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12/6/2005 Elliott Belser: [Humanity Beyond Earth] A nar/sim transhuman space opera.
I'd like to make a game that balances Narrativist and Simulationist issues - I'm making this game with a bunch of Simmies, and I'm a Narrie mostly: we've discussed the…
In Indie Game Design
Participants: Elliott Belser, xenopulse, tygertyger, MikeSands, darquelf, Anna B, dindenver, nikola, Adam Dray, Sean Craven.


12/3/2005 Elliott Belser: [BESM 2nd Edition] "Ties and Bonds" Mechanic Flopped For Me!
There's an optional mechanic in a Big Eyes, Small Mouth supplement called "Ties and Bonds."  Essentially, you pick 12 points worth of things that are of critical importance to your…
In Actual Play
Participants: Elliott Belser, mutex, Supplanter, lampros.


11/29/2005 Elliott Belser: Plot-building system for less GM-centric game
Just an idea I had. A player has two plot-building resources: character Beliefs and a number of "Plot Points."  A Belief is a one sentence declaration of what your character…
In RPG Theory
Participants: Elliott Belser, TonyLB, Arpie.


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