Previous Topics 9/12/2006 Web_Weaver: Extended Contests - Mining HQs Narrativist core There have been many discussions here that have focused on utilising HeroQuest for a narrativist agenda, and many have expoused the view that the best way to facilitate this is… In HeroQuest Participants: Web_Weaver, Vaxalon, sebastianz, Lamorak33, Melinglor, Mike Holmes, Ian Cooper, Valamir, soru.
9/12/2006 Keith Senkowski: CoS at GGG If you live in NYC and want to play Conspiracy of Shadows check out the pitch this game that will be going on at GGG.
The Hooded Ones
The Silent… In Bob Goat Press Participants: Keith Senkowski.
9/12/2006 Bobson: [DitV] Trial game Last week, when 4/6 of my gaming group didn't show up for our scheduled D&D session, I pulled out a Dogs town I'd created, and ran it for the two… In Actual Play Participants: Bobson, lumpley, Adam Dray, r_donato, museleading, baron samedi, Ron Edwards.
9/12/2006 REkz: Re: Comments on Uni as a "storytelling game" vis-a-vis an RPG [quote="Valamir"]Split from [url=http://www.indie-rpgs.com/forum/index.php?topic=17301.0]this thread[/url][/quote]
Arturo, I was waiting to hear you say if you liked UNIVERSALIS or didn't like it after getting open-minded and buying it?
My copy just arrived. … In Universalis Participants: REkz, Mike Holmes.
9/12/2006 Sovem: Dying to play I am absolutely dying to try this game out, but I can't get my players to give it a chance for the life of me. To be fair, we're in… In Universalis Participants: Sovem, Trevis Martin, Mike Holmes.
9/12/2006 drnuncheon: [AP] Dogs in the Gamestore [size=8pt][i]crossposted from [url=http://drnuncheon.livejournal.com"]Nuncheonland[/url], my LJ[/i][/size]
"Indie Game Monday" continued last night with D. Vincent Baker's <i><a href="http://www.lumpley.com/dogs.html">Dogs in the Vineyard</a></i>, the game that got me into the whole indie scene… In lumpley games Participants: drnuncheon, Thomas Lawrence, cdr.
9/12/2006 Alan: A few rules questions Hi John,
Some quick questions on Agon second printing:
1) Under invoking hubris, it says losers suffer wounds. But under battle it says the winner gets advantage die. I suspect… In one.seven design Participants: Alan, rafial, John Harper.
9/12/2006 Matthew_Teets: Creating a "Hard" Science Fiction RPG --- Too Hard? I'm working on trying to make a "Hard" science fiction game, basically without any "magic foozle" things or anything like that. My biggest struggle is that with trying to use… In First Thoughts Participants: Matthew_Teets, Aussigamer, Eero Tuovinen, Noon, epweissengruber, TroyLovesRPG, razzmataz, b_bankhead, joepub, nikola, dindenver.
9/12/2006 MegaMinis: FREE Townfolk Mega Art License 24 different Free TOWN FOLK illustrations in TIFF format newly posted. Mega Miniatures website http://www.MegaMinis.com launched a FREE artwork database on June 2006 and will be adding to this… In Connections Participants: MegaMinis.
9/11/2006 Meguey: YLQ I'm now officially working on a new game (yes, you may laugh now, those of you who heard my protestations at GenCon).
It's called Miss Schiffer's School for Young Ladies… In Night Sky Games Participants: Meguey, Iskander, komradebob.
9/11/2006 JMendes: [TSoY] Rat Moon Setting (long - but juicy, hopefully) Ahey, all, :)
After eleven high-fun, high-learning, action-packed sessions, Rat Moon Rising has finally come to a close, bringing with it some interesting conclusions, some healthy post game talk, and… In Actual Play Participants: JMendes, Clinton R. Nixon, Ron Edwards, brainwipe, Melinglor, Ralek.
9/11/2006 DAudy: [Sorceror] Storm Watch - character and world creation In another post I talked a bit about botching up a game with my wife, then working through coming up with another game that looks like it will rock. This… In Actual Play Participants: DAudy, Ron Edwards.
9/11/2006 DAudy: [Sorceror] Storm Watch - A cathartic exercise in roleplay Both my wife and I used to be avid roleplayers but children, work, scheduling with other players, and general dissatisfaction with play had reduced me to not playing at all… In Actual Play Participants: DAudy, Ron Edwards, Technocrat13, Blankshield.
