Previous Topics 1/19/2006 Matthew Glover: Be my Exemplar! Can I create a character and take your character as an Exemplar? Against your will? The rules say
Any character with Drives may choose or create one Exemplar for… In Muse of Fire Games Participants: Matthew Glover, Vaxalon, TheCzech, Bret Gillan.
1/19/2006 Matthew Glover: How do you sell Capes to a simulationist? So I've got a friend who's unabashedly Sim. I've been talking to him about Capes and he'd like to give it a try, but he and I are both pretty… In Muse of Fire Games Participants: Matthew Glover, Vaxalon, dunlaing.
1/19/2006 pfischer: [Sorcerer] Las Cruces Onesheet Hi,
I set up this game to present Sorcerer to a group I haven't played with before. The ideas were bounced forth and back during an evening, and I put… In Adept Press Participants: pfischer, Yokiboy.
1/19/2006 JMendes: [Project Senate] Central Thread Hello, folks, :)
Some of you may remember me. I've been a forgite on and off for a number of years, and the theory developped here has been mulling in… In First Thoughts Participants: JMendes.
1/19/2006 clayton_mcfarland: [Canindar: Primordial Saga] First post for a New Member Greetings Forumites!
My name is Clayton McFarland, and I am just starting out in the Indie Game Design adventure. I’m working on a Gamist / Simulationist system which covers life… In Indie Game Design Participants: clayton_mcfarland, xenopulse, Ron Edwards, Troy_Costisick, dindenver.
1/19/2006 WhiteRat: [D&D 3.5] Adjust my CA for this game! Last year I sat down as a player at a D&D 3.5 game of Midnight, a fantasy setting in which evil won. In the very first session, one player’s gnome… In Actual Play Participants: WhiteRat, Bankuei, James_Nostack, Roger, Ron Edwards, Eero Tuovinen, John Kim, Valamir, Nathan P., Kintara, TheTris.
1/19/2006 lumpley: Shock: 0.???.0 Playtest I very briefly summarize my own PC's story and then go into theory, here.
-Vincent In glyphpress Participants: lumpley, nikola.
1/19/2006 Jonathan Hastings: [The Shab-al-Hiri Roach] At Recess Last Saturday, I ran a Shab-al-Hiri Roach game at Recess, nerdnyc.com's quarterly gaming event. By "run" I mean I taught the rules, facilitated the game, and also played. This represented… In Actual Play Participants: Jonathan Hastings, jasonm.
1/19/2006 CSBone: How do you reduce Sim prep I was following the thread on Lost that Spark, a Lost Gm seeks advice. And realized that I feel very strongly that people keep asking the wrong questions… In Actual Play Participants: CSBone, Supplanter, Ron Edwards, John Kim, Nathan P., Joshua BishopRoby, Tommi Brander, Noon, Silmenume.
1/19/2006 johnmarron: Trying to elicit Flags in game prep, an actual attempt Last night I met with a new group of players that have expressed interest in doing some role-playing to plan a new game. I have only met these guys a… In Actual Play Participants: johnmarron, Warren, Supplanter, Ron Edwards, Storn, Marhault, Marco, David Chunn, Everspinner.
1/19/2006 amel: pdf? Hi Micheal,
I am curious about the game since I first heard of it. But as I live overseas, I waiting for the pdf. Is there any chance, that it… In Incarnadine Press Participants: amel, Michael S. Miller, DainXB, inthisstyle, Nathan P., Thor Olavsrud.
1/19/2006 demiurgeastaroth: Stunning display of honesty - a tale of dysfunctional gamers?
This isn't so much an Actual Play, as a Dysfunction Between Play tale. Something happened recently which left me feeling stunned and a bit betrayed. You tell me if this… In Actual Play Participants: demiurgeastaroth, Paka, Bankuei, Joshua BishopRoby, cpeterso, Frank T, Elindryn, Ron Edwards.
1/19/2006 Rusty: [Space Rat] Femme Babe karate chop - THWACK! Played a series of Space Rat games leading into the silly season (never a more appropriate time to get involved in the hi-jinx of Jack Cosmos!), and everyone involved had… In Playtesting Participants: Rusty, Ron Edwards, demiurgeastaroth.
