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From Day One


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3/12/2006 demiurgeastaroth: Doom: must be relevant
When you invoke your doom, the text says "Throughout the game a Player may call upon his character’s Doom to automatically end a Conflict in his favor; however, he must…
In Bob Goat Press
Participants: demiurgeastaroth, Keith Senkowski.


1/22/2006 demiurgeastaroth: [Legends Never Die] Design Goals: The Power 19
I'm about to start asking for help with a game I'm developing, especially regarding my conflict system. But first, I’ve had an attempt to answer Troy’s Power 19 questions (see…
In Indie Game Design
Participants: demiurgeastaroth, Troy_Costisick, Graham Walmsley, IagainstI, dindenver.


1/19/2006 demiurgeastaroth: Stunning display of honesty - a tale of dysfunctional gamers?
This isn't so much an Actual Play, as a Dysfunction Between Play tale. Something happened recently which left me feeling stunned and a bit betrayed. You tell me if this…
In Actual Play
Participants: demiurgeastaroth, Paka, Bankuei, Joshua BishopRoby, cpeterso, Frank T, Elindryn, Ron Edwards.


12/29/2005 demiurgeastaroth: [Polaris] Problems in Play
My group played Polaris a couple of weeks ago (as detailed here: http://www.indie-rpgs.com/forum/index.php?topic=18088.0) and some questions were raised. Our next session is on Monday, so I hope people aren’t put…
In These Are Our Games
Participants: demiurgeastaroth, Shreyas Sampat, GreatWolf, Ben Lehman, Frank T, Hermes3.


12/21/2005 demiurgeastaroth: Polaris Meets Amber
After our first play session, one of the players (Stuart) observed, "you know one setting this system would work well for? Amber." This got a pretty vehement denial from the…
In These Are Our Games
Participants: demiurgeastaroth, Sydney Freedberg, xenopulse, Hermes3, Ben Lehman, TonyLB, Rob Donoghue.


12/21/2005 demiurgeastaroth: [Polaris] The Fifth Remnant: Southfork
Our group got together on Monday night for the first of a 3-4 session run of Polaris. I have a few questions about the game and our session, which will…
In Actual Play
Participants: demiurgeastaroth, Hermes3.


12/13/2005 demiurgeastaroth: Polaris Setting Introduction
Has anyone wrote up an introductory summary of the Polaris setting - say, 500-1000 words or so? I'll be playing the game next week, and would like something like that…
In These Are Our Games
Participants: demiurgeastaroth, Ben Lehman, Frank T, Victor Gijsbers, Sydney Freedberg, Arturo G., Brand_Robins, Bret Gillan, Bankuei, GreatWolf, Valamir.


12/8/2005 demiurgeastaroth: [tSoy] Alternative settings?
Does anyone know of any webpages containing guidance for running TSOY in alternate settings - things like Keys, Secrets, etc?
In CRN Games
Participants: demiurgeastaroth, Eero Tuovinen, John Harper, Kaare Berg (Old), Paka, MetalBard.


11/21/2005 demiurgeastaroth: Guidance in conflicts
One thing I'm a little unclear on. The Moons have guidance over characters in, say, hierarchical or romantic relationships. The Mistaken makes conflict statements. What happens when a character's lover…
In These Are Our Games
Participants: demiurgeastaroth, Ben Lehman, LordSmerf, Victor Gijsbers, Frank T.


11/20/2005 demiurgeastaroth: TSOY 2nd edition, creative commons
I notice the 2nd edition has made it into text file form on the website. I noticed something missing: Character advancement ---------------------- <snip>Each advance that you get can be…
In CRN Games
Participants: demiurgeastaroth, Clinton R. Nixon, Eero Tuovinen, MetalBard.


11/17/2005 demiurgeastaroth: Six Players
Over on: http://www.websitetoolbox.com/tool/post/pen/vpost?id=694535 someone said the Polaris is meant for 4 players, and Ben (!) said, "As a counter-point to Paul's view, I actually prefer 6." What rules do you…
In These Are Our Games
Participants: demiurgeastaroth, Ben Lehman, Eric Minton.


