| Previous Topics 4/23/2002 Paganini: Break Time - How to Cheat Death without really tryingGRR. Just hit the wrong button on my keyboard and caused the Forge to eat my post. Oh well... text reconstruction commences.
So, I was beating my brains out last…
 In Indie Game Design
 Participants: Paganini, Henry Fitch, Wolfen.
 
 4/23/2002 Jack Spencer Jr: One Page RPGsThis probably isn't a new thing, but it seems to me that one page RPGs are popping up all over.
SLUG, GRAPE, REAL and so on. brief RPG rules that…
 In RPG Theory
 Participants: Jack Spencer Jr, Daredevil, Ron Edwards, Paganini, Zak Arntson.
 
 4/23/2002 Jack Spencer Jr: recognizing the limitationsOkay. This is partly inspired by Clinton's axioms. It may seem like an anti-GNS spiel, and it probably is, but hear me out. You see, GNS hasn’t been sitting with…
 In GNS Model Discussion
 Participants: Jack Spencer Jr, Ron Edwards, Le Joueur, Blake Hutchins.
 
 4/23/2002 Walt Freitag: Protagonizing Setting (or Situation)[quote="On Pale Fire's 'Ygg take 3' thread in Indie Game Design, Gareth (contracycle)"]I propose we reconsider a setting thread - an active discussion of manipulating and protagonising setting, and how…
 In RPG Theory
 Participants: Walt Freitag, Paul Czege, contracycle, Mike Holmes, Christoffer Lernö, Andrew Martin, Philippe Tromeur.
 
 4/23/2002 Andrew Martin: Fortune at the Begining?I've read about Fortune at the End, and Fortune in the Middle. Is there a Fortune at the Begining? If so, what is it and how does it do it?…
 In RPG Theory
 Participants: Andrew Martin, Ben Morgan, Le Joueur, lumpley, Mike Holmes, Valamir, Tim C Koppang, Paul Czege, Jack Spencer Jr, Ron Edwards.
 
 4/23/2002 Christoffer Lernö: On the abundance of races in Fantasy RPGsSorry for starting up a new thread when I'm not really finished with replying to the Ygg thread yet, but I had this thing brought up in a recent e-mail…
 In RPG Theory
 Participants: Christoffer Lernö, Mike Holmes, Buddha Nature, Paul Czege, Bankuei, contracycle, Balbinus, rafael, wyrdlyng, Ron Edwards, Daredevil, Wolfen, Blake Hutchins, Reimer Behrends, Walt Freitag, xiombarg, Gordon C. Landis, Valamir.
 
 4/23/2002 epweissengruber: Sorceror's Soulon page 91 "The relationship map comes from The Underground Manby Ross MacDonald, with a few major modifications."
What relationship map?
Did it get hacked out?
Where can I get…
 In Adept Press
 Participants: epweissengruber, Ron Edwards.
 
 4/23/2002 Henry Fitch: Non-Chronological Play vs. Sudden InspirationI've just bought &Sword and devoured it in a day. (this was mostly accomplished while loitering in a fabric store, but that's neither here nor there.) It kicks a whole…
 In Adept Press
 Participants: Henry Fitch, jburneko, Ron Edwards, Paul Czege, Buddha Nature, Gordon C. Landis.
 
 4/22/2002 Valamir: Fortune in the Middle[b]In the Alyria Forum, Ron Spaketh Thusly: [/b][quote]However, the key ingredient of a true Fortune-in-the-middle system (which is why Sorcerer doesn't quite qualify either) is the ability to affect the…
 In RPG Theory
 Participants: Valamir, Le Joueur, Ron Edwards.
 
 4/22/2002 Paganini: Cornerstone BetaHi all... it's been a while, but I've finally had some more time to work on my game.
I've got a "finished" version of Cornerstone ready for folks to
look…
 In Indie Game Design
 Participants: Paganini.
 
 4/22/2002 Bailey: Weapon Damage in Men of TeakI'm stumped for how to handle the damage of a weapon in my Men of Teak game due to a contradiction that exists in my aims.
1. The game is…
 In Indie Game Design
 Participants: Bailey, Paganini, Ron Edwards.
 
 4/22/2002 Ace: Points for Flaws (from Sorcerer forum)[quote="Ron Edwards"]Um. The real answer is, "Balancing benefits and limitations is a destructive element of game design." The aspect you are asking for (in retrospect) is not a desirable aspect.…
 In RPG Theory
 Participants: Ace, Blake Hutchins, Ron Edwards, Bankuei.
 
 4/22/2002 Ron Edwards: Letter to Seth (very harsh)Seth,
I've been going over the Quick-start Alyria rules in some detail, and here are some things you might want to consider. Please brace yourself; in many ways, this post…
 In Dark Omen Games
 Participants: Ron Edwards, GreatWolf.
 