1/19/2006 sayter: [Realm] New Changes Allright, heres a breakdown of the design decisions ive made in the last while. I think I am pretty firm on them for the most part.
First, I redid the… In Indie Game Design Participants: sayter, Bill Masek, dindenver.
1/19/2006 Certified: Getting ready for a con: What does a good demo look like? In the past I’ve run four hour short stories for demos. Sometimes connected with an overall arc, this has had mixed results at conventions. Some advice I got last year… In Actual Play Participants: Certified, Ron Edwards, timfire, TonyLB, Lamorak33, daemonchild.
1/19/2006 Maitete: [Sorcerer] First time play Hello all,
We played our first game ever of Sorcerer this last weekend, and I thought it would be interesting to discuss in Actual Play, both in terms of what… In Actual Play Participants: Maitete, Jason Leigh, Ron Edwards.
1/19/2006 Maitete: Ron's "A toolbox for playing Hero Wars" In the thread Where to begin? Ron made a mention of providing a document he wrote called "A toolbox for playing Hero Wars" to the poster. Does anyone (specifically Ron)… In HeroQuest Participants: Maitete, Ian Cooper, Lamorak33, Tim Ellis, Ron Edwards.
1/19/2006 guildofblades: 2005 Guild of Blades Unit Volumes Hi All,
I see some other companies have been posting their 2005 sales figures and thought I would offer up the Guild's 2005 numbers as well. Since our accountant laid… In Publishing Participants: guildofblades, abzu, MatrixGamer, Paul Czege.
1/19/2006 Jaochai: My game: Vigilance Those who haunt RPG.net may, distantly, remember me from many aeons ago, when I submitted a few details about my dream RPG, which I tentatively entitled Vigilance. Anyway, long story… In Indie Game Design Participants: Jaochai, TonyPace, dindenver, Adam Dray.
1/19/2006 hix: [Lucky Jones] Thinking about the reward system So, before I get to work on redrafting my Ronnies entries, I want to finish Lucky Jones - a game set in the world of family sitcoms - that I've… In Indie Game Design Participants: hix, MikeSands.
<< more previous topics | | Subsequent Topics 1/19/2006 ptevis: [KueiCon] General Mud I brought General Mud with me to KueiCon because I really wanted to give it a try, and there turned out to be quite a bit of interest in it.… In Actual Play Participants: ptevis.
1/20/2006 Supplanter: Quick Mechanical Question: "Stop or I'll Shoot!" This one's been nagging me and I'd appreciate getting set straight. Say my Dog is in a conflict and I want to threaten to shoot someone. We've either been Just… In lumpley games Participants: Supplanter, demiurgeastaroth, lumpley, Vaxalon.
1/20/2006 Jake Boone: [DitV] First game for GM and players So I got Dogs in the Vineyard two days ago, read it from cover to cover yesterday, and ran it this evening. It may well be my new favorite game… In Actual Play Participants: Jake Boone, lumpley.
1/20/2006 Troy_Costisick: [Standoff!] Complication Suffocation Heya,
I'm trying to come up with about a dozen or so more complications for Stand Off!, but I'm totally stumped! So here's what I need. Think of all the… In Endeavor Participants: Troy_Costisick, dindenver.
1/20/2006 dunlaing: Someone wants to be sold http://forum.rpg.net/showthread.php?p=5176209#post5176209
I only played the interim edition, so I tried to help out, but someone else really should go to this "sell me on" thread and pimp With Great Power... In Incarnadine Press Participants: dunlaing.
1/20/2006 Levi Kornelsen: The Exchange So, attempting to make notes on what a good narration-based version of several of my other rules sets would look like, I stumbled into writing a game engine.
...this is… In Indie Game Design Participants: Levi Kornelsen, Everspinner, Tommi Brander.
1/20/2006 Bryan Hansel: [My Secret Waitress] Initial Thread Hi,
This is my first post to the Forge (what a resource!!!), and the reason I’m posting is that I have a game to the point where it is presentable. … In Indie Game Design Participants: Bryan Hansel, jasonm.
