Previous Topics 6/16/2006 John Kirk: [Cranium Rats] RPG Design Pattern Analysis A few weeks ago, Guy Shalev asked me to perform an analysis of his role-playing game Cranium Rats. This posting is a result of that effort.
In performing a detailed… In First Thoughts Participants: John Kirk, Filip Luszczyk, Thunder_God, dindenver.
6/16/2006 iain: [What a shambles!] Balancing comedy and horror So i was sitting watching "Shaun of the Dead" the other day when an idea for a romantic comedy game set in a zombie apocalypse popped into my head, the… In First Thoughts Participants: iain, oreso, jasonm, davidberg.
6/16/2006 jburneko: [DitV] The Narrative Wall Hello,
First I have to say that Dogs in the Vineyard is by far the easiest game to GM I have ever played. The town creation rules are pure gold. … In Actual Play Participants: jburneko, Bankuei, Noon, Claudia Cangini.
6/16/2006 Eero Tuovinen: Some improvised playtesting So, a gaming friend of mine was visiting, and we were hot to play lots of indie games. In practice it was rather difficult, with all the local teens in… In Acts of Evil Playtest Board Participants: Eero Tuovinen.
6/16/2006 preludetotheend: Need a little help with descriptions. Hello ladies and gentlemen I have been working on the finer details of my setting working up the 7 major planes of existence but now that a growing demand for… In Connections Participants: preludetotheend.
6/16/2006 Johan Granberg: [AG&G] Long chapters? Hey, got a question concerning chapter length in "the game formerly known as AG&G": I sort of get the feeling that chapters shouldn't run any longer than one session, since… In lumpley games Participants: Johan Granberg, lumpley.
6/16/2006 lumpley: Mongoose contacted me Matthew Sprange wrote me a little while back, offering to publish Dogs in the Vineyard under a new imprint that Mongoose is launching (or considering launching).
I'd keep intellectual property… In Publishing Participants: lumpley, Valamir, Vaxalon, Andy Kitkowski, Pelgrane, Wart, Thunder_God, Adam Dray, abzu, nikola, Paul Czege, komradebob, Jake Richmond, David Chunn, Ron Edwards.
6/16/2006 droog: Species keywords--a kludge? I've been wondering about the species keywords and their ungainly list of separate ability scores. Would there be any obstacle to having them act like all other keywords, ie at… In HeroQuest Participants: droog, Vaxalon, soviet, Sydney Freedberg, Mike Holmes, Web_Weaver, Jane.
6/16/2006 lumpley: A funny moment from our Dogs game J's running. Meg, Julia and I are the players.
Meg: So we're agreed, right? We'll all stay back here in this car , get off in a… In Actual Play Participants: lumpley, Paka, Ben Lehman, Meguey.
6/16/2006 jmac: resolution rules provoke player-character struggle I'm working on resolution rules for my first rpg design. I haven't even decided how to call it yet. To a considerable extent, it is inspired by the "Black Company"… In First Thoughts Participants: jmac, LemmingLord.
6/16/2006 boolean: [Kry-Gothic] Questions about the RPG community + feedback on rule system Hi all
A while back I found a ruleset for a table top wargame I started writing about 7 years ago on an old harddrive. After being poked and prodded… In First Thoughts Participants: boolean, greyorm, northerain, Rothe.
6/16/2006 emaise: Sorcerer Resolution - How I Use It, Why I Love It Sorcerer's resolution mechanic provides Karma, Drama, and Fortune mixed in just the right proportions to suit my tastes.
I view Karma, Drama, and Fortune as "what would happen, "what should… In Actual Play Participants: emaise, zmook.
6/15/2006 Skywalker: An Experiment I am currently running an experiment in which I am using WGP as a learning exercise for the Supers genre before tackling a Modern Age style Supers campaign using Mutants… In Incarnadine Press Participants: Skywalker, inthisstyle, Michael S. Miller.
6/15/2006 Skallagrim: Presentation - As important as system? (split) hello all, a long time lurker here..
Well speaking strictly from a consumer point of view (as most of my ideas continue to die in conceptualization stages)...
