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From Day One


Previous Topics

6/11/2001 Dav: Orkworld... die like a pig!
Okay, the title may have been misleading. What I meant was that my character died like a true ork last Thursday. While I have you here, let me spin you…
In Actual Play
Participants: Dav, John Wick, Clay.


6/11/2001 poppocabba: player vs game defined characteristics
one of my players was qouted as saying once " what is the point of creating a detailed setting if the players can't destroy it", and what she was refering…
In Indie Game Design
Participants: poppocabba, Don Lag, Ron Edwards, Max Tangent, joshua neff.


6/10/2001 Supplanter: Where Did Dramatism Go?
Awhile ago Ron made clear to me that "Narrativism is not Dramatism" - that is to say, it is distinct from the type of game Kim and Berkman called Dramatism…
In GNS Model Discussion
Participants: Supplanter, Mytholder, jburneko, greyorm, Valamir, Logan, Ron Edwards.


6/10/2001 Torrent: 6 W's in Game Write up
I offer the following as an observation. Feel free to debate and tear it apart if need be. It came to me in the blank time driving back and forth…
In GNS Model Discussion
Participants: Torrent.


6/10/2001 Zak Arntson: Freebie RPG: Chthonian
Okay, spurred by D&D -] Disposable Characters -] Call of Cthulhu -] CoC done "right" (read: Narrative) ... Props (mad even) to Jared for giving me the bug to write…
In Indie Game Design
Participants: Zak Arntson, Jared A. Sorensen, Paul Czege.


6/8/2001 Mike Holmes: Rune
A lot of people had mentioned that they were going to try Rune. I rudely suggested that I felt that the game might not balance well, without even reading the…
In Actual Play
Participants: Mike Holmes, Clinton R. Nixon, Valamir, james_west, Levekius, GreatWolf.


6/8/2001 Levekius: How to improve sales performances without (much) tweaks...
Ok, the title was cheesy and I apologize for that. But I wanted to speak about sales for small press business. I noticed that a person from Apophis (Dav, I…
In Publishing
Participants: Levekius, Clay, Dav, Jared A. Sorensen, joshua neff.


6/8/2001 joshua neff: hooking the players
NOT selling them for money (i just had an image of jared in a fur coat w/ a cane), but keeping them from getting bored during the first session... i…
In Actual Play
Participants: joshua neff, John Wick, Mytholder, Pyske, Ron Edwards, jburneko, Gordon C. Landis.


6/8/2001 Valamir: Story Engine Revised
Not sure what forum this is most applicable to, but since I'm sorta asking for a review I guess here is as good a place as any. I currently have…
In Review Discussion
Participants: Valamir, Paul Czege, Gordon C. Landis, Levekius.


6/7/2001 greyorm: Using the Threefold in Design
Well, the title more or less says it all. Basically, how do YOU use the Threefold in design? How does it help you design your game? How do you respond…
In GNS Model Discussion
Participants: greyorm, Ron Edwards, Jared A. Sorensen, GreatWolf, Mytholder, Mike Holmes, Zak Arntson.


6/7/2001 Nathan: The Wild Has Returned!
Howdy, Actually have had time to write again, so here she is... the new, nice-looking (in my humble opinion) the Wild : Get it now!. So here is what…
In Indie Game Design
Participants: Nathan, Ron Edwards, Jason L Blair.


6/7/2001 Gordon C. Landis: G or N or S - caution, do not mix!
(Appologies if this turns out to be something we should just wait for the FAQ on . . .) Over in game design, Ron corrected a possible incorrect understanding of…
In GNS Model Discussion
Participants: Gordon C. Landis, jburneko, Dav, Mike Holmes, Logan, Ron Edwards, Justin Bacon, Mytholder.


6/7/2001 Peter: Publishing Method
I know it's probably been thought about and even used... but I just noticed that you can purchase an Office velobinder (a binding machine) for around $100. Most models can…
In Publishing
Participants: Peter, Nathan, Clay.


6/7/2001 Ron Edwards: The "universal" issue
Hello everybody, Martin and I were saying hello in the Site forum, and this topic came up. I thought it might be better served here. It seems like a good…
In RPG Theory
Participants: Ron Edwards, Dav.


