Previous Topics 3/28/2006 Malcolm: [Conpulsion, Edinburgh] Indie Games Track post-con review This was the first year that the Indie Games Track was running at the Conpulsion convention in Edinburgh and, overall, I would say it was an unqualified success.
Prior to… In Conventions Participants: Malcolm, Matt, Joe Murphy (Broin), Dantai, Jonny Nexus.
3/4/2006 Malcolm: [Conpulsion, Edinburgh] - Indie Games Track Well, the Indie Games Track for the Conpulsion convention taking place in Edinburgh at the end of March is now fully organised, with 10 1 hour indie games running throughout… In Conventions Participants: Malcolm, Gregor Hutton, Matt, Dantai, Shevaun.
2/14/2006 Malcolm: [Cold City] 'Transformations' - playtest These three threads:
Introduction and character creation: http://www.indie-rpgs.com/forum/index.php?topic=17325.0
Character creation (revised) & consequences: http://www.indie-rpgs.com/forum/index.php?topic=17512.0
Mechanical basics: http://www.indie-rpgs.com/forum/index.php?topic=17696.0
give further information on the development of Cold City and what the game… In Playtesting Participants: Malcolm, jasonm.
2/13/2006 Malcolm: [Cold City] Thoughts on a revised trust mechanic These three threads:
Introduction and character creation: http://www.indie-rpgs.com/forum/index.php?topic=17325.0
Character creation (revised) & consequences: http://www.indie-rpgs.com/forum/index.php?topic=17512.0
Mechanical basics: http://www.indie-rpgs.com/forum/index.php?topic=17696.0
talked about the devlopment of Cold City. Now that I'm much further on… In Indie Game Design Participants: Malcolm, Matt, CommonDialog.
11/23/2005 Malcolm: [Conpulsion, Edinburgh, March 2006] - The Indie Games Track Morning all,
A suggestion I've recently put forward to the organiser of the wonderful Conpulsion games convention in Edinburgh was to have an "indie games track", a continuous run of… In Conventions Participants: Malcolm, Ben Lehman, Bob Goat, Matt, Gregor Hutton, Blankshield, Dantai.
11/22/2005 Malcolm: [Cold City] - Mechanical Basics Following on from these two threads:
Cold City: Character Creation: http://www.indie-rpgs.com/forum/index.php?topic=17325.0
Cold City: Revised Character Creation & Consequences: http://www.indie-rpgs.com/forum/index.php?topic=17512.0
I thought it wise to gain feedback on the mechanical elements… In Indie Game Design Participants: Malcolm, Roger, Noon, PrzeSzkoda, mutex.
11/4/2005 Malcolm: [Cold City] - Character Creation (revised) & Consequences Following on from this thread:
http://www.indie-rpgs.com/forum/index.php?topic=17325.0
I've re-jigged the character creation process somewhat, taking into accout comments, feddback and ideas from a number of people. I certainly feel that characters… In Indie Game Design Participants: Malcolm, Graham Walmsley, mutex, Roger, JSDiamond.
10/20/2005 Malcolm: [Cold City] - Introduction & Character Creation One of the things I'm currently working on is a small game entitled 'Cold City'. In this post, I've included a very brief introduction to give a feel for what… In Indie Game Design Participants: Malcolm, jasonm, Graham Walmsley, Frank T, PrzeSzkoda, mutex.
9/19/2005 Malcolm: [a|state] GenCon Demos Well, it's been a while since GenCon, but as things have been fairly hectic since I got back, I'm only now drawing my thoughts together about the demo experience on… In Actual Play Participants: Malcolm, RobNJ, Ron Edwards, Paka, thelostgm.
9/19/2005 Malcolm: [Dust Devils] The Hanged Man (sort of) So, after being intrigued and impressed by Dust Devils at GenCon, I finally got round to running a game of it.
The game used the introductory adventure 'The Hanged Man'… In Actual Play Participants: Malcolm, Ron Edwards, Gregor Hutton.
7/14/2005 Malcolm: GenCon Convention Demos - Advice? I've been working on my booth demo game for GenCon, but taking following on from Rons answer to some queries I had about the con in another thread, I've become… In Conventions Participants: Malcolm, Michael S. Miller, Emily Care, Andy Kitkowski, Ben Lehman, Allan, Ron Edwards, TonyLB.
7/14/2005 Malcolm: Booth Advive for a First Timer Hi,
I realise that Ron and others are probably still hard at work forumulating plans for the Forge booth at GenCon, but as I'm in the throes of getting stuff… In Conventions Participants: Malcolm, Ron Edwards, Andy Kitkowski.
6/16/2005 Malcolm: 2nd Editions: How far to go? Just throwing the door open to opinion on this one.
Recently, I've had something of a change of heart when it comes to games design (I was going to say… In Publishing Participants: Malcolm, c, Justin Marx, Matt, Eero Tuovinen, abzu, Bob Goat.
4/30/2003 Malcolm: Evening all Hi, not sure if anyone ever reads these "hello, I'm such and such" kind of posts, but what the hell. Been meaning to join The Forge for a while now,… In Indie Game Design Participants: Malcolm, Mike Holmes, Bankuei, Dave Panchyk, Matt, Ron Edwards, quozl, ethan_greer, Marco, greyorm, szilard, Jeph, Stuart DJ Purdie.
<< more previous topics | | Subsequent Topics 5/14/2006 Malcolm: [GenCon] Thread Clarification Hi,
Starting a new thread so as to avoid asking tangential questions in other threads were Luke has specifically asked that information only be posted.
As regrads the 'Booth Monkeys… In Conventions Participants: Malcolm, abzu.
