Previous Topics No previous topics. | | Subsequent Topics 6/14/2006 davidberg: [Lendrhald] Rewards system for dark, realistic fantasy In a previous thread, I was asked some interesting questions and given some interesting suggestions that I jumped to address, only realizing later that I'd drifted far from my intended… In First Thoughts Participants: davidberg, baron samedi, Valamir, Sydney Freedberg, Threlicus, contracycle.
6/15/2006 davidberg: [Lendrhald] A system to reward players, not characters? My buddy A and I are co-designing a game. We've each run campaigns with 4 players, both have been mostly quite enjoyable, but the enjoyment has derived from rather disparate… In Playtesting Participants: davidberg, Sydney Freedberg, Noon, r_donato, Paka, anders_larsen, Telarus, KSC, Ron Edwards, Threlicus, zmook, contracycle, charles ferguson, Valamir.
11/5/2006 davidberg: [Werewolf] complete the mission! realistically! (GNS ?) Warning: I've included a lot of preamble to provide proper context. If you want, skip it and scroll down to "the point" (in bold and caps below). Then if you're… In Actual Play Participants: davidberg, Noon, Frank T, Ron Edwards, Caldis, r_donato.
10/24/2007 davidberg: [Lendrhald] helping GMs create Challenges In the game I am designing, I would like for the system to help GMs in constructing Challenges (in the Gamist sense).
Does anyone know of any games out there… In First Thoughts Participants: davidberg, Vulpinoid, Paka, Selene Tan, Noon, masqueradeball, xenopulse, VoidDragon, Rafu.
11/9/2007 davidberg: [ED&D] CA transience? My current design attempt (Lendrhald) has me thinking about what play should look like, largely in terms of what I've played in the past: do I want to include this… In Actual Play Participants: davidberg, Paka, James_Nostack, Vulpinoid, FredGarber, Noon, Caldis, Paul T, contracycle, Ron Edwards.
11/27/2007 davidberg: [Lendrhald] Rat Island - player priorities The attempt to spawn a series of threads that will add up to something useful for my game design continues! The first two threads wandered a lot:
helping GMs… In Playtesting Participants: davidberg, Ron Edwards, masqueradeball, xenopulse, Chris_Chinn, Groorg.
12/18/2007 davidberg: need to reduce handling time of my combat system Too many calculations, die rolls, and chart-lookups! Help!
Desired Inputs:
Player's preference of where to move to (if applicable) + character's ability to maneuver as dictated by surroundings.
Player's preference… In Playtesting Participants: davidberg, Narf the Mouse, Noon, jag, J Tolson, dindenver, contracycle, Paul T, Marshall Burns.
1/2/2008 davidberg: [Werewolf] Simulationism: Dreaming is cool, but what's with "The Right"? So, about a year ago, I played in a game based loosely on various World of Darkness books and rules. It was not without hitches, but was generally fun, and… In Actual Play Participants: davidberg, Ron Edwards, masqueradeball, Frank Tarcikowski, Noon, Caldis.
1/28/2008 davidberg: [Werewolf] Constructive denial So, in this thread, Ron and I discussed certain aspects of Simulationism relative to my own experiences with the CA.
Unfortunately, there's a key facet of Sim that I was… In Actual Play Participants: davidberg, Ron Edwards.
1/28/2008 davidberg: [Primetime Adventures] unexpected upsides of new play style Let me begin this by saying that I've never played Narrativist before. I'm assuming that the instance of play I'm about to describe was Nar, but I could be completely… In Actual Play Participants: davidberg, nikola, RobNJ, LeSingeSavant, Queen_of_Kryos, Ron Edwards.
2/6/2008 davidberg: player-directed exploration of GM-created world I like to play ignorant characters. I like to discover a cool imagnary place that I have no actual knowledge of.
But I don't like "following" a GM's "plot". I'm… In First Thoughts Participants: davidberg, contracycle, danielsan, brainwipe, Latigo, Greymorn, Alfryd, dindenver, Marshall Burns, anders_larsen, masqueradeball, Raymond Caleatry, pells, MKAdams, Paul T, Will OConnor, opsneakie.
2/10/2008 davidberg: level of detail of RPG "instruction manual" In this thread, Ron said:
. . . write a new document from scratch. This new document would be much like an instruction manual for… In Publishing Participants: davidberg, David Artman, casquilho, Jake Richmond.
2/14/2008 davidberg: [Swashbuckler] Big Model describes boardgame? I played the Swashbuckler boardgame with my dad a lot when I was maybe 10-13 years old. It's a game where you have a board filled with objects, and you… In Actual Play Participants: davidberg, Eero Tuovinen, Ron Edwards, SirValence.
2/21/2008 davidberg: The Forge as Reference In my time spent learning Big Model concepts and terms at the Forge, many folks have been very helpful in giving me links to older threads where some term was… In Site Discussion Participants: davidberg, Eero Tuovinen, Ron Edwards.
2/25/2008 davidberg: page size questions I've just ported my game text (still being revised) into Adobe InDesign to work on some presentation issues, and I figure it might save me some hassles down the road… In Publishing Participants: davidberg, Eero Tuovinen, Clinton R. Nixon, Peter Nordstrand, Ben Lehman.
5/29/2008 davidberg: magical investigation = coloring setting??? I've been playtesting a game that I want to be (a) highly immersive in "sense of place" in the setting, and (b) concerned with discovery of the supernatural. It hasn't… In First Thoughts Participants: davidberg, jag, Marshall Burns.
9/4/2008 davidberg: new Forge glossary / directory / encyclopedia live off-site I haven't received any feedback to my submission, so I'm hosting it here:
http://www.david-berg.com/forgeglossary.html
I personally think this is a handy way for folks to familiarize themselves with a variety… In Site Discussion Participants: davidberg, Eliarhiman6, jag, Ron Edwards, chance.thirteen, M. J. Young.
10/8/2008 davidberg: [Delve] pacing & pressure problems This is my Simulationist game formerly known as Lendrhald. Sort of. Most of the goals remain, but I've refocused my priorities.
Delve is about exploration and discovery, with investigation being… In Playtesting Participants: davidberg, Marshall Burns.
10/29/2008 davidberg: renaming The Rustbelt? Most of my inspirations run along the lines of "setting's impact on the characters" and derive from the original title:
Rusted Out
Rusted Away
The Rusted
Rusted Lives
Rusted Fates… In Beyond the Wire Productions Participants: davidberg, Marshall Burns, Everspinner, DWeird, Wolfen, agony, Peter Nordstrand, Eero Tuovinen, Krippler, Valamir, Ron Edwards.
11/10/2008 davidberg: [Three Guys Walk Into a Movie...] first playtest Last night was my first time playing my genre-warping movie proto-game. Actually, I didn't play; I had plenty to occupy myself with, instructing my 3 friends how to play (there… In Playtesting Participants: davidberg, Simon C.
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