Previous Topics 1/23/2006 Diabolik: Dreamation 2006 I wanted to thank everyone involved in Dreamation for all of their hospitality and warmth. We at Perfect Score had the best time getting to meet so many great people… In Conventions Participants: Diabolik, abzu, Michael S. Miller, nikola, Paka, Iskander, Nathan P., RobNJ, Dregg, Andrew Morris, Ben Lehman, Blake T. Deakin, Helvetian, Krista E, Bret Gillan, Jared A. Sorensen, devilbunny, Emily Care.
1/23/2006 Smithy: [Today] Rules Redesign I've been working on my October 2005 Ronnies entry "Today," trying to grapple with the parlor narration problem Ron identified. The next iteration of the game can be found here.… In Endeavor Participants: Smithy.
1/22/2006 Peter Nordstrand: La Journée des Dupes I've wanted to run a game using Day of Dupes from Sorcerer's Soul ever since I first read the scenario. I just couldn't quite figure out how to handle it.… In Adept Press Participants: Peter Nordstrand, Ron Edwards.
1/22/2006 Calithena: [S&S] Managing Outsized Adversity This relates to the game I'm designing at
http://1.myfreebulletinboard.com/calithena-forum-12.html&sid=fb44d74ad26efba39c2651a46e4c5921
but has some more general application.
I'm designing a game where some key elements - adventure location, magical spells and items,… In Indie Game Design Participants: Calithena, dindenver, contracycle.
1/22/2006 Alex Fradera: [Clement's Patch] new game, new group, return to play So last week I played a fair bit of Dogs, first games for me and the other players. Relevant backdrop:
I had never played with most of the players before.… In lumpley games Participants: Alex Fradera.
1/22/2006 pells: [Avalanche] - encouraging SIM/NAR, my problems I'm currently working on a rpg project, based on content (setting/stories). I've developed a new desing, a new way to write scenarios and setting related to them.
The two main… In Actual Play Participants: pells, Tommi Brander, Ron Edwards, Wolfen.
1/22/2006 demiurgeastaroth: [Legends Never Die] Design Goals: The Power 19 I'm about to start asking for help with a game I'm developing, especially regarding my conflict system. But first, I’ve had an attempt to answer Troy’s Power 19 questions (see… In Indie Game Design Participants: demiurgeastaroth, Troy_Costisick, Graham Walmsley, IagainstI, dindenver.
1/22/2006 Paka: [Dreamation, P.T.A.] The Hare and Hound If someone had told me that my favorite game session would happen at a con I would have said they were nuts.
If someone had told me that my favorite… In Actual Play Participants: Paka, Matt Wilson, Storn, forlorn1, Nathan P., Emily Care, Krista E, Shawn De Arment.
1/22/2006 Lamorak33: Last Days at Skullpoint - again Hi
I have started a new thread as the last post relating to this has slipped off the front page. Here are the links to the previous threads;
http://www.indie-rpgs.com/forum/index.php?topic=11691.0
http://www.indie-rpgs.com/forum/index.php?topic=16434.0… In HeroQuest Participants: Lamorak33, Peter Nordstrand, Bankuei, Ron Edwards, Mandacaru.
1/22/2006 Wolfen: Three's a Crowd So, our third session of sorcerer has just ended. Let me give a brief synopsis of the last scene...
My sorcerer, Vincent Ashmore is a cop with a parasite demon… In Adept Press Participants: Wolfen, Ron Edwards.
1/22/2006 Danny2050: Activity during Complications "Complications proceed regardless of other Events that may be narrated around them. Players continue to Interrupt and take their turns normally." Uni 2nd Ed page 64.
My group has come… In Universalis Participants: Danny2050, Mike Holmes, Arturo G..
1/22/2006 Danny2050: Coins in support of Facts In the rules about "Using Facts in Challenges" it states that a coin spent in defence of a fact is doubled. This doesn't seem to give any extra weight to… In Universalis Participants: Danny2050, Mike Holmes.
1/21/2006 Mark Woodhouse: [PTA] We're from the spirit world, and we're here to help you... January’s Sunday Short Subjects game almost didn’t happen. We lost 2 players out of 5 to last-minute cancellations. As it turned out, though, we ended up with a decidedly off-beat… In Actual Play Participants: Mark Woodhouse, bcook1971.
