmerf, Ice Cream Emperor.
12/2/2005 Jonas Karlsson: [One Can Have Her] Character Creation and Conflict Resolution I've been working and re-working my September Ronnies game One Can Have Her, trying to get it to do what I want without loosing what's good. This has made my… In Indie Game Design Participants: Jonas Karlsson, Joshua BishopRoby, Emily Care.
12/2/2005 Lisa Padol: Animal Passers and Bows A couple of questions:
1. If I create a demon passing as an animal and give it the Cover ability, does this mean that I can dispense with buying things… In Adept Press Participants: Lisa Padol, Valamir, Ron Edwards.
12/2/2005 Hermes3: Polaris IRC I was considering playing Polaris over IRC sometime. Anyways I made a little script to roll the dice for the two kinds of dice rolls needed in the game.
Just… In These Are Our Games Participants: Hermes3, Victor Gijsbers, Ben Lehman.
12/2/2005 mearls: [EconoCon 2006] Game Design Symposium Econocon is a small, college game club convention held at Plymouth State University in New Hampshire. I believe that Jared is going, and I'll also be there as a guest.… In Conventions Participants: mearls, Jared A. Sorensen, inthisstyle, abzu, lumpley, nikola, Nathan P., Emily Care.
12/2/2005 Malckuss: Webhelp & art needed. Hello. I am at a stage where I need 1) somewhere around 30 peices of art, so I cann hit a nice balance of a pic every 3-5 pages. It… In Connections Participants: Malckuss.
12/2/2005 Paka: Theory at my Table This post isn't about one night, it is about 4 years, my past four years with the Forge and its games and the game tables I have played at with… In Actual Play Participants: Paka, Michael S. Miller, jmac, Ron Edwards, Dantai, MetalBard, Arpie, Mike Holmes.
12/2/2005 Tim Alexander: Shock Playtest, with mixed results Hey Folks,
Last night me and a friend of mine decided to give Shock a whirl and see how the playtest rules drive. He's a writer who's main experience has… In Actual Play Participants: Tim Alexander, Simon Marks, Allan, nikola, joepub, rafial, lampros.
12/2/2005 sayter: [Realm] Character Types (semi-poll) I was discussing with some of my friends the other day about the game. They have been giving aid in areas relating to proof-reading and ideas as I go along.… In Indie Game Design Participants: sayter, dindenver, Archer, 1of3, joepub, Ramidel, Calithena, Bill Masek.
12/2/2005 humis: [Polaris] I'm surprised. We played a six player (three guys, three gals) Polaris game yesterday. I was the only one who really knew prior to the session what type of game we were… In Actual Play Participants: humis, Joshua BishopRoby, MatrixGamer, Brand_Robins, jburneko, Ben Lehman, Victor Gijsbers, GreatWolf.
12/2/2005 Levi Kornelsen: Preparing to revise. This is a game of mine which I'm thinking of revising again to make it more of an RPG again, and less of an Adventure game (the direction I was… In Indie Game Design Participants: Levi Kornelsen, Malckuss, dindenver, sayter, TonyLB, Mark Woodhouse, Sean, J Tolson, FlameLover.
12/2/2005 TonyLB: Hey, that's -my- conflict! I was playing a Stargate SG-1 derived setting in a FATE-derived ruleset, with my buds Danny (GMing), Jen, Eric, Melissa and Delenn. Nice folks. Not all on the same page… In Actual Play Participants: TonyLB, Andrew Morris, Joshua BishopRoby, Mike Holmes, Brand_Robins, John Kim, Noon, sirogit, Supplanter, Mark Woodhouse, spaceanddeath, Bankuei, contracycle.
12/2/2005 Troy_Costisick: Learn from my mistakes Heya,
I’ve been going over several design threads lately both here and on RPGnet. There are some common questions I see newer designers raise that in the end, really don’t… In Indie Game Design Participants: Troy_Costisick, Joshua BishopRoby, inthisstyle, Paul Czege, dindenver, FlameLover, TonyLB, Dumirik.