8/23/2006 Malcolm: [Cold City] Gen Con After Hours Game On the Friday night of Gen Con Indy, I had the good fortune to run what turned out to be a very intense game of Cold City for an excellent… In Actual Play Participants: Malcolm, nikola, Yokiboy, GB Steve, RobNJ, Rob MacDougall.
8/31/2006 Malcolm: [Cold City] Gen Con 2006 15 minute demos I’d like to talk about both the preparation for these demos and the actual play experience on the Forge/IPR booth.
Prior to coming to Gen Con, there were several evenings… In Actual Play Participants: Malcolm.
10/11/2006 Malcolm: [Perfect] Three Crimes & A Soiree So, we sat down to play Perfect at GEAS, the Edinburgh University games society last Sunday. Hugo, Shevvy and Vicky had all expressed keenness the previous week, so this time… In Actual Play Participants: Malcolm, joepub, David Artman.
10/19/2006 Malcolm: [Contenders] This Must Be The Place So after unanimous consent in the pub last week, this week we sat down to play Contenders. So there we sit round Per’s kitchen table drinking…ginger beer?
Regardless of the… In Actual Play Participants: Malcolm, Joe Murphy (Broin), pfischer, iain, Dantai, Yokiboy.
10/24/2006 Malcolm: [Cold City] - Fade To Grey So, character creation was somewhat staggered over a couple of weeks for this game. Some players created their characters when we sat down to discuss stuff a week ago, other… In Actual Play Participants: Malcolm, Shevaun.
11/25/2006 Malcolm: Launching The Collective Endeavour So, it seems that the small press/indie games scene in the UK and Ireland isn't quite as vibrant as it is in the US. So what can we as a… In Connections Participants: Malcolm.
12/3/2006 Malcolm: Dragonmeet 2006 - Post Con Thoughts, Sales and Suchlike Dragonmeet, in London, is a very friendly and successful one day convention that runs on the first Saturday of December. With 600 - 800 (approx.) attendees, there's a goodly number… In Conventions Participants: Malcolm, iago, Pelgrane, Matt, Dantai, Gregor Hutton, andrew_kenrick.
12/10/2006 Malcolm: [Everlasting Empire] Power 19 For quite some time now, I've had an idea for a game called Everlasting Empire. A game of quintessentially British heroes and heroines in a future where the Empire still… In First Thoughts Participants: Malcolm, Troy_Costisick, anders_larsen, davidberg, jasonm.
1/5/2007 Malcolm: Umlaut: Setting Challenge review Every one of the settings I was given made me feel something different and out of all of them, Umlaut, by Rich Stokes, produced the most wry smiles, nods and… In Endeavor Participants: Malcolm, talysman, Sam!, Graham Walmsley, Rich Stokes, Dantai, Ben Lehman, Everspinner.
1/30/2007 Malcolm: [Cold City] Operation Violine, convention play This is a report on a cold City game played in a 3 hour slot at Warpcon, Cork, Ireland.
Con games in the standard 3 – 4 hour slot are… In Actual Play Participants: Malcolm, Yokiboy, jasonm, komradebob, Kami-no-Mark.
5/16/2007 Malcolm: [Everlasting Empire] The First Playtest [i]This thread might provide some help in understanding the basics of Everlasting Empire:
[url=http://www.indie-rpgs.com/forum/index.php?topic=22506.0]Everlasting Empire Power 19[/url][/i]
Last weekend saw the first ever playtest of Everlasting Empire. In truth, it… In Playtesting Participants: Malcolm.
5/28/2007 Malcolm: [Okhrana] Playtest at Spodley Grange A few weeks ago, the Spodley Grange weekend playtesting event saw the first ever playtest of Okhrana, a game I initially wrote for the 24 Hour Espionage RPG competition hosted… In Playtesting Participants: Malcolm, Graham Walmsley, Jonas Karlsson.
11/4/2007 Malcolm: [Umlaut] Playtest In Wellington This report has also be cross-posted to a thread at The Collective Endeavour.
It was a Friday night in Wellington when we sat down with a quantity of beers and… In Playtesting Participants: Malcolm.
8/1/2008 Malcolm: [Gen Con 2008] The Play Collective is back Yes, at Gen Con Indy 08, we're back!
The Play Collective returns for its second year, a juggernaut of gaming goodness, enthusiasm and energy! And this time, we've brought a… In Conventions Participants: Malcolm.
3/16/2010 Malcolm: Conpulsion, Edinburgh, Scotland, March 26-28 For those of you in the UK, I thought I'd give a quick rundown of some stuff that's on offer at Conpulsion in a couple of weeks. The con takes… In Conventions Participants: Malcolm.
5/4/2010 Malcolm: [Shipwreck] The First Playtest Shipwreck, as the name might suggest, is my game-in-design of shipwreck tales. It's inspired by the fiction such as Lord of the Flies and The Coral Island, films such as… In Playtesting Participants: Malcolm, Gregor Hutton.
5/11/2010 Malcolm: [Shipwreck] The Wreck of HMS Aurora Last night saw the second playtest session of Shipwreck. The first playtest session is discussed here. You can download the version of the mechanics that we were using here. As… In Playtesting Participants: Malcolm.
6/24/2010 Malcolm: [Okhrana] A New First Draft Inspired by a chat with Gregor Hutton, I've decided to re-boot my long moribund game of political radicals and secret policemen, Okhrana. The old system (sort of like Contenders and… In First Thoughts Participants: Malcolm.
7/5/2010 Malcolm: [Okhrana] The Situation and Character Creation Process After taking on board the excellent feedback in this thread, and from some offline discussions, Okhrana is slowly assuming a more coherent shape.
For those not familiar with the evolution… In First Thoughts Participants: Malcolm.
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