Previous Topics 4/2/2002 Mike Holmes: Well Behaved I cannot get over how well behaved this internet forum is.
I may be the worst poster on the site!
What are you and Ron doing right, Clinton? I mean,… In Moderators Participants: Mike Holmes, Clinton R. Nixon, Ron Edwards, Jared A. Sorensen.
2/22/2002 Mike Holmes: Mesopotamia Game [quote]...Also, maybe we are thoroughly hijacking this thread and need a new one.
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You were very right about the hijacking, so, here we are.
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I would be concerned… In Indie Game Design Participants: Mike Holmes, amiel, Mithras, contracycle, Valamir, Ron Edwards.
2/14/2002 Mike Holmes: Narrativist Spies Well, BW, here's your chance.
I can't think of a Narrativist game that does traditional spies. Oh, sure, EV, would work, but might not generate the right mood for some.… In Indie Game Design Participants: Mike Holmes, lumpley, Ron Edwards, Mithras, Bailywolf.
1/18/2002 Mike Holmes: Dialog As the game stands, dialog is a little odd. Who gets to speak for whom, and when? If it's one player's turn can others speak? If not, how do yyou… In Universalis Participants: Mike Holmes.
1/18/2002 Mike Holmes: Add-Ons We really like how the game can be modified in many directions successfully. In order to allow players access to these methods, while not unnecessarily encumbering the game for them… In Universalis Participants: Mike Holmes, Ron Edwards, Balbinus, Valamir.
1/18/2002 Mike Holmes: Flaws The flaw rule is the one that we've changed the most, IIRC. Originally, we wanted to reward the player who takes a flaw for their character for having done so… In Universalis Participants: Mike Holmes, Ron Edwards, Andrew Martin.
1/18/2002 Mike Holmes: Economic Balance One of he things that we have struggled with, back and forth is the relative costs of things in the game. One particular sticking point is the cost of traits.… In Universalis Participants: Mike Holmes.
1/18/2002 Mike Holmes: No PCs Well, now that Ralph has let the genie out of the bottle, I'll ask the question.
If you don't have Player Characters (or a GM, or a traditional resolution system,… In Universalis Participants: Mike Holmes, Ron Edwards, Balbinus, Valamir.
12/27/2001 Mike Holmes: Cheating Death Ron asks for:
An application of game design that permits the player still to participate even though the character dies (and never mind kluges like resurrection, I mean Dead-death)… In Indie Game Design Participants: Mike Holmes, Ron Edwards, Clinton R. Nixon, Paul Czege, unodiablo, joshua neff, Jack Spencer Jr, Zak Arntson, James V. West, Laurel, Joe Murphy (Broin).
12/19/2001 Mike Holmes: 'Realistic' Orcs (was Heads Up) Since nobody can seem to get off that thread, I'll just try and continue it here (a great deal of the hi-jacking was my fault).
Anyhow, what this thread should… In Indie Game Design Participants: Mike Holmes, Uncle Dark, contracycle, John Wick, hardcoremoose.
12/19/2001 Mike Holmes: I saw it... This might not be the appropriate site to comment on a movie. But having seen it I must say that I am truely inspired and feel the need to just… In Site Discussion Participants: Mike Holmes, Ian O'Rourke, hardcoremoose, James V. West, Matt Snyder, Ron Edwards, Blake Hutchins, jburneko, Jared A. Sorensen.
12/6/2001 Mike Holmes: Breaks [quote]
On 2001-12-06 14:22, Ron Edwards wrote:
Sometimes, I just say, "Let's take a break," and we chill out for a while, and talk about movies or sex or RPG… In Actual Play Participants: Mike Holmes, mahoux, Epoch, Ron Edwards, joshua neff, Marco, Ben Morgan, hardcoremoose, Mytholder, Paul Czege.
11/5/2001 Mike Holmes: Primeval Well, Ron doesn't want updates to the Profile thread, so I'll just have to start a new one about the Primeval game I played last night. :smile:
Very cool. I'm… In Actual Play Participants: Mike Holmes, unodiablo, 333Chronzon, Matt Snyder, Blake Hutchins, Valamir.
11/1/2001 Mike Holmes: Heavy Setting Prep (from Jorune thread) [quote]
On 2001-10-31 18:17, kwill wrote:
so I guess the question is, given a rich setting, where do you begin introducing the players and the characters?
