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From Day One


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12/14/2005 Matt-M-McElroy: [Milwaukee] Concinnity 6
[url=http://concinnity.magegaming.org]Concinnity 6[/url] is going to be on April 1st & 2nd next year in Milwaukee. (I know the website isn't much to look at currently, we're working on it.) I'm…
In Conventions
Participants: Matt-M-McElroy.


12/14/2005 Kaare Berg (Old): [Descent] – Why do we do that?
Thanks to Mike Sand's enthusiasm I just had to speed up the development of this here apprentice game of mine. We had play test number two yesterday and it went…
In Actual Play
Participants: Kaare Berg (Old), GnS.


12/14/2005 RobNJ: [MLwM] Unlimited Love?
What's to stop someone from requesting scene after scene of love overtures?  Why would anyone ever go back to the Master?
In Half Meme Press
Participants: RobNJ, Eero Tuovinen, Paul Czege, Adam Dray, Michael S. Miller, GB Steve, Victor Gijsbers.


12/14/2005 RobNJ: Number of uses of traits (plus number of decks)
In several places in the rules, there are references to something like "marking off one use of the trait."  But I can't seem to find the rule that indicates how…
In Dog Eared Designs
Participants: RobNJ, Matt Wilson, IMAGinES, Ben Lehman, Paka, Sindyr.


12/14/2005 TheTris: [Falling Leaves] GMless samurai angst
Okay. This is a game. In this game, the players tell a story. It's a story about Samurai.  Dutiful warriors who hold loyalty above all, and see death as nothing…
In Indie Game Design
Participants: TheTris, Darcy Burgess, Joe Zeutenhorst, Arpie, joepub, Eero Tuovinen, Ben Lehman, Justin A Hamilton, dindenver, nikola, Noon, Ramidel, BigElvis.


12/14/2005 coffeestain: [Bliss Stage Playtest] First Session
Last night, we played a short session of Bliss Stage using the playtest rules available prior to the 12/14/05 set. Setting The game was set in Madison, WI and had…
In These Are Our Games
Participants: coffeestain, Ben Lehman.


12/14/2005 Ron Edwards: Requested discussion
Hi Brennan, I request that you provide the entire development and publication history of Legends of Yore. It will be extremely helpful to many, many people arriving at the Forge.…
In Galileo Games
Participants: Ron Edwards, inthisstyle.


12/14/2005 Paka: First Quest: YA Fantasy Keys
After tinkering and playing with some TSoY I've got this idea of how to tinker with it.  The tinkered version is a standard fantasy and it is what I wish…
In CRN Games
Participants: Paka, nikola, joshua neff, Clinton R. Nixon, Matt Wilson, Valamir, Bret Gillan, Joe Zeutenhorst, Bankuei, Blake Hutchins, SherryNugil, Clay, John Harper.


12/14/2005 jmac: [actual] transition
  There was a game played, live action city-based (a kind of looking-like-human stuff), couple of dozens of players. Concepts of CA were implicitly used in theory and discussion of…
In Actual Play
Participants: jmac, ScottM, Adam Dray.


12/14/2005 Call Me Curly: [DitV] town of Hard River Crossing
Here's the town of Hard River Crossing: http://callmecurly.blogspot.com/2005/12/hard-river-crossing.html Enjoy! Critique!
In lumpley games
Participants: Call Me Curly, jasonm, Warren, coffeestain.


12/14/2005 Kesher: [dungeonkind] A group of individuals...
Okay, I'm completely blocked, my copy of Sorcerer and Sword has disappeared into a friend's house and I need to solve this problem to move ahead. In dungeonkind, players currently…
In Indie Game Design
Participants: Kesher, WhiteRat, Calithena.


12/13/2005 Brian Newman: [DITV] Where do the Dogs sleep while in town?
I'm running tonight and I just realized this.  Some towns take more than one day for the Dogs to resolve, or they stay and help with chores and what not.…
In lumpley games
Participants: Brian Newman, Paka, Vaxalon, Wolfen, Brand_Robins.


12/13/2005 pells: [Avalanche] part I - with unprepared players (very long post)
This is my first post in atual play, so I hope I get it right. I've introduced a theory about how I write, you can find here : http://www.indie-rpgs.com/forum/index.php?topic=17553.0 I…
In Actual Play
Participants: pells, Storn.


12/13/2005 MrUniverse: {Cycle} Mini RPG Actual play experience
My group gathered together at around 7 to give cycle a try.  We're a small group since katrina came, only 3.  I wanted to try cycle my compatriots had no…
In Actual Play
Participants: MrUniverse.


