The Forge Reference Project: Browse Threads

 

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From Day One


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1/8/2006 oliof: [DitV] Clover Fields Branch
Hello, this is my first try at a self-written branch, which I am going to play this afternoon Clover Fields Branch Clover Fields is a prospering, big Congregation not far…
In lumpley games
Participants: oliof.


1/8/2006 zornwil: Alternate Setting Idea - A Hybrid with America in the '50s
I'm a new poster here, bought DitV a few months ago (at GenCon), and finally about to GM next weekend, very excited and looking forward to it.  In the next…
In lumpley games
Participants: zornwil, Everspinner.


1/8/2006 WRPIgeek: [Sufficiently Advanced] Alpha Version
Greetings everyone. I have a new version of my far-future sci-fi game, Sufficiently Advanced. If you like, you can download it from my design journal. It's about 80 pages. I'd…
In Indie Game Design
Participants: WRPIgeek, Starblade, CSBone, redivider, joepub.


1/7/2006 GreatWolf: [Polaris] We wrap Polaris
We did it.  After five sessions of play, we wrapped our first game of Polaris.  I admit that we cheated a bit to get there (more on this below), but…
In Actual Play
Participants: GreatWolf, Ben Lehman, Gaerik.


1/7/2006 ( o Y o ): Help me! I am going mad! A new rpg plagues me and I am very tired.
Hi, here is a rough version of a mechanic of my long maintained and often overwritten rpg. The goal is to be in comfort to simulate every imaginable situation in…
In Indie Game Design
Participants: ( o Y o ), dindenver, Starblade.


1/7/2006 Elliott Belser: [PTA] And A Place To Fly Her
My friends and I had a setting, but no game to play it in (though we're working on that).  So - in the meantime, we ran a pilot episode with…
In Actual Play
Participants: Elliott Belser, Anna B.


1/7/2006 Jake Richmond: Anyone going to GTS?
Anyone going to the gama Trade Show this March? Bot Travis Brown and I will be there with our new CrossRoads book, and I'm hoping to have copies of Panty…
In Conventions
Participants: Jake Richmond, Ron Edwards, Veritas Games, Justin D. Jacobson.


1/7/2006 Green: introductory scenarios in rpg books
I've written a game I've named Dramatikos.  In short it is a narrative game of interactive drama.  I did my best to explain how to play very clearly, providing examples…
In Indie Game Design
Participants: Green, dindenver, hix, MikeSands, Joshua BishopRoby, Andy Kitkowski, Ice Cream Emperor.


1/7/2006 Chad: The Way to Zhang Shung: Yin Yang resolution (concise)
Hi there, I've posted a more lengthy game concept, which didn't’t get a response, here: http://www.indie-rpgs.com/forum/index.php?topic=18246.0. I have condensed it greatly. I would love criticism about the mechanic below, specifically…
In Indie Game Design
Participants: Chad, Justin Marx, dindenver, Shreyas Sampat.


1/7/2006 jburneko: [Silent Sound] A Second Attempt
So once upon a time, I posted this game: http://www.indie-rpgs.com/forum/index.php?topic=13529.0 I can't believe it's been over a year.  Where does the time go?  Anyway, all the Ronnies stuff has made…
In Indie Game Design
Participants: jburneko.


1/7/2006 Joshua BishopRoby: [FLFS] Character, Prop, Set
In Full Light, Full Steam the Game Master prepares situation "Cogs" which can be Characters, Props, and Sets.  Said Cogs are then built into a Situation and engaged with the…
In Indie Game Design
Participants: Joshua BishopRoby, dindenver, Arpie, Troy_Costisick, Ice Cream Emperor.


1/6/2006 Paul Czege: the epistle of an occultist
On Eero's advice, I've begun focusing on color text, written as advice from an occultist to his magickal progeny. Not being an occultist myself, it hasn't been an easy mindset…
In Acts of Evil Playtest Board
Participants: Paul Czege, ejh.


1/6/2006 Kintara: An unusual thread: An English major looks for connections.
My class schedule for this upcoming semester is as follows: Technical Writing Non-Fiction Writing Writing for Electronic Media Studies in Composition, Rhetoric, and Language: Collaboration and Its Discontents (a class…
In Indie Game Design
Participants: Kintara, iain.