9/17/2005 demiurgeastaroth: [PtA] More Scene Requests Questions
Leaving the thread http://www.indie-rpgs.com/forum/index.php?topic=16833.0 to focus on the question of narration & stakes, here's a couple of quick questions on scene requests. Scene Requests: how…
In Dog Eared Designs
Participants: demiurgeastaroth, Matt Wilson, John Harper, IMAGinES.


9/16/2005 demiurgeastaroth: [PtA] Entering a Scene
You can join a scene in progress by spending a fan mail. At one point in our first session, we were just beginning a conflict (that is, we were about…
In Dog Eared Designs
Participants: demiurgeastaroth, Matt Wilson.


9/15/2005 demiurgeastaroth: [The Pool][Questing Beast] Experience
I'm not sure if this is the right place, but the Random Order forum is inactive. I'm running a game of the Pool, with the addition of the Monologue of…
In Actual Play
Participants: demiurgeastaroth.


9/14/2005 demiurgeastaroth: [PtA] Scope of Narration, Scene Requests, and other questions
In our recent play, we experienced a few problems. The game was still fun, but questions were raised. Scene Requests: how much authority do the players have here? Can they…
In Dog Eared Designs
Participants: demiurgeastaroth, Matt Wilson, Lisa Padol, iago, Rob Donoghue, Blankshield, Alan, John Harper.


9/6/2005 demiurgeastaroth: [PtA] New Horizons
In this post I'll discuss the campaign setup session, or Pre-production as we called it. In the next post, I'll describe the imaginary events of the first session which we…
In Actual Play
Participants: demiurgeastaroth.


9/5/2005 demiurgeastaroth: Producer Scenes and Big Groups
Let's say you have 6 or 7 players (inc. Producer). Would it make much difference (a bad difference, that is) to give the Producer a scene every time half the…
In Dog Eared Designs
Participants: demiurgeastaroth, Matt Wilson.


9/4/2005 demiurgeastaroth: CoS Companion
Are there any plans to make a PDF available of the Companion for those of us outside the states and don't want to pay huge shipping costs, and almost as…
In Bob Goat Press
Participants: demiurgeastaroth, Bob Goat.


8/27/2005 demiurgeastaroth: Post-Playtest comments
My playtest is up. I've concentrated on the events of player over there; here I'll give feedback about the actual playtest document. Read the playtest first :) I was surprised…
In Stranger Things Playtest Forum
Participants: demiurgeastaroth, John Harper, rafial.


8/27/2005 demiurgeastaroth: [Stranger Things] Blood and Shadows
A playtest of John Harper's Stranger Things (a development of Trollbabe, set in the City of Forgotten Gods - a place where demons and men coexist, not always peacefully). The…
In Actual Play
Participants: demiurgeastaroth, John Harper.


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Subsequent Topics

8/18/2006 demiurgeastaroth: Strife and Simple contests
According to the text, The Antagonist gets 1 Strife when defeating a Hero in a simple contest. Is this 1 strife per hero defeated in that contest, or 1 strife…
In one.seven design
Participants: demiurgeastaroth, John Harper.


8/18/2006 demiurgeastaroth: Divine Favour and rerolls.
John, in your reply on Luke/abzu's thread, you said that the wrestler could have rerolled all his dice for 2 Divine Favour, if I read you right. But the chart…
In one.seven design
Participants: demiurgeastaroth, John Harper.


8/18/2006 demiurgeastaroth: Oaths - the helping die
I see on the FAQ that the character providing the helping chooses the ability. I'm not sure about this. If they are free to choose d4 and d6 traits, and…
In one.seven design
Participants: demiurgeastaroth, John Harper.


8/18/2006 demiurgeastaroth: Shield - is it worth it?
I'm not completely convinced of the usefulness of the Shield. It gives less dice than either the sword or spear, and when using the spear at least, you can certainly…
In one.seven design
Participants: demiurgeastaroth, John Harper, Matt Wilson.


8/18/2006 demiurgeastaroth: Minions and Glory
I'm unclear on how much glory you get for defeating minions. I think it's either: a) Base cost of a minion (say, 7), divided by heroes. Then each hero gets…
In one.seven design
Participants: demiurgeastaroth, John Harper.