12/13/2005 CPXB: Problem with Universalis
My Uni game ran into what, to the group I'm playing with, at least, is considered an insurmountable problem. We're in 10 sessions into a Uni game and what is…
In Universalis
Participants: CPXB, Kintara, Valamir, wburdick, Arturo G., Mike Holmes, Tony Irwin.


12/13/2005 Transit: DitV - Interesting online resource - Bancrofts History of Utah 1540-1886
I was doing some online research while working on a DitV town, and found this.  It's an online copy of a Utah history book written in 1889.  It seems like…
In lumpley games
Participants: Transit.


12/13/2005 CSBone: (Space Ranger) Differentiating Equipment
All right, I need some brains. As I have been working on Space Ranger I have come to realize that my whole concept of how you build and design the…
In Indie Game Design
Participants: CSBone, AmbroseCollector, Sydney Freedberg, MikeSands, Troy_Costisick, Joshua BishopRoby, dindenver.


12/13/2005 Lord_Steelhand: (AP) Never Home - my now-beloved FATE game
Here is some FATE actual play notes from my FATE game called Never Home http://juddgoswick.com/NeverHome/NeverHomeMain.htm.  The game is going better than my meager web skills. The setting is a fantasy…
In Evilhat Productions
Participants: Lord_Steelhand, iago, village6.


12/13/2005 komradebob: [legal question] using pictures of objects in a for-sale game
Okay, I know that you should ask lawyers legal questions, but maybe one of you folks already knows the answer to this one: What are the restrictions on using a…
In Publishing
Participants: komradebob, JarrodHenry, Blankshield, Eero Tuovinen, Brendan, Joshua BishopRoby.


12/13/2005 joepub: [Down Spiral] Fast-paced, aggressive gangster play
Okay, I had an amazing idea the other night, after watching Reservoir Dogs. And Snatch the night before. One thing I notice about a lot of gangster movies (not gangsta…
In Indie Game Design
Participants: joepub, redivider, mutex, Danny_K, madelf.


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Subsequent Topics

12/14/2005 ptevis: [Southern California] Indie Games @ OrcCon, Feb 17-20
One of the things that's been bugging me for a while (especially since talking with Luke at GenCon SoCal) is the absence of indie games from conventions around here. Of…
In Conventions
Participants: ptevis, Joshua BishopRoby, jburneko, abzu, Ben Lehman.


12/14/2005 inthisstyle: The Legend of Yore: A Fantasy Heartbreaker Story
Our tale begins long ago, in 1986. Our hero, a young lad of 16, begins his long journey into game design innocently enough, on a family car trip. Bored, the…
In Galileo Games
Participants: inthisstyle, Paka, Matt Wilson, matthijs, Eero Tuovinen, abzu, greyorm, nikola, Miskatonic.


12/14/2005 Andrithgreen: I am needing a list of Generic Modern Skills!!!!
Does anyone know where I can find a generic list of Modern Skills.  I am developing currently developing an RPG that allows my players to Time Travel, however, most of…
In Indie Game Design
Participants: Andrithgreen, Joshua BishopRoby, dindenver, Adam Dray, Nathan P., joepub.


12/14/2005 Jason Newquist: Using Recordings to Lower Barriers
Split off from A Skill to Cultivate: Setting Stakes, which was talking about how we can design games with feedback mechanisms to encourage setting good stakes.  I don't have an…
In Publishing
Participants: Jason Newquist, gains, Vaxalon, Joshua BishopRoby, JarrodHenry, Nathan P., TonyLB, cpeterso, matthijs, jasonm, Valamir, ffilz.


12/14/2005 Myrmidon: [Anamnesis] An overview and some problems needing solutions
Anamnesis: A Game of Fearful Recall (an·am·ne·sis) 1. recollection. 2. a medical or psychiatric patient case history, particularly using the patient's recollections; 3. The transliteration of a Greek word for…
In Indie Game Design
Participants: Myrmidon, Joshua BishopRoby.


12/15/2005 KingstonC: [The Shadow of Yesterday] Rats, Revenge, and Revolution (part 1)
As the moon begins it’s monthly swallowing of the sun, an army lies on the banks of the Fox river, poised to claim a prize that could tip the balance…
In Actual Play
Participants: KingstonC, Paka, Supplanter, Mike Lucas, Clinton R. Nixon.


12/15/2005 sayter: [Realm] No-No's of design?
This is going to be a lot simpler than my other posts, and doesnt directly relate to Realm. I have been doing a few things in terms of the game…
In Indie Game Design
Participants: sayter, dindenver, Joshua BishopRoby, Justin Marx, JarrodHenry, Bill Masek, Sydney Freedberg, MatrixGamer, warrenfry.