12/2/2005 Pol Jackson: [AmberCon NW 2005] Four Days, Seven Games I recently spent four days at AmberCon NW 2005. I've been attending this Con every November, for going on six years now. This year, I had a lot of "ten… In Actual Play Participants: Pol Jackson, immlass, John Kim.
12/2/2005 Ron Edwards: Graduation Hello,
This forum is no longer available for posting. It has served its purpose: to develop a sensible framework for discussing play, and the children of play, design and publishing.… In GNS Model Discussion Participants: Ron Edwards.
12/2/2005 Ron Edwards: Farewell to the forum, but not to theory Hello,
This forum is no longer available for posting.
That doesn't mean you have to stop talking about ideas. My hope is that the ideas can now be presented, initially,… In RPG Theory Participants: Ron Edwards.
12/2/2005 GB Steve: D20gs in the Vineyard Split off from this post which talks about how to run Dogs under d20 in response to players' fear of other systems.
I suppose the first point is that if… In lumpley games Participants: GB Steve, Vaxalon.
<< more previous topics | | Subsequent Topics 12/3/2005 Eric Bennett: Lovecraftian design Hello there, everyone,
I haven't been around since my splurt on Hearths, mostly because a computer error shortly thereafter wiped both that and almost four months of RP logs from… In Indie Game Design Participants: Eric Bennett, TonyLB, dindenver, Arpie, mutex, Mark Woodhouse, sayter, CPXB, Ethesis.
12/3/2005 Elliott Belser: [BESM 2nd Edition] "Ties and Bonds" Mechanic Flopped For Me! There's an optional mechanic in a Big Eyes, Small Mouth supplement called "Ties and Bonds." Essentially, you pick 12 points worth of things that are of critical importance to your… In Actual Play Participants: Elliott Belser, mutex, Supplanter, lampros.
12/3/2005 redivider: [Wine Dark Sea]: inspirations + design goals + 'homeric' combat Wine Dark Sea: the final voyage of Odysseus
This posting discusses the background of a game I’m working on, my design principles, and includes a draft of combat rules. I… In Indie Game Design Participants: redivider, Troy_Costisick, TonyLB, Sean, Ice Cream Emperor.
12/3/2005 Andrew Morris: [Unistat] My 7-hour game I wasn't planning to write a universal RPG, but this just popped into my head and I started writing Seven hours later, I have what seems to be a complete… In Indie Game Design Participants: Andrew Morris, mutex, TonyLB, Sydney Freedberg, FlameLover.
12/3/2005 Darcy Burgess: [Domus] -- refining the overwrought beast I've been doing some rework on my submission for Andy K's Mini Chef contest that he ran about a month ago, and I'm ready to open it up to others.… In Indie Game Design Participants: Darcy Burgess, talysman, Shreyas Sampat.
12/3/2005 Tim Alexander: [shock] Playtest questions. Hey Josh,
Some of these questions have seen the light elsewhere, but I'm including them here because I'm still not getting it.
1) No additional coins enter the economy? They're… In glyphpress Participants: Tim Alexander, nikola.
12/3/2005 Dev: Changes at Pandemonium Books (Cambridge, MA) Many of you stock your games with Pandemonium Books in Cambridge, MA. (I've picked up quite a few independent titles there over the least few years.) I just heard today… In Publishing Participants: Dev, abzu, nikola, Mike Sugarbaker, Ron Edwards.
12/3/2005 John Kirk: AOE Analysis Paul recently asked me to perform an analysis of Acts of Evil from a design patterns perspective. If you are unfamiliar with design patterns, a discussion of using them for… In Acts of Evil Playtest Board Participants: John Kirk, Victor Gijsbers, Paul Czege.
12/3/2005 Joshua BishopRoby: [CtH] Rising like a Phoenix - Artifacts of Play Alright, I've cleaned up and posted the Actual Play Transcript of my latest game of Conquer the Horizon.
Pertinent bits and pieces:
We tried pushing the boundaries of what CtH… In Actual Play Participants: Joshua BishopRoby.