8/18/2006 demiurgeastaroth: Hubris - contests into battles
You can turn a contest into a battle by invoking Hubris. What if the contest is something like, crossing a river. Does the GM then have to create the river…
In one.seven design
Participants: demiurgeastaroth, John Harper.


8/18/2006 demiurgeastaroth: Special Manoevres
I can see potential abuse (or what seems like abuse to me) here. What's to stop a character who is planning to use one of these from putting as many…
In one.seven design
Participants: demiurgeastaroth, John Harper.


8/18/2006 demiurgeastaroth: Rolls to avoid or cancel specific effects
In the rules, players might make contests for the following kind of things: At the start of a battle, to see if they can choose the starting range. When…
In one.seven design
Participants: demiurgeastaroth, John Harper.


8/18/2006 demiurgeastaroth: Sailing
The first thing I wondered about when looking at the character sheet - what do you use for Sailing! I understand that the game is set up so that it…
In one.seven design
Participants: demiurgeastaroth, John Harper.


8/18/2006 demiurgeastaroth: Beast Master question
The Beast Master heroic ability includes +2 Positioning against Beasts. Does this include Monsters that happen to be Beast-like (or are you meant to make Monsters distinctly different from living…
In one.seven design
Participants: demiurgeastaroth, John Harper.


8/18/2006 demiurgeastaroth: Agon for Solo Play
I first started roleplaying when Traveller was the new kid on the block. Traveller actually had pretty good support for solo play, and I believe it was a deliberate part…
In one.seven design
Participants: demiurgeastaroth.


8/21/2006 demiurgeastaroth: Achievements
When doing Achievements, do you get Glory for those contests? Also, when doing achievements, can you Impair abilities to bring in other traits. My gut feeling is no in both…
In one.seven design
Participants: demiurgeastaroth, John Harper.


8/22/2006 demiurgeastaroth: Action order - tied ability
In Battles, the rules state that cgaracters act in reverse order of Positioning, and in case of tie, in order of Ability. How do you break ties if the Ability…
In one.seven design
Participants: demiurgeastaroth, John Harper.


8/22/2006 demiurgeastaroth: Divine Favor - Multiple Attacks
When spending the 2 point Divine Favor, Take an Extra Attack, can you do this multiple times within the same exchange?
In one.seven design
Participants: demiurgeastaroth, John Harper, LordSmerf.


8/22/2006 demiurgeastaroth: Hero v Hero
The rules for contests explicitly cover things like Hero v NPC (Name + Ability) or Hero v Obstacle (Strife), but don't say anything about Hero v Hero. In a Hero…
In one.seven design
Participants: demiurgeastaroth, Shreyas Sampat, John Harper.


8/25/2006 demiurgeastaroth: Highest Legend Benefits
According to the rules, the Hero with the highest Legend gets a +2 Orate in leadership-type contests. I like this. But, possibly inspired by Ralph's Greatest Deeds idea, I'd like…
In one.seven design
Participants: demiurgeastaroth, iago.


8/25/2006 demiurgeastaroth: Special Items
There's that section of the character sheet taunting me, tempting me, teasing me: Special Items. What sort of thing is that box for, and if it's for special items accumulated…
In one.seven design
Participants: demiurgeastaroth, rafial, iago, Valamir, John Harper.


8/26/2006 demiurgeastaroth: Monster Killing
I have a couple of NPCs I plan to post to the NPC thread, but I'm having trouble thinking of special ways to kill them. According to the rules, each…
In one.seven design
Participants: demiurgeastaroth, iago.


8/26/2006 demiurgeastaroth: Invoking Hubris, and Non-combat Battles
There's a rule in the Hubris section that I wonder about: After rolling in a simple contest (win or lose) any player has the option to “invoke hubris.” <snip> The…
In one.seven design
Participants: demiurgeastaroth.


8/29/2006 demiurgeastaroth: Yes, Yes, YES!!!! (and: NPC Heroic Abilities)
We played again last night, and during an epic battle one of the players reached Fate 12 and a Name of d10. On the way home afterwards, I realised I…
In one.seven design
Participants: demiurgeastaroth, John Harper.


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