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1/31/2006 stefoid: reviewers of d30 system, please contact directly
Hi, anyone who did review the system I posted a link to recently, if you feel like giving/continuing feedback, please email me directly at stevenmathers@yahoo.com cheers
In Connections
Participants: stefoid.


2/1/2006 stefoid: Magic Mechanics (split)
just searching for 'magic' and found this post. I had an idea long ago that is related to your idea.  each character has 'life points' which is a pretty large…
In Indie Game Design
Participants: stefoid, AmbroseCollector, Ron Edwards.


2/6/2006 stefoid: [Bronze] magic and 'magic items'
Hi this is the first cut on magic for my fantasy bronze age system. http://www.geocities.com/stevenmathers/MAGIC.zip I am unhappy with it for several reasons: 1)  its too mechanical.  each type of…
In Indie Game Design
Participants: stefoid, Sempiternity, TonyLB, Selene Tan, Anna B, contracycle, lumpley, dindenver, Tommi Brander, greyorm, nikola, joepub, Joshua BishopRoby, Calithena, Eero Tuovinen.


2/14/2006 stefoid: [Bronze] setting / cultures
Hi, ive decided to post the setting and cultures here so that people can get some idea of where Im coming from with two other threads about Bronze RPG. also…
In Indie Game Design
Participants: stefoid, nikola, dindenver, Paka, Warren, Adam Dray, Eero Tuovinen, joepub.


3/6/2006 stefoid: confused about the scene process
Hi.  I whipped out the PTA book while my HeroQuest group was waiting for a late player to turn up so we could start.  I explained a bit about it…
In Dog Eared Designs
Participants: stefoid, Matt Wilson, Valamir.


3/18/2006 stefoid: tasks, conflicts, and a room full of Boggles
We have this HeroWars game which has been going on for some time.  The GM is inventive and improvises well, but his methods are strictly old school.  Another player and…
In Actual Play
Participants: stefoid, Kesher, Walt Freitag.


3/21/2006 stefoid: need issue idea
Hi , just had a pilot episode of a 'firefly-like' series called  'Haven' (because thats what the spaceship appears to be to the characters that live on it). It was…
In Dog Eared Designs
Participants: stefoid, Matt Wilson, Danny_K.


4/7/2006 stefoid: [Bronze] 'skills' and task/conflict resolution
This is a fictional bronze-age game.  I posted the 1st draft rules a while ago.  It was a task-based skill system.  Since being directed to other types of rules, Ive…
In First Thoughts
Participants: stefoid, contracycle, Thunder_God, lumpley, dindenver, two_fishes.


5/15/2007 stefoid: conflict, its the one bit that I cant 'get'
Hi, Ive visited this forum before asking about this aspect of PTA.  I love nearly everything about the game, except this bit.  I just dont get it. Specifically, I dont…
In Dog Eared Designs
Participants: stefoid, Eero Tuovinen, Joe Dizzy, Glendower, Matt Wilson, Warren, Alan, SabreCat, Shymer.


1/18/2010 stefoid: conflict, conflict, conflict
Hi, I revisited PTA a number of times, and each time I haven't been able to get the game working 'properly'.  The main problem for me is determining what is…
In Dog Eared Designs
Participants: stefoid, Matt Wilson, Welkerfan, jburneko.


1/21/2010 stefoid: Bullet point reminders - Player - Scenes
[i]Hi, Im going to create two or three threads, one for each type of list that I have in mind.  The purpose is to collaboratively come up with a list…
In Dog Eared Designs
Participants: stefoid, Welkerfan, fernando.


1/21/2010 stefoid: Bullet point reminders - Producer - Scenes
[i]Hi, Im going to create two or three threads, one for each type of list that I have in mind.  The purpose is to collaboratively come up with a list…
In Dog Eared Designs
Participants: stefoid.


1/21/2010 stefoid: Bullet point reminders - All - Conflict
[i]Hi, Im going to create two or three threads, one for each type of list that I have in mind.  The purpose is to collaboratively come up with a list…
In Dog Eared Designs
Participants: stefoid, Alan.


1/21/2010 stefoid: Bullet point reminders - Producer - Conflict
[i]Hi, Im going to create two or three threads, one for each type of list that I have in mind.  The purpose is to collaboratively come up with a list…
In Dog Eared Designs
Participants: stefoid.


1/21/2010 stefoid: Bullet point reminders - All - Stakes
[i]Hi, Im going to create two or three threads, one for each type of list that I have in mind.  The purpose is to collaboratively come up with a list…
In Dog Eared Designs
Participants: stefoid.


1/21/2010 stefoid: Bullet point reminders - All - Narration
[i]Hi, Im going to create two or three threads, one for each type of list that I have in mind.  The purpose is to collaboratively come up with a list…
In Dog Eared Designs
Participants: stefoid.


1/27/2010 stefoid: A Gamist game to teach Narativist gaming
before I start: "because I dont have enough time, and I seek to actually learn by playing such a game rather than writing it" is the answer to the obvious…
In First Thoughts
Participants: stefoid, The Engnine, Noon, Simon C, Ron Edwards, greyorm, Ar Kayon, Catelf, Nocker, Alex Abate, Warrior Monk, hix.


2/8/2010 stefoid: help with IaWA
Hi, I rolled a Nest of Vipers 6H: A tower of silver and alabaster, which rises from the sea under the new moon. 7H: A squat town on the banks…
In lumpley games
Participants: stefoid, Falc, lumpley, jrs, jburneko, Noclue, David Artman, way, Paul T, RedPissLegion.


3/18/2010 stefoid: An idea for a game
This idea has been kicking around for a while, and partly recently inspired by IaWA.    It is supposed to facilitate the following type of play, which I associate with…
In First Thoughts
Participants: stefoid.


3/21/2010 stefoid: [INGENERO] backstory generator
INGENERO is just Latin for 'generator' to make is sound fancy, for lack of anything to call this idea.  Didnt get any feedback at all on the other thread, so…
In First Thoughts
Participants: stefoid, Noon.


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