This may seem… In Publishing Participants: Skallagrim, Miedvied, Ron Edwards.
6/15/2006 Nev the Deranged: [UTB] Questions
At the end, once all the face up cards have been used and you're in the endgame, how exactly does the turn structure work? From the manual it sounds like… In glyphpress Participants: Nev the Deranged, nikola.
6/15/2006 Matthew Glover: [TSOY] Swashbucklers So last night was our very first TSOY Swashbucklers game. It was a blast, even though I didn't get to reveal nearly as much of my preparation as I'd hoped. … In Actual Play Participants: Matthew Glover, r_donato.
6/15/2006 Dman: Star Charts for Bulldogs!? Has anyone out there put together a starchart (map) of the Bulldogs! galaxy, or at the very least a chart of the distances for the core worlds from GCP? In Galileo Games Participants: Dman, inthisstyle.
6/15/2006 Jake Richmond: Panty Explosion Test I've been working on a new game called Panty Explosion. It's a psychic Japanese schoolgirl game. We (my co-writer Matt Schlotte and I) feel like we've gotten to the point… In Connections Participants: Jake Richmond, Ron Edwards, Ben Lehman, Filip Luszczyk, Eero Tuovinen, Grujav, Andy Kitkowski, mudron.
6/15/2006 Thunder_God: [Cranium Rats] Shaky Beginnings. So tonight on IRC we've had the first playtest of Cranium Rats, ever. The complete log can be found here.
We've had 3 hours or so, the first hour was… In Playtesting Participants: Thunder_God, 7Storyfall, Filip Luszczyk, Selene Tan.
6/15/2006 Zach Walton: [Epiphany] Twenty Pages in Twenty Days Greetings All,
Let me say it is quite a thrill to be posting to the Forge for the first time. I've been lurking for years, but was always content to… In First Thoughts Participants: Zach Walton, matthijs.
<< more previous topics | | Subsequent Topics 6/17/2006 Bill Masek: [Monster Rules] A Third Outside Playtest This is my third playtest of the Monster Rules system. My first two consisted of one shot scenarios. This third playtest involved a long multi-scenario plot arch. The genera was… In Playtesting Participants: Bill Masek, mratomek.
6/17/2006 Latreya Sena: There were three in the bed and the little one said... ...Roll over, roll under...
Do you like the idea of rolling over the resistence/opponent rather than rolling under your ability score as per rules? In HeroQuest Participants: Latreya Sena, Vaxalon, Mike Holmes, Ron Edwards, Melinglor.
6/17/2006 Claudia Cangini: [DitV] Haven Branch Hello! After game mastering some nice towns found in this forum (for which I’m very grateful to the authors), I wrote this Town. After I enjoyed what others wrote, it… In lumpley games Participants: Claudia Cangini.
6/17/2006 Claudia Cangini: [DitV] Some observations about Haven Branch Hello, this AP post is about Haven Branch (posted in http://www.indie-rpgs.com/forum/index.php?topic=20149.0) which, incidentally, is the first Town I wrote for DitV.
The game lasted several evenings and it seems everybody… In Actual Play Participants: Claudia Cangini, lumpley, oliof, Eliarhiman6.
6/17/2006 Tony Irwin: Indie net-gaming IRC Heroquest I had the chance to sit in on Mike Holmes' IRC Heroquest Thursday night game last week and enjoyed it. Thanks to Mike and to all the players for the… In HeroQuest Participants: Tony Irwin, Vaxalon, Mike Holmes.
6/17/2006 Zach Walton: [Sudden Light] The Power 19 I've recently (today) changed the title of my RPG in progress. "Epiphany" is now "Sudden Light," until someone else points out that that particular name has already been taken. :-). … In First Thoughts Participants: Zach Walton, oreso, Roger, anders_larsen.
6/17/2006 Zach Walton: [Sudden Light] Basic Improv. Vocabulary Given that my RPG in progress has changed names and that I'm now following Forge tradition to split topics into separate threads, I'm reproducing some initial reflections below (my last… In First Thoughts Participants: Zach Walton, reprobate, Graham Walmsley, jasonm.