6/7/2001 Mytholder: I get to go to this con and you don't...
Ok, I'm being mean, and shameless plugging something...but it isn't my con for once, and it's bloody cool. Take a lot at this timetable: http://www.redbrick.dcu.ie/~areal/page2.html and behold! Sorcerer. Idoru. And…
In Actual Play
Participants: Mytholder, Ron Edwards.


6/6/2001 Levekius: Introducing myself...
Hello all ! :smile: The name is Martin, the rest is in my profile. :smile: I used to come to the forge once in a while. But I hadn't been…
In Site Discussion
Participants: Levekius, Ron Edwards.


6/6/2001 Nathan: Website Hosting
I wanted to hear everyone's thoughts on website hosting out there. Has anyone found any amazing deals w/ lots of features for very little? How does everyone feel about free…
In Publishing
Participants: Nathan, Clinton R. Nixon, Clay.


6/6/2001 joshua neff: octane & pulp era rewrites
j-- what exactly are the differences between version 1 & version 2 of these? (since yr being a lazy bastard & not putting them up, i thought i'd ask, especially…
In Memento-Mori Theatricks
Participants: joshua neff, Jared A. Sorensen, Blake Hutchins, Paul Czege, blÄ, Jason L Blair.


6/6/2001 Ron Edwards: I want to see character examples
Hey there, So, some few of you out there have actually played my utterly reprehensible game. I'd like to see some of the characters!! Post'em here. Tell me about them.…
In Adept Press
Participants: Ron Edwards, james_west, Jack Spencer Jr, Dav, jburneko, greyorm.


6/6/2001 Damocles: Preventing dysfunction
Most of the time, game design seems to be concerned with attempts to faciliate (or create) a certain style of play. But lately I have been wondering whether it should…
In RPG Theory
Participants: Damocles, Ron Edwards, John Wick, joshua neff, james_west, greyorm.


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Subsequent Topics

6/12/2001 hardcoremoose: Some More Cronenberg Inspired Madness
Here I sit with my newly purchased copy of Sorceror and Sorceror's Soul. I've only read the first half of the first tome, but I am already awash with ideas.…
In Adept Press
Participants: hardcoremoose, Ron Edwards, Clay, Ian Freeman, erithromycin.


6/12/2001 Jason L Blair: D-O-N-E
Little Fears is all done and ready to ship to the printer. I probably won't make the Origins release date (probably? oh, my optimism...) but at least it'll be done…
In Key 20 Publishing
Participants: Jason L Blair, GreatWolf, archangel_2, Ferry Bazelmans, Jared A. Sorensen.


6/12/2001 Dav: The Roots, The Radicals
Okay, There has been some recent discussion about fun in roleplaying. Fun being rather nebulous as a concept, I understand, but go with it. I've always enjoyed roleplaying. From my…
In Actual Play
Participants: Dav, Valamir, Ron Edwards, Paul Czege, Jared A. Sorensen, hardcoremoose, Gordon C. Landis, gentrification.


6/13/2001 Don Lag: Algorithms, complexity and what any of this has to do with R
First off, I must admit to being a computer engineering & physics major in progress. So all this is predictably spwaned from way too much contact with these disciplines. Many…
In Indie Game Design
Participants: Don Lag, greyorm, james_west, Ron Edwards, Zak Arntson, jburneko, John Wick, Mytholder, Clay, Supplanter, Epoch, Gordon C. Landis.


6/13/2001 jburneko: The Orchestra Metaphor
I don't know if this belongs down in the Sorcerer Forum or up in the G/N/S Forum so I thought I would comprimise and post it here. Ron has often…
In RPG Theory
Participants: jburneko, Mike Holmes, Jared A. Sorensen, Ron Edwards, ConfigSys.boy.


6/14/2001 GreatWolf: Initiation: A Tale of Alyria
(Author's note: different forums have different feels. In the Sorcerer forum they discuss abstruse roleplaying theory. In the Multiverser forum they discuss alternate history, various RPG tips, and even play…
In Dark Omen Games
Participants: GreatWolf.


6/14/2001 Ferry Bazelmans: Stupid PDF Question
Heya people, At the risk of having to dodge several truckloads of rotten tomatoes and even less savoury items, I'm going to ask the question anyway. I'm experimenting with Quark…
In Publishing
Participants: Ferry Bazelmans, Dav.


