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From Day One


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7/20/2006 Kat Miller: [With Great Power...] Old Cons, New Tricks
I’ve been running a lot of convention play WGP this summer and I’ve been noticing something powerful happening.  I have a scenario that I usually run with.  Its called “League…
In Actual Play
Participants: Kat Miller, Michael S. Miller, Iskander, Marhault.


7/20/2006 Jeremiah Lahnum: Cedar Hollow
Hey all, this is my second attempt at town creation.  I posted a town a while ago that was majorly flawed, and unworkable.  I got some good feedback on it,…
In lumpley games
Participants: Jeremiah Lahnum, Bret Gillan.


7/20/2006 Bill_White: [Ganakagok] The Messenger Feast
In Ganakagok, players belong to an Inuit-like culture that lives on a dark ice-world to which is about to come the dawn.  I ran a great game over the weekend…
In First Thoughts
Participants: Bill_White, ubergeek2012, jasonm, thwaak, Shawn De Arment.


7/20/2006 Hegar: Running game sans rule book
Ok, so I don't have the Sorcerer book, I can't afford it at the moment, but it just seems to cool to not run. So I've looked at the apprentice…
In Adept Press
Participants: Hegar, ubergeek2012.


7/20/2006 Threlicus: Threatening vs. Enticing and its meaning for Capes
Sindyr's post in this thread got me to thinking. I'm a math geek (well, physics, but close enough) so I'm going to lay out something that's quasi-mathematical here. First, for…
In Muse of Fire Games
Participants: Threlicus, Sindyr, Vaxalon, TonyLB, Hans, Tuxboy.


7/20/2006 gains: Short-term Memory as resolution system
I'm experimenting with using a test of short-term memory as a mechanic to determine simple success or failure. In execution, the GM will read a list of numbers, letters or…
In First Thoughts
Participants: gains, thwaak, matthijs, TonyLB, Noon, contracycle, c, Czar Fnord, Andrew Morris, Kevin Allen Jr.


7/20/2006 Sindyr: Conflicts are about what you *can't* do, not what you *can*.
In many ways Conflicts are not about what you CAN accomplish, but about what you CAN'T. Consider:  You can narrate almost anything without constraint in the processes of a Capes…
In Muse of Fire Games
Participants: Sindyr, Vaxalon, Bret Gillan, Gaerik, TonyLB, Hans, Tuxboy, Glendower, LemmingLord.


7/20/2006 apeiron: Sorcerer Question and Idea
Reading Sorcerer gave me an idea i'd like to explore further and eventually share.  If i wrote up a variant on Sorcerer, what would be required to publish it?  i'm…
In Adept Press
Participants: apeiron, Gaerik, Ron Edwards, droog.


7/20/2006 Alaric the Mad: Artist for Hire
  Hello, my nameis Andrew Cryer and i'm in search of work in RPGs.  Here are some samples of my black and white stuff- http://www.epilogue.net/cgi/database/art/view.pl?id=91603 http://elfwood.lysator.liu.se/art/a/n/andrewc/   Thanks- if any…
In Connections
Participants: Alaric the Mad.


7/20/2006 Sindyr: Coercive/Push versus Enticing/Pull Capes Play
I have been thinking about this a bit, what with the drifting going on in a sister thread, and as always, I do better when I think out loud.  But…
In Muse of Fire Games
Participants: Sindyr, TonyLB, Bret Gillan, Threlicus, drnuncheon, ubergeek2012, Andrew Morris, Tuxboy, xeperi, Gaerik, Sydney Freedberg.


7/20/2006 Hans: Psychadelic Capes at GenCon
After reading over Tony's DexCon posts, and pondering the upcoming GenCon sessions, I have a question for those who are thinking of playing Capes at GenCon (either in my scheduled…
In Muse of Fire Games
Participants: Hans, TonyLB.


7/20/2006 TonyLB: [Capes][DexCon] I don't save the people ... the people save me
The final Capes session of DexCon.  And I actually had past events from a charged and coherent previous session.  That meant that I could start the new folks in media…
In Actual Play
Participants: TonyLB, Gaerik, Bret Gillan, Nathan P., phredd, dpetroski.


7/20/2006 jasonm: [Roach] Review at rpg.net
[url=http://www.rpg.net/reviews/archive/12/12312.phtml]A nice review[/url] of The Shab-al-Hiri Roach has been posted over at rpg.net, FYI.
In Bully Pulpit Games
Participants: jasonm.


