Previous Topics 12/14/2005 Call Me Curly: [DitV] town of Hard River Crossing Here's the town of Hard River Crossing:
http://callmecurly.blogspot.com/2005/12/hard-river-crossing.html
Enjoy! Critique! In lumpley games Participants: Call Me Curly, jasonm, Warren, coffeestain.
12/14/2005 Kesher: [dungeonkind] A group of individuals... Okay, I'm completely blocked, my copy of Sorcerer and Sword has disappeared into a friend's house and I need to solve this problem to move ahead.
In dungeonkind, players currently… In Indie Game Design Participants: Kesher, WhiteRat, Calithena.
12/13/2005 Brian Newman: [DITV] Where do the Dogs sleep while in town? I'm running tonight and I just realized this. Some towns take more than one day for the Dogs to resolve, or they stay and help with chores and what not.… In lumpley games Participants: Brian Newman, Paka, Vaxalon, Wolfen, Brand_Robins.
12/13/2005 pells: [Avalanche] part I - with unprepared players (very long post) This is my first post in atual play, so I hope I get it right. I've introduced a theory about how I write, you can find here : http://www.indie-rpgs.com/forum/index.php?topic=17553.0
I… In Actual Play Participants: pells, Storn.
12/13/2005 MrUniverse: {Cycle} Mini RPG Actual play experience My group gathered together at around 7 to give cycle a try. We're a
small group since katrina came, only 3. I wanted to try cycle my
compatriots had no… In Actual Play Participants: MrUniverse.
12/13/2005 CPXB: Problem with Universalis My Uni game ran into what, to the group I'm playing with, at least, is considered an insurmountable problem.
We're in 10 sessions into a Uni game and what is… In Universalis Participants: CPXB, Kintara, Valamir, wburdick, Arturo G., Mike Holmes, Tony Irwin.
12/13/2005 Transit: DitV - Interesting online resource - Bancrofts History of Utah 1540-1886 I was doing some online research while working on a DitV town, and found this. It's an online copy of a Utah history book written in 1889. It seems like… In lumpley games Participants: Transit.
12/13/2005 CSBone: (Space Ranger) Differentiating Equipment All right, I need some brains.
As I have been working on Space Ranger I have come to realize that my whole concept of how you build and design the… In Indie Game Design Participants: CSBone, AmbroseCollector, Sydney Freedberg, MikeSands, Troy_Costisick, Joshua BishopRoby, dindenver.
12/13/2005 Lord_Steelhand: (AP) Never Home - my now-beloved FATE game Here is some FATE actual play notes from my FATE game called Never Home http://juddgoswick.com/NeverHome/NeverHomeMain.htm. The game is going better than my meager web skills.
The setting is a fantasy… In Evilhat Productions Participants: Lord_Steelhand, iago, village6.
12/13/2005 komradebob: [legal question] using pictures of objects in a for-sale game Okay, I know that you should ask lawyers legal questions, but maybe one of you folks already knows the answer to this one:
What are the restrictions on using a… In Publishing Participants: komradebob, JarrodHenry, Blankshield, Eero Tuovinen, Brendan, Joshua BishopRoby.
12/13/2005 joepub: [Down Spiral] Fast-paced, aggressive gangster play Okay, I had an amazing idea the other night, after watching Reservoir Dogs.
And Snatch the night before.
One thing I notice about a lot of gangster movies (not gangsta… In Indie Game Design Participants: joepub, redivider, mutex, Danny_K, madelf.
12/13/2005 Lisa Padol: Does Lore a Sorcerer Make? We got in a second and a third session, and I'm hoping to post the write up of the second soon. One question came up about an NPC (or GMC… In Adept Press Participants: Lisa Padol, Eero Tuovinen, Ron Edwards, epweissengruber, Calithena, angelfromanotherpin, mneme.
12/13/2005 Ben Lehman: KueiCon 1.5 (January 14-15) Hi all --
Chris Chinn (Bankuei) will be hosting and I'll be organizing a west-coast get-together and play games sort of convention for the weekend of 14-15 January in Chris's… In Conventions Participants: Ben Lehman, Bankuei.
12/13/2005 Jason Newquist: [DitV] Men are pigs! I'd like to talk about one of the Accomplishments from an online game of Dogs in the Vineyard I'm running in realtime chat (a MUSH rather than an IRC channel,… In Actual Play Participants: Jason Newquist, Sydney Freedberg, Vaxalon, inthisstyle, Paka.
12/13/2005 ragnar: [The Pool] Spring festival (first time) This was our first time ever playing The Pool. Most of the players are long time role-players, though we have little experience with Forge games, though we've done a lot… In Actual Play Participants: ragnar, Roger, cpeterso.