1/21/2006 Halzebier: [The Mountain Witch] Mystified by bumpy road (long) I ran The Mountain Witch for the first time a few nights ago. It was a fun, but very bumpy and confusing ride. I'm looking forward to our next session,… In Actual Play Participants: Halzebier, demiurgeastaroth, timfire, Noon.
1/21/2006 IagainstI: [LoRD] Making an exploding mechanic less predictable In deciding on a dice mechanic for my current system, I'm toying with a Silhouette/Shadowrun variant. I'm discussing this under the assumption that I'm using d6s, merely for the ease… In Indie Game Design Participants: IagainstI, dindenver, Bill Masek, jerry, ChrisJaxn, demiurgeastaroth.
1/21/2006 Neros Boot: I just arranged a trade I just traded away a game in return for My Life with Master. On Monday, it'll ship out my way.
--and thus, my budding love affair with Forge games grows… In Half Meme Press Participants: Neros Boot, Paul Czege.
1/21/2006 Daredevil: Magic, Ritual and Mechanics I've recently strated playing (GMing) Heroquest in Gloranthan campaign, and some things still confuse me, mostly due to being quite new to the setting. One of these issues involves the… In HeroQuest Participants: Daredevil, Mike Holmes, Web_Weaver.
1/21/2006 ejh: Brief Gesture In The Direction of Playtest OK, I got the boys to give it a spin tonight.
Not ideal conditions, I had only kinda scanned the rules and kept flipping back and forth through them during… In Acts of Evil Playtest Board Participants: ejh, Paul Czege.
1/21/2006 JMendes: [Project Senate] Design Goals, Creative Agenda and Intrinsic Characteristics Hey, all, :)
In this thread, I posted a link to the game design document for the game I'm working on.
Today, I'd like to launch discussion on a couple… In Indie Game Design Participants: JMendes, Troy_Costisick, Marus.
1/21/2006 martino: [PtA] It's Not The End Of The World Whenever we all get our acts together, I'm producing an as yet unplanned PtA series for some friends of mine. All of the players took part in a one-off I… In Actual Play Participants: martino, Adam Biltcliffe, Sydney Freedberg, Mark Woodhouse, REkz.
<< more previous topics | | Subsequent Topics 1/23/2006 Adam Biltcliffe: Sorcerer is hard (understanding currency) So the Sorcerer rulebook is, um, pretty densely packed with information and not really that great (at least, for me) of explaining the logic that ties everything together. I think… In Adept Press Participants: Adam Biltcliffe, faerieloch, jburneko, Ron Edwards.
1/23/2006 Adam Biltcliffe: collateral damage in conflicts So, my group has got through two sessions of Dogs now, and it's all going pretty well; I'll make an Actual Play post when I get some time to write… In lumpley games Participants: Adam Biltcliffe, lumpley, Bryony, dunlaing, Everspinner, Tindalos, Valamir, Warren.
1/23/2006 Silmenume: [Middle Earth - home brew] - A really bad game night. A couple of weeks ago, in my regular game I had one the crappiest times – ever. The post mortem, however, was utterly fascinating.
But first, some background.
The game… In Actual Play Participants: Silmenume, CSBone, Ron Edwards, Supplanter, Tommi Brander, Noon, NN, contracycle, Walt Freitag, Marco, Liminaut, Glendower, Precious Villain, Rob Carriere, James Holloway, jlarke, Caldis, dunlaing, Mark Woodhouse, LandonSuffered.
1/23/2006 Clinton R. Nixon: [Dreamation, The Princes' Kingdom] The Island of Lo Pang I ran The Princes' Kingdom at Dreamation for seven players - which is insane, but great! I will tell you right now that it was one of the most fun… In Actual Play Participants: Clinton R. Nixon, RobNJ, nikola, Lisa Padol, jasonm, Sydney Freedberg, Andrew Morris, inthisstyle.
1/23/2006 TheTris: [Falling Leaves] Gaijin invasion Another playtest of Falling Leaves, this time with three players. I need to set out explicitly who takes turns to set scenes for whom. This didn't stop us though, we… In Playtesting Participants: TheTris, Bankuei, Artanis, Everspinner, Miedvied.
1/23/2006 Alex Fradera: [DitV] New game, new group, return to play I posted this in the wrong forum. Foolish, foolish me. Please ignore the one in the lumpley one, and if you have input post it here. Ta.
So last week… In Actual Play Participants: Alex Fradera, syrupalex, sunnyblue, lumpley, Ron Edwards, Brand_Robins, Andy R.