[/quote]
Excellent question. This… In Indie Game Design Participants: Mike Holmes, Ron Edwards, Paul Czege.
10/29/2001 Mike Holmes: Hey Alchemist! That new concoction almost ready yet? A reel of black and white film, eye of Frank Lloyd Wright, a few dark demons, and a big dose of Kicker, and what… In Adept Press Participants: Mike Holmes, Ron Edwards, Gordon C. Landis.
10/19/2001 Mike Holmes: The Questing Beast Hey James,
Back yet? Are you any farther on TQB? Can you give us any preview?
Mike
In Random Order Creations Participants: Mike Holmes, hardcoremoose, James V. West.
10/17/2001 Mike Holmes: Audience We can continue this discussion here. I propose the following as a definition for Audience behavior. This definition tries to acknowledge Ron's version of the stance definition.
Audience Behavior, is… In RPG Theory Participants: Mike Holmes, Ron Edwards, Jared A. Sorensen, jburneko, Laurel, Valamir, Jack Spencer Jr, contracycle, Ampersand, Blake Hutchins.
10/2/2001 Mike Holmes: Motivations and Behaviors of RPG Participants As an extension to the discussion in Interesting Article... below, we'd like to look at a discussion of what sorts of motivations are found in people who play RPGs, and,… In GNS Model Discussion Participants: Mike Holmes, Jared A. Sorensen, Gordon C. Landis, Paul Czege.
9/27/2001 Mike Holmes: Plot Flow and Metagame Resources I mentioned to Ron that I agree with many that The Pool is an important design due to the fact that it lays bare the relationship between Metagame Resources and… In Random Order Creations Participants: Mike Holmes, hardcoremoose, James V. West.
9/26/2001 Mike Holmes: Web Page Content I can do HTML, and so can Ralph. We're not challenged as far as that goes. What is challenging is coming up with something to put on a web page.… In Publishing Participants: Mike Holmes, Matt, Nathan, Paul Czege, Marco.
<< more previous topics | | Subsequent Topics 5/2/2002 Mike Holmes: Mike's Standard Rant #4: Stat/Skill systems This one's title may be misleading. I am not against Stat/Skill systems per se. I am against their general mishandling, and this rant takes a look at a common problem… In RPG Theory Participants: Mike Holmes, Ron Edwards, Valamir, Paganini, xiombarg, Seth L. Blumberg, Le Joueur.
5/15/2002 Mike Holmes: Final Draft Feedback Hello all,
Well, Ralph and I feel that we want to write the final beta and move to Actual Version 1.0. We're looking closely at all suggestions so far. Given… In Universalis Participants: Mike Holmes, Ayrizale, amiel, Bankuei, joe_llama, Blake Hutchins, Valamir.
6/16/2002 Mike Holmes: Faster, Better, Cheaper playtest As part of the playtest swap program I organized a session using Kirt Dankmyer's Faster, Better, Cheaper system last night, 6/15/02. I assembled three players. Brad, who is amongst… In Actual Play Participants: Mike Holmes, joshua neff, xiombarg.
6/25/2002 Mike Holmes: Equipment and Balance First, this is a little fragmented so please bear with me. This is not intended to be a discussion of what balance means, please hash that out elsewhere. The discussion… In RPG Theory Participants: Mike Holmes, Jared A. Sorensen, damion, J B Bell, Valamir, Le Joueur, Bankuei, Andrew Martin, Victor Gijsbers, contracycle, Paganini, Zak Arntson.
7/8/2002 Mike Holmes: Mike's Standard Rant #5: The Myth of Opposed Rolls [size=18px]Mike's Standard Rant #5: The Myth of Opposed Rolls[/size]
When RPGs started resolution rolls were all of the "Roll vs. Target" type. Soon thereafter, however, somebody invented the idea of… In RPG Theory Participants: Mike Holmes, Clinton R. Nixon, Le Joueur, Bankuei, Gordon C. Landis, Ring Kichard, Paganini, Reimer Behrends, Paul Czege, Wart, damion, Jake Norwood, Walt Freitag, contracycle.
8/7/2002 Mike Holmes: Sorcerer and Space demo Well, I had a chance to run Sorcerer and Space for a fun group last night. Present were Ron, Josh , Jurgen, and Josh's friend Julie. Here's how it went.… In Actual Play Participants: Mike Holmes, Bailywolf, Ron Edwards, joshua neff.
