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From Day One


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12/1/2006 David C: Things I noticed as a new poster
So a lot of you here are regulars, and so are familiar with the site's quirks, but since I'm new, I spotted a couple things that could be cleared up.…
In Site Discussion
Participants: David C, Troy_Costisick, Ron Edwards, M. J. Young, daMoose_Neo.


12/1/2006 David C: Keeping the group positive
It is a simple question, but a difficult answer. How do you keep your playtesting group positive? Does it depend on the group, or does it come natural?
In Playtesting
Participants: David C, timfire, TroyLovesRPG.


12/4/2006 David C: Fun play for the GM?
I don't think I'm alone in this when I say, I just don't find being the GM as entertaining (or entertaining at all) as being a player. Part of this…
In Actual Play
Participants: David C, Noon, Ron Edwards, nystul, Thor Olavsrud, baron samedi, TroyLovesRPG, Alan, cydmab, psrgchx, contracycle, Christopher Kubasik, Leviathan, davidberg.


12/21/2006 David C: Reducing Skill List Length?
So, I was thinking of a way to reduce skill list length, and it hit me. Lets use d20 for example. Instead of all the skills there are, you'd only…
In First Thoughts
Participants: David C, dindenver, SimonWray, Valvorik, Doc Faustus.


4/23/2007 David C: How did you come up with your name?
I always figured that coming up with the name for my game would come to me as I worked on the game. Now, its been a year later and I…
In Publishing
Participants: David C, David Artman, RyanMacklin, JustinB, Jake Richmond, Jarx, Ron Edwards, nikola, GregStolze, guildofblades.


7/19/2007 David C: Organization methods
So here I am, reformatting my hard drive. Over the past few years, about 30% of my drive space has mysteriously disappeared. I blame gremlins. Anyways, while backing up my…
In First Thoughts
Participants: David C.


9/15/2007 David C: Heavy Damage in Steampunk
In my game it is important to differentiate between regular damage, a sword hitting a steel tank, and "heavy damage," an explosive or enchanted sword hitting a steel tank. I…
In First Thoughts
Participants: David C, stevebarkeruk, Ken, lighthouse, Noon, dindenver, Chris_Chinn, Vulpinoid, preludetotheend.


9/27/2007 David C: Magical Mastery in Steampunk
Just to lay the groundwork, my game is set in a steampunk world. However, steam technology is mostly limited to "the cities" whereas "the towns" and elsewhere it is a…
In First Thoughts
Participants: David C, StrongBadMun, Vulpinoid, Ken, Lobo, Certified, RobNJ, dindenver, Devin P. Owens, contracycle.


10/2/2007 David C: Seriously, the edit button has got to come back
Ok, I know this has come up before and the reasons the edit button isn't there. However, I also know there are forums that allow limited editing (30 minutes after…
In Site Discussion
Participants: David C, Ron Edwards, lumpley, David Artman, rycanada, Eliarhiman6, Filip Luszczyk.


10/4/2007 David C: Looking for a word-smith
Are you able to come up with the right word to describe any situation? Do you enjoy coming up with words to describe anything? I'm looking for what I'm calling…
In Connections
Participants: David C, Eero Tuovinen, David Artman, RobNJ.


10/10/2007 David C: Steampunk - Magic Revisited
While I could hack together a magic system that "works," I want... no, I need to make a system that makes sense to me. I'm probably not the only one…
In First Thoughts
Participants: David C, Vulpinoid, Ken, contracycle, dindenver, xenopulse, RobNJ, David Artman.


1/4/2008 David C: A bit fuzzy on the math (statistics)
Ok, for character creation in my game, I came up with a mechanic where you take 8 d6 and roll them. You then group like numbers and count each dice…
In First Thoughts
Participants: David C, Vanoj, Eero Tuovinen, VoidDragon.


1/29/2008 David C: Balance... balance - more semantics and more magic...
I was working on fleshing out my game some more. It's been fun watching it "evolve."  Anyways, I came across a big issue today. My magic system is split into…
In First Thoughts
Participants: David C, MKAdams.


11/3/2008 David C: Mechanic for advancing the game's calender
I have a mechanic that advances the calender of a game.  In many games, I became annoyed that (using a fantasy setting) we went from common farmers to slaying dragons…
In First Thoughts
Participants: David C, Eero Tuovinen, Nath, walruz, Levyathyn.


11/3/2008 David C: Pretty easy request - Bookmark/Tab icon
There is an icon associated with many web pages that appears next to a bookmark or a tab.  I would appreciate it if you guys added this for the forge,…
In Site Discussion
Participants: David C, Eero Tuovinen, lumpley, soundmasterj, jag, Miskatonic.


11/3/2008 David C: The Power 19 cheat sheet?
I was writing my power 19 and I started encountering questions that definitely got me thinking about things. To begin, I need to provide you some background on my game…
In First Thoughts
Participants: David C, soundmasterj, Eero Tuovinen, dindenver, Peter Nordstrand.


11/4/2008 David C: My play history: Discovering myself
I apologize in advance for how long this is. I also added "titles" to help break up my wall of text. Part 1 My play history starts, as they often…
In Actual Play
Participants: David C, soundmasterj, Eero Tuovinen.


11/5/2008 David C: "Destiny Mechanic" game meets story
This is actually a branch off of my other topic, "The power 19 cheat sheet." In my game, there is a gamist agenda, as well as some crunch. However, I…
In First Thoughts
Participants: David C, dindenver, Eero Tuovinen, Dementia Games, soundmasterj.


11/20/2008 David C: Question about the flavor of "Mortal Wounds"?
First of all, my game uses a HP system.  However, if a character suddenly suffers serious damage, they gain what I call a "Mortal Wound."  Mortal Wounds cause the character…
In First Thoughts
Participants: David C, soundmasterj, Ron Edwards, Marshall Burns, jag, Eero Tuovinen, ShallowThoughts, Vulpinoid, LionDog.


12/3/2008 David C: Games with Gamist Resolution?
I received this private message from chance.thirteen the other day, and I asked him if we could move it this discussion to the forum itself.  Hi, Sorry to message out…
In Actual Play
Participants: David C, FredGarber, David Artman, chance.thirteen, Ron Edwards.


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