9/11/2006 Garth: Playing Without a Producer? Here's our situation: We came up with a great premise and set of characters and issues... then the Producer had to bow out. Can't run the series.
We hate to… In Dog Eared Designs Participants: Garth, Aaron Smith, John Harper.
9/11/2006 inthisstyle: Mortal Coil Actual Play Here's a collection of threads to read about actual play of Mortal Coil:
Old Gods Get Mean
http://www.indie-rpgs.com/forum/index.php?topic=18067.0
Old Gods Returns
http://www.indie-rpgs.com/forum/index.php?topic=18482.0
Arthurian enthusiasm
http://www.indie-rpgs.com/forum/index.php?topic=18778.0
Dark Vegas
http://www.indie-rpgs.com/forum/index.php?topic=20516.0… In Galileo Games Participants: inthisstyle.
9/11/2006 Sovem: [Divinity Horizons] Destiny mechanic (This thread is an extension of this discussion.)
Well, my wife and I spent almost the entire day yesterday trying to figure out a Destiny system for our DH game.… In First Thoughts Participants: Sovem, TonyLB, knicknevin, Wolfen, Valamir, sean2099, TroyLovesRPG.
9/11/2006 alexandro: Helping other Characters I think I have a problem regarding how characters can use their abilities to help each other.
The book says, that you can use a secondary (or tertiary...etc.) ability to… In CRN Games Participants: alexandro, Clinton R. Nixon, shadowcourt.
9/11/2006 Justin D. Jacobson: [Passages] Help, Forge Playtesters, You're My Only Hope! The last (and hopefully final) incarnation of the Passages ruleset is completed. The problem I've got is that I fear my existing playtesters have been tainted by my incremental rules… In Connections Participants: Justin D. Jacobson, Clinton R. Nixon, iago.
9/11/2006 baron samedi: "Best practices" for adventure/campaign creation? Hello Forgites!
I'd like to ask the Forge's collective wisdom whether there exists somewhere a thread on the "best practices" for adventure/campaign creation, from a game writer's perspective? I'm not… In First Thoughts Participants: baron samedi, Anderon, anders_larsen, Matt, Wolfen, Noon, Eliarhiman6, TroyLovesRPG, pells.
9/11/2006 Lamorak33: Pendragon Actual Play Hi
A while back I posted this,
http://www.indie-rpgs.com/forum/index.php?topic=20909.0
Basically it was me bitching about the GM's style. I have since played a few games and exchanged a number of emails… In Actual Play Participants: Lamorak33, Caldis, Brand_Robins, Valamir, Noon, Web_Weaver.
<< more previous topics | | Subsequent Topics 9/12/2006 iago: Small/Tiny I have an Inconspicuous demon that I'm thinking is fist-sized. In the 'Big' ability, there's this note: "Without this ability, Passing or Inconspicuous demons may be dwarf-sized to largish-human-sized." But… In Adept Press Participants: iago, Ron Edwards, Doyce.
9/12/2006 anders_larsen: [Distant Horizons] Game flow and Exploration Sheet To understand what's going on here you have to read the initial post of my last Distant Horizons thread:
http://www.indie-rpgs.com/forum/index.php?topic=20974.0
Sorry about this, but there are just a lot of… In First Thoughts Participants: anders_larsen.
9/12/2006 Jastlin: Professional Editing Services Hello,
I have more than 10 years of professional writing and editing experience with more than 25 years of gaming experience. I don't edit on the side, I do it… In Connections Participants: Jastlin, iago.
9/12/2006 boredoom: [Nine Worlds] Gaming Talismans As mentioned in a previous thread, I have 14 points with which to buy a talisman. Thinking about how to distribute them, I got into a gamey mindset. Three main… In Chimera Creative Participants: boredoom, Matt Snyder, Ron Edwards, Iskander.
9/13/2006 Glendower: [Universalis/Burning Wheel] Playing a game to set up another game In order to play Burning Wheel, I needed a setting. I looked at all the settings currently out and thought to myself "I want a setting that everyone is invested… In Actual Play Participants: Glendower, Valamir, Thor Olavsrud, Sovem.
9/13/2006 Justin D. Jacobson: Any Indie-Friendly Conventions in Florida? My jealousy with all the conventions around the country is getting the better of me. Are there any indie-friendly conventions in Florida? There aren't many conventions period, and they are… In Conventions Participants: Justin D. Jacobson, Ron Edwards.