8/20/2002 Mike Holmes: What Does Master Czege Require? So, Paul, what exactly are you looking for here? Further playtest reports? General discussion on the system? What do you think needs doing most?
Mike In My Life With Master Playtest Participants: Mike Holmes, Paul Czege, hardcoremoose, Ron Edwards, Emily Care.
8/21/2002 Mike Holmes: Web Site Ralph and I continue to try and improve our web site for Universalis, and already we have quite a bit of support up.
Check out Ralph's essays that didn't make… In Universalis Participants: Mike Holmes, Roy, Valamir, Ayrizale, Matt, Fabrice G., Tony Irwin, Jason L Blair, Bob McNamee.
8/27/2002 Mike Holmes: Status Hey Nathan,
Considering that you've rolled out a new site, I was just wondering what the status of Mysticages was. Has it's scope changed? If so, how? How do the… In Mystic Ages Online Participants: Mike Holmes, Nathan, Paul Czege, Valamir, Spooky Fanboy.
8/28/2002 Mike Holmes: Publishing In discussing publishing of Master, I'd like to make a clarification.
Universalis went direct to print.
Only sort of true. While games like Universalis and Dust Devils did… In My Life With Master Playtest Participants: Mike Holmes, Silent Tamatama.
8/28/2002 Mike Holmes: My Master I feel that the Premise of this game is timeless. If that's so, then I should be able to create a Master in any setting. Here' my experiment to see… In My Life With Master Playtest Participants: Mike Holmes, xiombarg, joshua neff, Paul Czege.
8/28/2002 Mike Holmes: Character Effectiveness (or Lack Thereof) I started my character in our playtest with 2 Self Loathing, and 1 Weariness in a game where Reason was one lower than Fear. What did this mean? That I… In My Life With Master Playtest Participants: Mike Holmes, Paul Czege.
8/29/2002 Mike Holmes: Die Conventions A statistically similar, but possibly simpler method to the current die mechanic would be to roll the same number of d4s as before, and count each as one unless it… In My Life With Master Playtest Participants: Mike Holmes, Paul Czege.
8/29/2002 Mike Holmes: Synthesis Playtest I got a chance to try out my system Synthesis with Josh and Rich at GenCon. We all wanted to talk about it, but have not gotten around to posting… In Actual Play Participants: Mike Holmes, joshua neff.
9/5/2002 Mike Holmes: Setting Shift OK, so I'm putting together a Hero Wars game, but I want to do something terrible with it. I've never been a fan of the Glorantha setting, you see. Well,… In HeroQuest Participants: Mike Holmes, Blake Hutchins, Ron Edwards.
9/6/2002 Mike Holmes: Potential Resource Hey, check out this RPG.net review:
http://www.rpg.net/news+reviews/reviews/rev_7076.html
Could make for a great resource for the Dealer to come up with random details.
Mike In Chimera Creative Participants: Mike Holmes, Valamir.
9/12/2002 Mike Holmes: Weapons Designs About time for a weapons post. Give us your favorite. This thread had a lot of interesting notes about designing weapons.
Here's one to start it off:
Atlatl - spear… In The Riddle of Steel Participants: Mike Holmes, Valamir, Thirsty Viking, Jasper.
9/23/2002 Mike Holmes: Converting to Scattershot Science Fantasy Can I get an order of Traveller, please? And can you have it ready by Thursday night? Scattershot will replace GURPS, which I'm currently using.
Mike In Scattershot Participants: Mike Holmes, Le Joueur, Seth L. Blumberg.
9/24/2002 Mike Holmes: Splitting Threads can be Hard Um, how'd my posts get over in "Site"?
Mike In Scattershot Participants: Mike Holmes, Le Joueur.
10/2/2002 Mike Holmes: Observable Probability Not as dry as the subject line sounds.
What I want to look at is the question of players being able to discern the probabilties of their characters chances of… In RPG Theory Participants: Mike Holmes, Le Joueur, contracycle, damion, Andrew Martin, Christoffer Lernö, Jeremy Cole, deadpanbob, Valamir, C. Edwards, Marco, Bankuei, Matt Wilson, M. J. Young.
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