Previous Topics 8/15/2005 Dangerboy: Artis [Game setting for QBase System] I got one reply about my mechanic not having a setting to wrap around it, so I thought I'd post up my treatment on the game setting. This is pretty… In Indie Game Design Participants: Dangerboy, Troy_Costisick, Adam Dray.
7/21/2005 Dangerboy: Simplicity to Complexity: can you make a sliding scale rpg? While working on a generic RPG system I started to think to myself, can you make an RPG system that's built on a sliding scale? Like if you set your… In RPG Theory Participants: Dangerboy, Grand_Commander13, Shreyas Sampat.
7/21/2005 Dangerboy: QBase: Help/Encouragement [System Mechanic] Ok, it's been months, but I finally have most of it done. It was going to ne rules-lite, but it's moved well past that into rules-medium/heavy.
What I'm looking for:… In Indie Game Design Participants: Dangerboy, Nogusielkt, Adam Dray, Simon Marks.
7/15/2005 Dangerboy: Divinity and Damnation [Setting idea] Posted this on rpg.net and one poster didn't like the religious terms (orginally called Nephilim). In an effort to just focus on the story, I changed the terms to some… In Indie Game Design Participants: Dangerboy, architect, Amomentarylapseofsanity, sayter, 1of3.
12/6/2004 Dangerboy: [System] The Quality System I've been working on a system to use for some online settings to put on our website. The idea is that they're quick 'one shots', but each setting will use… In RPG Theory Participants: Dangerboy.
11/2/2004 Dangerboy: [The Myan Hotel] Monster encounter mechanic Hello, Everyone.
I'm trying to find a way to generate monsters for a horror game I'm designing.
The layout of the game is that one player (the GM) controls the… In Indie Game Design Participants: Dangerboy, TonyLB, Vaxalon, daMoose_Neo, GregS, zephyr_cirrus, Mike Holmes, Thor.
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