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From Day One


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9/6/2001 Mike Holmes: Mechanics as they relate to the world
This is similar to the last post but different enough to warrant a new thread, I think. Maybe it's just the hardcore simulationist in me, but how am I to…
In Dark Omen Games
Participants: Mike Holmes, GreatWolf.


9/24/2001 Mike Holmes: Flipping The Pool
Spurred on by something Ron said about it when it came out, I've been giving The Pool a little thought of late and something has occurred to me. Isn't the…
In Random Order Creations
Participants: Mike Holmes, Jeffrey Straszheim, Epoch, Valamir, hardcoremoose, Paul Czege.


9/24/2001 Mike Holmes: Name of the Game
Since we're (well I am at least) itching to talk about the game that Ralph and I am finishing up I thought that I'd bring up a relatively innocuous subject…
In Indie Game Design
Participants: Mike Holmes, Ron Edwards, Jared A. Sorensen, Valamir, hardcoremoose, Paul Czege, Jack Spencer Jr, Mytholder, Jeffrey Straszheim, Jason L Blair, Epoch, James V. West.


9/26/2001 Mike Holmes: Web Page Content
I can do HTML, and so can Ralph. We're not challenged as far as that goes. What is challenging is coming up with something to put on a web page.…
In Publishing
Participants: Mike Holmes, Matt, Nathan, Paul Czege, Marco.


9/27/2001 Mike Holmes: Plot Flow and Metagame Resources
I mentioned to Ron that I agree with many that The Pool is an important design due to the fact that it lays bare the relationship between Metagame Resources and…
In Random Order Creations
Participants: Mike Holmes, hardcoremoose, James V. West.


10/2/2001 Mike Holmes: Motivations and Behaviors of RPG Participants
As an extension to the discussion in Interesting Article... below, we'd like to look at a discussion of what sorts of motivations are found in people who play RPGs, and,…
In GNS Model Discussion
Participants: Mike Holmes, Jared A. Sorensen, Gordon C. Landis, Paul Czege.


10/17/2001 Mike Holmes: Audience
We can continue this discussion here. I propose the following as a definition for Audience behavior. This definition tries to acknowledge Ron's version of the stance definition. Audience Behavior, is…
In RPG Theory
Participants: Mike Holmes, Ron Edwards, Jared A. Sorensen, jburneko, Laurel, Valamir, Jack Spencer Jr, contracycle, Ampersand, Blake Hutchins.


10/19/2001 Mike Holmes: The Questing Beast
Hey James, Back yet? Are you any farther on TQB? Can you give us any preview? Mike
In Random Order Creations
Participants: Mike Holmes, hardcoremoose, James V. West.


10/29/2001 Mike Holmes: Hey Alchemist!
That new concoction almost ready yet? A reel of black and white film, eye of Frank Lloyd Wright, a few dark demons, and a big dose of Kicker, and what…
In Adept Press
Participants: Mike Holmes, Ron Edwards, Gordon C. Landis.


11/1/2001 Mike Holmes: Heavy Setting Prep (from Jorune thread)
[quote] On 2001-10-31 18:17, kwill wrote: so I guess the question is, given a rich setting, where do you begin introducing the players and the characters? [/quote] Excellent question. This…
In Indie Game Design
Participants: Mike Holmes, Ron Edwards, Paul Czege.


11/5/2001 Mike Holmes: Primeval
Well, Ron doesn't want updates to the Profile thread, so I'll just have to start a new one about the Primeval game I played last night. :smile: Very cool. I'm…
In Actual Play
Participants: Mike Holmes, unodiablo, 333Chronzon, Matt Snyder, Blake Hutchins, Valamir.


12/6/2001 Mike Holmes: Breaks
[quote] On 2001-12-06 14:22, Ron Edwards wrote: Sometimes, I just say, "Let's take a break," and we chill out for a while, and talk about movies or sex or RPG…
In Actual Play
Participants: Mike Holmes, mahoux, Epoch, Ron Edwards, joshua neff, Marco, Ben Morgan, hardcoremoose, Mytholder, Paul Czege.


12/19/2001 Mike Holmes: I saw it...
This might not be the appropriate site to comment on a movie. But having seen it I must say that I am truely inspired and feel the need to just…
In Site Discussion
Participants: Mike Holmes, Ian O'Rourke, hardcoremoose, James V. West, Matt Snyder, Ron Edwards, Blake Hutchins, jburneko, Jared A. Sorensen.


12/19/2001 Mike Holmes: 'Realistic' Orcs (was Heads Up)
Since nobody can seem to get off that thread, I'll just try and continue it here (a great deal of the hi-jacking was my fault). Anyhow, what this thread should…
In Indie Game Design
Participants: Mike Holmes, Uncle Dark, contracycle, John Wick, hardcoremoose.


12/27/2001 Mike Holmes: Cheating Death
Ron asks for: An application of game design that permits the player still to participate even though the character dies (and never mind kluges like resurrection, I mean Dead-death)…
In Indie Game Design
Participants: Mike Holmes, Ron Edwards, Clinton R. Nixon, Paul Czege, unodiablo, joshua neff, Jack Spencer Jr, Zak Arntson, James V. West, Laurel, Joe Murphy (Broin).


1/18/2002 Mike Holmes: No PCs
Well, now that Ralph has let the genie out of the bottle, I'll ask the question. If you don't have Player Characters (or a GM, or a traditional resolution system,…
In Universalis
Participants: Mike Holmes, Ron Edwards, Balbinus, Valamir.


1/18/2002 Mike Holmes: Economic Balance
One of he things that we have struggled with, back and forth is the relative costs of things in the game. One particular sticking point is the cost of traits.…
In Universalis
Participants: Mike Holmes.


1/18/2002 Mike Holmes: Flaws
The flaw rule is the one that we've changed the most, IIRC. Originally, we wanted to reward the player who takes a flaw for their character for having done so…
In Universalis
Participants: Mike Holmes, Ron Edwards, Andrew Martin.


1/18/2002 Mike Holmes: Add-Ons
We really like how the game can be modified in many directions successfully. In order to allow players access to these methods, while not unnecessarily encumbering the game for them…
In Universalis
Participants: Mike Holmes, Ron Edwards, Balbinus, Valamir.


1/18/2002 Mike Holmes: Dialog
As the game stands, dialog is a little odd. Who gets to speak for whom, and when? If it's one player's turn can others speak? If not, how do yyou…
In Universalis
Participants: Mike Holmes.


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