12/15/2005 GB Steve: My Life with Jesus
It was our annual Christmas MLwM game last night and so we went for a Christian theme. The game was played relatively straight, but not completely without gags. Jesus is…
In Half Meme Press
Participants: GB Steve, Justin A Hamilton, Graham Walmsley.


12/15/2005 Neil the Wimp: Running very short demos - tips?
(This isn't exactly about a convention, but a public demo; if these questions are off-topic here, please let me know). I'd like to pick your collective brains, if I may,…
In Conventions
Participants: Neil the Wimp, M Jason Parent, matthijs, M. J. Young, Michael S. Miller, Eero Tuovinen, abzu, Adam Dray.


12/15/2005 Eric Minton: A Player's First Character (Monster Hunter)
[b]Concept:[/b] Monster Hunter [b]Character Name:[/b] Rane [b]Lifepaths:[/b] Village Born, Village Guard, Footsoldier, Veteran [b]Age:[/b]  25 [b]Stats:[/b] Wi: 3  Pe: 4  Po: 4  Fo: 4  Ag: 4  Sp: 4 [b]Attributes:[/b] He:…
In Burning Wheel
Participants: Eric Minton, abzu, Valamir.


12/15/2005 sayter: [Realm] Dreamers: Rough Draft
Bear with me on the redundancy within some of the paragraphs. Im looking for feedback primarily on the Periapts, and ideas on how their philosophies fit or could be logically…
In Indie Game Design
Participants: sayter, Bill Masek.


12/15/2005 wburdick: Anyone interested in a Universalis mud?
Anyone interested in helping to make an online version of Universalis in mud-form?  The plan I have is turn-based, real-time interaction.  I.e. not a forum -- the players would all…
In Universalis
Participants: wburdick, Mike Holmes, CPXB, Nev the Deranged, Gaerik, Robotech_Master.


12/15/2005 daMoose_Neo: Required Purchases - do they work or put off?
I'm wrapping up work on my new book for the Imp Game, Traps & Mishaps, sans some additional contnet, and have an important decision to make. This isn't a survey…
In Publishing
Participants: daMoose_Neo, Thor Olavsrud, guildofblades, matthijs, nikola, Eero Tuovinen, Jared A. Sorensen, Brendan, Joshua BishopRoby, komradebob.


12/16/2005 warrenfry: [Ring-Hall; Beowulf] qurious what you think....
Hello, I’m new to the Forge but excited to start sharing.  I have been working on a game design for the past two years and I am very close to…
In Indie Game Design
Participants: warrenfry, TonyLB, Joshua BishopRoby, Bob the Fighter.


12/16/2005 Lisa Padol: [Sorcerer] Our second session
Write Up of Second Sorcerer Session The description of the characters and the write up of the first session are here: http://www.indie-rpgs.com/forum/index.php?topic=17765.0 Demons are limited to Passers (in animal form)…
In Actual Play
Participants: Lisa Padol, Julian, Trevis Martin, Eero Tuovinen, Victor Gijsbers, Bret Gillan, joshua neff, Valamir, mneme, Calithena, rafial, coffeestain, demiurgeastaroth.


12/16/2005 RobMuadib: A resource for those trying to keep up on the Forge Diaspora RPG D&T Blogosphere
Hi all I put this deal the other day, You may find it useful, from my canned announcement: A new resource for budding tabletop RPG designers, a Squidoo.com "lens", PPD…
In Connections
Participants: RobMuadib, Andy Kitkowski, Eero Tuovinen.


12/16/2005 jrs: [DitV] Trinity Dogleg Branch, LONG
Here's the first town I developed for our group's run of Dogs.  These are my notes that I wrote up before play.  The set-up included the Dogs noticing they carried…
In lumpley games
Participants: jrs, Brendan.


12/16/2005 Arpie: [Capes] Party Tricks
Some manga-obsessed friends of mine (I dislike manga and, for the most part, anime, but I don't have many friends) ran a couple games of Capes over at their house…
In Actual Play
Participants: Arpie, contracycle, Sydney Freedberg, Bret Gillan, TonyLB, Grover.


12/16/2005 Tobias: PTA for non-fiction shows?
Has anyone ever used PTA for the following types of non-fiction shows? - documentary/news story - reality tv (a day in the life of, extreme makeover, survivor, paradise hotel) If…
In Dog Eared Designs
Participants: Tobias, Paka, ScottM, Danny_K, JarrodHenry, jasonm.


12/16/2005 nikola: Shock playtest 0.2.0
Hey, folks. Shock: Social Science Fiction has entered version 0.2.0. A lot's changed, so if you're planning on running your existing games with it (and I wholeheartedly recommend it), make…
In glyphpress
Participants: nikola, Bret Gillan, Matt.


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