1/6/2006 Paul Czege: executive decisionmaking in action, and other influence games
Last week we played Executive Decision. Danielle was elected President. She appointed Scott as Sec. of Labor, Matt as Sec. of Defense, and me as Atty. General. We chose additional…
In Actual Play
Participants: Paul Czege, cj.23, lumpley, Victor Gijsbers.


1/6/2006 gains: [Faux Leon] It's an anagram . . .
After an afternoon of watching a certain 90s cartoon, I kept asking myself "how would I play that?" What follows is the basic rules I drew up to answer that…
In Indie Game Design
Participants: gains.


1/6/2006 Clay: [TSoY] Making Fudge Dice
I recently made a set of dice to give to a friend when I gave him TSoY for Christmas.  I cut them from some scrap ash that I had kicking…
In CRN Games
Participants: Clay, Vaxalon, Twobirds, Paka, Brian Newman, Bankuei, cpeterso, John Harper, Paul Czege.


1/6/2006 sayter: The Artwork Dilemma
On the topic of core book art:     When publishing, artwork is likely a huge aspect to the printing process. If entirely digital, this becomes a non-issue in contrast…
In Publishing
Participants: sayter, kregmosier, Nathan P., timfire, Veritas Games, dindenver.


1/6/2006 Uruush: DitV - FindPlay
Hey, I've been lurking here for about a year, but I just registered and this is my first post.  Likely in the wrong location, but there you go. Basically I…
In lumpley games
Participants: Uruush, TheHappyAnarchist, Brendan, Matthew Glover.


1/6/2006 Noon: A gamist resolution system (no setting/game title yet)
To some extent prompted by the Ronnies action, I started to think of how I'd pull together a game in 24 hours. I'm still not sure I could manage it.…
In Indie Game Design
Participants: Noon, Joe Zeutenhorst, Nogusielkt, dindenver, Justin Marx, Troy_Costisick, Valamir, Joshua BishopRoby.


1/6/2006 TheHappyAnarchist: I see no stick for this
It seems odd, but maybe it just comes up in whatever thread. I just got this game for christmas (thank you secret satan from RPG.net!!!) This game is truly revolutionary,…
In lumpley games
Participants: TheHappyAnarchist, Andrew Morris, Brand_Robins, lumpley, Levi Kornelsen.


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Subsequent Topics

1/9/2006 Anna B: Writing Clearly
So I'm working on writing up a piece of the game I'm working on, with the goal of showing it to people and getting feed back. However,  I think what…
In Indie Game Design
Participants: Anna B, jerry, Michael S. Miller, Ron Edwards, Frank T, Tony Irwin, dindenver, Arpie, Julian, Valamir, cpeterso, Alex Fradera, darrick, Ice Cream Emperor.


1/9/2006 TonyPace: [October’s Shadows] - Reforging Characters, Dogs Derivatives, and more
[size=14pt][shadow=red,left][b]Revolutionary Politics - The Rough Guide[/b][/shadow][/size] [url=http://www.1km1kt.net/rpg/Octobers_Shadows.php][i]October’s Shadows[/i][/url] is a November Ronnies entrant. I got a runner up award, and we began playtesting this Friday. The system is based largely…
In Actual Play
Participants: TonyPace, Storn, Ron Edwards.


1/9/2006 coffeestain: One shots for new players
So, I'm having a really hard time getting new players (new, as in new to DitV and new to this style of gaming) through character creation and a town in…
In lumpley games
Participants: coffeestain, Warren, Vaxalon, oliof, Technocrat13, lumpley, Graham Walmsley.


1/9/2006 phredd: Kryptonite
I'm planning on running a one shot this coming Saturday and will be using pre-gen characters from an established canon. I've got a few ideas about how to handle character…
In Muse of Fire Games
Participants: phredd, Gaerik, TheCzech, TonyLB, DainXB, dunlaing, Eero Tuovinen, Bret Gillan.


1/9/2006 Arpie: [Backwards Lucidity] Dream Time Travel
I was tossing around the idea of a dream time travel game. Based on feedback from my group, it would meet several criteria for what they're currently looking for: There…
In Indie Game Design
Participants: Arpie, WRPIgeek, TheTris, Nathan P., Zach.


1/9/2006 Ron Edwards: [Polaris] Effete, very cold knights and the demons who love them
Hello, We used the introductory phrases as per the rules, but when we talked about lowered lighting or candles, the group decided our ritual-opening would be a flurry of sardonic…
In Actual Play
Participants: Ron Edwards, GreatWolf, Emily Care, Ben Lehman, jrs, timfire, coffeestain.