12/13/2005 demiurgeastaroth: Polaris Setting Introduction Has anyone wrote up an introductory summary of the Polaris setting - say, 500-1000 words or so?
I'll be playing the game next week, and would like something like that… In These Are Our Games Participants: demiurgeastaroth, Ben Lehman, Frank T, Victor Gijsbers, Sydney Freedberg, Arturo G., Brand_Robins, Bret Gillan, Bankuei, GreatWolf, Valamir.
12/12/2005 daemonchild: Freelance Writer/Editor for Hire Hi,
I'm a freelance writer who's worked on projects like fiction for Conspiracy of Shadows, Cursed Empire, and Obsidian. I have several other things in the works, like Worlds of… In Connections Participants: daemonchild.
12/12/2005 AmbroseCollector: [Folie Spectaculaire] Conflict Resolution Taking a break from my normal project, I've been playing with a concept for a conflict resolution based on a mixture between Poker and Blackjack.
You can find a pdf… In Indie Game Design Participants: AmbroseCollector.
12/12/2005 redivider: [wine dark sea] mortality & wanderlust This is the 3rd posting of draft ideas for Wine Dark Sea: the final voyage of Odysseus
design goals for the game at: http://www.indie-rpgs.com/forum/index.php?topic=17850.0
These fate rules, now split into… In Indie Game Design Participants: redivider.
12/12/2005 redivider: [wine dark sea] characters and conflicts This is the second posting on my game-in-progress The Wine Dark Sea: the final voyage of Odysseus. A previous post dealt with my design goals and the combat rules. http://www.indie-rpgs.com/forum/index.php?topic=17850.0… In Indie Game Design Participants: redivider, Valamir, Ice Cream Emperor.
<< more previous topics | | Subsequent Topics 12/14/2005 Paka: First Quest: YA Fantasy Keys After tinkering and playing with some TSoY I've got this idea of how to tinker with it. The tinkered version is a standard fantasy and it is what I wish… In CRN Games Participants: Paka, nikola, joshua neff, Clinton R. Nixon, Matt Wilson, Valamir, Bret Gillan, Joe Zeutenhorst, Bankuei, Blake Hutchins, SherryNugil, Clay, John Harper.
12/14/2005 Ron Edwards: Requested discussion Hi Brennan,
I request that you provide the entire development and publication history of Legends of Yore. It will be extremely helpful to many, many people arriving at the Forge.… In Galileo Games Participants: Ron Edwards, inthisstyle.
12/14/2005 coffeestain: [Bliss Stage Playtest] First Session Last night, we played a short session of Bliss Stage using the playtest rules available prior to the 12/14/05 set.
Setting
The game was set in Madison, WI and had… In These Are Our Games Participants: coffeestain, Ben Lehman.
12/14/2005 TheTris: [Falling Leaves] GMless samurai angst Okay.
This is a game.
In this game, the players tell a story.
It's a story about Samurai. Dutiful warriors who hold loyalty above all, and see death as nothing… In Indie Game Design Participants: TheTris, Darcy Burgess, Joe Zeutenhorst, Arpie, joepub, Eero Tuovinen, Ben Lehman, Justin A Hamilton, dindenver, nikola, Noon, Ramidel, BigElvis.
12/14/2005 RobNJ: Number of uses of traits (plus number of decks) In several places in the rules, there are references to something like "marking off one use of the trait." But I can't seem to find the rule that indicates how… In Dog Eared Designs Participants: RobNJ, Matt Wilson, IMAGinES, Ben Lehman, Paka, Sindyr.
12/14/2005 RobNJ: [MLwM] Unlimited Love? What's to stop someone from requesting scene after scene of love overtures? Why would anyone ever go back to the Master? In Half Meme Press Participants: RobNJ, Eero Tuovinen, Paul Czege, Adam Dray, Michael S. Miller, GB Steve, Victor Gijsbers.
12/14/2005 Kaare Berg (Old): [Descent] – Why do we do that? Thanks to Mike Sand's enthusiasm I just had to speed up the development of this here apprentice game of mine. We had play test number two yesterday and it went… In Actual Play Participants: Kaare Berg (Old), GnS.
12/14/2005 Matt-M-McElroy: [Milwaukee] Concinnity 6 [url=http://concinnity.magegaming.org]Concinnity 6[/url] is going to be on April 1st & 2nd next year in Milwaukee. (I know the website isn't much to look at currently, we're working on it.) I'm… In Conventions Participants: Matt-M-McElroy.