9/13/2006 mratomek: [Monster Rules] Announcing MOD Forces MOD Forces (formerly Monster Rules) is a great custom miniatures game, which uses a simple point-based system for character creation and to build scenarios. The game is very flexible and… In Connections Participants: mratomek.
9/13/2006 dbisdorf: [SOTC] Aspects and Consequences I've been reading through my PDF of Spirit of the Century and I'm eagerly waiting for a chance to run a game. However, I have a few questions about the… In Evilhat Productions Participants: dbisdorf, iago, Hudson Shock, John Harper, dunlaing, drnuncheon.
9/13/2006 Tim Alexander: [Space Rat] Call me Cosmos Hey Guys,
This game really kicks ass. FUN with a capital F - U - N! It seems to have gotten lost in the deluge of Ronnies and somehow even… In Actual Play Participants: Tim Alexander, Ron Edwards, Tim C Koppang, Noon.
9/13/2006 arete66: [Mortal Coil] Night Watch A match made in heaven, it seems to me...I'm in the research end of things currently, and would be interested in hearing from others familiar with both Mortal Coil and… In Actual Play Participants: arete66, Sovem, Ron Edwards.
9/13/2006 arete66: [Mortal Coil] Night Watch A match made in heaven, it seems to me...I'm in the research end of things currently, and would be interested in hearing from others familiar with both Mortal Coil and… In First Thoughts Participants: arete66, Ron Edwards.
9/13/2006 JustinB: More Card Thoughts I've thought more about this theoretical card-based RPG that I may start working on eventually. I'm thinking, at this point, that I'd like equipment, magic/psychic abilities and pretty much everything… In First Thoughts Participants: JustinB, Kensan_Oni, joepub, daMoose_Neo, flammifer, Hermes3, knicknevin.
9/13/2006 Thomas D: [PTA/Shadowrun] The Foundation: initial SR(ish) rules game session As recounted earlier, I used Primetime Adventures as the ruleset for our Shadowrun campaign's opening session. Post-PTA, we spent time out of the game session to remake the characters using… In Actual Play Participants: Thomas D, Noon.
9/14/2006 Thomas D: d20 PTA: a dice mechanic variation Oh, and just because this might have been missed by some people interested in PTA that don't read the Actual Play forum, here's a bit on a d20 dice mechanic… In Dog Eared Designs Participants: Thomas D, Chris Goodwin, Vaxalon, Mychal, Jhulae.
9/14/2006 foucalt: [DitV Play Aids] Random Name Generators are live I made some quick random generators for Faithful Men, Faithful Women, and Faithful Towns.
Men
Women
Towns
Just refresh to get new options. To see how it's done or add… In lumpley games Participants: foucalt, lumpley.
9/14/2006 joepub: [Boulevard] Taking some cues. So, I've got this great idea for a game. I'm just having trouble translating idea into game. Or idea into mechanics, or structure.
The game is called Boulevard.
The basis… In First Thoughts Participants: joepub, Adam Dray, dindenver, Tim Alexander, nikola, Ice Cream Emperor.
9/14/2006 Bruceman: Another illustrator that is new.. Hey,
I've been told to come over here and introduce myself by another illustrator that visits here. I know he's going to read this! Anyway I'm an illustrator that has… In Connections Participants: Bruceman.
9/14/2006 Aussigamer: Nexus Flamethrower Unit I am still trying to get the designs right for my system for the weapons.
http://i97.photobucket.com/albums/l236/aussiegamer/Flamethrower.jpg
Nexus uses the weapons size as the TH modifer.
My initial thoguhts would be… In First Thoughts Participants: Aussigamer, brainwipe, Andy Kitkowski, joepub, JustinB, Ron Edwards, Eero Tuovinen, Darcy Burgess, TroyLovesRPG.
9/14/2006 MatrixGamer: Learning curves on new computer programs. Recently I purchased Adobe Creativity Suite 2 (with a college discount so I'm not in hock for the next year!) I got it so I could start converting product files… In Publishing Participants: MatrixGamer, guildofblades, David Artman, nikola.
9/14/2006 Alex-01: [Brainstorming] “Power-Level” for influencing people? I have some evil guys who want to influence / control one or two people on the planet. These people should help them to increase the chaos in the world… In First Thoughts Participants: Alex-01, Jonathan Hastings, brainwipe, Troy_Costisick, FLEB, TonyLB.
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