The Forge Reference Project: Browse Threads

 

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From Day One


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4/7/2006 Noon: Valid question, but it basically asks "Who should I fight, Mr GM?"
This is from my PBP rifts game. It's a kind of an example where tactics applied would have deprotagonised the player (well, tactics would have removed a choice I thought…
In Actual Play
Participants: Noon, David Hallett, Thunder_God, Paul Strack, contracycle.


4/7/2006 Noon: [Drill] System Sez
System Sez Some quick scenarios to try out. Relatively easy to try out with others, if your willing to be GM. Since you'll be feeling the brunt of the exercises…
In Endeavor
Participants: Noon.


3/21/2006 Noon: [Address of Challenge] Deciding what is THE challenge
Recently I discussed the grand theft auto series on RPG.net. Another poster had said that GTA was only about violence as a solution, because of the guns and car theft.…
In Actual Play
Participants: Noon, Tommi Brander, ErrathofKosh, Bankuei, Silmenume, Melinglor, contracycle.


3/4/2006 Noon: [Rifts PBP] Risk stated quick smart
Just a quick post, to follow up this AP account: http://www.indie-rpgs.com/forum/index.php?topic=18758.0 I implemented Bill's (dunlaing) recommendation about formating. His design-fu is strong, as you'll see from the results below. Though…
In Actual Play
Participants: Noon, Rob Carriere.


2/17/2006 Noon: [Rifts PBP] I look at it. What do I get?
An exerpt from this Rifts play by post game: http://rpol.net/display.cgi?gi=15181&gn=Rifts:+Do+you+dare%3F&threadnum=4&date=1140068269 There was already some activity with a third player trying to talk to some probably sentient trees. But I figured…
In Actual Play
Participants: Noon, contracycle, Graham Walmsley, Supplanter, Elindryn, gains, Marco, Sydney Freedberg, TonyLB, Caldis, Warren, Gaerik, Lord_Steelhand, Rob Carriere, dunlaing, Grover.


2/4/2006 Noon: [Snippet of comp play] It's the game worlds fault!
A very quick computer game play account, involving imagined tactical space. Of course this isn't roleplay as we know it, Jim! But it does involve using your imagination to try…
In Actual Play
Participants: Noon, Tommi Brander, Ron Edwards, Supplanter.


1/6/2006 Noon: A gamist resolution system (no setting/game title yet)
To some extent prompted by the Ronnies action, I started to think of how I'd pull together a game in 24 hours. I'm still not sure I could manage it.…
In Indie Game Design
Participants: Noon, Joe Zeutenhorst, Nogusielkt, dindenver, Justin Marx, Troy_Costisick, Valamir, Joshua BishopRoby.


12/30/2005 Noon: [Rifts] Monster with a past; risking the chance of showing it
I'm not sure I'm being a good forgite writing posting this in a new thread, because I don't have much to add myself. But I dig the request since it…
In Actual Play
Participants: Noon, TonyLB.


11/10/2005 Noon: Where investment seeds
Snakes and ladders is an amazing game. I recommend all Forgites play it again sometime soon if you haven't recently. Preferably with someone young and excitable! What amazes me is…
In RPG Theory
Participants: Noon, contracycle, MatrixGamer, Joshua BishopRoby, komradebob, Mark Woodhouse, Graham Walmsley, TonyLB, Ice Cream Emperor, talysman, Kesher, timfire, M. J. Young.


10/19/2005 Noon: Burn sanity for narrativism?
Split from and thoughts about the genre Not sure if this is worth a thread or not. Chris wrote: Ron: it's also entirely possible that the 'solutions' to CoC…
In RPG Theory
Participants: Noon, Bankuei, Mike Holmes.


10/13/2005 Noon: The impossible challenge before breakfast
Address of challenge involves expressing a plan, in anticipation of certain results despite the unknown factors/risks involved. Other players appreciate the address in terms of "Well, despite the unknown factors/risks,…
In RPG Theory
Participants: Noon, Joshua BishopRoby, MatrixGamer, John Kim, M. J. Young, Marco, Troy_Costisick, Mike Holmes, Tony Irwin, contracycle, NN, Justin Marx.


10/12/2005 Noon: Play creating notes Vs notes creating play
I got this strange feeling from How story evolves over time and the example of the story evolving via spent resources. Okay, say you have 20 X points. We wont…
In RPG Theory
Participants: Noon, TonyLB, gsoylent, Mike Holmes, Joshua BishopRoby, contracycle.