7/20/2006 TonyLB: [Capes][DexCon] Star-Spangled Barbed-Wire Punch
Okay!  The second Capes session at DexCon! I was stuck with a bit of a poser.  My original thinking, when I scheduled the three events, was that I would take…
In Actual Play
Participants: TonyLB, Gaerik, Bret Gillan, Hans, drnuncheon, Sydney Freedberg, AATLEMIDRM, Valamir, Andrew Morris.


7/20/2006 Silmenume: [Middle Earth - home brew] 1st day in July 4th '06 week of play.
So it has come to pass that the (nearly) annual July 4th gaming retreat came together this year and it was a smokin’ blast!  About 2 months ago the decision…
In Actual Play
Participants: Silmenume, Calithena.


7/19/2006 Dom: Tips on running Blood Opera
I've chickened out of running my Stormquest HeroQuest Conversion at Continuum on the weekend of 28th (I really don't fancy running HeroQuest for the first time at a con full…
In Bob Goat Press
Participants: Dom, Iskander, Keith Senkowski.


7/19/2006 Justin Berman: Onion Skinnable Rules System
Hi everyone. I have been reading heavily on the RPG Theory and GNS Theory forums. A friend and I were speaking today about the universal system he was trying to…
In First Thoughts
Participants: Justin Berman, Madheretic, matthijs, Call Me Curly, contracycle, apeiron, Czar Fnord.


7/19/2006 Rob Donoghue: Mortal Coil Player's Screen
So, MC was a big hit at Dexcon, but I didn't really dig the "Hide the chips with your arm" part of things.  It just seemed clumsy, so there was…
In Galileo Games
Participants: Rob Donoghue, Paka, Nathan P., inthisstyle.


7/19/2006 Melinglor: [OTE] A Paper Trail to Nowhere
As mentioned in this thread: http://www.indie-rpgs.com/forum/index.php?topic=20465.0 I hit a snag in my Over the Edge game when one player, Travis, didn't show, and it caused another player, Joe, to basically…
In Actual Play
Participants: Melinglor, Paul T, Noon, Web_Weaver, Mike Holmes, dunlaing.


7/19/2006 jasonm: The Drowning and Falling Report
I wanted to share the specifics of our most recent game, Drowning and Falling, which will hit IPR in about a week.  The genesis of the game was an off-hand…
In Publishing
Participants: jasonm.


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Subsequent Topics

7/20/2006 racingspoons: artist using light-hearted, playful images for paid/unpaid opportunities
i am an as yet unpublished artist, save a few logos and a workplace newsletter.  having received one of the least marketable of degrees (fine art with emphasis in drawing)…
In Connections
Participants: racingspoons, Ben Lehman.


7/21/2006 Gugliandalf: Multi-reversing the blow
A quite hairy case in a multiple conflict Situation: four PCs (A, B, C and D) against a group of NPCs (G). A raises, G sees G raises, A sees…
In lumpley games
Participants: Gugliandalf, coffeestain.


7/21/2006 inthisstyle: [Mortal Coil][Origins] A Pound of Flesh
A bit belated, but I thought I should post an Actual Play report of the Origins Mortal Coil game I ran this year. It was an after-hours pickup game, mostly…
In Actual Play
Participants: inthisstyle, ubergeek2012.


7/21/2006 inthisstyle: [Mortal Coil] From Concept to Product
Crossposted from my blog. The story of Mortal Coil begins quite some time ago, back before I had published The Legend of Yore. In those days, we were playing a…
In Publishing
Participants: inthisstyle, jasonm, joewolz.


7/21/2006 Iskander: Bookshelf Link
Could we get a (more obvious?) link to the bookshelf, please? My pre-caffeinated self this morning had to Google it, 'cos I couldn't find it on the forums page.
In Site Discussion
Participants: Iskander.


7/21/2006 Valamir: UNIVERSALIS REVISED NOW AVAILABLE !
The long wait is over at last.  The books came in from the printer last week and are now available for purchase. I'm pleased to announce that in addition to…
In Universalis
Participants: Valamir, hix, Nathan P., Aaron Smith, Tony Irwin, pigames, Zamiel, Nev the Deranged, oliof, Zatt, Valvorik.


7/21/2006 Nathan P.: [Mortal Coil][DexCon]I Promised I Wouldn't Title This Thread That One Thing...
Let me preface this post by saying that Mortal Coil is my new favorite game. So, I played in the Old Gods playtest at Dreamation, and had a good time.…
In Actual Play
Participants: Nathan P., thwaak, Iskander, inthisstyle, Shawn De Arment.