6/17/2006 OldKingdom: [PAID WORK] Open call for lead writer for our first Campaign Gem At Old Kingdom Games we want to invite writers (no artists at this time please) to express their interest in a paid assignment to complete approximately 20,000 words for our… In Connections Participants: OldKingdom, greyorm, Ben Lehman, Ron Edwards.
6/18/2006 sirogit: [Other Family] What more should I add before open playtesting? This is the latest version of Other Family:
http://bmdproductions.tripod.com/of2.html
If you've looked at the last version, I'm exploring the weariness token idea, and I'm removed the Hard dice for now,… In First Thoughts Participants: sirogit, Ron Edwards.
6/18/2006 Dauntless: Lifepath design system? I like Lifepath systems. I happen to like systems which have a consistent logic to them and which help guide character development. I think a properly designed lifepath system gives… In First Thoughts Participants: Dauntless, Kobayashi, c, dindenver, GregStolze, sean2099, Threlicus.
6/18/2006 preludetotheend: Indie Exposure Explosion. Hello all,
You may or may not have seen a few of my posts regarding Aegri Somnia Press lately so before I get into the details of the Indie Exposure… In Connections Participants: preludetotheend, Thunder_God.
6/18/2006 somniturne: [Crucible] Steam-punk LARP Hey all,
I've been running WOD larps for a number of years, and have recently gotten the hankering to try my hand at creating a new setting. The inspiration comes… In First Thoughts Participants: somniturne, Czar Fnord.
6/18/2006 redivider: [heads of state] Coup d'Etat Josh, Judson & I playtested Coup d'Etat, the 7th of my 9 Short Games about Tyrants to get a try-out.
Players each control a member of a junta of military… In Playtesting Participants: redivider.
6/18/2006 Gasten: [Donjon] What is a fact? [quote author=James_Nostack link=topic=20055.msg210209#msg210209 date=1150210819]
Here's the real question for Donjon, though, and one perhaps best saved for another thread: what on earth is a fact?
[/quote]
A fact is something… In CRN Games Participants: Gasten, James_Nostack, Clinton R. Nixon, cpeterso, epweissengruber, Hans, Lxndr, Valamir.
6/19/2006 Aman the Rejected: Justice vs. Authority [DitV] Are the Dogs trained to be justice dealers or authorities of divine law, or is it one in the same for the Mormons?
I apologize if this doesn't make sense,… In lumpley games Participants: Aman the Rejected, Vaxalon, lumpley.
6/19/2006 Clinton R. Nixon: [TSOY] Starting a new game; asking about BDTP RedPissLegion wrote:
I get (i think... hope) the idea of BDTP, zoom in on the conflit and get your hands dirty with the bloody mess of the conflict.
What's… In CRN Games Participants: Clinton R. Nixon, RedPissLegion, Clay, Thunder_God, Gaerik, John Harper, Frank T.
6/19/2006 RedPissLegion: Secret of Shattering Vs Troops It was mentioned that Troops could be used as weapons in a conflict, i think this is a very groovy ideia, however there is no mention in the Secret Of… In CRN Games Participants: RedPissLegion, IMAGinES.
6/19/2006 RedPissLegion: Unwanted transcendence If I got it straight the point of Transcendence is used to cap characters that became to powerfull for the the story to deal with and at the same time… In CRN Games Participants: RedPissLegion, Clay, Ralek, Mike Lucas.
6/19/2006 TonyLB: Guidelines Discussion: Substance and Rhetoric God knows that people love to discuss their own discussion. Rather than let opinions on the new guidelines leak into other, substantive, threads (or clutter up the guidelines post itself)… In Muse of Fire Games Participants: TonyLB, xjermx, Gaerik, Glendower, TheCzech, Sindyr, greyorm, Tuxboy.
6/19/2006 TonyLB: Forum Guidelines [size=14pt]Substance and Rhetoric[/size]
The [i]Muse of Fire[/i] forum exists in order to help people discuss the act of roleplaying generally and [i]Capes[/i] (and any other games I make later) specifically. … In Muse of Fire Games Participants: TonyLB.
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