1/20/2006 HenryT: Family? I just got my copy of Dogs in the Vineyard yesterday, and I want to jump right in and try running it this weekend, while I'm still excited--probably one of… In lumpley games Participants: HenryT, Vaxalon, demiurgeastaroth, Lxndr.
1/20/2006 Anna B: [Madcap Tea] My First Stab at a Short Game So, I don't think this will be published other then maybe being stuck on a website somewhere. It's fairly simple one time game, that I'm working on for pratice.
The… In Indie Game Design Participants: Anna B, Joshua BishopRoby, Noon, Bill Masek, Graham Walmsley, Chris Goodwin, Arpie.
1/20/2006 Vaxalon: Idea: The one-man town. Just came to me. The PC's have a piece of mail for a Faithful man who lives among the unfaithful. The pride, sin, etc. is entirely his own... this "town" would focus more on… In lumpley games Participants: Vaxalon, Wolfen, lumpley, BollaertN.
1/21/2006 martino: [PtA] It's Not The End Of The World Whenever we all get our acts together, I'm producing an as yet unplanned PtA series for some friends of mine. All of the players took part in a one-off I… In Actual Play Participants: martino, Adam Biltcliffe, Sydney Freedberg, Mark Woodhouse, REkz.
1/21/2006 JMendes: [Project Senate] Design Goals, Creative Agenda and Intrinsic Characteristics Hey, all, :)
In this thread, I posted a link to the game design document for the game I'm working on.
Today, I'd like to launch discussion on a couple… In Indie Game Design Participants: JMendes, Troy_Costisick, Marus.
1/21/2006 ejh: Brief Gesture In The Direction of Playtest OK, I got the boys to give it a spin tonight.
Not ideal conditions, I had only kinda scanned the rules and kept flipping back and forth through them during… In Acts of Evil Playtest Board Participants: ejh, Paul Czege.
1/21/2006 Daredevil: Magic, Ritual and Mechanics I've recently strated playing (GMing) Heroquest in Gloranthan campaign, and some things still confuse me, mostly due to being quite new to the setting. One of these issues involves the… In HeroQuest Participants: Daredevil, Mike Holmes, Web_Weaver.
1/21/2006 Neros Boot: I just arranged a trade I just traded away a game in return for My Life with Master. On Monday, it'll ship out my way.
--and thus, my budding love affair with Forge games grows… In Half Meme Press Participants: Neros Boot, Paul Czege.
1/21/2006 IagainstI: [LoRD] Making an exploding mechanic less predictable In deciding on a dice mechanic for my current system, I'm toying with a Silhouette/Shadowrun variant. I'm discussing this under the assumption that I'm using d6s, merely for the ease… In Indie Game Design Participants: IagainstI, dindenver, Bill Masek, jerry, ChrisJaxn, demiurgeastaroth.
1/21/2006 Halzebier: [The Mountain Witch] Mystified by bumpy road (long) I ran The Mountain Witch for the first time a few nights ago. It was a fun, but very bumpy and confusing ride. I'm looking forward to our next session,… In Actual Play Participants: Halzebier, demiurgeastaroth, timfire, Noon.
1/21/2006 Mark Woodhouse: [PTA] We're from the spirit world, and we're here to help you... January’s Sunday Short Subjects game almost didn’t happen. We lost 2 players out of 5 to last-minute cancellations. As it turned out, though, we ended up with a decidedly off-beat… In Actual Play Participants: Mark Woodhouse, bcook1971.
1/22/2006 Danny2050: Coins in support of Facts In the rules about "Using Facts in Challenges" it states that a coin spent in defence of a fact is doubled. This doesn't seem to give any extra weight to… In Universalis Participants: Danny2050, Mike Holmes.
1/22/2006 Danny2050: Activity during Complications "Complications proceed regardless of other Events that may be narrated around them. Players continue to Interrupt and take their turns normally." Uni 2nd Ed page 64.
My group has come… In Universalis Participants: Danny2050, Mike Holmes, Arturo G..
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