Previous Topics No previous topics. | | Subsequent Topics 5/14/2006 Web_Weaver: The danger of Maximum Game Fun
I considered throwing this straight into the toolbox thread, but think it may require some discussion.
I believe there is an inherent danger in the "Maximum Game Fun" maxim, as… In HeroQuest Participants: Web_Weaver, Mike Holmes.
7/24/2006 Web_Weaver: Removing attributes from HQ I am moving this more general idea from out of the Species keywords--a kludge? thread, to avoid hijacking the keyword debate.
I have discussed there, that it may be an… In HeroQuest Participants: Web_Weaver, Vaxalon, sebastianz, Mandrake, Der_Renegat, Mike Holmes.
9/12/2006 Web_Weaver: Extended Contests - Mining HQs Narrativist core There have been many discussions here that have focused on utilising HeroQuest for a narrativist agenda, and many have expoused the view that the best way to facilitate this is… In HeroQuest Participants: Web_Weaver, Vaxalon, sebastianz, Lamorak33, Melinglor, Mike Holmes, Ian Cooper, Valamir, soru.
9/21/2006 Web_Weaver: [HeroQuest] Lifting the Veil I have an interesting dilemma in my Heroquest game, that I would like to discuss here.
So, I guess the only way to do so is to provide the Actual… In Actual Play Participants: Web_Weaver, Tim Alexander, Ron Edwards, Noon.
10/12/2006 Web_Weaver: [HeroQuest -modified] Scene Framing Questions Hi all,
This time out I am not expressing a problem, as I am confident that the game is on track here, but I have little twinges of doubt and… In Actual Play Participants: Web_Weaver, Lamorak33, sebastianz, Gaerik.
10/20/2006 Web_Weaver: GM as Facilitator, looking for signposts in the unknown This post falls between Actual Play and First Thoughts. I place it here because primarily I am involved in adaptation of rules, and a radically altered game is likely to… In First Thoughts Participants: Web_Weaver, timfire, TroyLovesRPG.
11/24/2006 Web_Weaver: [DitV] Narrating Giving + Fallout. Was this valid? Last night I ran my first town, and we began to get to grips with how DitV actually plays.
I chose to run the Whitechurch Branch straight out of the… In lumpley games Participants: Web_Weaver, Tim M Ralphs, womble.
1/13/2007 Web_Weaver: [DitV] Escalation, Group Conflicts, and Timing. Help! HI all,
The - Escalation question thread has left me confused when it comes to group conflicts.
Staying focused on DitV for now, because that's what I am playing,… In lumpley games Participants: Web_Weaver, lumpley.
6/22/2007 Web_Weaver: Quest Based Card Game
Whilst getting bored on a Coach journey and wishing I had a deck of cards I began to imagine a card game that engaged the players on more than a… In First Thoughts Participants: Web_Weaver, vertigo25.
7/28/2007 Web_Weaver: SotC - Situation Diagrams Question
Hi all,
Been flicking through Spirit of the Century and am very impressed with the Tips and Tricks section, and have a quick question. Could someone tell me where the… In Evilhat Productions Participants: Web_Weaver, iago, Rob Donoghue.
11/26/2007 Web_Weaver: [SotC] - Narrativist growing pains - seeking advice
I have been running a game of Spirit of the Century for the last couple of months and have been quite surprised by the results.
The intention was to run… In Actual Play Participants: Web_Weaver, Ron Edwards, Miskatonic, Valamir, Landon Darkwood, Noclue, Filip Luszczyk, Roger.
4/28/2008 Web_Weaver: [DitV/Glorantha] Con game question
I am going to be running a DitV/Glorantha mash-up at Tentacles (German convention) and I am planning a quick but intense 2.5 - 3 hour game.
I plan to use… In lumpley games Participants: Web_Weaver, travisjhall, newsalor, Eliarhiman6, Mike Holmes, chriscrouch.
11/12/2011 Web_Weaver: How Glorantha both inspired and frustrated my play. Story before
Have been reading David's thread:
Decoupling Reward Systems from broad-scale Story Arcs
And Ron's thread:
Incipient Narrativism and its discontents
In the latter I asked if Story Before… In Actual Play Participants: Web_Weaver, Ron Edwards, Abkajud, Noon, Paul Czege, contracycle, davidberg.
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