Previous Topics No previous topics. | | Subsequent Topics 1/31/2006 stefoid: reviewers of d30 system, please contact directly Hi, anyone who did review the system I posted a link to recently, if you feel like giving/continuing feedback, please
email me directly at stevenmathers@yahoo.com
cheers In Connections Participants: stefoid.
2/1/2006 stefoid: Magic Mechanics (split) just searching for 'magic' and found this post.
I had an idea long ago that is related to your idea. each character has 'life points' which is a pretty large… In Indie Game Design Participants: stefoid, AmbroseCollector, Ron Edwards.
2/6/2006 stefoid: [Bronze] magic and 'magic items' Hi this is the first cut on magic for my fantasy bronze age system.
http://www.geocities.com/stevenmathers/MAGIC.zip
I am unhappy with it for several reasons:
1) its too mechanical. each type of… In Indie Game Design Participants: stefoid, Sempiternity, TonyLB, Selene Tan, Anna B, contracycle, lumpley, dindenver, Tommi Brander, greyorm, nikola, joepub, Joshua BishopRoby, Calithena, Eero Tuovinen.
2/14/2006 stefoid: [Bronze] setting / cultures Hi, ive decided to post the setting and cultures here so that people can get some idea of where Im coming from with two other threads about Bronze RPG.
also… In Indie Game Design Participants: stefoid, nikola, dindenver, Paka, Warren, Adam Dray, Eero Tuovinen, joepub.
3/6/2006 stefoid: confused about the scene process Hi. I whipped out the PTA book while my HeroQuest group was waiting for a late player to turn up so we could start. I explained a bit about it… In Dog Eared Designs Participants: stefoid, Matt Wilson, Valamir.
3/18/2006 stefoid: tasks, conflicts, and a room full of Boggles We have this HeroWars game which has been going on for some time. The GM is inventive and improvises well, but his methods are strictly old school. Another player and… In Actual Play Participants: stefoid, Kesher, Walt Freitag.
3/21/2006 stefoid: need issue idea Hi , just had a pilot episode of a 'firefly-like' series called 'Haven' (because thats what the spaceship appears to be to the characters that live on it).
It was… In Dog Eared Designs Participants: stefoid, Matt Wilson, Danny_K.
4/7/2006 stefoid: [Bronze] 'skills' and task/conflict resolution This is a fictional bronze-age game. I posted the 1st draft rules a while ago. It was a task-based skill system. Since being directed to other types of rules, Ive… In First Thoughts Participants: stefoid, contracycle, Thunder_God, lumpley, dindenver, two_fishes.
5/15/2007 stefoid: conflict, its the one bit that I cant 'get' Hi, Ive visited this forum before asking about this aspect of PTA. I love nearly everything about the game, except this bit. I just dont get it.
Specifically, I dont… In Dog Eared Designs Participants: stefoid, Eero Tuovinen, Joe Dizzy, Glendower, Matt Wilson, Warren, Alan, SabreCat, Shymer.
1/18/2010 stefoid: conflict, conflict, conflict Hi, I revisited PTA a number of times, and each time I haven't been able to get the game working 'properly'.
The main problem for me is determining what is… In Dog Eared Designs Participants: stefoid, Matt Wilson, Welkerfan, jburneko.
1/21/2010 stefoid: Bullet point reminders - Player - Scenes [i]Hi, Im going to create two or three threads, one for each type of list that I have in mind. The purpose is to collaboratively come up with a list… In Dog Eared Designs Participants: stefoid, Welkerfan, fernando.
1/21/2010 stefoid: Bullet point reminders - Producer - Scenes [i]Hi, Im going to create two or three threads, one for each type of list that I have in mind. The purpose is to collaboratively come up with a list… In Dog Eared Designs Participants: stefoid.
1/21/2010 stefoid: Bullet point reminders - All - Conflict [i]Hi, Im going to create two or three threads, one for each type of list that I have in mind. The purpose is to collaboratively come up with a list… In Dog Eared Designs Participants: stefoid, Alan.
1/21/2010 stefoid: Bullet point reminders - Producer - Conflict [i]Hi, Im going to create two or three threads, one for each type of list that I have in mind. The purpose is to collaboratively come up with a list… In Dog Eared Designs Participants: stefoid.
1/21/2010 stefoid: Bullet point reminders - All - Stakes [i]Hi, Im going to create two or three threads, one for each type of list that I have in mind. The purpose is to collaboratively come up with a list… In Dog Eared Designs Participants: stefoid.
1/21/2010 stefoid: Bullet point reminders - All - Narration [i]Hi, Im going to create two or three threads, one for each type of list that I have in mind. The purpose is to collaboratively come up with a list… In Dog Eared Designs Participants: stefoid.
1/27/2010 stefoid: A Gamist game to teach Narativist gaming before I start: "because I dont have enough time, and I seek to actually learn by playing such a game rather than writing it" is the answer to the obvious… In First Thoughts Participants: stefoid, The Engnine, Noon, Simon C, Ron Edwards, greyorm, Ar Kayon, Catelf, Nocker, Alex Abate, Warrior Monk, hix.
2/8/2010 stefoid: help with IaWA Hi, I rolled
a Nest of Vipers
6H: A tower of silver and alabaster, which rises from the sea under the new moon.
7H: A squat town on the banks… In lumpley games Participants: stefoid, Falc, lumpley, jrs, jburneko, Noclue, David Artman, way, Paul T, RedPissLegion.
3/18/2010 stefoid: An idea for a game This idea has been kicking around for a while, and partly recently inspired by IaWA. It is supposed to facilitate the following type of play, which I associate with… In First Thoughts Participants: stefoid.
3/21/2010 stefoid: [INGENERO] backstory generator INGENERO is just Latin for 'generator' to make is sound fancy, for lack of anything to call this idea. Didnt get any feedback at all on the other thread, so… In First Thoughts Participants: stefoid, Noon.
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