9/24/2005 Noon: Helping new arrivals who have already made many choices
This came up in a recent thread. I'd describe the situation as a new member of the Forge asking for help with their project (in this case it was a…
In Site Discussion
Participants: Noon, TonyLB, Artanis, Bankuei, Jasper, Troy_Costisick.


9/13/2005 Noon: [online game: Urban Dead] Wanting end game.
Okay, just a short one. I was playing an online game recently called urban dead. It's about zombies and has the rather interesting technique in play that death leads only…
In Actual Play
Participants: Noon, jasonm, chadu.


9/10/2005 Noon: Complete games with unguided resource assignment
Just a quick question or three: What is the take of people here on RPG's which ask for users to assign mechanical resources without system guidance? Say, like a game…
In RPG Theory
Participants: Noon, TonyLB, Shreyas Sampat, Gordon C. Landis, Kynn, Sean, LordSmerf, Joshua BishopRoby, Vaxalon, RPGnut, John Kim.


8/17/2005 Noon: Address of challenge examples [AD&D, D&D]
Providing some examples for the GNS thread about address of challenge: http://www.indie-rpgs.com/forum/index.php?topic=16117.0 I'm kind of screwed for examples though. The fact is I've pursued exploration of challenge primarily, though my…
In Actual Play
Participants: Noon, Ron Edwards, xenopulse.


8/10/2005 Noon: Joining a PBP, rules blind
Heya, My curiosity about dogs got to be too much. Initially I was going to just watch a game that was about to happen at rpol.net. But it floundered as…
In lumpley games
Participants: Noon, rrr, beingfrank, lumpley, ADamnFox, nikola, Grover.


8/7/2005 Noon: Address of Challenge: The care and feeding of
Split from: Gamism: Exploration of conflict & Address of conflict (Important to the context of this thread) I'm tackling that same question regarding RPG/board games with Power/Evil, and I'm not…
In RPG Theory
Participants: Noon, David Bapst, xenopulse, komradebob.


7/30/2005 Noon: Anxiety and recognition of narrativism [long]
For a long time, years in fact, I've been trying to work out how to have better games. It's started with thinking about players who didn't feel like coming along…
In Actual Play
Participants: Noon, TonyLB, Ron Edwards, Mark Woodhouse, David Bapst, contracycle, matthijs, Frank T.


7/26/2005 Noon: Gamism: Exploration of conflict & Address of conflict
Exploration of conflict: The process of finding the solution to a problem, the solution being amongst the game systems rules or within the described game world. Address of conflict: Creating,…
In GNS Model Discussion
Participants: Noon, Ron Edwards, Ben Lehman, David Bapst, xenopulse, contracycle, TonyLB.


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Subsequent Topics

6/24/2006 Noon: Rocks fall, everybody (who bid their HP) dies
It's been awhile since I posted my last design idea.  Some of the insistant responces that turned up with that threw me for a curve ball...like the insistance that a…
In First Thoughts
Participants: Noon, TonyLB, Filip Luszczyk, Bill Masek, Adam Dray, Telarus, KSC, Falkayn, Blankshield, jbrandl, contracycle, Caldis, wheloc, Ron Edwards.


7/7/2006 Noon: Stealing from drinking games
If I wanted to steal certain qualties from drinking games, without using drink, how would I do it? The qualities I'm looking to swipe are: That there is no resource…
In First Thoughts
Participants: Noon, Ben Lehman, PhilV.


8/3/2006 Noon: 'Must...learn...crane technique!' Design idea.
Had an idea for a gamist bent design. Basically the GM/some player describes an opponents move toward you. You then go on to describe your move. The GM/other player then…
In First Thoughts
Participants: Noon, oreso, Arturo G., Filip Luszczyk, Eliarhiman6.


8/23/2006 Noon: Crouching causality, hidden crane
I got into the issues of the previous design thread ('Must learn crane technique') and the problem point really, really surprised me. Which is a good thing. I'm going to…
In First Thoughts
Participants: Noon, Bill Masek, contracycle.


10/1/2006 Noon: Design issue - end of wonder
It's cropped up from a couple of directions. I've made a resolution mechanic (well, perhaps more of a midwife mechanic) that I'm happy with (listed in previous threads). But it…
In First Thoughts
Participants: Noon, TroyLovesRPG, contracycle, dindenver, joepub, Xibalba.