12/14/2005 nikola: Sky pie in the form of gaming clubs and community centers There's been a lot of talk lately about gaming stores. Some people go so far as to say that we're killing them by selling off our websites. Piffle, I say.… In Publishing Participants: nikola, JarrodHenry, Keith Senkowski, Paka, Joshua BishopRoby, Thor Olavsrud, Iskander, jenskot, Marhault, Clinton R. Nixon, Chris Geisel, nerdnyc.
12/14/2005 ptevis: [Southern California] Indie Games @ OrcCon, Feb 17-20 One of the things that's been bugging me for a while (especially since talking with Luke at GenCon SoCal) is the absence of indie games from conventions around here. Of… In Conventions Participants: ptevis, Joshua BishopRoby, jburneko, abzu, Ben Lehman.
12/14/2005 inthisstyle: The Legend of Yore: A Fantasy Heartbreaker Story Our tale begins long ago, in 1986. Our hero, a young lad of 16, begins his long journey into game design innocently enough, on a family car trip. Bored, the… In Galileo Games Participants: inthisstyle, Paka, Matt Wilson, matthijs, Eero Tuovinen, abzu, greyorm, nikola, Miskatonic.
12/14/2005 Andrithgreen: I am needing a list of Generic Modern Skills!!!! Does anyone know where I can find a generic list of Modern Skills. I am developing currently developing an RPG that allows my players to Time Travel, however, most of… In Indie Game Design Participants: Andrithgreen, Joshua BishopRoby, dindenver, Adam Dray, Nathan P., joepub.
12/14/2005 Jason Newquist: Using Recordings to Lower Barriers Split off from A Skill to Cultivate: Setting Stakes, which was talking about how we can design games with feedback mechanisms to encourage setting good stakes. I don't have an… In Publishing Participants: Jason Newquist, gains, Vaxalon, Joshua BishopRoby, JarrodHenry, Nathan P., TonyLB, cpeterso, matthijs, jasonm, Valamir, ffilz.
12/14/2005 Myrmidon: [Anamnesis] An overview and some problems needing solutions Anamnesis: A Game of Fearful Recall
(an·am·ne·sis)
1. recollection.
2. a medical or psychiatric patient case history, particularly using the patient's recollections;
3. The transliteration of a Greek word for… In Indie Game Design Participants: Myrmidon, Joshua BishopRoby.
12/15/2005 KingstonC: [The Shadow of Yesterday] Rats, Revenge, and Revolution (part 1) As the moon begins it’s monthly swallowing of the sun, an army lies on the banks of the Fox river, poised to claim a prize that could tip the balance… In Actual Play Participants: KingstonC, Paka, Supplanter, Mike Lucas, Clinton R. Nixon.
12/15/2005 sayter: [Realm] No-No's of design? This is going to be a lot simpler than my other posts, and doesnt directly relate to Realm.
I have been doing a few things in terms of the game… In Indie Game Design Participants: sayter, dindenver, Joshua BishopRoby, Justin Marx, JarrodHenry, Bill Masek, Sydney Freedberg, MatrixGamer, warrenfry.
12/15/2005 GB Steve: My Life with Jesus It was our annual Christmas MLwM game last night and so we went for a Christian theme. The game was played relatively straight, but not completely without gags.
Jesus is… In Half Meme Press Participants: GB Steve, Justin A Hamilton, Graham Walmsley.
12/15/2005 Neil the Wimp: Running very short demos - tips? (This isn't exactly about a convention, but a public demo; if these questions are off-topic here, please let me know).
I'd like to pick your collective brains, if I may,… In Conventions Participants: Neil the Wimp, M Jason Parent, matthijs, M. J. Young, Michael S. Miller, Eero Tuovinen, abzu, Adam Dray.
12/15/2005 Eric Minton: A Player's First Character (Monster Hunter) [b]Concept:[/b] Monster Hunter
[b]Character Name:[/b] Rane
[b]Lifepaths:[/b] Village Born, Village Guard, Footsoldier, Veteran
[b]Age:[/b] 25
[b]Stats:[/b] Wi: 3 Pe: 4 Po: 4 Fo: 4 Ag: 4 Sp: 4
[b]Attributes:[/b] He:… In Burning Wheel Participants: Eric Minton, abzu, Valamir.
12/15/2005 sayter: [Realm] Dreamers: Rough Draft Bear with me on the redundancy within some of the paragraphs. Im looking for feedback primarily on the Periapts, and ideas on how their philosophies fit or could be logically… In Indie Game Design Participants: sayter, Bill Masek.
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