 4/22/2002 Ron Edwards: Need information for my Alyria sessionSeth,
I want to run an Alyria scenario with my campus group tomorrow. Here are three characters I just made, using the Quick-Start. To play, I want to know the…
 In Dark Omen Games
 Participants: Ron Edwards, GreatWolf, Valamir, Mike Holmes.
 
 4/22/2002 Jared A. Sorensen: Werewolf (the card game)Heard about it this weekend...just found out that it is a published game. It sounds like a blast.
http://www.wunderland.com/LooneyLabs/Werewolf/About.html
 In Memento-Mori Theatricks
 Participants: Jared A. Sorensen, Buddha Nature, Galfraxas, reptile2k1, morien, Henry Fitch.
 
 4/22/2002 Jared A. Sorensen: InSpectres (omigod, Jared's posting in Actual Play...!)Yup. I played three games this weekend at a Maine game con (well, three RPG's and a few games of tag-team Superior, rockin'). The games were Unknown Armies, Deadlands: Hell…
 In Actual Play
 Participants: Jared A. Sorensen, Ron Edwards, Bob McNamee.
 
 4/22/2002 Clay: Dust Devils Session IIMy fledgling group played its second session of Dust Devils tonight. If you recall my earlier posting on it, I said that the group was having some problems with getting…
 In Actual Play
 Participants: Clay, Matt Snyder, Ron Edwards.
 
 4/22/2002 Daredevil: GothicHeya,
Gothic is my very tentative name for a fairly narrativist game of -- well -- gothic horror. The name itself is a loaded one and I think wrongly suspect…
 In Indie Game Design
 Participants: Daredevil, Ron Edwards, Valamir, Fabrice G., Mike Holmes, Blake Hutchins.
 
 4/22/2002 Henry Fitch: Leaping into the FrayOkay. I've been a "daydreamer" for too long, it's time I actually got out and played. Or, way past too long. So I need a group. Don't have one, don't…
 In Actual Play
 Participants: Henry Fitch, Clay, Ron Edwards, Paul Czege, Bankuei, Valamir, leomknight, Buddha Nature, Blake Hutchins, Philippe Tromeur, Le Joueur, Mike Holmes.
 
 4/21/2002 Bailywolf: looking for some help with several small ideasI've had little flashes of ideas over the mast few days- nothing intresting enough to account for a whole thread, but combined might fill one out.
These things are pretty…
 In Adept Press
 Participants: Bailywolf, Ron Edwards, leomknight.
 
 << more previous topics |  | Subsequent Topics 4/23/2002 Ian O'Rourke: The Hero Scale....?Okay, so Hero Wars allows you to create characters at various power 'levels' (for want of a better word), but in order to get a better grip on it what…
 In HeroQuest
 Participants: Ian O'Rourke, Mike Holmes, Jonas, Ian Cooper.
 
 4/23/2002 Ron Edwards: Alyria dice are easyHey,
I spent all of 25 minutes, maximum, making my Alyria dice this morning. I didn't use the font and I didn't use stickers.
The original plan was to take…
 In Dark Omen Games
 Participants: Ron Edwards, Valamir, GreatWolf, Jürgen Mayer, Blake Hutchins.
 
 4/23/2002 mallninja0088: An RPG in development.Right now I am working on creating an RPG.  I want it to be flexible enough to play about any genre of games(not fantasy though.), but have a specific setting.…
 In Indie Game Design
 Participants: mallninja0088, Valamir.
 
 4/23/2002 RobMuadib: Question about Initiative in Scattershot?Fang
Hey, I remember reading a post of yours talking about how you did away with the traditional initiative system, and went with a declarative start plus around the table…
 In Scattershot
 Participants: RobMuadib, Le Joueur.
 
 4/23/2002 Balbinus: Campaign - a gamist take on politicsHi,
What follows is the bare bones of an idea for creating a game about
politics, a game in which characters are courtiers, advisors, special
envoys, people who flock around…
 In Indie Game Design
 Participants: Balbinus, Wolfen, Ring Kichard, A.Neill, contracycle.
 
 4/23/2002 GreatWolf: Money in the CitadelIn another message, I noted that a glaring lack in my current conception of the world of Alyria is a monetary system.  At the very least, the Citadel needs one.…
 In Dark Omen Games
 Participants: GreatWolf, Jürgen Mayer, Ron Edwards, Mike Holmes.
 
 4/23/2002 Clinton R. Nixon: Policy: Responsibilities of being a moderatorModerators,
I have not made it clear so far what the responsibilities of having a forum on The Forge are, and think I should at this point.
Having a forum…
 In Moderators
 Participants: Clinton R. Nixon, Ron Edwards, Jared A. Sorensen, Mike Holmes.
 
 4/24/2002 Jared A. Sorensen: Sneak peak at InSpectres, the first draftWow, found this while looking through my hard drive.
Hop into the ol' way-back machine with me folks...we're going back in time to September, 27 2000!
-----------------
InSpectres!
Fighting the…
 In Memento-Mori Theatricks
 Participants: Jared A. Sorensen.
 