12/4/2006 Noon: Spot the sim-clue-ationism
Just a funny title refering to the play structure. A pleasurable game, as I focused on enjoying the bredth and depth of the game world. That's because after discussing some…
In Actual Play
Participants: Noon, Ron Edwards, Miskatonic, davidberg, Frank T.


12/7/2006 Noon: [Rifts PBP] Three dead instantly, fourth should be dead a bit latter
I decided to run a gamist PBP and used a savagely direct method of screening players - win an initial scenario, or die and lose (can't reapply to join the…
In Actual Play
Participants: Noon.


12/21/2006 Noon: [Rifts PBP] Exploration not really happening
I know it when I see it, that's all I can say. A certain point in exploration of the game world that clicks with me and I have to give…
In Actual Play
Participants: Noon, cydmab, Filip Luszczyk, Danny_K, Glendower.


2/1/2007 Noon: I love you, daddy dragon
I got this idea because I own a gargantuan D&D black dragon mini and a young black dragon mini. I had them sitting near each other, but my seven year…
In First Thoughts
Participants: Noon, Simon_Pettersson, Filip Luszczyk, Simon C, cydmab, BigElvis, Leviathan.


3/1/2007 Noon: [Almost Play - Best friends PBP] Random friends
Quickly typing this one, up late on a work night! A play by post game recently asked for one more player, and I enquired. Turns out they already went through…
In Actual Play
Participants: Noon, Graham Walmsley, Paul King.


3/7/2007 Noon: [PBP] Damn that lucky player!
I'm running a play by post at the moment - its in the same spot where I've run games before and commented about them here. This ones played different as…
In Actual Play
Participants: Noon, Filip Luszczyk, Simon C.


3/25/2007 Noon: [D&D 3.x] crouching cave, hidden MC
Lets see, there was Chris, Joe (brothers) Daniel & Matt (another pair of brothers) and myself. Chris and Dan are the elder brothers. This was played yesterday afternoon/last night. We…
In Actual Play
Participants: Noon, James_Nostack.


6/3/2007 Noon: Conflict of design goals or: THACO - To Hit Adesign Class 0
I'm trying to get over some writers block at the moment ('moment' as used here could include several years, actually). Specifically for this thread, there's something I've been thinking about…
In First Thoughts
Participants: Noon, Thenomain, Eero Tuovinen, Noclue, Filip Luszczyk, Aaron Blain, Dan Maruschak, David C, contracycle, Rafu, Simon C, OleOneEye.


6/18/2007 Noon: [D&D 3.x, partly the basic game] Beware: The orcs bite!
I recently tried out my 'try to throw a dice into a distant box to see if a monsters there' idea. Played last weekend with my seven year old son…
In Actual Play
Participants: Noon, Filip Luszczyk, wgrzanic.


7/26/2007 Noon: Blade Tongue (short game)
I've never been a man into settings, thus this is dry in that regard. It's a procedure fixed design, in the way most board games are (or if I may…
In First Thoughts
Participants: Noon, Willow.


11/29/2007 Noon: In the pursuit of shiny objects
I have an idea for keeping play in a certain type of flux, but it needs just a bit more push. Basically I'm imagining a grided map, with an objective…
In First Thoughts
Participants: Noon, jag, contracycle, Simon C, dindenver.


12/26/2007 Noon: [No name yet] Fight with a monster game.
Ron recently said My usual recommendation, though, is to start by posting in Actual Play. People make this ten times harder than it is. If someone were to post, "We…
In Playtesting
Participants: Noon, davidberg.


1/5/2008 Noon: Social Mandate: Did you remember to bring your guitar?
Split from The Social Mandate Heya Ron, Callan, I think you're correct in that some kind of culturally-understood statement will have to be involved. However, plain old win-lose isn't…
In Actual Play
Participants: Noon, Ron Edwards, Bastoche, contracycle, FredGarber.


1/14/2008 Noon: [No name yet] Dance of death
This is kind of an extension of this playtest, except I've added two player rules which add a very distinct dynamic. My son set up the area again, getting some…
In Playtesting
Participants: Noon, Marshall Burns, davidberg, Ron Edwards, Vulpinoid.


1/20/2008 Noon: [D&D 3.5] "I don't play for endings" (way too long)
So, there's Daniel, Chris and Bourke. Chris and Daniel are old friends, Bourke is from Chris's work. Chris is GM. Were all around age thirty mark. Characters are level 3…
In Actual Play
Participants: Noon, Ron Edwards, Melinglor, sirelfinjedi, Vulpinoid, Jasper Flick, Grinning Moon, masqueradeball, Calithena, Balesir.


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