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12/5/2005 anonymouse: [InSpectres] -- Ankh-Morpork City Watch
[u]Observations about the stuff that went wrong:[/u] Having played [i]a lot[/i] of Donjon, InSpectres feels like some weird hybrid between that and "traditional" gamin' to me, and it's incredibly awkward.…
In Actual Play
Participants: anonymouse, beingfrank, knicknevin.


10/30/2005 anonymouse: Cool DitV prop
[url]http://www.thelibraryshop.org/toolleatjour.html[/url] Mind you, it's a little spendy for a prop, but it's pretty dang cool. It's at least a picture to point to and say, "My Dog's book looks like…
In lumpley games
Participants: anonymouse, Vaxalon, nikola, Paka.


9/8/2005 anonymouse: Surfing game?
(I never know where to put this sort of topic at the Forge..) I'm running a mecha game with a slightly unusual method of flying, and while I've managed a…
In Connections
Participants: anonymouse, jasonm, Technocrat13.


8/9/2005 anonymouse: Dogs in the Black: brainstormin' required
In a nutshell: stick the Faith out on the Firefly border worlds; the Alliance is the a rather meddlesome "East" back in the Core. It's DitV with a change of…
In lumpley games
Participants: anonymouse, Andrew Morris, Christopher Weeks, GB Steve, Negilent, lumpley, John Harper, avram, majcher.


5/26/2005 anonymouse: [dice-snippit-mechanic-dealy] Expected success vs actual
So I was re-reading Neuromancer the other day, and there's a passage pretty early on which got my attention this time. It's describing the social atmosphere of this city, and…
In RPG Theory
Participants: anonymouse.


3/18/2005 anonymouse: [metasystem] Frames
(I apparently wrote this back in October and promptly forgot about it. wanted to get it posted, just because; I still think it's a cool idea, I've used it a…
In RPG Theory
Participants: anonymouse.


2/19/2005 anonymouse: TSOY: beastie stats?
I didn't see any either on the wiki, or in the online rules. I'm trying to get a feel for what constitutes strong vs weak beasts, as far as their…
In CRN Games
Participants: anonymouse, James_Nostack, Clinton R. Nixon, sirogit.


2/16/2005 anonymouse: For Near: Presenting.. Moontan Clan!
These would be a tribe of ratkin (or wererats in a traditional D&D-type setting) living in the sewers of maybe a Maldor or Ammeni city (or as close as the…
In CRN Games
Participants: anonymouse, James_Nostack, Clinton R. Nixon.


2/8/2005 anonymouse: TSOY: dungeon crawling?
Clinton, Since TSOY was originally designed as a heartbreaker, I was curious if you've run it through ye olde dungeon crawlin' and what it looked like in play.
In CRN Games
Participants: anonymouse, Clinton R. Nixon, Paka, James_Nostack.


10/26/2004 anonymouse: [DITV] Dogs in the IRC: Sorrow part II
Session 1/initation here. Session 2/Sorrow I here. So, as we'll see, I (the player) took a long-ass time to take care of my scene; and as such, I'll be your…
In Actual Play
Participants: anonymouse.


10/24/2004 anonymouse: Looking for Continuum AP stories.
Okay, so this is a weird game. And I've tried writing a kind of intro to this post to explain where I'm coming from three or four times, and it's…
In Actual Play
Participants: anonymouse, Jonathan Walton, Michael S. Miller.


10/3/2004 anonymouse: Other lumpley games you've played.
So, DITV is getting all the attention lately.. but has anyone played some of the other games up on the site? My brother and I tend to sneak in a…
In lumpley games
Participants: anonymouse, rafial, Paganini, Ron Edwards.


9/18/2004 anonymouse: The rules+setting rulebook, the "new edition", and
I was reading the rpg.net review of the new Paranoia XP game, and someone mentioned that the '5th edition' book basically never happened; there was some mention of "the Crash",…
In Publishing
Participants: anonymouse, Jasper, daMoose_Neo.


8/17/2004 anonymouse: [unattached mechanic/rules] Memories modifying characters.
This isn't wedded or designed for anything in particular. Just some stuff I was ruminating on, and thought it might make an interesting set of mechanics for a game. ===…
In RPG Theory
Participants: anonymouse.


4/25/2004 anonymouse: sketched mechanic: choice of words = Influencing Force
It would basically work like this: * Write up a list of the forces that are in work in your game. * Assign a few words, concepts, phrases, et cetera…
In RPG Theory
Participants: anonymouse, TonyLB, Noon, C. Edwards, Shreyas Sampat.


4/16/2004 anonymouse: for the con-goers: Penny Arcade's PAX
http://www.penny-arcade.com/pax/ They're going to have tabletop gaming in a "free play" area, it looks like (Tycho's a regular D&D'er), might be of interest for some of the indie folk to…
In Conventions
Participants: anonymouse.


3/12/2004 anonymouse: [design sketch] apocalypse now
This is a design sketch. I don't have any mechanics in mind right now, just have a stumbling block at the moment. so, I was watching this special on International…
In RPG Theory
Participants: anonymouse, erithromycin.


2/13/2004 anonymouse: Common GNS sticking points.
So, even with people who've picked up post counts over 100 and have been around for a few months, I sometimes notice these things. Incredibly basic fundamental parts of the…
In GNS Model Discussion
Participants: anonymouse, Bankuei, Walt Freitag, Mike Holmes.


2/12/2004 anonymouse: Narrative modules
Split from http://www.indie-rpgs.com/viewtopic.php?t=9751 . . . if playing this particular game worked so wonderfully to free the participants into wildly…
In GNS Model Discussion
Participants: anonymouse, ScottM, Mike Holmes, Peter Nordstrand, Ron Edwards, Blankshield, M. J. Young, clehrich, Halzebier, John Kim, Sean, Christopher Kubasik, Andrew Norris.


2/12/2004 anonymouse: Questions for those who've played long-running GMless games.
Something like Universalis in particular, I imagine, but possibly other games would fit the bill. * Do you tend to stick to an overarching story stretching between sessions, or do…
In Actual Play
Participants: anonymouse, clehrich, Ron Edwards, Mike Holmes, Emily Care, Doctor Xero, talysman, Peter Hollinghurst.


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