 4/24/2002 Paul Czege: how I made dice for The World, the Flesh, and the DevilHey,
Some of you are aware that I'm prepping to run The World, the Flesh, and the Devil in a few weeks. Well, I made some dice and they…
 In Indie Game Design
 Participants: Paul Czege, Wolfen.
 
 4/24/2002 Matt Snyder: Wake up!A few Forgers already know that I’ve been working on a game called Dreamspire. After putting it off for a number of reasons -- real life issues, day job, freelance…
 In Indie Game Design
 Participants: Matt Snyder, Jason L Blair, hardcoremoose, Matt, Ron Edwards, Blake Hutchins, Jürgen Mayer, Wolfen, Mike Holmes.
 
 4/24/2002 Petter Sandelin: massmurder -a stg with real people[b]Massmurderer[/b]  “a storytelling game with [i]real[/i] people”
You'll need a place to play at, where you can look out over people passing by. A bunch of sick friends also helps.…
 In Indie Game Design
 Participants: Petter Sandelin, Henry Fitch.
 
 4/24/2002 Rich Ranallo: The Dread MetaplotAfter lurking on this board since Ron told me about it, I might finally have something to contribute (though I'm sure the topic has come up before).
I'm wrestling with…
 In RPG Theory
 Participants: Rich Ranallo, contracycle, hardcoremoose, Ron Edwards, amiel, Clay, xiombarg, Jack Spencer Jr, joshua neff, Le Joueur, Valamir, Wolfen, greyorm, AndyGuest, Mike Holmes.
 
 4/24/2002 Ron Edwards: Playing AlyriaHi,
First of all, wowsers. I love the mechanic; it's a truly non-numeric (albeit graded) Fortune mechanic. The game sits very squarely in the same category as Hero Wars, Orkworld,…
 In Dark Omen Games
 Participants: Ron Edwards, ScarletJester, GreatWolf, Mike Holmes, Blake Hutchins, Jürgen Mayer.
 
 4/24/2002 Ron Edwards: Playing The Riddle of Steel (a little)Hey there,
As I said in this thread, I managed to get in some brief Riddle of Steel play last week. It wasn't much, just a few neat encounters and…
 In The Riddle of Steel
 Participants: Ron Edwards, Valamir, Jake Norwood, Bankuei, Anonymous, Paul Czege, Clinton R. Nixon, Wolfen, Russell Hoyle, contracycle, Dav, Ace, Rattlehead.
 
 4/24/2002 Ron Edwards: Setting help and inspirationHi Jake,
So I'm thinking about playing and prepping for play, and it's clear to me that the Seat of the Xanarian Empire would be a snap (Benvenuto Cellini territory,…
 In The Riddle of Steel
 Participants: Ron Edwards, Jake Norwood, Bankuei, Jaif.
 
 4/24/2002 RobMuadib: TMW:COTEC - Rewards and The Thrust of the SystemHi all
My claim is that such a system will do best if the key value of play (and there will be one) is its core, rather than…
 In Indie Game Design
 Participants: RobMuadib, Andrew Martin, Ron Edwards, Paul Czege, Mike Holmes, Le Joueur.
 
 4/24/2002 Fabrice G.: Demons knowledge and players...Hi,
I'm about to run my first Sorcerer game and a question arise...what do you tell to your players about demons ? About their true nature, their means, etc.?
Usually,…
 In Adept Press
 Participants: Fabrice G., Clay, Ron Edwards, Le Joueur, Buddha Nature.
 
 4/25/2002 Valamir: Some Initial QuestionsOk, I went home and started delving a little deeper into RoS.  Came up with some initial questions (not the least of which is how will I ever remember the…
 In The Riddle of Steel
 Participants: Valamir, Ron Edwards, Jake Norwood, Le Joueur, Mike Holmes, Jürgen Mayer, Wolfen, sirjaguar, Mainboard.
 
 4/25/2002 xiombarg: The Pool: The ToyboxOkay, today was the vulgarly-named F*#k-Around Night at my place, where we try out different things. Today we tried The Pool.
The background I used was a bit odd. The…
 In Actual Play
 Participants: xiombarg, Ron Edwards, Matt Gwinn, Buddha Nature, Valamir, hardcoremoose, Michael Bowman, Paul Czege, James V. West.
 
 4/25/2002 Tim C Koppang: That's a lot of DemonsI've run one very short, and admittedly under-prepared for session of Sorcerer.  Generally I like the game, and I see a lot of potential for it.  I have to admit…
 In Adept Press
 Participants: Tim C Koppang, Ron Edwards, Jared A. Sorensen, Clay, xiombarg, Balbinus, Buddha Nature, greyorm.
 
 more subsequent topics >> |