1/23/2006 HenryT: [DitV] A first try I ran Dogs in the Vineyard for the first time last night, with a group of players, also all new to the game (one had heard about it before, the… In Actual Play Participants: HenryT, Alex Fradera.
1/23/2006 Marhault: Ongoing online Amber game [b]The Basics[/b]
The game is Amber Diceless. Starting set of players and their characters:
A. - playing Sarevok, son of Gerard.
C. - playing Edwin, Knight Protector of Arden
E. … In Actual Play Participants: Marhault.
1/23/2006 HenryT: Questions A short list of things that came up during my first game of Dogs (description posted to Actual Play).
1) Traits, Raises, See, etc. all seem to have a lot… In lumpley games Participants: HenryT, Adam Biltcliffe, Warren, xjermx, dunlaing, Supplanter, Arvidos, dyjoots, lumpley.
1/23/2006 Michael S. Miller: Bacchanal: Outie for Best Sui Generis RPG of 2005 Ken Hite has awarded the Outie for Best Sui Generis RPG of 2005 to Bacchanal. Here's the link.
Congratulations, Paul! In Half Meme Press Participants: Michael S. Miller, ejh, Ron Edwards, Miskatonic, Paul Czege.
1/23/2006 IagainstI: [LoRD] More organized, but still a work in progress So, like I said in another post, I like some of the concepts of FUDGE (specifically how ability/attribute is the median for any check, among other features). Obviously, the only… In Indie Game Design Participants: IagainstI, dindenver.
1/23/2006 Nathan P.: [Dreamation: Carry] Ah, So This Is Why We Playtest... Gah, long! This post is the description, the next will be the reflection.
Intro
Technically, I had a playtest game of Carry scheduled for Friday night at midnight, but it… In Actual Play Participants: Nathan P., inthisstyle, RobNJ, Joshua BishopRoby, Doug Ruff, thelostgm, ubergeek2012, Asperity.
1/23/2006 MatrixGamer: Presentation - As important as system? The Lumpley Principle says that system matters. The rules of the game inform and shape all that follows. In my constant tinkering with Engle Matrix Games I've mused on how… In Publishing Participants: MatrixGamer, Joshua BishopRoby, guildofblades, komradebob, Ron Edwards, ChrisC, pells, nikola, mythusmage.
1/23/2006 ricmadeira: Some publicity photos! So this Sunday my gaming group gathered around the table to brainstorm about a new PTA series, and at some point my wife joined us with our six-month-old daughter Diana… In Dog Eared Designs Participants: ricmadeira, Blake Hutchins.
1/23/2006 Andrew Morris: Topic: [DitV] Windy Valley Branch (at Dreamation) I was a bit worried about running sessions on Thursday night, since I figured attendance would be super-light, but I ended up having five players (which, of course, is one… In Actual Play Participants: Andrew Morris, forlorn1, drnuncheon, Krista E, TonyLB.
1/24/2006 Vaxalon: Any audio engineers? I recorded a nearly complete Dogs game yesterday, but it has some annoying noise in it that I can't get rid of with my puny audio skilz and Audacity.
If… In Connections Participants: Vaxalon, WRPIgeek.
1/24/2006 Vaxalon: Recorded Dogs game I recorded three hours of Dogs play yesterday, but the files are a little noisy. If anyone would like them, to try to pull out useful "actual play" examples to… In lumpley games Participants: Vaxalon, coffeestain, pedyo, xjermx.
1/24/2006 Nimrod67: [Warriors Brush] Attempt at making a game. Ok, it’s been awhile since I last posted here. Nearly two years ago. Bear with me, even though I’ve posted before I consider myself New to all this Jargon. I’m… In Indie Game Design Participants: Nimrod67, IagainstI.
1/24/2006 Jason Newquist: The Matrix Method I'd like to talk about a character/setting creation system that my local gaming group has been using for about, oh, 5 or 6 years now. I've intended to write this… In Indie Game Design Participants: Jason Newquist, Andy Kitkowski, James Holloway, timopod, Andrew Morris.
1/24/2006 JMendes: [Project Senate] Power 19 and general discussion Hey, all, :)
Being as it is such a neat tool for game design and discussion, I decided to take a shot at the Power 19. Also, I wanted to… In Indie Game Design Participants: JMendes, Troy_Costisick.
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