12/4/2005 Wormwood: From Outside the Big Model Years ago, and subsequently as I was developing an understanding of core theory at the Forge, I discovered my most persistent hurdle was accepting the disenfranchisement of the model. The… In Actual Play Participants: Wormwood, Paka, talysman, Joshua BishopRoby, jburneko, Mike Holmes, Simon Marks, Adam Dray, Silmenume, Caldis.
12/4/2005 Joeslucher: Artist for hire It looks like other artists are having some luck posting here so I thought I would give it a try.
My name is Joe Slucher and I've done illustrations for… In Connections Participants: Joeslucher, preludetotheend, joepub.
12/4/2005 lampros: [More Abyssals] CA Clashes and holes in gamist systems. I ran into a problem with my Abyssals game the other night. There was a large battle scene, one of the players really wanted to use their badass new spell.… In Actual Play Participants: lampros, Noon, TonyLB, Danny_K, Ron Edwards, jmac, Kintara, contracycle, Bret Gillan, John Burdick.
12/4/2005 komradebob: [help] How/where do I upload a file to share it? ( Talk slooooowwww) Okay, so I'm basically computer illiterate.
I want to put a design somewhere, so I can link it in a post in the design forum.
There are apparently some yahoo/geocities… In Connections Participants: komradebob, talysman, LordSmerf, timfire, Trevis Martin.
12/4/2005 jasonm: [DitV] Paint Creek Branch Eric, Lisa, Andrew and I played Dogs in the Vineyard yesterday with mixed success. I ran Paint Creek, a town I wrote up for the occasion. I won’t go into… In Actual Play Participants: jasonm, Andrew Norris, Technocrat13, urbanpagan, Neal, lumpley, Lord_Steelhand.
12/4/2005 TonyLB: Misery Bubblegum - Monster Manual for Conflict Resolution So I had this little flash, reading Darcy post here about wanting a Monster Manual of typical adversaries. My game should have this, and it doesn't even have combat rules.… In Indie Game Design Participants: TonyLB, Joshua BishopRoby, Sydney Freedberg, FlameLover, Levi Kornelsen, joepub, Calithena, Arcadian.
12/4/2005 Paka: Planescape Keys & Secrets I'm fascinated with world-building via Secrets and Keys, really kind of guiding the game's tone through what the players have in front of them to choose from when they have… In CRN Games Participants: Paka, Mike Lucas, Twobirds.
12/4/2005 Scott: Alternative to limping Gamism for Gamist player types? Our (D&D) games typically consist of 7 sessions of violence, intrigue, and puzzles served up by an all-powerful, ultimately responsible GM for about 6 "cooperative" players, then a bloody climax… In Actual Play Participants: Scott, TonyLB, Halzebier, Joshua BishopRoby, NN, Supplanter, Ron Edwards, Noon, anonymouse, Arpie.
12/4/2005 Andy Kitkowski: Ptolus and new methods of distro for setting-rich games So, today I learned that the $120 Huge Bundle Thingy ("Preorder Special") for Monte Cook's upcoming D&D setting called "Ptolus" (more at : http://www.montecook.com/cgi-bin/page.cgi?mpress_Ptolus ) includes this huge whopping core… In Publishing Participants: Andy Kitkowski, komradebob, Nathan P., Tony Irwin, ukgpublishing, Joshua BishopRoby, MatrixGamer, Andrew Morris, tetsujin28, Troy_Costisick, Iskander, Calithena, Keith Senkowski, Ben Lehman.
12/4/2005 red coyote: [Acadine] - proposing homebrew system here Hi all - a new poster to the system here.
I'm designing an rpg (d10 based) but would like comments on the magic system I have in mind. What I… In Indie Game Design Participants: red coyote, talysman, FlameLover, WhiteRat, mutex, Joe Zeutenhorst, dindenver, xenopulse.
11/22/2005 joepub: Re: CCG Designer Wanted I'm most definately interested in doing CCG design work.
I know nothing of Gothic Society as of yet, but I am curious to learn more!
PM me. In Connections Participants: joepub, daMoose_Neo, gaspare, TheTris, Ron Edwards.
more subsequent topics >> |