1/9/2006 dindenver: [LoL] New Version is out today!
Hi!   Anyone who has time, the new version is available at: http://www.lulu.com/items/volume_8/201000/201024/1/preview/Legends_of_Lanasia_RPG_Beta.pdf   I just need art and a good edit.
In Indie Game Design
Participants: dindenver, Adam Dray, joepub, Troy_Costisick, Noon.


1/9/2006 Bret Gillan: Forcing Heart Actions
Okay, a long time ago I asked about the sanctity of the Heart, and affecting the Heart's emotions, thoughts, and actions. In response Ben said the following. Similarly, it is…
In These Are Our Games
Participants: Bret Gillan, Ben Lehman.


1/9/2006 agony: Couple of Rules questions
Just started playing Dogs and ran my first session the other night which proved rather successful and enjoyable for everyone involved. However, a couple questions have arisen during play: When…
In lumpley games
Participants: agony, coffeestain, Vaxalon, lumpley, TheHappyAnarchist, demiurgeastaroth.


1/9/2006 Levi Kornelsen: Scorched Earth in Crystalline
Yikes! Played this town last night - and my players ate it alive.  I kept Caedmon alive and and Heloise be sacrificed, as the tweaks I used. On the road…
In lumpley games
Participants: Levi Kornelsen, coffeestain, lumpley.


1/9/2006 Hans: "Issue" framing and tone randomness
Hello all: Fresh off my 2nd game of Capes.  Tony, the universal feeling here in Hamilton, Ontario is that if there were a Pulitzer for game design, you would get…
In Muse of Fire Games
Participants: Hans, Kai_lord, TonyLB, TheCzech.


1/9/2006 Levi Kornelsen: Fallout for improvised helpers?
I had a kind of running gunfight in my game last night, and ran it a little differently.  I'm aware that this doesn't fit the rules as written quite right,…
In lumpley games
Participants: Levi Kornelsen, lumpley, TheHappyAnarchist, Julian.


1/9/2006 IagainstI: frustrations with my resolution mechanic
First, sorry for the long post, but I have a lot to cover. I've been working with a concept for a while now, and I'm having trouble to create task…
In Indie Game Design
Participants: IagainstI, Valamir, dindenver, Arpie, talysman, Adam Dray, Warren, btrc, Tommi Brander.


1/10/2006 timfire: [The Mountain Witch] "Of Wolves & Tengu" Demo
Hi y'all, I've written a script for my 15-30 minute tMW demo. You can download it . This is demo I used at GenCon, so I know it more or…
In Publishing
Participants: timfire, dindenver, jasonm, cdr, Yokiboy, Gordon C. Landis.


1/10/2006 Starblade: Livejournal.
Will the forge ever get a livejournal of some sort, for any purpose? It could end up very interesting. Or it could end up tragic in some way. My question…
In Site Discussion
Participants: Starblade, Wolfen, Jack Aidley, Nathan P..


1/10/2006 Paul Czege: updates to the playtest rules
The playtest rules have been updated. Important new passages are in dark red. And deprecated passages are crossed out. Mostly, the changes are what I laid out on the beyond…
In Acts of Evil Playtest Board
Participants: Paul Czege.


1/10/2006 darrick: Options for any & every RPG
didn't have an apt or catchy subject line for this one... a thought occured to me a while ago.  there are a ton of RPGs out there, instead of coming…
In Indie Game Design
Participants: darrick, Adam Dray, Roger.


1/10/2006 Everspinner: [Dogs of Fortune*] Alternate setting for Everway
(* If this sounds too mercenary, I could go with "Dogs in the 'Way".) This is to be a multi-part post. This first post deals with background and basic character…
In lumpley games
Participants: Everspinner.


1/10/2006 Ben Lehman: [Under the Bed] with Mom
I played Under the Bed with Calder and my mom.  This is an account. <b>Social Background:</b> So my mom wanted to play a role-playing game with me.  This hasn't happened…
In Actual Play
Participants: Ben Lehman, James_Nostack, Marhault, Sydney Freedberg, Justin A Hamilton, nikola, Bret Gillan, spaceanddeath.


1/10/2006 Chad: Zhang Zhung: Drama bonus without narrative fatigue
Hi there, Zhang Zhung is a wuxia flavoured pulp-fantasy rpg – cinematic style is important to the narration of a characters actions. I am looking for a way in which…
In Indie Game Design
Participants: Chad, Shreyas Sampat, joepub.


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