7/21/2006 MJGraham: [Insurrection]GM rewards.
I'm toying with the idea of having GM control of a scene purchased through a bidding system in which any player can become the GM if they are willing and…
In First Thoughts
Participants: MJGraham, apeiron, Sydney Freedberg, Smithy.


7/21/2006 Andy Kitkowski: Why not move the inactive forums to Inactive?
Not a huge deal, but I was wondering why the RPG Theory, GNS, and Indie Game Design are still in General Forums even though they're Inactive?  Why not move them…
In Site Discussion
Participants: Andy Kitkowski, Ron Edwards.


7/21/2006 Call Me Curly: The Forer Effect and Narrativist Illusionism
The Forer Effect is a psychology term for when some gullible person believes a generic description of personality (such as a horoscope) is unique-to-them/customized/special/personal/scientific. From wikipedia: In 1948, psychologist Bertram…
In First Thoughts
Participants: Call Me Curly, Ron Edwards, baron samedi, Noon.


7/21/2006 algi: Heroism of the Dour-men and the Silvans
Hi! This is my first post, but please don't be gentle with my wanna-be-rpg. First of all: I try to focus on the point but I kinda used to stray,…
In First Thoughts
Participants: algi, apeiron, Smithy, billvolk, Ron Edwards, Paka, Bret Gillan.


7/21/2006 iconoplast: [FLGS] Getting Indie games stocked?
So, I downloaded the PDFs of two games written by posters here.  Read them, even played one.  Went to my game store, and asked them to order me a copy. …
In Publishing
Participants: iconoplast, TonyLB, Valamir, Nathan P., Paul Czege, Justin D. Jacobson, LloydBrown, Ron Edwards, andrew_kenrick, Blankshield.


7/21/2006 shadowcourt: BDTP: Parallel vs Perpendicular
With the caveat that I've been a 1st edition TSOY player for my experiences with the game, I wanted to ask around about 2nd edition's "Parallel vs. Perpendicular" facet to…
In CRN Games
Participants: shadowcourt, Clinton R. Nixon, Gaerik, Mike Lucas.


7/21/2006 Smithy: [The Committee for the Exploration of Mysteries] Creating Cohesive Story?
I'm doing further development of my Game Chef 2006 entry (link is below). The game features GM-less storytelling, with pulp heroes sitting in the Committee's posh club room and reporting…
In First Thoughts
Participants: Smithy, Ron Edwards, Joshua BishopRoby, Thunder_God, jasonm.


7/21/2006 TonyLB: [Capes][Dexcon] Fighting about what we're fighting about
Ah, the DexCon Capes games.  This is the second of (probably) three AP posts about the third of these games.  It follows immediately after I don't save the people ...…
In Actual Play
Participants: TonyLB.


7/21/2006 Grand_Commander13: [The Company] Initial Guidance
And I return to The Forge once more, a bit older and with a project I feel more strongly about than any of my previous solo projects (I can only…
In First Thoughts
Participants: Grand_Commander13, slade the sniper, Ron Edwards, Joshua BishopRoby, dindenver.


7/21/2006 Mcrow: Ghost Walkers: The Ninth Life
So I'm working on a new game concept. One of the things that is a big part of the game is alternate death. For example: You are driving down the…
In First Thoughts
Participants: Mcrow, Certified, Madheretic, coldblackwind, Ron Edwards, Paka, sean2099.


7/21/2006 inthisstyle: [Mortal Coil] Dark Vegas
This one played a little earlier than the Origins game, and the NerdNYC Recess game day on June 11. This one is set in Las Vegas, and like I always…
In Actual Play
Participants: inthisstyle, Tony Irwin.


7/22/2006 epweissengruber: [Donjon] Dice Probabilities
One of the members of IndieRPG Toronto has done a good job of breaking down the dice probabilities of Donjon.  I, Erik Weissengruber, Lord Grand Pooh Bah of Indie RPG…
In CRN Games
Participants: epweissengruber, Hans, Sonja.


7/22/2006 joshua neff: [PTA] St. Sebastian
The first thing: I haven't actually played PTA since it was a playtest document, but I've wanted to play it more. The second thing: As soon as we moved back…
In Dog Eared Designs
Participants: joshua neff, Matt Wilson.


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