6/14/2001 Clinton R. Nixon: The FAQ is up
There'll be links on the front page and in the forum soon, but until then: http://www.indie-rpgs.com/faq/ Enjoy. And thank Logan and Ron--they've worked hard on this one.
In GNS Model Discussion
Participants: Clinton R. Nixon, Mytholder, Epoch, Blake Hutchins, Logan, Valamir, james_west, greyorm, Ron Edwards, Jared A. Sorensen, Gordon C. Landis, joshua neff, Levekius, GreatWolf, Mike Holmes, Supplanter.


6/14/2001 Nathan: Welcome to the MysticAges Forum!!
Hello! Feel free to post with reckless abandon here at this forum. I will try to answer any questions that I can by being thoughtful, thorough, and quite smug. The…
In Mystic Ages Online
Participants: Nathan, Ron Edwards.


6/14/2001 Nathan: do you live in The Wild?
Hello, The Wild is still available for download for the moment, and I am interested in comments about it. Soon, I will be releasing two new settings for it which…
In Mystic Ages Online
Participants: Nathan.


6/15/2001 Logan: Private messages and messages per page
Hi, Clinton. A couple quick questions about the way the forum works. Is there some way that private messages I send can be saved so I can see what I've…
In Site Discussion
Participants: Logan, Clinton R. Nixon, Paul Czege.


6/15/2001 Jared A. Sorensen: Dice Castles -- not a RPG, but it's my damn forum. :)
[a href="http://memento-mori.com/dice"][b]Dice Castles[/b][/a] is my new (free) dice game. Rules and examples of play are given but I left some stuff out (eek!): At any time, you may re-roll any…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, Don Lag, Zak Arntson, james_west.


6/15/2001 Jared A. Sorensen: Dice mechanics
I know dice mechanics for task resolution are the RPG equivalent of stupid pet tricks, but... Just thought of a new dice mechanic...if it works I might use it in…
In Indie Game Design
Participants: Jared A. Sorensen, james_west, Max Tangent, Gordon C. Landis.


6/16/2001 james_west: Relationship maps
I have to preface this by saying that reading Sorceror's Soul made me feel like Saul on the road to Damascus. It solved a fundamental problem I didn't even know…
In Adept Press
Participants: james_west, joshua neff, Paul Czege, greyorm, Ron Edwards, jburneko, Dav, Uncle Dark.


6/17/2001 Mytholder: More FAQ comments (long and bloody)
Ok...It's 2.18am as I begin this, I got four hours sleep last night and have spent half the day playing an l5r tournament and the rest of the time at…
In GNS Model Discussion
Participants: Mytholder, Supplanter, Logan, Valamir, greyorm.


6/17/2001 poppocabba: online gaming methodology
I am running my first multi-player online game in a couple of weeks, and I was looking for advice as to what works best. my thoughts to this point are…
In Actual Play
Participants: poppocabba, james_west, greyorm.


6/17/2001 joshua neff: timing is everything
last night i ran my first game session in a while. it went well. good, but not great. but one thing i definitely need to work on is pacing. i'm…
In Actual Play
Participants: joshua neff, Dav, james_west, kwill, Ron Edwards, Peter, JSDiamond, jburneko, Mytholder, Epoch, Blake Hutchins, Uncle Dark, contracycle, Shpyder, Clinton R. Nixon.


6/17/2001 Supplanter: Toward a Sense, If Not a Theory, of Simulationism
Taking off from some p-mail I got this morning... The question is how to characterize the goals of simulationist play and not just its taboos. Simulation is "Let's Pretend" in…
In GNS Model Discussion
Participants: Supplanter, Mytholder, greyorm, Epoch, james_west, Justin Bacon, JohnMorrow, Knight.


6/18/2001 Logan: Clarifying GNS for the re-write
I'm rather concerned that some primary aspects of the presentation have been misunderstood by many who have read it. Since I will be rewriting the doc on Jun 21, I…
In GNS Model Discussion
Participants: Logan, Mytholder, jburneko, greyorm, james_west, Epoch, Gordon C. Landis, Supplanter, Paul Czege, Ron Edwards, Blake Hutchins, Mike Holmes, JohnMorrow, Pyske, Clinton R. Nixon, Damocles, Forum Admin.


6/18/2001 jburneko: Kickers, Storylines and Character Improvement
I realize that character improvement isn't as central to Sorcerer as it is to other games but I was wondering if I could have clearification on what little there is.…
In Adept Press
Participants: jburneko, Ron Edwards.


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